Inspector Waffles: Early Days

Game: Inspector Waffles: Early Days
Peripherals: –
Time to Platinum: 1 hour
Difficulty: 1/10
Missable trophies: “A new archnemesis”, “High hopes”, “A hitch in the plan”, “The only hope”, “The savior”
Trophies: 1 , 11 , 0 , 0
Author: Trophy Platypus

Welcome to the trophy guide for Inspector Waffles: Early Days. This can also be considered a walkthrough and may be used for PlayStation 4, 5, Xbox One, Series X and Steam. Achievements for Steam and Xbox are in almost all cases the same as the PlayStation 4/5 Trophies. A roadmap is provided in the stages below.

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Stage 1 – Complete the game and finish the Mad Catter Sidequest


Welcome to this trophy guide for Inspector Waffles: Early Days a point, puzzle adventure game from Goloso Games. The game includes 6 cases, the first 5 contain a Mad Catter secret quest, that can only be completed if you have the item from the previous case. Therefore all Mad Catter trophies are missable.

Case 1

Head downstairs
Leave
Enter car
Head to the police station

Enter
After dialogue head right
Exhaust dialogue
Leave
Enter car
Go to the video game store

After dialogue inspect the broken window on the right of the building
Inspect the broken glass on the floor
Enter the store
Inspect the rope
Enter the back room
Inspect security box
Inspect SC2000
Inspect safe hidden behind picture
Exit
Speak to the store owner
Question 1 – Security 2000
Question 2 – Roof rope
Question 3 – Safe
Exit
Enter car
Go to security company

Click on the birds
Speak to Gus
Question 1 – Roof rope
Question 2 – Suspicious daughter
Enter back room
Speak to the daughter
Question 1 – Suspicious daughter
Question 2 – No alarm
Question 3 – Broken window
Speak to Gus again
Question 3 – Client list
Question 4 – Broken window
Click on Client list book
Inspect 3 darker clients – Magnet factory, video game shop, store next to Waffles’ home
Exit
Get in car
Go to police station

Speak to Chief
Exit
Get in car
Go to security company

Pick up item the birds were guarding
Enter inventory and inspect the item
Get in car
Head to home
Go up the alley on the left
Use the code 1985 to enter
Inside on the computer type AD1410
This will clear a path to the left of the police station
Speak to the Mad Catter and he’ll leave a key. Pick it up.
TROPHY – A new archnemesis
Get in car
Head to video game store

Speak to the owner
Question 4 – Video game was insured
Speak to Pancakes
Select – Video game owner, No Alarm, Money, Safe
TROPHY – “The rare cartridge”
Case 2
Exhaust dialogue
Go to Magnet factory
Inspect broken window
Enter
Go upstairs
Speak with the boss
Question 1 – Broken window
Go downstairs
Inspect Magnet
Speak to secretary
Question 1 – Big magnet
Go right
Inspect Burnt machine
Inspect Mouse hole
Inspect Damaged manual
Head up
Use code 1793 on door
Head up and inspect Blackboard
Head down
Head left
Head up
Speak with the boss
Question 2 – Mouse hole
Head down
Inspect big magnet again
This triggers an alarm
Head up and inspect boss’ desk
Inspect document on the right
Speak with the boss
Question 3 – Document Luna being fired
Exit building
Get in Car
Go to Luna’s apartment (duck)

Enter building
Use key on left door
Use code 8751 to enter (the blackboard shows the order and the clues are hedges behind Lula’s apartment, parked cars outside the factory, boxes in factory and duck pond behind the building Poppy’s in)
Speak to Mad Catter
Head right and interact with the different floor tiles
Collect Necklace
TROPHY – “High hopes”

Inspect Luna’s door in middle
Peep
Inspect magnet on the floor
Interrogate
Question 1 – Document Luna being fired
Question 2 – Yellow magnet
Exit
Get in car
Go to Magnet factory

Enter
Speak with secretary
Question 2 – Manual
Question 3 = Yellow magnet
Exit
Get in car
Yellow Magnet location

Enter
Speak with Poppy
Question 1 – Yellow magnet
Question – Manual
Question 3 – Window fire
Question 4 – Mouse hole
Exit
Get in car
Go to Magnet factory
Head up
Speak with Magnet boss
Question 4 – Working conditions
Exit
Get in car
Go to Lula’s

Enter
Interrogate
Question 3 – Magnifying glass
Exit
Speak to Pancakes
Select – Luna, Getting fired, Mouse cage, Luna
TROPHY – “The magnet factory”
Case 3
Inspect the dead body
Inspect muddy boots
Inspect Bullet holes
Inspect Empty video tapes
Inspect Cat’s head
Speak to the witness
Question 1 – Video tapes leaving video store
Question 2 – Cat’s appearance
Question 3 – Assassination
Question 4 – Muddy shoes

Inspect video store return box
Enter the video store
Speak with the worker
Question 1 – Video tapes
Question 2 –  Return box
Exit
Enter car
Go to police station

Enter
Exhaust dialogue
Exit
Enter the car
Go to Pawn shop

Speak with the worker
Question 1 – Cat’s appearance
Question 2 – Assassination
Question 3 – Bullet shell
Inspect the box and the paper inside
Exit
Speak with Franky
Question 1 – Muddy shoes
Enter car
Go to Park

Go left
Go up
Use the directions from the paper
Go Up, Right, Up, Left, Up
Collect briefcase
Leave the park

Go up the alley
Go into the side of the grow house
Inspect the bin to get decoder card
Exit
Go to Pancakes

Inspect the briefcase
Enter code 7802 (use the paper from pawn shop and decoder card from bin)
Exit
Get in car
Go to video store

Enter
Speak with Pixel
Question 3 – Catnip
Question 4 – Paper
Exit
Get in car
Go to Larry’s apartment

Enter
Go in middle door
Inspect table with Video case and cat nip
Exit
Get in car
Go to Video store

Enter
Speak with Jaffa
Question 1 – Assassination
Question 2 – return box
Question 3 – Video tape cases
Question 4 – Catnip and video tape case
Get in car
Go to pawn shop

Enter
Go upstairs
Inspect watches
Inspect mermaid
Place necklace on the mermaid
Inspect clue
Exit
Get in car
Go to park

Inspect the dog statue from the top
Exit
Go to video store

Enter
Inspect empty video case
Exit

Go to grow house
Look at the wall in front of the plants
Get in car

Go to apartment
Enter
Inspect the plant
Get in car
Go to the pawn shop
Enter shop to the left
Enter code 615745
Speak to Mad Catter
Pick up the statue
TROPHY – “A hitch in the plan”
Exit
Report to Pancake
Select – Catnip, Pixel, Mad Catter, Video return slot
TROPHY – “The missing videotapes”
Case 4
Enter the bank
Inspect the vent on the left
Inspect Keypad
Inspect vault
Inspect jewellery box
Inspect gold bars
Speak to bank manager
Question 1 – Gold bars
Question 2 – Small person
Question 3 – Keypad
Exit
Get in car
Go to prison

Speak to prisoner
Question 1 – Gold bars
Question 2 – Imprisoned
Question 3 – Keypad
Go right
Speak to second prisoner
Exit
Get in car
Go to bank

Head down
Inspect bag with white stuff
Inspect white paint
Head up
Go into the bank
Speak to police chief
Question 1 – Prisoner
Question 2 – Keypad and person
Question 3 – Pawprint
Speak to Pixel
Exit
Head down
Photograph the pawprint
Head up
Get in car
Go to pawprint location

Enter and leave the building on the left and until the text says you are the first entrant
Buy the nearest rug
Get in car
Go to bank

Head down
Speak with scratch addict
Question 1 – Small person
Head up
Get in car
Go to pawprint location

Enter building on the right
Go to left door
Speak with the pawprint expert
Question 1 – Small person
Question 2 – Spots
Exit
Get in car
Go to bank

Enter bank
Speak with Police Chief
Question 4 – Spotty person
Exit
Get in car
Go to circus

Add arm to the statue on the left
Enter tent
Pick up paper
Enter the tent at the top
Speak with Acrobat
Try to ask a Question
Follow them up
Head down
Inspect the paper from the circus tent
Get in car
Click on the right of the map just to the left of the diamond shape

Enter building
Enter 7245 (Code is found by interact with the arcade machine at the cicus and seeing the high score MCA 7245)
Pick up key
TROPHY – “The only hope”
Enter car
Go to Bank

Enter
Speak with Pixel
Question – Gold bars
Exit
Get in car
Go to mini golf

Go inside the entrance and down the ladder
Walk to the bed
Then after text head right
After text head back up the ladder
Go back outside
Speak to Pancakes
Select – Margay (spotted one), Small vent, Middle prisoner, Drill
TROPHY – “The bank robbery”
Case 5
Exit
Get in car
Go to police station
Speak to Spotty
Enter police station
Exhaust dialogue
Go right
More dialogue
Exit
Get in car
Go to Pawn shop
Exhaust dialogue
Get in car
Go to apartments

Enter
Use lift
After dialogue go to apartment on the left
Speak with Richard
Question 1 – Dog
Exit
Enter apartment on the right
Head up
Speak with Magpie
Question 1 – Dog
Question 2 – Noises
Go back to speak with Richard
Question 2 – Yelling
Use lift
Go to 25th floor
Inspect hat stand
Use lift
Go to lobby

Speak with the concierge
Question 1 – Dog
Question 2 – Hat
Use lift – 26th floor
Go speak with Pancakes
Don’t Save Here!
Use lift – Lobby
Speak with concierge
Question 3 – Pepper (dog in hat)
Use lift -26th floor
Go to where Pancake was
Use ladder down

After it goes dark go down at first intersection, then right, up, right, down, right, up, right, up
Speak with Mad Catter
Using key to unlock him
TROPHY “The savior”
Go left, up ,left, left, up
Go through exit
Head up through the fire escape and head right on roof

After the cutscene head right for a while
Enter Metal Heart pub
TROPHY “The hideout”
Case 6
Go left
Select banknote location
Interact with glass object
Interact with the dog
Inspect air vent
Inspect red fabric
Inspect green spots
Go back to police station

Enter
Go right and up the stairs
Inspect table
Inspect napkin
Click on lettuce
Inspect phone
Click on perfume
 Inspect matches
Click on bank note
TROPHY – “The number one banknote”


Platinum Trophy
Earn all trophies.


The rare cartridge
Solve the first case.

Story related.


The magnet factory
Solve the second case.

Story related.


The missing videotapes
Solve the third case.

Story related.


The bank robbery
Solve the fourth case.

Story related.


The hideout
Solve the fifth case.

Story related.


The number one banknote
Solve Spotty’s secret case.

Story related.


A new archnemesis
Find the Mad Catter’s key in Case 1.

Missable – Please refer to the walkthrough above.


High hopes
Find the Mad Catter’s necklace in Case 2.

Missable – Please refer to the walkthrough above.


A hitch in the plan
Find the Mad Catter’s statue arm in Case 3.

Missable – Please refer to the walkthrough above.


The only hope
Find the Mad Catter’s key in Case 4.

Missable – Please refer to the walkthrough above.


The savior
Save the Mad Catter in Case 5.

Missable – Please refer to the walkthrough above.


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