Game:
Peripherals: –
Time to Platinum: 10 hours
Difficulty: 3/10
Missable trophies: A lot. Refer to the timeline below
Trophies: 1, 2 , 15 , 23
Author:
Welcome to the trophy guide for Lost in Random
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Introduction.
Welcome to the world of Lost in Random. Please do enjoy the story and do not skip any cutscenes. The game is not too long.
In terms of trophies, keep an eye out for the following:
– Collecting coins – Shoot all the pots and open all Dice gates. Shootings pots and then spending them will allow you to restart the game and shoot the same pots again. Do this a few times as you progress through the game (Chapter 3 & 4 are good for this)
– Collect all the story cards, a total of 10 are available. Most of them are locked behind a puzzle, which is also a trophy.
All trophies are listed below in a timeline, which is in chronicle order and will help you to progress throughout the game without missing a single trophy.
You may put the game on easy
World 1 – Onecroft
Make a savefile to the cloud and disable auto-upload.
>> Trophy: “En Garde” (missable)
As you play the introduction, you will start in a fight. Make sure you won’t get hit for 5 minutes. This trophy can be earned at any fight ingame, but this fight is the easiest.
Trophy: “Happy Birthday” (Story related)
>> Trophy: “Go home“ (missable)
As you meet the group of children, take the path on the left that leads you back home. Keep interacting with the door until the trophy pops.
>> Trophy: “Dockworker” (missable)
As soon as you reach Snake Eye (picture 1), you will find a ladder on the left. If you climb the ladder, you will find the first page. You get it simply by interacting with the crane, which is also required for the first puzzle.
The second page is found a tiny bit further. Make your way past the lights and climb the ladder.
Trophy: “Runaway“ (Story related)
Snake Eye. Ladder (left). The puzzle + Page 1 Page 2
Subworld – The Valley of Dice
Trophy: “You’re a Dice wielder Even!” (Story Related)
>> Trophy: “Bombtastic” (missable)
After earning the “Bomb” card, another battle will follow against tiny monsters. Drop a bomb, lure them towards it, and hit the bomb.
Trophy: “Whisked Away!” (Story related)
World 2 – Two-Town.
Make a savefile to the cloud.
>> Trophy: “Go Fetch!”
Open your first Dice door. After entering Two-Way Street, a door will be on your left. You can send Dicey in to fetch some coins.
>> Trophy: “Bridger“ (missable)
After obtaining the key, head back and take the right path (stairs going up). Now you’ll have to solve the puzzle. Stand on switch 1, with Dicey on switch 2. Shoot the panel. Switch places and shoot the other panel. Pick up Page 3 for this area.
Head right.The puzzle. Shooting the panel.
>> Trophy “Resourceful“ & “Checkmate” (missable)
Complete your first board game! In this game, you must have a pawn get across the board, this will take a few throws with dicey (4-6). As you throw dicey, do not use any cards! Use the slingshot to damage the enemies on their weak spots and pick up the dropped crystals. Keep repeating this until the game is won.
>> Trophy: “Third Time’s a Charm” (missable)
After beating the board game, try to open the gate by throwing Dicey a total of 4 times in the middle of the market square.
>> Trophy: “Upside Downtowner” (missable)
As you go visit the Mayor, you will notice that he has an evil side called Royam. Visit Royam, and he will ask you to finish his poem about the moon. You will be looking for 3 posters, one has a switch behind it. Shoot this switch to get your fourth page!
Trophy: “Served“ (Story related)
Trophy: “Two Sides of the Same Coin“ (Story related)
<Enter the 3-gate towards Threedom>
World 3 – Threedom.
Make a savefile to the cloud.
There isn’t much in terms of trophies at the beginning of this chapter. After talking to the Count’s you’ll have to roll the dice once more to progress. After the dice roll, you’ll encounter the Lost Girl. Talk to her to trigger a side-quest. She will ask you to find her 2 sisters. This area is great for farming some extra coins. Collect and spend them, then quit to the main menu and farm some more!
Lost girl with the quest.
Continue the path and you will find the Duke! Talk to the Duke.
>> Trophy: “Sharpshooter“ (missable)
From the Duke’s domain, go:
>Downstairs (past Gneetz the Unregretful)
> At the first intersection, go straight towards The Baroness’s Domain.
> At the next intersection (Mannie with a giant wheel in the middle), keep left.
> Keep heading straight
> Go up the wooden stairs (inside the little village).
> Stand on the lever and shoot all the targets for the Sharpshooter trophy!
> Pick up the fifth page
The targets
Now go left towards Will Card Hill to meet the Baroness. Roll another dice and complete the battle-board that follows. Grab the Arm, as you need it for the main quest. Now go back to Wild Card hill, complete the battle, and head left to where Mannie the card trader is. Go to the right, inside the cave. You will find the first Lost Sister here. Walk a bit back and take the sword from the head.
>> Trophy: “Grown-ups do the talking“ (Story related)
Acquire all 4 clues to spark Neeshka’s memory. 3 are obtained from the 3 rules who are in a fight. The fourth one is the sword pulled from the head.
>> Trophy: “Ghost Story” (missable)
Navigate back to the entry point (Bridges of swords) and head to the right, this area was previously inaccessible, you will find the second Lost Sister there. Now go back to the bridge again and talk to the sister.
>> Trophy: “One Way Ticket to Sixtopia” (Story related)
Go back to the Town square and talk to Neeshka.
Go right here for Lost Girl 2. The sword bridge. Lost Girl 3.
Subworld – Spider Gonzola.
>> Trophy: “Not over until the Nanny Sings” (Story Related)
Defeat the Nanny in a fight.
World 4 – Fourburg.
Make a savefile to the cloud.
You’ll start this chapter with Dicey being lost and a fight against the evil villain in this burg. After that, you’ll meet a smuggler and be free to roam the city.
>> Trophy: “Catapult Slinger” (missable)
The marks that you need to shoot can be found to the right (facing Mannie) of Mannie. If you circle the pillar, you’ll encounter all 4 marks that need to be shot. The timing is not too strict, so there is no need to rush yourself into it. Pick up the 6th page.
Trophy: “A Dicey Situation” (Story Related)
>> Trophy: “Gazzoo, Gazaak!” (missable)
After talking to the Rugreader in the Rugreader’s Domain you’ll come back to Luck’s Crossroad where you will find a table with dice and 2 persons alongside it (Human and Frog). They will have a green question mark above them. Talk to them and keep pressing X until this trophy pops.
<Main plot: Complete a couple of arenas to acquire 3 threads needed for the Rugreader>
Trophy: “Meet the Witch of the Valley” (Story Related)
Trophy: “A Grim Fairy Tale” (Story Related)
Trophy: “Back on Track” (Story Related)
Trophy: “Gazzoo, Gazaak!”
World 5 – Fivetropolis
Make a save-file to the cloud
>> Storybook painting 7 (missable)
As you stand in front of the Visionary (Giant onion, facing it), turn around and take the path to the right. Pick up the 7th page.
>> Trophy: “All in” (missable)
The Sacred Studio is perfect for the “All in” trophy. This requires you to play 8 cards in a single hand. You should own the “Game Master” Card by now, which allows you to draw another card for free. Make sure you select the deck as follows:
Game Master (3x), Lucky draw (3x), Dice Wilder’s Boon (3x), Sword of Three (3x), Dice Slice (2x), Rulemaster’s Bow (1x)
Make sure you pin the “Game Master” (3x) cards and only use them if you have all 3 of them in your hand. You should also throw a 5 or 6, so you can play 8 cards. If you fail, die and retry.
>> Trophy: “Dice and Slice” (missable)
During the battle against the Queen’s Shadow, you should be able to earn the “Dice and Slice” Trophy. It requires you to kill 3 enemies within 40 seconds with the Dice Slice card. It spans a laser between you and Dicey. Before you activate the card, make sure to weaken the enemies so they are almost dead. Now activate the card and send Dicey away, so the enemies are between you and Dicey. They should now be damaged over time. Use the same deck as you did for the “All in” trophy.
Dice Slice Card. Game Master Card.
After defeating the Queen’s Shadow and passing the 3 giant rotating gears, the first Talkie-Walkie is to your right.
Select the following answers (If you pick them wrong, you can try again)
1) Right, to Sunshine?
2) Forward to the clanking
3) Sabotage the robots
>> Trophy: “Tinkerer” (Story-Related) and “Master Puzzler“
Position yourself on the button that is solo. Now position Dicey on the far end on your left. Call Dicey back so he runs over the 3 switches. As Dicey walks, you need to run over the buttons on the left.
Talkie-Walkie 1. Tinkerer.
The second Talkie-Walkie is found in Mystic’s Quarter, it’s on the right side. You may select any reply you like.
>> Trophy: “Bern, Baby, Bern” (missable)
Shortly after the second Talkie-Walkie, you’ll go into St. Alchemist Street. You’ll see an NPC with a street marke, on the right in the third and final Talkie-Walkie. Talk to Bernard and you’ll earn the trophy.
Trophy: “Down the Rabbit Hole” (Story related)
Talkie-Walkie 2 Talkie-Walkie 3
World 6 – Sixtopia
Make a save-file to the cloud
>> Storybook page 8
As soon as you encounter Mannie, go underneath the bridge and make 2 sharp right turns soon after.
>> Storybook page 9
Don’t jump down the first ledge, walk over a giant pipe over a battlefield, jump down the ledge and it is on your right.
>> Storybook Page 10 – Trophy: “Once Upon a Time“
As you save Seemore, take the stairs and cross the bridge to find the last page.
Page 8 Page 9 Page 10
>> Trophy: “Card Collector” (highly missable!)
This is your last real chance to buy all cards! If you don’t have enough coins, gather them all and spend them, restart the game and gather them again. The fight that follows is also perfect for the combat-related trophies, should you have missed them earlier. Make sure you earned: “En Garde!“, “Dice and Slice“, “Bombastic” & “All In“.
Mannie
>> Trophy: “Closure” (missable)
You will find The Shadowman inside a prison (just before the main mission where you find the narrator), you’ll need to select the following options for the trophy:
1) “I pity you, you know”
2) “Pitiful” or “…..”
Trophy: “Ding Dong” (Story-Related)
Trophy: “Through Thick and Thin” (Story Related)
Trophy: “Lost in Random” (Story-Related)
Random Rules!
Complete the game and collect all trophies.
Lost In Random
Complete the Game.
Story Related and earned upon completing the game in Sixtopia.
Master Puzzler
Solve all of the puzzles.
Earned upon completing the following trophies:
> Dockworker (Onecroft)
> Bridger (Two-Town)
> Sharpshooter (Threedom)
> Catapult Slinger (Fourburg)
> Tinkerer (Fivetropolis)
Sixtopia has no puzzle.
Once Upon a Time
Collect all of the lost storybook pages.
You’ll need to collect all the storybook pages available in the game. YOu can find the following in each world:
Onecraft – 2
As soon as you reach Snake Eye (picture 1) you will find a ladder on the left. If you climb that ladder you’ll find the first page. You’ll get it simply by interacting with the crane, which is also required for the first puzzle. The second page is found a tiny bit further. Make your way past the lights and climb the ladder.
Two-Town – 1
After obtaining the key, head back and take the right path (stairs going up). Now you’ll have to solve the puzzle. Stand on switch 1, with Dicey on switch 2. Shoot the panel. Switch places and shoot the other panel. Pick up Page 3 for this area.
Threedom – 1
From the Duke’s domain go:
>Downstairs (past Gneetz the Unregretful)
> At the first intersection, go straight towards The Baroness’s Domain
> At the next intersection (Mannie with a giant wheel in the middle), keep left.
> Keep heading straight
> Go up the wooden stairs (inside the little village)
> Stand on the lever and shoot all the targets for the Sharpshooter trophy!
> Pick up the fifth page
Fourburg – 1
The marks that you’ll need to shoot can be found on the right (facing Mannie) of Mannie. If you circle the pillar, you’ll encounter all 4 marks that need to be shot. The timer isn’t too strict, so there is no need to rush yourself into it. Pick up the 6th page.
Fivetropolis – 1
As you stand in front of the Visionary [Giant onion] (facing towards it) turn around and take the path on the right. Pick up the 7th page.
Sixtopia – 3
Storybook page 8
As soon as you encounter Mannie, go underneath the bridge and make 2 sharp right turns soon after.
Storybook page 9
Don’t jump down the first ledge, walk over a giant pipe over a battlefield, jump down the ledge and it is on your right.
Storybook Page 10
As you save Seemore, take the stairs and cross the bridge to find the last page.
Dockworker
Solve the puzzle in Onecroft
As soon as you reach Snake Eye (picture 1) you will find a ladder on the left. If you climb that ladder you’ll find the first page. You’ll get it simply by interacting with the crane, which is also required for the first puzzle. The second page is found a tiny bit further. Make your way past the lights and climb the ladder.
Seemore Stairs Page 1 Page 2
Bridger
Solve the tower puzzle in Two-Town
After obtaining the key, head back and take the right path (stairs going up). Now you’ll have to solve the puzzle. Stand on switch 1, with Dicey on switch 2. Shoot the panel. Switch places and shoot the other panel. Pick up Page 3 for this area.
Head right The puzzle Shooting the panel
Sharpshooter
Solve the puzzle in Threedom.
From the Duke’s domain go:
>Downstairs (past Gneetz the Unregretful)
> At the first intersection, go straight towards The Baroness’s Domain
> At the next intersection (Mannie with a giant wheel in the middle), keep left.
> Keep heading straight
> Go up the wooden stairs (inside the little village)
> Stand on the lever and shoot all the targets for the Sharpshooter trophy!
> Pick up the fifth page
The targets
Catapult Slinger
Solve the puzzle in Fourburg.
The marks that you’ll need to shoot can be found on the right (facing Mannie) of Mannie. If you circle the pillar, you’ll encounter all 4 marks that need to be shot. The timer isn’t too strict, so there is no need to rush yourself into it. Pick up the 6th page.
Tinkerer
Solve the puzzle in Fivetropolis.
Position yourself on the button that is solo. Now position Dicey on the far end on your left. Call Dicey back so he runs over the 3 switches. As Dicey walks, you need to run over the buttons on the left.
Positioning
Upside Downtowner
Solve the puzzle in the Upside Downtown.
As you go visit the Mayor, you’ll come to notice he has an evil side called Royam. Visit Royam and he asks you to finish his poem about the moon. You’ll be looking for 3 posters, one has a switch behind it. Shoot this switch and you’ll get your fourth page!
Checkmate
Win your first board game.
Story Related and cannot be missed. There are multiple board games (fights) against bosses in which you need to roll your dice to move the pawn to the finish line.
Third Time’s a Charm
Try to open the gate to Threedom prematurely.
After beating the board game, try to open the gate by throwing Dicey a total of 4 times in the middle of the market square.
Knock Knock
Go home and knock.
As you meet the group of children, take the path on the left that leads you back home. Keep interacting with the door until the trophy pops.
The tunnel that leads home
The Menace
Shoot 50 pots.
Shoot a total of 50 pots. Pots will reward you with 10 coins each, needed to buy new cards. Upon revisiting an area, or restarting the game the pots will respawn.
Dice and Slice
Defeat 3 of the Queen’s minions using the same Dice Slice.
During the battle against the Queen’s Shadow you should be able to earn the “Dice and Slice” Trophy. It requires you to kill 3 enemies within 40 seconds with the Dice Slice card. It spans a laser between you and Dicey. Before you activate the card, make sure to weaken the enemies so they are almost dead. Now activate the card and send Dicey away, so the enemies are between you and Dicey. They should now be damaged over time. Use the same deck as you did for the “All in” trophy.
Game Master (3x), Lucky draw (3x), Dice Wilder’s Boon (3x), Sword of Three (3x), Dice Slice (2x), Rulemaster’s Bow (1x)
Card Collector
Buy all the cards Mannie Dex has to offer.
Mannie has cards for sale. Spending enough coins in his shop will unlock new cards for sale. Do this until you bought all of his cards for sale. You can earn coins by:
– Shootings pots
These do respawn if you re-visit an area or restart the game. Threedom and Fourburg are great cities to farm coins.
– Opening Dice Gates
– Completing Side Quests
– Winning fights
You’ll encounter Mannie for the last time in Chapter 6, just before fighting the final fight against the queen and Odd. However, it’s best to consider the picture below as the final point. As you will be able to farm some coins there.
Mannie!
En Garde!
Go unscathed for 5 minutes in battle.
As you play the introduction, you will start in a fight. Make sure you won’t get hit for 5 minutes. This trophy can be earned at any fight ingame, but this fight is the easiest.
Resourceful
Complete a battle without using any weapon cards.
Complete your first board game! Within this game you must have a pawn get across the board, this will take a few throws with dicey (4-6). As you throw dicey, don’t use any cards! Just use the slingshot to damage the enemies on their weak spots and pick up the dropped crystals. Keep repeating this until the game is won.
Happy Birthday
Finish the introduction
Complete the introduction which will teach you to walk and interact with ladders. You’ll also get a plot into the story!
Runaway
Stow away on the boat.
Earned in Chapter 1 – Onecroft. Story Related and cannot be missed.
You’re a Dice Wielder, Even
Get your own personal dice.
Earned in Chapter 1 – Onecroft. Story Related and cannot be missed.
Bombastic
Defeat 3 of the Queen’s minions using one bomb.
After getting the Bomb card in Chapter 1, make sure to use it on a group of smaller enemies. Shoot the bomb with your slingshot and kill 3 enemies at once.
Whisked Away
Return to Random.
Earned in Chapter 1 – Onecroft. Story Related and cannot be missed.
Go Fetch!
Open your first dice door.
Your first dice door is available in Chapter 2 – Two-Town. These are little doors that Dicey can enter, fetching you some gold. YOu’ll encounter many of them throughout the game and you’ll need to money in order to buy all cards.
Served
Defeat Royam in Rhyme Battle.
Earned in Chapter 2 – Two-town. Story Related and cannot be missed.
Two Sides of the Same Coin
Unite the two sides of the Mayor.
Earned in Chapter 2 – Two-town. Story Related and cannot be missed.
Grown-ups Do the Talking
Find all of the clues to spark Neeshka’s memory.
Earned in Chapter 3 – Threedom. Story Related and cannot be missed.
Ghost Story
Help the lost girl in Threedom.
You’ll need to accept a side-quest and find 2 lost girls. Refer to the Timeline above for an overview of the lost girls.
One Way Ticket To Sixtopia
Sneak aboard the spider gondola
Earned in Chapter 3 – Threedom. Story Related and cannot be missed.
Not Over Until the Nanny Sings
Fight the Nanny.
Earned in Subworld – Spider Gonzola (Between world 3 and 4). Story Related and cannot be missed.
A Dicey Situation
Reunite with Dicey.
Earned in Chapter 4 – Fourburg. Story Related and cannot be missed.
Gazzoo, Gazaak!
Win a game of Gazoo, Gazaak!
Missable and earned in Chapter 4 – Fourburg. After talking to the Rugreader in the Rugreader’s Domain you’ll come back to Luck’s Crossroad where you will find a table with dice and 2 persons alongside it (Human and Frog). They will have a green question mark above them. Talk to them and keep pressing X until this trophy pops.
Quest
Without a Trace
Meet the Witch of the Valley.
Earned in Chapter 4 – Fourburg. Story Related and cannot be missed.
A Grim Fairy Tale
Defeat the Bag Brothers.
Earned in Chapter 4 – Fourburg. Story Related and cannot be missed.
Back on Track
Get a pep talk from Death
Earned in Chapter 4 – Fourburg. Story Related and cannot be missed.
All In
Play 8 cards in the same round.
The Sacred Studio (chapter 5) is perfect for the “All in” trophy. This requires you to play 8 cards in a single hand. You should own the “Game Master” Card by now, which allows you to draw another card for free. Make sure you select the deck as followed:
Game Master (3x), Lucky draw (3x), Dice Wilder’s Boon (3x), Sword of Three (3x), Dice Slice (2x), Rulemaster’s Bow (1x)
Make sure you pin the “Game Master” (3x) cards and only use them if you have all 3 of them in your hand. You should also throw a 5 or 6, so you can play 8 cards. If you fail, die and retry.
Bern, Baby, Bern
Help Bernie find his way over Talkie Walkie.
Missable and earned in Chapter 5. Refer to the timeline for an overview of this trophy.
Down the Rabbit Hole
Receive your dream card.
Earned in Chapter 5 – Fivetropolis. Story Related and cannot be missed.
Closure
Find and defeat the Shadowman once and for all.
You will find (Chapter 6 – Sixtopia) The Shadowman inside a prison (just before the main mission where you find the narrator), you’ll need to select the following options for the trophy:
1) “I pity you, you know”
2) “Pitiful” or “…..”
The Shadowman
Ding Dong
Defeat the Nanny.
Earned in Chapter 6 – Sixtopia. Story Related and cannot be missed.
Through Thick and Thin
Save your sister.
Earned in Chapter 6 – Sixtopia. Story Related and cannot be missed.