Botany Manor Trophy Guide

Game: Botany Manor
Peripherals: –
Time to Platinum: 1.5 hours
Difficulty: 2/10
Missable trophies: Let me in!
Trophies: 0 , 1 , 12 , 23
Author: Trophy Platypus, edited by BloodDragooner

Welcome to the trophy guide for Botany Manor. This can also be considered a walkthrough and may be used for PlayStation 4, 5, Xbox One, Series X and Steam. Achievements for Steam and Xbox are in almost all cases the same as the PlayStation 4/5 Trophies. A roadmap is provided in the stages below.

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Stage 1 – Complete the game and get all collectibles.


Welcome to the trophy guide for Botany Manor, a puzzle adventure game by developer Balloon Studios and published by Whitethorn Games. About half of the trophies will unlock as you complete the plants by collect clues and progressing the story by unlocking doors. The other trophies are for collectibles and miscellaneous actions you do in the game. The trophies are the following:

“In The Bin” Throw a plant in the compost.
“Boom” Create a faulty mix of chemicals in the flash lamp.
“Green Thumbs” “Mountaineer”
“Quack Quack” Collect 1 duck.
“Quack Quack Quack Quack!” Collect all 5 ducks.
“Take A Break” Sit on a bench.
“Piano Woman” Play the piano in the drawing room.
“Mountaineer” Go to the top of the tower.
“Let Me In” Try to open a locked door.
“Help?” Signal S.O.S. on the telegraph.
“Flower Arranging” Place a plant on every saucer in the Flower Room.
“Taking a Nap” Sit on a seat for one minute or more.
“Photographer” Take a picture of a flower that’s not the Fulguria.
“Art Lover” Inspect Arabella’s paintings.


Windmill Wort
Grow the Windmill Wort.

3 Clues (please refer to clue picture)
Head to the potting table, fill the pot with soil,
Place the Windmill Wort seed
Water the plant
Turn the wheel so the temperature reaches 60
Take plant over to the vent
Place in front of the vent and open it.


Fulguria
Grow the Fulguria.

5 Clues (please refer to clue picture)
Pick up the seeds, and put one in a pot with soil and water.
Place the pot in front of the camera
Make a mixture of 2x Potassium and 1 x Magnesium
Use this mixture and put it on the flash bulb
Take a picture.


Ash Plume
Grow the Ash Plume.

7 Clues (please refer to clue picture)
Place a seed in soil and water
Take it and place it above the fire in the kitchen
Places the plant in the Smokery
Pick up an oak log and place it on the fire in the Smokery.


Pixie Tears
Grow the Pixie Tears.

5 Clues (please refer to clue picture)
Place a seed in soil and water
Place it by the cider press
Pick up a Knobby Russet apple place it on the press
Pick up a Merlin’s Mist apple place it on the press
Pick up a Cat’s Head apple place it on the press
Use the press.


Wolfglove
Grow the Wolfglove

7 Clues (please refer to clue picture)
Place a seed in soil and water
Take the pot and head to the tower
Interact with the Broken Anemometer
Press the lever to move up
Open 1 side of the window
Move up twice to floor 3
Open both sides of the window
Move up to floor 4
Open both sides of the window


Sapphire Gloom
Grow the Sapphire Gloom.

2 Clues (please refer to clue picture)
Head to the front of the manor potting station
Place a seed in soil and water
Place the pot below the tree next to the fireplace.


Nightfall
Grow the Nightfall.

8 Clues (please refer to clue picture)
Head to the potting station
Place a seed in soil and water
Take the pot to the attic
Place infant of the projector
Place glass in the following order blue, yellow, orange, red.


Brook Chalice
Grow the Brook Chalice.

6 clues (please refer to clue picture)
Seeds found in the attic
Head to the potting station
Place a seed in soil and water
Pick up the pot and head to the en-suite bathroom
Place the pot in the bath
Take the pig from the attic and place it in the bath.
Change the temp to 25
Turn on the water.


Cradle Fern
Grow the Cradle Fern.

5 Clues (please refer to clue picture)
Seeds found in Master bedroom
Head to potting station
Place a seed in soil and water
Take the pot up the stairs to the room with the bells
Ring the bells in the following order: E, C, D, E, G, F.


Springdance Shrub
Grow the Springdance Shrub.

Clues 7 (please refer to clue picture)
Take the seeds found in the rotunda
Take a sandstone pot
Head to potting station
Place a seed in soil and water
Head to the table with greenbottles
Add seaweed
Take the plant to the big white building in the bird garden
Pick up the bird feeder and head to the bird house,
Now the player will need to lure the bird to the plant by placing a bird feeder on the hook, then taking the last bird feeder and placing in on the next hook. Make sure not to look at the bird or it will scare off back to the start


Oscilette
Grow the Oscilette.

4 Clues (please refer to clue picture)
Take the seeds found in the Boat House
Head to potting station
Place a seed in soil and water
Place it by the gramophone
Pick up the meadow’s bliss phonograph record and play it.


Fool’s Emerald
Grow the Fool’s Emerald.

6 Clues (please refer to clue picture)
Seeds found on a table outside on the patio by the back door of the manor
Pick up the white handle on the grass towards the gateway to the boat house, take it and place it on the fountain at the back of the Manor and the water level will rise and lilypads will emerge
Head to potting station
Place a seed in soil and water
Go over the lilypads and place it on the table
Pick up the telegraph from under the boat house
Head all the way back across the lily-pads to under the manor
On the telegraph type K and A in morse code
Dash Dot Dash and Dot Dash


Clean and Tidy
Flush the toilet.

In chapter four, the player will gain access to the master bedroom. Get out of the master bedroom in the en suite, flush the toilet.


Who needs a plumber?
Connect all the pipes.

In chapter four, the player will gain access to the master bedroom. Get out of the master bedroom in the en suite, pick up the 6 pipe pieces found in the room and connect the piping up so it looks the same as the image. 


Boom
Create a faulty mix of chemicals in the flash lamp.

Add sodium, zinc and barium to the beaker, then take it to the camera, and after that add the chemicals to the flash lamp. Close it and try to take a picture.


History Sleuth
Find the secret priest hideout.

In the room next to the kitchen, place the weights in the order of 1, 5, 9, 3 on the scales.


Grandma’s Vault
Unlock Grandma’s vault.

Unlock Grandma’s vault by pressing the circles in the library in the order of 3, 2, 5, 4 ,1.


Lockpicker
Open the letter lock

Head upstairs in the Manor and enter the code EAH.


Fixer Upper
Fix the Orangery staircase.

Gain access to the bottom of the Orangery by opening the Priest’s hideout and then opening the door. Interact with the wooden planks at the bottom of the stairs.


In The Bin
Throw a flower in the bin.

By the potting table is a compost bin, throw any flower in it. Can be done after growing the Windmill Wart in Chapter 1.


Mountaineer
Go to the top of the tower.

While growing the Wolfglove Flower in the tower make sure to move up all the way to the 5th floor.


Frogger
Find a way to cross the pond.

Pick up the white handle on the grass towards the gateway to the boat house, Take it and place it on the fountain at the back of the Manor and the water level will rise and lily-pads will emerge. 


Crack
Germinate the Phoenix seed.

Place the Ash Plume seed above the fire in the kitchen.


Quack Quack
Find a duck.

Please refer to the trophy “Quack Quack Quack Quack!”.


Take a break
Sit down on a seat.

Sit on any bench. This can be done by heading out of the conservatory at the start and heading right to a white bench.


Piano Woman
Play the harpsichord.

Simply play the harpsichord found in the manor. Can be unlocked in Chapter 2.


Let me in!
Shake a locked door.

Missable – Try to open any locked door. Can be done right at the start of the game in the first room the player is in, before picking up the parcel.


The End
Reach the end of the game.

Story related.


Quack Quack Quack Quack!
Inspect all the ducks.

1 – White duck found in the Manor by the window on the right as you enter
2 – Porcelain duck found in the pantry behind the kitchen
3 – Tufted duck found in the Priests secret room by the bed
4 – Mallard found in the attic
5 – Egyptian goose, to the left of the potting station by some boxes.


Botanical Researcher
Complete all the plants in the Herbarium.

Complete all the plants, including finding and adding their clues. Please refer to each individual plant for its solution.


Help?
Signal S.O.S. on the telegraph.

By the boat house, to the right of the potting station, the player will find the telegraph, open it, then press 3x dot 3x dash 3x dot.


Flower Arranging
Place a plant on every saucer in the Flower Room.

The flower room is found on the left of the entrance to the manor. Place 12 fully grown plants on the saucer there. Can be any plant.


Taking A Nap
Sit on a seat for one minute or more.

Sit on any bench and wait one minute. Can be done by heading out of the conservatory at the start of the game and heading right to a white bench.


Photographer
Take a picture of a flower that’s not the Fulguria.

Make a mixture of 2x potassium and 1x magnesium.
Use this mixture and put it on the flash bulb.
Take a picture of any plant other than the Fulgaria.


Green Thumbs
Grow the same plant three times or more.

Can be done in Chapter 1 by growing three Windmill Worts.


Art Lover
Inspect Arabella’s paintings.

In Chapter 3 the player will gain access to the painting room. Interact with the Botanical Painting on the easel.
In Chapter 5 near the pond interact with the Unfinished Painting on an easel.


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