The Complex Trophy Guide

Game: The Complex
Peripherals: –
Time to 100%: 3 – 5 hours
Difficulty: 1/10
Missable trophies: None.
Trophies: 1 6 14 0
Author: Pete & Sean

Welcome to the trophy guide for The Complex. This can also be considered a walkthrough and may be used for PlayStation 4, Xbox One and Steam. Achievements for Steam and Xbox are in almost all cases the same as the PlayStation 4 Trophies. A roadmap is provided in the stages below.

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Tip: From the Main Menu -> Settings ->Pause Choices ON. This will allow you to have the scene stop until you make a choice without a time limit.

After you complete the game once you can use R1 to skip through the scenes (Already seen scenes most of the time) to obtain the choice scene selection, so follow along below so you don’t screw the pooch. Otherwise watch the scenes and enjoy the game! All the trophy unlocks are in gold.

DO NOT Mash R1 to scene skip as it’ll bypass choices and mess up your routes.

Stage 1 – ENDING 1 [LAB RAT]


~Light Hearted.
~Realistic.
~Save Dima [Tough Decision]
~Engage
~Let’s Go
~Drone [Blast From The Past]
~Follow Rees
~Change with Rees
~Just Don’t
~Ignore
~Dr. Malkin
~Attend to Dr. North
~Slap Rees
~Investigate Noise
~Let Rees Hack In
~Let Her Suffer
~Reject Call
~Check Intruders
~Delicate
~Proceed With Caution [Storage Hunter]
~Picnic
~Answer Call
~Ignore
~Continue Accusations
~Go To Clare
~Deal.
~Aggression.
~Stop Rees. [The Rebel and The Doctor]
~Sacrifice Claire. [Kamikaze]
~Aggression.
~Fuck You Emily. [Lab Rat].

Stage 2 – ENDING 2 [DEADLY SECRET]


-Light hearted
-Realistic
-Save Dima
-Dismiss [Free Champagne]
-Let’s go
-Ambulance [Deadly Secret] [People Pleaser]

Stage 3 – ENDING 3 [THE NANO GLITCHES AND THE MARTYR]


-Serious
-Positive
-Save Dima
-Dismiss
-Field More Questions
-Field More Questions
-Amy’s Office
-Change with Rees
-Just Don’t
-Engage
-Dr Malkin
-Attend to Rees
-Slap Rees
-Rinse with Water
-Antagonistic
-Tell Rees Not to Hack
-Let her suffer
-Reject call
-Find an escape route
-Delicate
-Picnic
-Reject call
-Ignore
-Refocus Everyone
-Go to door
-No Deal
-Aggression
-Accept it
-Sacrifice Rees
-Antagonistic
-Raise the Stakes (Either option, as they’re both the same)
-Parker [Kindar Surprise]
-Kill Clare & Destroy Nanocells [The Nano Glitches And The Martyr] [Not A People Person]

Stage 4 – ENDING 4 [MVP – MOST VANISHING PERSON]


-Light hearted
-Positive
-Save Dima
-Engage
-Field More Questions
-Field More Questions
-Follow Rees
-Change in Cubicle
-Engage
-Dr. North
-Attend North
-Tell a Joke [Beat It]
-Search for Disinfectant
-Go to Clare
-Compassionate
-Let Rees Hack
-Give Clare Morphine
-Answer call
-Stop Emily Hanging up
-Crude
-Kensington
-Answer call
-Find out more
-Chemistry
-Drop something small
-Refocus everyone
-Go to door
-No deal
-Positive
-Accept it
-Sacrifice Clare
-Reason
-Don’t use Rees. [MVP – Most Vanishing Person]

Stage 5 – ENDING 5 [THE PROMISE]


-Light Hearted
-Positive
-Save Dima
-Engage
-Let’s go
-Drone
-Amy’s Office
-Change in Cubicle
-Engage
-Rees
-Attend Dr. North
-Tell a joke
-Rinse with Water
-Diplomatic
-Let Rees hack in
-Let her suffer
-Reject call
-Find escape route
-Delicate
-Picnic
-Answer call
-Ignore
-Refocus Everyone
-Go to Clare
-No Deal
-Honest
-Accept it
-Sacrifice Rees
-Calming
-Raise the Stakes
-Nathalie
-Kill Clare & Destroy Nanocells [The Promise]

STAGE 6 – ENDING 6 [GET OUT ALIVE]


-Serious
-Realistic
-Save Talo  
-Dismiss
-Field More Questions
-Field More Questions
-Amy’s Office
-Change with Rees
-Just Don’t
-Ignore
-Amy
-Attend Rees
-Slap Rees
-Rinse with Water
-Antagonistic
-Tell Rees Not to Hack
-Give Clare Morphine
-Reject Call
-Find an Escape Route
-Delicate
-Picnic
-Reject Call
-Find Out More
-Force
-Drop Something Big [Falling for You]
-Refocus Everyone
-Go to Clare
-No Deal
-Honest
-Accept It
-Sacrifice Rees
-Antagonistic
-Raise the Stakes
-Parker
-Keep Clare Alive [Get Out Alive]

STAGE 7 – ENDING 7 [STALEMATE]


-Serious
-Positive
-Save Talo
-Engage
-Field More Questions
-Field More Questions
-Follow Nathalie
-Change in Cubicle
-Ignore
-Dr Malkin
-Attend to Rees
-Slap Rees
-Investigate Noise
-Tell Rees Not to Hack
-Let her suffer
-Answer
-Let Emily Hang Up
-Crude
-Kensington
-Reject call
-Ignore
-Continue Accusations  
-Go to door
-Deal
-Aggression
-Stop Rees
-Sacrifice Clare
-Reason
-Use Rees
-The Greater Good [Stalemate]

STAGE 8 – ENDING 8 [SECOND CHANCES]


-Serious
-Positive
-Save Dima
-Dismiss
-Field More Questions
-Field More Questions
-Amy’s Office
-Change with Rees
-Just Don’t
-Ignore
-Dr Malkin
-Attend to Rees
-Slap Rees
-Rinse with Water
-Diplomatic
-Tell Rees Not to Hack
-Let her suffer
-Reject call
-Find an escape route
-Delicate
-Picnic
-Reject call
-Ignore
-Refocus Everyone
-Go to door
-No Deal
-Aggression
-Accept it
-Sacrifice Rees
-Antagonistic
-Raise the Stakes
-Parker
-Keep Clare Alive [Second Chances]

STAGE 9 – ENDING 9 [TRUST ME FOR ONCE]

-Lighthearted
-Positive
-Save Dima
-Dismiss
-Let’s go
-Drone
-Follow Rees
-Change with Rees
-Sneak a Peak
-Engage
-Rees
-Attend To Rees
-Tell a joke
-Rinse with Water
-Diplomatic
-Let Rees hack in
-Give Clare Morphine
-Reject the call
-Find escape route
-Delicate
-Proceed with Caution
-Picnic
-Reject call
-Ignore
-Refocus Everyone
-Go to Door
-No Deal
-Positive
-Accept it
-Sacrifice Clare
-Reason
-Use Rees [Trust Me For Once] [Platinum Trophy]

Trophies


 Platinum Trophy
Acquire all trophies

Unlock all other trophies. Congratulations on your shiny new platinum trophy!


 Deadly Secret
Find the hidden ending

See Stage 2 above for the choices needed to earn this trophy.

Deadly Secret Ending

 Not A People Person
Everyone dies
You must have all 9 characters and Amy die to earn this trophy. See Stage 3 above for the choices needed to earn this trophy.


 The Rebel And The Doctor
Rekindle an old flame

Amy and Rees used to have a thing before he bailed years prior. Getting rid of that animosity is key to this trophy. See Stage 1 above for the choices needed to earn this trophy.


 Kamikaze
Sacrifices must be made

Near game end you’ll have a difficult decision to make. This decision is accessible among every route as it a mandatory story decision. See Stage 1 above for the choices needed to earn this trophy.


 People Pleaser
Get over 50% relationship status with everyone

There are a total of 9 character’s relations in this game. Learning what choices affect them and maintaining them all can be a difficult task, see Stage 2 above for the choices needed to earn this trophy.


 The Promise
Find an ending

See Stage 5 above for the choices needed to earn this trophy.

The Promise Ending

 

 Stalemate
Find an ending

See Stage 7 above for the choices needed to earn this trophy.

Stalemate Ending

 Trust Me For Once
Find an ending

See Stage 9 above for the choices needed to earn this trophy.

Trust Me For Once Ending

 MVP – Most Vanishing Person
Find an ending

See Stage 4 above for the choices needed to earn this trophy.

MVP – Most Vanishing Person Ending

 Storage Hunter
Find the evidence

During your gameplay you’ll learn that there were copies of your technology made. Accessing the room that held these copies is what will earn you this trophy. See Stage 1 above for the choices needed to earn this trophy.


 The Nano Glitches And The Martyr
Find an ending

See Stage 3 above for the choices needed to earn this trophy.

The Nano Glitches And The Martyr Ending

 Lab Rat
Find an ending

See Stage 1 above for the choices needed to earn this trophy.

Lab Rat Ending

 Free Champagne
Escort the investor out

At the beginning of your route you’ll always end up in a meeting. Your meeting of course has a man with petty squabbles, one of the choices made at this time will escort him out. See Stage 2 above for the choices needed to earn this trophy.


 Falling For You
He was alive…

In a specific route Amy decides to use a tunnel beneath the toilet, unfortunately she doesn’t know the depth of the hole. The choices made at this time of the route will matter if you get this trophy. See Stage 6 above for the choices needed to earn this trophy.


 Tough Decision
Relationships matter

This will be your first trophy, a story related one regardless of your route. This is more or so rewarded as an introduction into choices, you’ll get this for making your first choice on whom not to save. See Stage 1 above for the choices needed to earn this trophy.


 Blast From The Past
Reinforcements have arrived

This is a story related trophy regardless of the route you’re on. When the introduction of the game is done, you’ll be back at the complex and the one who abandoned you in the beginning will show up as the reinforcements mentioned. See Stage 1 above for the choices needed to earn this trophy.


 Get Out Of This Alive
Find an ending 

See Stage 6 above for the choices needed to earn this trophy.

Get Out Of This Alive Ending

 Kindar Surprise
Sleeper agent

Sleeper Agent refers to a juicy spoiler you’ll learn of a specific character at the end of a route. In this case, see Stage 3 above for the choices needed to earn this trophy.


 Second Chances
Find an ending

See Stage 8 above for the choices needed to earn this trophy.

Second Chances Ending

 Beat It
Tell a joke 

Near the beginning of the story Rees will take a blade to the leg. When you tend to his injuries telling a joke is a choice you get to choose for how he copes with it. If you’re following the above stages, it’ll be Stage 4 you find this is.