Game: Inspector Waffles: Early Days Peripherals: – Time to Platinum: 1 hour Difficulty: 1/10 Missable trophies: “A new archnemesis”, “High hopes”, “A hitch in the plan”, “The only hope”, “The savior” Trophies: 1 , 11 , 0 , 0 Author: Trophy Platypus
Welcome to the trophy guide for Inspector Waffles: Early Days. This can also be considered a walkthrough and may be used for PlayStation 4, 5, Xbox One, Series X and Steam. Achievements for Steam and Xbox are in almost all cases the same as the PlayStation 4/5 Trophies. A roadmap is provided in the stages below.
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Stage 1 – Complete the game and finish the Mad Catter Sidequest
Welcome to this trophy guide for Inspector Waffles: Early Days a point, puzzle adventure game from Goloso Games. The game includes 6 cases, the first 5 contain a Mad Catter secret quest, that can only be completed if you have the item from the previous case. Therefore all Mad Catter trophies are missable.
Case 1
Head downstairs Leave Enter car Head to the police station
Enter After dialogue head right Exhaust dialogue Leave Enter car Go to the video game store
After dialogue inspect the broken window on the right of the building Inspect the broken glass on the floor Enter the store Inspect the rope Enter the back room Inspect security box Inspect SC2000 Inspect safe hidden behind picture Exit Speak to the store owner Question 1 – Security 2000 Question 2 – Roof rope Question 3 – Safe Exit Enter car Go to security company
Click on the birds Speak to Gus Question 1 – Roof rope Question 2 – Suspicious daughter Enter back room Speak to the daughter Question 1 – Suspicious daughter Question 2 – No alarm Question 3 – Broken window Speak to Gus again Question 3 – Client list Question 4 – Broken window Click on Client list book Inspect 3 darker clients – Magnet factory, video game shop, store next to Waffles’ home Exit Get in car Go to police station
Speak to Chief Exit Get in car Go to security company
Pick up item the birds were guarding Enter inventory and inspect the item Get in car Head to home Go up the alley on the left Use the code 1985 to enter Inside on the computer type AD1410 This will clear a path to the left of the police station Speak to the Mad Catter and he’ll leave a key. Pick it up. TROPHY – “A new archnemesis” Get in car Head to video game store
Speak to the owner Question 4 – Video game was insured Speak to Pancakes Select – Video game owner, No Alarm, Money, Safe TROPHY – “The rare cartridge”
Case 2
Exhaust dialogue Go to Magnet factory Inspect broken window Enter Go upstairs Speak with the boss Question 1 – Broken window Go downstairs Inspect Magnet Speak to secretary Question 1 – Big magnet Go right Inspect Burnt machine Inspect Mouse hole Inspect Damaged manual Head up Use code 1793 on door Head up and inspect Blackboard Head down Head left Head up Speak with the boss Question 2 – Mouse hole Head down Inspect big magnet again This triggers an alarm Head up and inspect boss’ desk Inspect document on the right Speak with the boss Question 3 – Document Luna being fired Exit building Get in Car Go to Luna’s apartment (duck)
Enter building Use key on left door Use code 8751 to enter (the blackboard shows the order and the clues are hedges behind Lula’s apartment, parked cars outside the factory, boxes in factory and duck pond behind the building Poppy’s in) Speak to Mad Catter Head right and interact with the different floor tiles Collect Necklace TROPHY – “High hopes”
Inspect Luna’s door in middle Peep Inspect magnet on the floor Interrogate Question 1 – Document Luna being fired Question 2 – Yellow magnet Exit Get in car Go to Magnet factory
Enter Speak with secretary Question 2 – Manual Question 3 = Yellow magnet Exit Get in car Yellow Magnet location
Enter Speak with Poppy Question 1 – Yellow magnet Question – Manual Question 3 – Window fire Question 4 – Mouse hole Exit Get in car Go to Magnet factory Head up Speak with Magnet boss Question 4 – Working conditions Exit Get in car Go to Lula’s
Enter Interrogate Question 3 – Magnifying glass Exit Speak to Pancakes Select – Luna, Getting fired, Mouse cage, Luna TROPHY – “The magnet factory”
Case 3
Inspect the dead body Inspect muddy boots Inspect Bullet holes Inspect Empty video tapes Inspect Cat’s head Speak to the witness Question 1 – Video tapes leaving video store Question 2 – Cat’s appearance Question 3 – Assassination Question 4 – Muddy shoes
Inspect video store return box Enter the video store Speak with the worker Question 1 – Video tapes Question 2 – Return box Exit Enter car Go to police station
Enter Exhaust dialogue Exit Enter the car Go to Pawn shop
Speak with the worker Question 1 – Cat’s appearance Question 2 – Assassination Question 3 – Bullet shell Inspect the box and the paper inside Exit Speak with Franky Question 1 – Muddy shoes Enter car Go to Park
Go left Go up Use the directions from the paper Go Up, Right, Up, Left, Up Collect briefcase Leave the park
Go up the alley Go into the side of the grow house Inspect the bin to get decoder card Exit Go to Pancakes
Inspect the briefcase Enter code 7802 (use the paper from pawn shop and decoder card from bin) Exit Get in car Go to video store
Enter Speak with Pixel Question 3 – Catnip Question 4 – Paper Exit Get in car Go to Larry’s apartment
Enter Go in middle door Inspect table with Video case and cat nip Exit Get in car Go to Video store
Enter Speak with Jaffa Question 1 – Assassination Question 2 – return box Question 3 – Video tape cases Question 4 – Catnip and video tape case Get in car Go to pawn shop
Enter Go upstairs Inspect watches Inspect mermaid Place necklace on the mermaid Inspect clue Exit Get in car Go to park
Inspect the dog statue from the top Exit Go to video store
Enter Inspect empty video case Exit
Go to grow house Look at the wall in front of the plants Get in car
Go to apartment Enter Inspect the plant Get in car Go to the pawn shop Enter shop to the left Enter code 615745 Speak to Mad Catter Pick up the statue TROPHY – “A hitch in the plan” Exit Report to Pancake Select – Catnip, Pixel, Mad Catter, Video return slot TROPHY – “The missing videotapes”
Case 4
Enter the bank Inspect the vent on the left Inspect Keypad Inspect vault Inspect jewellery box Inspect gold bars Speak to bank manager Question 1 – Gold bars Question 2 – Small person Question 3 – Keypad Exit Get in car Go to prison
Speak to prisoner Question 1 – Gold bars Question 2 – Imprisoned Question 3 – Keypad Go right Speak to second prisoner Exit Get in car Go to bank
Head down Inspect bag with white stuff Inspect white paint Head up Go into the bank Speak to police chief Question 1 – Prisoner Question 2 – Keypad and person Question 3 – Pawprint Speak to Pixel Exit Head down Photograph the pawprint Head up Get in car Go to pawprint location
Enter and leave the building on the left and until the text says you are the first entrant Buy the nearest rug Get in car Go to bank
Head down Speak with scratch addict Question 1 – Small person Head up Get in car Go to pawprint location
Enter building on the right Go to left door Speak with the pawprint expert Question 1 – Small person Question 2 – Spots Exit Get in car Go to bank
Enter bank Speak with Police Chief Question 4 – Spotty person Exit Get in car Go to circus
Add arm to the statue on the left Enter tent Pick up paper Enter the tent at the top Speak with Acrobat Try to ask a Question Follow them up Head down Inspect the paper from the circus tent Get in car Click on the right of the map just to the left of the diamond shape
Enter building Enter 7245 (Code is found by interact with the arcade machine at the cicus and seeing the high score MCA 7245) Pick up key TROPHY – “The only hope” Enter car Go to Bank
Enter Speak with Pixel Question – Gold bars Exit Get in car Go to mini golf
Go inside the entrance and down the ladder Walk to the bed Then after text head right After text head back up the ladder Go back outside Speak to Pancakes Select – Margay (spotted one), Small vent, Middle prisoner, Drill TROPHY – “The bank robbery”
Case 5
Exit Get in car Go to police station Speak to Spotty Enter police station Exhaust dialogue Go right More dialogue Exit Get in car Go to Pawn shop Exhaust dialogue Get in car Go to apartments
Enter Use lift After dialogue go to apartment on the left Speak with Richard Question 1 – Dog Exit Enter apartment on the right Head up Speak with Magpie Question 1 – Dog Question 2 – Noises Go back to speak with Richard Question 2 – Yelling Use lift Go to 25th floor Inspect hat stand Use lift Go to lobby
Speak with the concierge Question 1 – Dog Question 2 – Hat Use lift – 26th floor Go speak with Pancakes Don’t Save Here! Use lift – Lobby Speak with concierge Question 3 – Pepper (dog in hat) Use lift -26th floor Go to where Pancake was Use ladder down
After it goes dark go down at first intersection, then right, up, right, down, right, up, right, up Speak with Mad Catter Using key to unlock him TROPHY “The savior” Go left, up ,left, left, up Go through exit Head up through the fire escape and head right on roof
After the cutscene head right for a while Enter Metal Heart pub TROPHY “The hideout”
Case 6
Go left Select banknote location Interact with glass object Interact with the dog Inspect air vent Inspect red fabric Inspect green spots Go back to police station
Enter Go right and up the stairs Inspect table Inspect napkin Click on lettuce Inspect phone Click on perfume Inspect matches Click on bank note TROPHY – “The number one banknote”
Platinum Trophy Earn all trophies.
The rare cartridge Solve the first case.
Story related.
The magnet factory Solve the second case.
Story related.
The missing videotapes Solve the third case.
Story related.
The bank robbery Solve the fourth case.
Story related.
The hideout Solve the fifth case.
Story related.
The number one banknote Solve Spotty’s secret case.
Story related.
A new archnemesis Find the Mad Catter’s key in Case 1.
Missable – Please refer to the walkthrough above.
High hopes Find the Mad Catter’s necklace in Case 2.
Missable – Please refer to the walkthrough above.
A hitch in the plan Find the Mad Catter’s statue arm in Case 3.
Missable – Please refer to the walkthrough above.
The only hope Find the Mad Catter’s key in Case 4.