The Innsmouth Case Trophy Guide

Game: The Innsmouth Case
Peripherals: –
Time to Platinum: 4 – 6 hours
Difficulty: 2/10
Missable trophies: Multiple Full and Partial Playthroughs Required
Trophies: 1, 8 , 7 , 8
Author: Pete, edited by BloodDragooner


Welcome to the trophy guide for The Innsmouth Case. This can also be considered a walkthrough and may be used for PlayStation 4, Xbox One and Steam. Achievements for Steam and Xbox are in almost all cases the same as the PlayStation 4 Trophies. A roadmap is provided in the stages below.

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Stage 1 – Play through the Game to an Ending.


Play through the game to an ending. After you have gotten an ending it will be marked in your Notebook so take note as to the endings that you receive based on your choices through multiple playthroughs. The trophy descriptions below state the basic setup that is required, however, the video links below are timestamped to show all the choices made to arrive at a certain ending or trophy.

You will be able to then load any chapter that you have unlocked through your playthrough. Get another ending by making different choices.

After you have played through to multiple endings,, you will unlock more chapters so that you can continue the game from a certain point and affect the ending by making different choices. Most are straightforward and reloading a chapter and making different choices will lead to a new ending. However, there are certain endings and trophies that require a narrow pathway of choices. See the trophy descriptions below. The videos below have all the trophies and endings timestamped.

The Innsmouth Case – Part 1 – 19 of 24 Trophies/Achievements.
The Innsmouth Case – Part 2 – Trophies, Locations, and 15 Endings.
The Innsmouth Case – Part 3 – 12 Endings.


Stage 2 – Replay the Game from Unlocked Chapters or Start a New Game as Needed.



This game requires 27 playthroughs, but they are not all new full playthroughs of the game. Many only require that you continue from an unlocked chapter and finish a few choices to get the ending or trophy. It is recommended to playthrough the game a few times to naturally get different endings. This will also unlock some new locations. You can choose to reload a chapter or select a chapter (area) that is open to start a playthrough from there. It will use whatever choices that you made from the previous chapters in that partial playthrough. However, you can start a new game from the beginning and playthrough for a different ending. See the videos above for all the choices for the associated trophies and endings, however some are not full playthroughs and only show partial playthroughs so use the trophy descriptions to see if there is a certain setup needed for a particular ending.


Master Sleuth
Unlock all the Trophies.

Congratulations on seeing and doing it all in Innsmouth!


Survivor
Wendy found a safe place.

You need to travel to the The Gilman Hotel during the daytime and talk to the receptionist. You will then need to choose to book a Wellness Retreat. When you get to the retreat, enter the cage and choose to remain in the cage and climb higher to survive the Wellness Retreat session.

See The Innsmouth Case – Part 1 and look for the timestamp under the description for this trophy.


Seen it All
Discovered all of Innsmouth.

There are 21 locations that you need to discover and visit in the game. Some locations can only be accessed by very specific choices, while others will have multiple ways of visiting.

The locations are: Park and Ride, Town Entrance, Town Square, Police Station, Jail Cell (Dungeon), Harbour, Brothel, Church of Dagon, Sacrificial Cave, Park near Hotel, The Gilman Hotel (night), The Gilman Hotel (day), Beach, Lighthouse, Marsh Villa, Walking around inside the Marsh Villa, Sacrifice Loft, Wellness Cage, and Town Limits.


See the picture below for all the locations. See The Innsmouth Case – Part 2 and look for the timestamp under the description for this trophy.


Cthulhu fhtagn!
Played through all endings.

There are 27 endings for this game. Some require more specific choices, while others can happen in multiple ways. The general outline for each is listed below. See The Innsmouth Case – Part 2 and 3 and look for the timestamp under the description for this trophy.
(Note: There are possibly other ways to get some of the endings by other choices.)

In order of the Notebook:



See the pictures below.


Pain in the…
Annoyed Dahlia to death.

You need to do and say everything that will Dahlia get upset with you.

You need to:

1. Throw up in your desk when you see how daughters’ photo. Keep persisting that something is wrong with her daughter.
2. Find her daughter in the Arcade and return for dinner at the Marsh Villa.
3. When offered the wine, let it breathe.
4. Tell her how beautiful she looks and tell her completely about being a vegan.
5. When you awake in the Sacrifice Loft, make light of the situation, bargain for her to make it quick and ask her what you did wrong.

See The Innsmouth Case – Part 1 and look for the timestamp under the description for this trophy.


Compassion
Dahlia spared your life

1. Follow the “One Night Stand” trophy description.
2. Take the daughter to her home and go inside for dinner.
3. Do not drink the wine and compliment her.
4. Ask her to go to the Cinema in Boston with you.
5. Did I say something wrong?

See The Innsmouth Case – Part 1 and look for the timestamp under the description for this trophy.


Welcome to the Hotel Massachusetts
Survived a night in the Gilman Hotel.

When you arrive at Innsmouth Town Limits, choose to go to the Gilman Hotel. Go to the main entrance and get to the reception. Get a room for the night, go to your room, and rest. When you dream, look over your shoulder and look at the monster. When you wake up, look out your window and barricade the door, and then sleep.

See The Innsmouth Case – Part 2 and look for the timestamp under the description for this trophy.


Karma
Wrongdoings have consequences.

Be mean towards Dahlia. Throw up at the sight of the photo of her daughter and ask her what is wrong with her daughter. Choose the Park and Ride by deciding to hitchhike to Innsmouth. Harass the little girl that asks you questions at the Park and Ride. Take the ride with the George and Ellen and mention why you are going to Innsmouth. Pretend to be deaf. Decide not to pay the couple for the ride and throw sand at them. Go to the Town Square>The Alleys>Arcade. Find the girl and take her to the address that is on the photo of the girl. Do not listen to what the girl is saying and wait outside this house as long as possible. Try to walk past the man that finally appears.

See The Innsmouth Case – Part 1 and look for the timestamp under the description for this trophy.


Vegan, by the way
Mentioned your vegan lifestyle 3 times.

You need to tell and say why you are vegan to at least 3 people that you meet in one playthrough.

There are these options in the game that you can came across:
1. To tell Dahlia in her house at dinner in Marsh Villa to avoid drinking the wine.
2. Tell the guy that you sit beside while riding the bus to Innsmouth.
3. In the Alleys go to Joe’s Pizza and Burgers and tell him.
4. While in the Sacrificial Cave you can tell the High Priest.

To make sure that you get at least three of these vegan discussions in one playthrough, see The Innsmouth Case – Part 1 and look for the timestamp under the description for this trophy.


Strong-Willed
Didn’t touch the cube in the lighthouse.

Go to the Harbour>Lighthouse and continue going all the way to the top room. Look closely at the cube, but do not take it.

See The Innsmouth Case – Part 1 and look for the timestamp under the description for this trophy.


Ancient Spice
Slept with Priscilla

Travel to the Innsmouth Town Limits, and when Muriel greets you here, you need to choose:

1. Actually I’m looking for someone.
2. Say hello to Muriel.
3. Keep flirting with her. She will tell you about The Wet Grotto where the Brothel is located. (Go to the Harbour>The Wet Grotto>Do not give up and walk down the stairs to get the Brothel.)
4. Choose Priscilla from the list of people.

See The Innsmouth Case – Part 2 and look for the timestamp under the description for this trophy.


History Lesson
Discovered fragments from Innsmouth’s history.

You will need to go to the Harbour>the Church. You need to get involved in the conversation and use the townspeople’s religious teachings to end their argument. Next enter the Church and inspect the paintings.

See The Innsmouth Case – Part 1 and look for the timestamp under the description for this trophy.


I Want To Believe – The I Files
Found a couple of weird City Hall records.

You need to go to the Town Hall from the Town Square. Wander around the building and then go into an empty office. Open one of the files that you find here.

See The Innsmouth Case – Part 1 and look for the timestamp under the description for this trophy.


Is this the bathroom?
Snooped through the Marsh Family records.

Find Dahlia’s daughter and return her to the Marsh Villa. Go inside for dinner and do not drink the wine. Instead, intentionally spill the wine, and then you will be able to enter other areas of the house. Choose to snoop around and follow the corridor down the hallway and enter the study. Open the files, look at the map, and then leave the study.

See The Innsmouth Case – Part 1 and look for the timestamp under the description for this trophy.


Not On My Watch
Overpowered the gawper.

Go to the Town Square and then go to the Fountain. Sit by the family and watch them. Approach the shady figure and be direct and from the front while responding. Quickly rush around the corner and throw yourself against him. Go for his throat and punch him.

See The Innsmouth Case – Part 1 and look for the timestamp under the description for this trophy.


Wall of the Weird
Snooped through an abandoned hotel room.

Go to the Gilman Hotel during the daytime and get a room by going to the reception. While you are going to your room, look around, and when you find a key, then choose to look for the door that matches it. Go into this room and look at as many items inside as possible.

See The Innsmouth Case – Part 1 and look for the timestamp under the description for this trophy.


It must be a mask
Slept with a fish creature.

Go to the Harbour>the Beach>Beach Bar and sit on a deckchair while avoiding sitting with others. You will fall asleep, and when you awake it will be nighttime. You need to walk along the Beach towards the light. Watch, and then join in to have an encounter with the creature.

See The Innsmouth Case – Part 1 and look for the timestamp under the description for this trophy.


One Night Stand
Spent a night with Dahlia.

At the start of the game when Dahlia enters your office, you need to blush, kiss her hand, flirt with her, compliment her eyes, and go for the jugular.

See The Innsmouth Case – Part 1 and look for the timestamp under the description for this trophy.


Video Games are Evil
Played a creepy Arcade Game.

You will go to the Arcade and choose to play the retro machine games. Choose Pixelbius and keep playing it continuously.

See The Innsmouth Case – Part 1 and look for the timestamp under the description for this trophy.


By Any Means Necessary
Seduced Ethel.

You need to avoid finding Dahlia’s daughter and go to locations where you can pass time until it is nightfall. You will not be able to enter the Gilman Hotel at night if you never went there during the daytime. Avoid the townspeople by hiding in the shadows and knocking on doors until you find Ethel. Talk with her by flirting so that you can go into her house and eventually be able to sleep with her.

See The Innsmouth Case – Part 1 and look for the timestamp under the description for this trophy.


Savior
Saved from the stake.

Follow the “Penny Pincher” trophy description and then continue here. Do not find Dahlia’s daughter by going to locations where you can pass the time until nightfall. Go to the Gilman Hotel and since you will not be able to enter it, leave and go back to the town. Allow the townspeople to identify you and follow the choices where you do not ask for help and tell them how much you like them and their town.

See The Innsmouth Case – Part 1 and look for the timestamp under the description for this trophy.


Hard Truths
Traumatized Evelyn.

Follow the “One Night Stand” trophy description. Find her daughter and take her to the Marsh Villa. Do not drink the wine and then compliment her on how stunning she looks. Tell her that you want take her right now and agree to marry her. Do small talk with her as you go to the Sacrificial Cave. Ask her if she knows the woman that is the High Priest. Agree to carry out the sacrifice, but throw the dagger into the abyss. Say oopsy daisy and try to sneak out of the cave. Then leave on your own and tell the daughter the whole truth.

See The Innsmouth Case – Part 1 and look for the timestamp under the description for this trophy.


Penny Pincher
Used dirty methods to avoid payment.

Choose the Park and Ride by deciding to hitchhike to Innsmouth. Take the ride with the George and Ellen and mention why you are going to Innsmouth. Pretend to be deaf. Decide not to pay the couple for the ride and throw sand at them.

See The Innsmouth Case – Part 1 and look for the timestamp under the description for this trophy.


BFFs
Became friends with Jonah.

You need to take the Bus to Innsmouth. Sit with the guy and take a closer look at his clothes.

See The Innsmouth Case – Part 1 and look for the timestamp under the description for this trophy.