Xing: The Land Beyond Trophy Guide

Game: Xing: The Land Beyond
Peripherals: VR and motion controllers OPTIONAL
Time to 100%: 12 hours
Difficulty: 2
Missable trophies: None
Author: Knoef_NL

Stage 1 – Complete the first 4 worlds


Most of the game consists of the first four worlds, those being: Iztali Point, Nahele Rain, Desert of Naar and Hyaku Lake. The first level starts with the day/night element, for each world that you will progress an element will be added. A total of 4 elements are present, being it Day/Night, Snow, Wind and Rain.

During this stage, you will need to collect all Golden Runes(Rune Hunter) and read all poems(Island Poet, Forest Poet, Mountain Poet & Desert Poet).

If you are looking for a walkthrough for the first 4 worlds, please check out this walkthrough made by inn0centive.

Stage 2 – Complete the story levels


After you completed the 4 worlds, you can enter the second area. This consists of smaller worlds that are mainly based on a short story without too many puzzles. Each world is tied to its own trophy. You will be earning around 10 trophies within an hour.

Trophies


 Enlightenment
Acquire all trophies in the game.

Earn all other trophies and this shiny platinum will be yours.


 Key to the End
Open the Great Door of Zeneth.

This trophy can be earned upon completing the first 4 worlds, however, it is advised to complete the smaller worlds too before finishing the game. Upon finishing the 4th world, the golem will reveal a chest that contains a key. This key can be used to open the portal at the very beginning of the map.


Rune Hunter
Get all 26 Golden Runes.

There are a total of 26 Golden Runes for you to find in the game. 6 in each world (Iztali Point, Nahele Rain, Desert of Naar and Hyaku Lake) and 2 in the main world where you can enter all the other worlds.

All runes appear in the order they are represented in the progress menu, as seen below.

Collectible overview

A golden rune means that you already found it, a black one means you still need to find it.
If you find rune four but you didn’t find rune 3 yet, it means you will have to backtrack in search of rune number 3.

All puzzles will be reset if you complete a world, meaning that you will need to complete all the puzzles again should you miss any runes on your first run. Runes progress is kept, so you only need to search for the one you are missing. Completing the puzzles takes time, it is advised to collect all runes on your first run.

The golden runes are also needed to open the doors leading to almost all silver trophies within this game.


  Island Poet
Read every poem in Iztali Point.

Each of the four main worlds has a set of poems that can be found, and need to be read. They provide you with an engaging story while you solve the puzzles.

Iztali Point, the first world, has a total of 14 poems for you to read (as seen below). All poems are found in order. Should you find poem 3 and still didn’t discover poem 2, backtrack a bit until you find poem 2.

A complete walkthrough made by inn0centive can be seen below.

Walkthrough made by inn0centive

Forest Poet
Read every poem in Nahele Rain.

Each of the four main worlds has a set of poems that can be found, and need to be read. They provide you with an engaging story while you solve the puzzles.

Nahele, the second world, has a total of 16 poems for you to read (as seen below). All poems are found in order. Should you find poem 3 and still didn’t discover poem 2, backtrack a bit until you find poem 2.

A complete walkthrough made by inn0centive can be seen below.

Walkthrough made by inn0centive

Mountain Poet
Read every poem in the Hyaku Lake.

Each of the four main worlds has a set of poems that can be found, and need to be read. They provide you with an engaging story while you solve the puzzles.

Hyaku Lake, the third world, has a total of 22 poems for you to read (as seen below). All poems are found in order. Should you find poem 3 and still didn’t discover poem 2, backtrack a bit until you find poem 2.

A complete walkthrough made by inn0centive can be seen below.

Walkthrough made by inn0centive

Desert Poet
Read every poem in the Desert of Naar.

Each of the four main worlds has a set of poems that can be found, and need to be read. They provide you with an engaging story while you solve the puzzles.

Desert of Naar, the fourth world, has a total of 21 poems for you to read (as seen below). All poems are found in order. Should you find poem 3 and still didn’t discover poem 2, backtrack a bit until you find poem 2.

A complete walkthrough made by inn0centive can be seen below.

Walkthrough made by inn0centive

A Good Leader
Get Rila’s Golden Dragon

This trophy including “Savvy?” , “A River Flows, a Frog Jumps”, “A Bitter Pill”, “The Quill is Mightier”, “Mirror Mirror”, “The Man, The Myth, The Legend”, “Passing the Torch”, “Hope Restored” and “Nine Lives” are all part of smallers worlds that can be entered upon finding all runes.

You will be able to pass this door upon finding a single rune. To enter the specific worlds to get the trophies, you will need all golden runes.

A door to a smaller level looks like this, providing you with the information about the runes you need to open it up:

Once entered you will see an altar of some sort with a globe. Interact with it and you will find yourself in a smaller world. A lot of these are short and to the point, only to provide you with a story. Two or so will challenge you once again with some puzzles, they won’t add new elements and there shouldn’t be too much of a surprise in there.


Savvy?
Get Zahara’s Captain Hat.

Please refer to “A Good Leader”


A River Flows, a Frog Jumps.
Get Orrin’s Toy Frog.

Please refer to “A Good Leader”


A Bitter Pill
Get Keona’s Kukri.

Please refer to “A Good Leader”


The Quill is Mightier
Get Ibycus’ Quill.

Please refer to “A Good Leader”


Mirror Mirror
Get Cassia’s Mirror.

Please refer to “A Good Leader”


The Man, The Myth, The Legend
Get Rowland’s Sword.

Please refer to “A Good Leader”


Passing the Torch
Get Serafine’s Torch.

Please refer to “A Good Leader”


Hope Restored
Get the Eternal Branch

Please refer to “A Good Leader”


Nine Lives
Get Katherine’s Yarn.

Please refer to “A Good Leader”


Not My Cabbages!
Pick up a cabbage.

The cabbage can be found in the third world, also named “Hyaku Lake” (The one with the pink door).

At the beginning of the world, you will encounter a small house. Make your way inside and on your left will be some fruit, including a cabbage. Pick it up and the trophy will pop.


Ohh Banana!
Find and pick up the golden banana. Insert monkey grunting noises.

The golden banana can be found in the second world named “Nahele Rain” (the one with the blue door).

Make your way a bit into the level until you encounter the first puzzle that involves making it night to enter a giant door. Exactly underneath this platform you will find an entrance to a hidden area. Make your way inside and you will find a banana


That’s Not a Knife
Bring the arrowhead back to Lua’s camp.

This trophy is awarded for one of the earliest puzzles in world 1. It also gives you access to a golden rune, which is needed to obtain many other trophies. Complete the puzzle and the trophy will pop.


Voices in the Water
Activate a Muse.

A muse is activated when you enter a world, story related and cannot be missed. Everybody who plays this game will almost automaticly get this trophy.


Snow Caller
Start a snowfall.

When playing world 3 this element will be introduced. it’s needed to complete the story and cannot be missed.

Simply stand on the giant snow platform and this trophy will pop.


Storm Bringer
Make it rain.

This element is introduced in world 2. It’s required to progress the story line. Stand on the giant rain platform and this trophy will pop.


Ribbit
Feed a tadpole.

When playing world 2, you will need to feed a tadpole in order to progress. Feed it anything and this trophy will pop.

Story related and cannot be missed.


Sky Shifter
Change the time of day.

This will be the first element you encounter during world 1. Stand on the giant time platform and day will shift to night, making this trophy pop.

Story related and cannot be missed.


The Beacons are Lit
Light the bonfire.

During world 1 you will need to solve a puzzle involving fire. Light the campfire between the giant heads, and this trophy will pop.

Story related and cannot be missed.


Wind Turner
Direct the wind.

In world 4 you will encounter the last element of the game, wind. Stand on the giant wind platform and this trophy will pop.

Note that the wind will blow in the direction you face. You will often need to chance direction in order to solve puzzles.

Story related and cannot be missed.