Project 13: Taxidermy Trails Trophy Guide

Game: Project 13: Taxidermy Trails
Peripherals: –
Time to Platinum: 1 hour
Difficulty: 2/10
Missable trophies: None
Trophies: 1 , 11 , 1 , 2
Author: Siralja, edited by BloodDragooner

Welcome to the trophy guide for Project 13: Taxidermy Trails. This can also be considered a walkthrough and may be used for PlayStation 4, 5, Xbox One, Series X and Steam. Achievements for Steam and Xbox are in almost all cases the same as the PlayStation 4/5 Trophies. A roadmap is provided in the stages below.

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Stage 1 – Complete the game.


Welcome to the trophy guide for the game Project 13: Taxidermy Trails, published by Dolores Entertainment. This game is all about detecting anomalies and reporting them correctly. 14 anomalies in a row must be reported correctly or not if none are present. If this is successfully done, you have to run another 50-60 times to the end so that the trophy “FIRED” is unlocked, because then all possibilities to report have appeared and the game performs a reset, so to speak.

The corridor may become completely weird with electric and green slime. This is also an anomaly that needs to be reported. But beware, if a frog catches you, the counter for the correctly reported anomalies will be reset. There will be some more traps they can kill you and reset the progress. (Porting killer security guy, Bigfoot, if you play hardcore mode, the rising water too). Here is an overview of all the anomalies. They are in the order in which the corridor is structured:

Project finished
All trophies.

Thanks for using our guide!


ANOMALIE 3
Got the Kuma Don’t make mistakes reporting anomalies 3 consecutive times.

For more information, see the “CHECK OUT” trophy.


ANOMALIE 4
Don’t make mistakes reporting anomalies 4 consecutive times.

For more information, see the “CHECK OUT” trophy.


ANOMALIE 5
Don’t make mistakes reporting anomalies 5 consecutive times.

For more information, see the “CHECK OUT” trophy.


ANOMALIE 6
Don’t make mistakes reporting anomalies 6 consecutive times.

For more information, see the “CHECK OUT” trophy.


ANOMALIE 8
Don’t make mistakes reporting anomalies 8 consecutive times.

For more information, see the “CHECK OUT” trophy.


ANOMALIE 9
Don’t make mistakes reporting anomalies 9 consecutive times.

For more information, see the “CHECK OUT” trophy.


ANOMALIE 10
Don’t make mistakes reporting anomalies 10 consecutive times.

For more information, see the “CHECK OUT” trophy.


ANOMALIE 11
Don’t make mistakes reporting anomalies 11 consecutive times.

For more information, see the “CHECK OUT” trophy.


ANOMALIE 12
Don’t make mistakes reporting anomalies 12 consecutive times.

For more information, see the “CHECK OUT” trophy.


CHECK OUT
Get out of the facility.

For this trophy, 14 anomalies in a row must be reported correctly, or not reported if everything is in order. There are more then 30 different anomalies. You can find out what is available in step one of the guide above.


FIRED
Run out of opportunities to report correctly in one day.

To get this trophy, you have to run about 50-60 times bluntly to the end and go through the door. Thus, all anomalies are triggered and there is no longer any possibility to complete the game “correctly”. The game will then restart and the trophy will be unlocked.


ANOMALIE
Don’t make mistakes reporting anomalies 7 consecutive times.

For more information, see the “CHECK OUT” trophy.


ANOMALIE 1
Don’t make mistakes reporting anomalies 1 consecutive times.

For more information, see the “CHECK OUT” trophy.


ANOMALIE 2
Don’t make mistakes reporting anomalies 2 consecutive times.

For more information, see the “CHECK OUT” trophy.


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