True Fear Trophy Guide

Game: True Fear
Peripherals: –
Time to 100%: 10-15 hours+
Difficulty: 2/10
Missable trophies: Collector trophies, Don’t listen to dolls trophies, Dolls Lie., Hooked? trophies, How do you do it? trophies, If you want it done… trophies, Sharp-Sighted trophies, Supermind., Survivor. trophies, What happened later., What really happened. trophies, and Yes you can.
Author: Sean

Welcome to the trophy guide for True Fear. This can also be considered a walkthrough and may be used for PlayStation 4, Xbox One and Steam. Achievements for Steam and Xbox are in almost all cases the same as the PlayStation 4 Trophies. A roadmap is provided in the stages below.

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Stage 1 – 1st Playthrough + collect everything.


This game is notorious for it’s All Puzzles Under 2m timer making it an “impossible plat” and infamous difficulty. Ignore all of that, don’t listen to what you read on the internet. This guide will easily earn you all the trophies without problems and conflicts.

With that out of the way, It is recommended you do True Fear in 2 playthroughs. This is because to do the ALL puzzles and hidden object scenes under 2m, you’ll be using an exploit and that will nullify your Hooked? trophies. Besides the Hooked? trophies, you will earn EVERY other trophy during your first playthrough.

There will be no walkthrough for this game, choosing a lower difficulty the game will actually tell you which locations you need to go and interactions will be sparkly. So play the game for yourself, it deserves it too! There are highly missable trophies though. But every trophy that needs it has a Point of No Return written in them! So refer to What Really Happened. III, Sharp-Sighted. III. How do you do it? III. and Collector. III. for all the missable notes. Beside that, never press R3 at any point during your entire gameplay. So have fun completing the main game and the bonus chapter!

Stage 2 – 2nd Playthrough


Your sole purpose of this 2nd playthrough is the Hooked? trophies. Using the surefire method of obtaining the timed activity puzzles in Playthrough 1 will nullify the timed trophies, this is why you’ll run a 2nd playthrough. Luckily because all the no skipping trophies are unlocked, you can play on the lowest difficult and abuse the hell out of that feature. Just remember before completing the game in one sitting that ‘Hooked? II’ has popped! So stop after the 4th Chess Piece if it hasn’t!

Trophies


 Boss.
Earn all Trophies.


 Don’t listen to dolls. III
Finish all Acts without using Hints.

Hints in True Fear is a feature activated by pressing R3 outside of puzzles and hidden object scenes. For this trophy, absolutely do not push R3 ever.


 Yes you can.
Finish the main game on Expert difficulty.

Difficulties in True Fear display the game differently. Expert will have no guides on where to go, no sparkles, different recharges for hints, etc. Luckily, the trophy states “Finish” not play the whole game. So this means RIGHT before you complete the game, switch to Expert and this will still pop. For reference, I switched to expert after I picked up the last Chess Piece and Started the Cardinal Directions Puzzle.


 What really happened. III
Find every Fact in the main game.

Facts are either found through notes picked up or automatically generated via progression. It’s possible to miss some and accidentally go to the next Act so be wary. Below is listed the notes and their locations.

Act 1’s final note is story progression. So make sure you have ALL the notes listed here BEFORE the ‘Basement Note‘.

Act 2 & 3 are put together but still for safeties sake, get all of Act 2 before heading to Act 3. Act 3 will start if you go through the hole in the wall you made by smashing a water tank through it.

Act 1
My sister’s name: Found in a crate at the beginning of the game.
Dark Falls Asylum Letter: Found in the mailbox.
Dream Note: First room of the house, this will be beside the nailed-shut box.
Katie: Found on the bench outside.
The House: You’ll get this automatically after entering the house.
Blood Entry: Automatic progression.
Creepy Message: You’ll earn this when you inspect the tape message recorder.
Dahlia: In the Kitchen you’ll need to inspect the magnets for this.
Darkfalls Asylum: On top of the TV.
Creepy Girl: You’ll earn this after you pull the hammer out of the TV.
Sister’s Diary Page 1: This will be lying on the floor in the freezer room.
Sisterhood Picture: Found on a wall, in the room beside the kitchen.
Family Photo: Found at the top of the stairs.
Sister’s Obsession: Found at the top of the stairs.
Lonely Heather: Found on a stone beside the well.
Sister’s Diary Page 2: Found on the bathroom counter.
Bedroom: Obtained when you enter the bedroom.
Sister’s Diary Page 3: You’ll find this on a bedside table in the bedroom.
Heather’s Note: Found stabbed to the basement floor.
***Make sure you have all the above notes BEFORE you head into the basement behind that heavily locked door***
Basement Note: Automatic Progression at the end of the chapter.

Act 2
Treehouse: Automatic story progression.
Sister’s Ghost: Automatic story progression.
Grandfather and lamp: Inside junction box near treehouse.
Grandfathers note: On patio under a chain.
Real Estate Note: Driver’s Seat in the car.
Charles’ Letter: Found inside the mailbox.
Laudius Estate: Found beside the bird cage.
Charles Laudius: Automatic Progression through the first few rooms of the house.
Heather’s Drawing: On the bed, bottom bed of the bunk.
Dark Falls Asylum: Automatic story progression.
Workshop: Automatic Progression.
Grandmother Martha: Automatic Story Progression.
Martha’s Aurgment: On Martha’s bed.
Real Estate Creeps: On the kitchen floor, zoomed in bottom left corner.
Angry David: In dining room after the remote use.
Real Estate Whispers: Stuck in Tree House flooring. (outside)
What have we done: Found on the chair with the ‘fun time’ doll.
Birthday Doll: On the train after you place the conductor.
Elizabeth: Automatic progression. Visit the Mother’s Bedroom.
Charles’ Good News: In the mother’s bedroom, on the bench.
Laudius Family’s Congratulation: Outside Tree House door.
Pregnant Daughter: Under bathroom sink cabinet.
Elisabeth’s Pendant: On the basement floor.
Sad for Grandma: Found underneath a pillow in the Workshop.

Act 3
Stupid Elephant: Found in a gargoyles mouth. First room of Act 3.
Laudius Plaque: Found on a pillar in the final room of the basement, pre-skull puzzle.
A Cemetery: Automatic Progression. After you enter the room past the Skull Puzzle.
Corpse: Found when you enter the final room of the basement.
Girl Chase: Notepad found beside the corpse.
Horrible Dream: Found on the crypt in the 2nd last basement room.


 Collector. III
Find all collectible figurines.

Unlike facts, none of these are are obtained via progression. Some are pretty well hidden. If you play on lower difficulties they will shine but still are easily overlooked. Below are the names and locations of each figurine.

Act 1 will finish if you go into the basement behind the locked door, find the figurines before you do so.

Act 2 will finish when you go into the hole you made with the water tank. Find the collectibles before you do so.

Act 3 will finish not long after after opening the stone coffin. So make sure you have the first 3 figurines before you open the stone coffin.

Bonus Chapter will end when you go through the WELCOME door, make sure you found all the figurines before you do so.

Act 1
Mailman: You will find this figurine on the couch in the Living Room.
Young Holly: You will find this figurine in the Study. it will be on the plant that you’ll need to cut.
Young Heather: You will find this figurine in the Bedroom. It will be on a bedside table.

Act 2
Detective: To the left of the house, in a tree.
Scary Girl: On the kitchen counter, zoom in on right cupboards.
C. Laudius: On the bathroom counter beside the sink.
Mother: Outside of Trrehouse Door. Zoom in on the wall lantern, in a crevice.
Grandmother: Found in the studio. Zoom in on the table, found on the left on the floor.

Act 3
Real Estate Agent: Found in the roots. Top right of the first room in Act 3.
Grandfather: Locked in the cabinet, in the studio.
Dark Dahlia: Found in the Crypt Room. Behind one of the cardinal stones.
Adult Holly: Found inside the crypt coffin.

Bonus Chapter
Secretary: Found on top of a cabinet in the Supervisors Office.
Manager: Found on top of the locker.
Guard: In plain sight in the final room.


 Hooked? III
Finish the game without stopping.

What this trophy entails is that you do not close the game at all. You play from start to finish in one sitting. Pausing the game, or taking a break is fine but do not close the game. This guide recommends 2 playthroughs, so playing on the easiest difficult allows you to abuse the skipping feature making this trophy a lot more tolerable. Remember to pair this with ‘Hooked? II.’ This means that if you’ve found all 4 chess pieces and ‘Hooked? II.’ hasn’t popped yet, then waste some time and keep the game running until it does.


 If you want it done… III
Finish all hidden object scenes without using any Hints.

Skipping hidden object scenes in True Fear is a feature activated by pressing R3. For this trophy, absolutely do not push R3 ever.


 What really happened. II
Find every Fact in one Act.

Refer to ‘What really happened. III’ for more details.


 How do you do it? III
Solve all puzzles in less than 2 minutes.

This is the toughest trophy in this game. But it is very exploitable, and without the exploit you’d need the luck of gods to pull this off due to the time limit due to one single puzzle’s demands.

Following suit with the hidden object scenes, you’ll want to save and close the game before each puzzle. Quit and upload your save, so you can re-download it if you mess up. Most puzzles are easily doable under 2m your first attempt except for a few. There are 2 notorious ones. They’ll be explained now.

The painting puzzle requires you to properly match all the colors which is very hard the first time to do, it’ll require you to memorize color locations so you can rush through and paint them all the first time you’re on that color. Being there are 4 colors, you’ll want to make sure you only change colors 4 times, back-tracking to a missed color will delay the time greatly. The 2nd tip is do not take time to click on each paint bucket! use the R1/L1 to rotate through to the next color, this will save mere seconds but those seconds are vital!

The bane of the puzzles, the crux of the plat… The Atomic Matching Puzzle. This by normal means is Highly Unlikely that you’ll do this in under 2m… unless you exploit it. The timer for puzzles will suspend when you open the XMB/PS4 Menu! So you’ll need a pen and paper for this unfortunately. Draw the grid on paper that’ll match the game. You’ll start at the top right so flip over the tiles going in order from right to left, drop down a row then left to right, etc. AS SOON as you flip over 2 cards immediately remember the number AND suit then press the home button on your controller. Write them down on the corresponding square on your grid. Continue to do so until you have ALL the locations mapped out. Then you’ll have to match them all very wisely! Since your last square will be the bottom left, Match that square first! AS SOON as both cards start to flip hit that home button again! Look at the surrounding squares of the card you JUST flipped and figure out which is closest and would be fastest to pair up. Rinse and repeat to finish this puzzle in under 2m. For reference, using this method, I got it my first try. So it’s a heavily reliable method in my opinion.

Besides the 2 puzzles noted above, nothing else will be difficult, there may be one or two you have to reload but nothing hair-pulling like the above ones normally are.

The key important note is in the main menu you can go into the options and check the in-game trophy tracker. Since you will not be using skip make sure your ‘all puzzles under 2m’ marker is at the same progress as your ‘Solve all puzzles without skip’.
If your no skip tracker is ahead of your under 2m marker, then you didn’t do it under 2m and need to reload.


 Collector. II
Find half of the collectible figurines.

Refer to ‘Collector. III’ for more details.


 Sharp-Sighted. III
Finish all hidden object scenes in less than two minutes each.

There are 2 ways to tackle hidden object scenes, and you change between these in the settings. For the sake of this guide and ease of earning this, leave it as the default setting.

All hidden object scenes are depicted by a greyscale static overlay of a scene, clicking on it will start the hidden object scene. Most are doable under 2m your first attempts, but some are a bit more intricate than others. You’ll want to exploit these like you would the puzzles.

Every time you encounter one the greyscaled static settings, quit to the main menu so it saves. Close the game and back up the save. Open the and attempt to complete it under 2m, if you do great, if you don’t then re-download your save.

The key important note is in the main menu you can go into the options and check the in-game trophy tracker. Since you will not be using skip make sure your ‘all hidden object scenes under 2m’ marker is at the same progress as your ‘Solve all hidden object scenes without skip’.
If your no skip tracker is ahead of your under 2m marker, then you didn’t do it under 2m and need to reload.


 Survivor. III
Solve all puzzles without using Skip.

Skipping puzzles in True Fear is a feature activated by pressing R3. For this trophy, absolutely do not push R3 ever.


 Discover the truth.
Finish the main game.

Story related and self-explanatory. True Fear has a total of 3 chapters, completing them all will net you this trophy.


 Don’t listen to dolls. II
Finish two Acts without using the Hint.

Refer to ‘Don’t listen to dolls. III’ for more details.


 Eye for details. V
Find Jack.

In the final room of the Asylum, you’ll find Jack while investigating the the hole in the wall.


 Hooked? II
Play non-stop for 3 hours.

Refer to ‘Hooked? III’ for more details.


 If you want it done… II
Finish 5 hidden object scenes without using any Hints.

Refer to ‘If you want it done… III‘ for more details.


 What really happened.
Find a Fact.

Refer to ‘What really happened. III’


 How do you do it?
Solve a puzzle in less than 2 minutes.

Refer to ‘How do you do it? III’


 If you want it done…
Finish a hidden object scene without using any Hints.

Refer to ‘If you want it done… III’


 What happened later.
Find all the Facts in the Bonus Chapter. 

Facts are notes you’ll find by picking them up or automatically entered via progression. Below is a list of the facts and where to find them:

Remember, do not go through the WELCOME door until you found all of these or the chapter will end.

Bonus Chapter:
Dark Falls Asylum: Automatic progression on game start.

Jack Smith’s Note: Back Corner of Film Room, on a table.

Flower: Automatic Progression in the Secretaries Office.

Mass Murderer Note: Inside The Metal Box at the stairs.

What an idiot: Found inside the locker in the Supervisors Office.

Note about Elizabeth: Found inside the metal box in the Interrogation Room.

Admission Manager: Automatic progression when entering the final Admission Office.

Dearest Christopher: Found on the Admission Manager’s desk.

She is talking!: Found in the first-aid kit.

This is Crazy!: Found inside the security officer’s jacket.

I’ve seen it again!: Found on the floor in the Admission Office.

Dear Elizabeth + She, That Girl… + Lisa,: All 3 of these are obtained from Jack Smith’s e-mails. (Remember to use Jack Smith and log-in too his e-mails, these are easily missable)

Jack Smith: Automatic progression when entering the final room.

She made me do it…: Found behind a pipe in the final room.

We had to take matters: Found in the locked drawer in the Admissions Office.


 Enter the Asylum.
Finish Bonus Chapter.

The Bonus Chapter is unlocked after completion of the main story. At the main menu you’ll find a VHS that mentions Bonus Chapter. Click this to start the bonus chapter, then go on to complete it for this trophy.


 Collector.
Find one collectible figurine.

Refer to ‘Collector. III’ for more details.


 Eye for details. II
Find Heather.

You’ll find Heather at the end of Act I in the basement.


 Eye for details. IV
Discover what’s underneath the house.

You’ll solve what’s underneath the house when you open the stone coffin inside the crypt. Opening the crypt requires you to solve the Cardinal Direction Puzzle.


 Eye for details. III
Discover Mother’s secret behind the carved door.

The carved door in question is a door with 3 missing emblems found in Act II. After you go through the door, you’ll need to go down the stairs for this trophy.


 How do you do it? II
Solve 5 puzzles in less than 2 minutes.

Refer to ‘How do you do it? III’ for more details.


 Eye for details.
Find Katie.

Near the beginning of the game in Act 1, you will find Katie. After you open the gates, you’ll find a bench outside the Mansion. Katie is a doll that is sitting on this bench.


 Supermind.
Finish the Bonus Chapter without stopping.

The Bonus Chapter will unlock upon completion of the main story. From the moment you click on the VHS to start the Bonus Chapter until the moment it concludes, do not close the game.


 Sharp-sighted.
Finish a hidden object scene in less than two minutes.

Refer to ‘sharp-sighted. III’ for more details.


 Hooked?
Play non-stop for an hour.

Refer to ‘Hooked? III’ for more details.


 Dolls lie.
Finish the Bonus Chapter without using Skip.

The Bonus Chapter will unlock after the completion of the main story. While playing through the Bonus Chapter do not press R3 ever.


 Don’t listen to dolls.
Finish one Act without using the Hint.

Refer to ‘Don’t listen to dolls. III’ for more details.


 Survivor. II
Solve 5 puzzles without using Skip.

Refer to ‘Survivor. III’ for more details.


 Survivor.
Solve a puzzle without using Skip.

Refer to ‘Survivor. III’ for more details.


 Sharp-sighted. II
Finish 5 hidden object scenes in less than two minutes each.

Refer to ‘Sharp-sighted. III’ for more details.