Time to platinum: 3-5 Hours
Missable trophies: None.
Trophies: 1 , 5 , 12 , 13
Welcome to the trophy guide for PHOGS
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Stage 1 – Initial Playthrough
As nothing is missable, you can playthrough the game however you like as you can choose from any of the 3 worlds to progress in.
Stage 2 – Cleanup
If 100% of the collectibles in the levels wasn’t attempted on the initial playthrough then now is the time to aim for it as well as level-specific trophies.
True PHOG Friend
Proven co-operation skills
Congratulations on achieving the platinum for PHOGS!
Bring Glut Tony back down to size
This is awarded for beating the boss of Food World called Glut Tony. The boss level is unlocked after finishing the initial 6 levels available in the world, you then can ride the pizza box to the boss fight.
The boss level is a straightforward linear path whereby you need to utilise the various mechanisms to reach the top of the level so that you may enter Glut Tonys mouth to remove the enemy in his stomach.
Wake the Queen of Sleep from her nightmare
This is awarded for beating the boss of Sleep World called Queen of Sleep. The boss level is unlocked after finishing the initial 6 levels available in the world, you can then ride the row boat to the boss fight.
The boss level is a straightforward linear path where you will be traversing moving plaforms and utilising Glorbs to pass through the dark parts. At the end of the path you have to use a giant bell to wake the queen.
Release Fredrick from the spell of his magic wand
This is awarded for beating the boss of Play World called Fredrick. The boss level is unlocked after finishing the initial 6 levels available in the world, you can then enter the magic door to be transported to the boss fight.
Unlike the other two boss fights which were essentially linear levels, Fredrick is more of a 3 part minigame series.
The first game you use the barriers to position yourself to match the oncoming maze to reach the 2 stars within it, when the maze reaches a certain distance from you, you will be frozen in place. If your frozen body is outside of the lines you will not get the stars. If you aren’t too great at this section, it is possible to position yourself to just obtain one star and it will still push the progress bar along.
The second game is essentially a form of Whack-a-Mole, just go nuts with the given hammers and try to hit as many enemies as possible, there is no time limit to this so there’s no rush.
The third game requires you to use cannons to aim at and knock over building blocks while you are circling the centre area. It is not required to shoot through the rings, but they do provide any shots passing through them with extra power.
After these 3 games you are required to play a tennis match against Fredrick, luckily progress is accrued by you hitting the ball, you cannot lose this game so just hit the ball as best you can.
The final part of this boss fight requires you to grab the magic wand and chase Fredrick until it shrinks him down enough to end the fight.
Welcome Home PHOGS
Find your friends
This trophy is obtained for finishing the final level in the game. To access this level you need to beat all 3 bosses from each of the other worlds then return to the main hub area wherein the centre floor will now be open, this allows access to the final level.
This trophy is obtained by collecting all 77 Bones and 23 Boingles in the game.
A video and text guide (with screenshots) showing where these collectables are is here
Boingle – Near the beginning of the level you will cross a bridge and come to a waterfall, head up the small ramp next to the waterfall and drop into it. At the bottom head left and follow the path around to eventually come to the Boingle.
Bone 1 – At the exit to the first area you are required to lower two wooden ramps to drag a ball over to unlock the exit. Between these two ramps is an archway you can walk over to reach the Bone
Bone 2 – Further in the level after opening a door, you will come across four air vents in the floor. Use the fourth air vent to be propelled into the air and throw yourself towards the Bone on the ledge.
Bone 3 – After climbing over the rings you have to drop off a ledge to the floor below, underneath this ledge you will find the Bone.
Bone 4 – After passing through the sheltered area where the torches light up as you pass, instead of heading left over the bridge, head to the right and follow the building around to find the Boingle.
Bone 1 – Head directly up from the starting position and you will see a light purple matress leaning against a wall, the Bone is behind it.
Bone 2 – After picking up your first Glorb (Glowing Orb) head back towards the tent slightly further back with the Teddy and Insect in it. Use the Glorb to light up the lantern in there.
Bone 3 – After grabbing the second Glorb of this level you are supposed to place it in the spot just before the Dark bridge, instead head down the ramp closest to the front of the screen until you reach some barriers. Stretch your Phog so that it can reach inside the tunnel and grab the Bone.
Boingle – In the next area from the previous collectable after you have arrived through the worm, drop down and head into a little alcove underneath where the Worm dropped you in this area.
Bone 4 – After giving the Glorb to the fisherman to progress the level, the Bone will be directly in front of you when you drop down the hole.
Bone 5 – In the area where you first encounter the light switches, after the second light switch you will encounter a boat to the right of the screen. Grab and turn the crank to reel in the fishing line to reveal the Bone.
Bone 1 – After opening the door at the base of the tree with a key, on the right hand side next to the Teddy asleep you will find a Red Book, drag this Red Book to the Owl on top of the tree.
Bone 2 – After picking up the Glorb, you are eventually forced to let go of it to pass through a light platform. Head through the ligh platform and up the ramp next to it. Grab the pole here with one head while reaching down with the other to drag the Glorb up to you, use this Glorb to fill in the light platform and walk across it to the Bone.
Boingle – From the pole just mentioned in the previous collectable head left and drop onto the book, follow this book around and up the ramp to reach the Boingle.
Bone 3 – In the room with the large locked door and the raised platforms, grab a Glorb and stand in front of the door, you will notice a walkway to the bottom left of the screen. Follow this walkway to reach a pair of glasses, take these glasses to the owl that is at the very top of the area.
Bone 4 – In the area where you use a Glorb to free an alarm clock to wake up the exit Worm, position the Glorb so that it fills in the closest light platform but not too far as to fill in the second light platform. Let go of the Glorb and you will be able to grab the visible Bone.
Bone 5 – After heading through the pipe just after the previous collectable, use the alarm clock to wake up the first NPC and head through the door. In this room grab hold of the alarm clock and take it with you over the bed on the right, drop off the ledge and the viewpoint will change. The NPC in this room will now dream a bridge for you to cross to reach the Bone.
Bone 1 – After opening the first zip door and entering you will notice a trap door in the corner of the room. Pull open this trap door and drop down into a corridor, on the left hand side there will be a table with a mug on, grab this mug and take it to the hedgehog at the far end of the corridor.
Bone 2 – Near the end of the first area you are required to walk up some walls with the help of some curved ramps to reach a Glorb. Take the Glorb down the nearest wall and place it on the floor panel, head back round to the right and back down the walls to grab the Glorb. Take this Glorb up the wall on the right and up the ramp to the left of the exit bell. Use the Glorb to make light platforms to the Bone.
Bone 3 – After traversing the rollers where you are flipped on your side you will be on a platform with a stationary post and a curved ramp below you. Drop off the top end of this platform and head right, there is an NPC here that will shine light on light blocks to make a path to the Bone.
Bone 4 – When you reach the point whereby you have to use the rotating poles to move a Glorb out from an area and to a dark wall, leave the Glorb near the dark wall so that it cannot return. Head down the wall next to it and through the barriers, on the left are some springs. Use these springs to bounce up onto the book above you and proceed to head through a hole in the wall. From here head left to the Bone.
Boingle – From the previous hole in the wall this time take the path to the right, follow it all the way around and drop off the ledge, the Boingle is on the left down here.
Bone 1 – Progress through the level until the dark bridge collapses underneath you and drops you down, from here you will see a circular structure in front of you that has the Bone on it. Head around the back of this structure to find a curved ramp that allows you to climb the wall to the Bone.
Bone 2 – In the area just after you use the scissors to open the door will be two searchlight enemies. Head past the first searchlight enemy and you will find an alcove on the right containing the Bone.
Bone 3 – Near the pair of scissors that you use to cut down a Glorb you will fold a golden ball of yarn, take this yarn back into the door you have just came out of and climb the wall to the top of the room. Here you can give the yarn to an NPC in exchange for a Bone.
Bone 4 – After passing through the Worm just after the last collectable, head right and avoid the searchlight to find the Bone.
Boingle – You must ride a zipper to reach the area where the King Glorb is being held, when you get the zipper drop down into the courtyard. On the right here inside a book is the Boingle.
Bone 1 – At the start of the level you are required to turn a key to get the steps moving, head up the right hand set of stairs. At the second step head to the right behind a pillar and across some platforms to reach the Bone.
Boingle – When you reach the area with all the gears, drop of the ledge to the left and land on the gear below. Head under the platform you were on to find the Boingle.
Bone 2 – When you reach the moving clock on the floor you will have to use a weight found in the area to stop the clock so that it makes a platform that leads to a light switch. Flip the light switch then head through the dark wall to reach a Glorb, grab this Glorb then head back to the clock and remove the weight. Head back through the dark wall until you reach a light wall that is solid, you will notice a moving platform that can help you reach the other side of the light wall. When you reach the other side use the Glorb on the dark wall to access the Bone.
Bone 3 – At some point in the level you will reach an NPC who is trying to sleep but can’t due to a bell. Below this NPC is a pole you can grab, use this pole to hang off the ledge closest to the front of the screen and grab the clock hands to break the clock. The Bone will now appear in the NPC’s dream. Headto the right and up the ramp to claim the Bone.
Bone 4 – Later in the level you will reach another clock on the floor that has one light and one dark block on it, after solving the puzzle and getting the Glorb up so that you may activate the exit bell you will notice a set of springs covered by a dark wall, with the Glorb in hand bounce up to the top. Make your way over the moving platform and grab the item on top of the roof (it’s the top of the roof), drop back down and give this item to the Bear in the doorway.
Bone 5 – When you reach the bridge that seperates and reforms repeatedly, position yourself on the third part on the left (counting from your location) to be taken up to a Bone.
Boingle – From the start of the level walk past the door and follow the ramp that is to the right of it.
Bone 1 – Further in the level you will come to a part with a clock and two pillars that will raise/lower. Stand on the left pillar to be taken up to the Bone.
Bone 4 Item 1 – In the large area there are three NPC’s sitting at a table in the centre of the area. They require three items, the first of which is a teapot that is sitting next to the first key you need to turn to move the platforms in the centre to access another part of the level.
Bone 2 – In the area where you need to attach a Glorb to a moving platform on the wall that enables you to get a key above a trap door, you will find a clock on the floor. Grab the clock hand and move it 1 full rotation then let go, this will move a cog that is to your left which has a Bone sitting behind it.
Bone 4 Item 2 – When you have opened the door that exits the room from the previous collectable, make sure to take the Glorb with you. As you near the key you will notice a dark wall, go through this and grab the second item and take it to the three NPCs in the centre after you have turned the key.
Bone 3 & Bone 4 Item 3 – After you have released the alarm clocks that reverse the direction of the roller so that you may use it to reach the next area, before leaving, the third item for Bone 4 is hidden on the opposite of the large cog next to you. Grab the pole and use it to reach this item. Next make sure to grab the Glorb with your other head before crossing the giant roller, on the other side of the roller use the Glorb to make a bridge to the Bone.
Bone 4 – Take the third item you have just picked up to the table with the three NPC’s to receive the fourth Bone.
Bone 1 – In the first area you will come to a section where you need to grab an air pipe to direct air towards a fan to activate an air vent. Activate the air vent on the lower level to the right, using this vent will take you to a beach ball. Grab this ball and take it to the NPC at the top inside the tent.
Bone 2 – At the area with the train running along the tracks, head to the right hand side and up a ramp to find a diving board. Jump off the end of this divingboard to reach the Bone on the rock.
Boingle – From where you entered the area with the train, head left and jump into the water hugging the wall along the path you entered by. Follow it round and up a small ramp to reach the Boingle.
Bone 3 – When you are playing the slingshot minigame to hit the targets on the ship, make sure to hit the moving Bone target.
Bone 4 – On the back of the train is an air pipe, grab it and use it to activate the air vent that is on the sand castle next to the train track near the slingshot minigame. Use the air vent to grab the train ticket on top of the sand castle, take this ticket to the train station platform that is on the right hand side of the area and give it to the NPC standing there.
Bone 5 – After passing through the Worm that takes you away from the train area immediately go behind the structure in front of you to find the Bone.
Bone 1 – After the second golf hole you will come to an air pipe that you need to use to fill a balloon to progres in the level. You should see a ledge about halfway up on the right hand side of the pillar you are floating up, land on this ledge and follow it round to the Bone.
Bone 2 – Simply beat your opponent at golf, there are five holes to play and when you reach the end of the course you will receive the Bone.
Boingle – Eventually in the level you will be encased in a ball and have to roll around to progress. When this happens, directly above you will be some barrels, push through these and head up the ramp behind the fan to find the Boingle.
Bone 3 – Further on in the level you will come across a rotating air vent that will attempt to push you off the walkway you are on and out of the level. At this point gently drop yourself off the walkway to a hidden area below, push the ball down here into the hole to reveal the Bone.
Bone 1 – Beat the high score on the pinball machine.
Boingle – In the area after the pinball machine (through the Worm), head up the ramp next to you to find the Boingle hidden in a corner.
Bone 2 – In the main area of the arcade you will find a machine filled with pink popcorn, next to this is an air pipe that you can use on the popcorn machine to open it. Inside the popcorn machine is the Bone.
Bone 3 – On the top floor of the arcade is a coin pushing machine. There are five coins around the arcade that you need to insert into this machine to push the Bone coin out.
The first coin is hidden in a corner to the left of the tall machine where you attempt to move the Glorb to the top.
The second and third coins are on either side of the coin pushing machine.
The fourth coin is hidden in a bin on the left hand side of the top floor of the arcade.
The fifth coin is at the bottom of the ramp that seperates the top/bottom floor of the arcade behind a stool.
Bone 4 – At the bottom of the ramp that seperates the top/bottom floor of the arcade you will find an NPC who requires shoes, the shoes are located on the top floor of the arcade on the left hand side on the seats arranged in a C shape.
Bone 1 – A soon as you start the level there with be a container to your right, inside here is a ticket. Grab the ticket and take it to the NPC at the back of the queue.
Bone 2 – At the front of the queue you will find two rails, grab the one on the right with just one Phog head, now make your way around the rail. About halfway around you will find the Bone, however you must swing to grab it using the Phog head that is hanging.
Bone 3 – When you have won the bumper car game, make sure to hit every bumper around the outside of the arena to unlock the Bone (They turn yellow when struck).
Boingle – When you have passed the part where you need to drop two blue blocks to make a pathway across a room, you will arrive at a dispenser that will give you a ball containing a star. Head behind the wall to the right of this to find the Boingle.
Boingle – Inside the funhouse you will find a set of rollers on your right, that leads to a room full of balls, go through these and out the other side to find the Boingle.
Bone 1 – At the top of the funhouse is a circle of dominoes, knock them all down to spawn the Bone.
Bone 2 – You will come across a seesaw bridge that you need to navigate over, instead head under this bridge to find the Bone.
Bone 3 – Just after completing the block shape puzzle go down the ramp and pick up the triangle shape. Take this to the left hand side of the machine next to you and let go of it.
Bone 4 – At the part where you inflate the balloon to float up through some drums to land on a street, land on one of the drums and bounce your way up the drums to reach the Bone.
Boingle – When you arrive at the dome that you need to open that contains an ice crystal, the Boingle will be inside the igloo on the left.
Bone 1 – At the star shape on the floor that has the two NPC’s (Ball and Egg man) and a dispenser, on the left will be a green arch block with a blue mat under it. Go through this arch and follow the ramp down to find the Bone.
Bone 2 – After the narrow zig zagging corridor that you must navigate while frozen you will come to another ice crystal next to a ramp. Move one Phog head up the ramp and use the lower Phog head to touch the crystal. Now that you are frozen, move the lower Phog head up the ramp and you should be able to reach the Bone on the floating platform with the higher of the 2 Phog heads.
Bone 3 – Further in the level you will pass by a Balloon NPC who requests balloons, to find them, drop off the left hand side of the platform the NPC is on and follow the path all the way around to the right (it goes underneath the NPC) till you arrive at a disco area where you will find the balloons.
Bone 1 – Just after the first bridge you cross you will see the Bone on top of a piece of corn, use the bounce fruits here to get to the Bone.
Boingle – After passing through the first Worm of the level you will arrive in an area where an NPC is standing in front of two giant pickles on the left hand side of the screen. The Boingle is behind these pickles.
Bone 2 – You will come to a small village that has a seesaw in the middle and a circular column surrounded by unbloomed bounce flowers. On the right hand side of this village is an upper level with an acorn dog? half buried in the ground, pull it out of the ground and the dog will move. Head back down to the seesaw and you will see it to the left and slightly above the seesaw, pull it again. Now the dog will have moved up the ramp to the left and on the pink platform that leads behind the purple mushroom house. Pull it out of the ground one final time for the Bone to appear.
Bone 3 – At the area where you need to push a giant cube shaped watermelon that is sitting between two wooden planks so that you may pass, push it back to it’s original position, then head up the ramp on the left and over the planks and watermelon to reach the Bone.
Bone 4 – When you come across the NPC who has a hose but no water, progress the level until you turn the water on. Now drop back down and connect the flowing water to his hose.
Bone 1 – At the start of the level will be two NPCs standing in their gardens who dislike each other, take one plant from each garden and put it in the opposite gardeners basket.
Bone 2 – When you get to the area where you have to let the munchlets loose to eat the bounce plants blocking your way, use the water to grow the bounce plant at the lowest part of this area to lure the munchlets away. Use this same water pipe to link to the other pipe to the left and it will regrow two of the bounce plants. Head up the ramp to the left of the pipe and use the bounce plants to cross over the gap to reach the Bone.
Bone 3 – Just after the last Bone, you will cross a bridge and arrive at a garden with an NPC standing in it. Pull the plants out of the ground and place them in the basket on the lower level until the Bone spawns.
Boingle – You will come to a point where you need to push some planks down that will allow four munchlets to roam free, to the left of this is a red house, the Boingle is behind this house.
Bone 4 – When you reach the market you will see a giant cooking pot, there are five market stalls surrounding this pot that each have a golden piece of food, grab each of these pieces of food and drop them into the giant cooking pot.
Bone 5 – There will be a part later on where you need to use a water pipe to grow two watermelon cubes that you need to walk over to reach the next part of the level, instead grab the chilli pepper plant that is next to the water pipe and race up the wooden ramp to the right, up here use your fire breath to turn the corn into popcorn. This may take a few attempts to cook all of the corn. The Bone will spawn when all of the corn has been cooked.
Bone 1 – At the start of the level you need to head left and up a bounce plant to progress, up here is an NPC who requires a toolbox. Continue further up and pull the plug out of the chocolate pot, now head back down to the bottom and use the chocolate to water a bounce plant on the right. Bounce up and you will find the blue toolbox, grab it and take it to the NPC back over on the left side.
Boingle – When you arrive at the exit Worm of the first area you will see two miners, head towards the screen from here and around to the right to find the Boingle.
Bone 2 – After you have solved the puzzle with the munchlets and the small chocolate stream you will have grown a bounce plant. Use this plant to bounce up to a square of chocolate directly above you, from here jump across the chocolate squares to the left to find the Bone.
Bone 3 – When you have crossed over the four chocolate fountains and arrived in the area with the cooking pot and the munchlets, use the chocolate fountain in front of you to reach the ledge above. From here head right and turn the switch, the munchlets will now relocate to the bottom floor. Drop back down to the bottom floor and grab both munchlets, head back up the choclate fountain and drop both of them in the chocolate pot. Now use the switch to turn the choclate back on, then head to the ledge that has the golden acorn on, grab this and place the acorn in the fountain you used to reach the switch. With the fountain stopped you will see a small hole with the Bone in.
Bone 4 – Further on in the level you will come to an area with pools of chocolate and an NPC stuck upside down in the ground, you will notice three chocolate fountains surrounding the NPC, one of which is already blocked. Head towards the screen and up a small ramp to find a golden acorn, use this to block the second of the three fountains. Now jump into the pool next to where the golden acorn was and grab the chocolate pipe, use the chocolate to grow another golden acorn, take this acorn and block the third chocolate fountain. A new huge fountain will appear, ride it up to where the NPC has landed to spawn the Bone.
Bone 1 – As soon as the level starts progress forward and pull the marshmallow out of the ground, ride the chocolate fountain up and you’ll come to another marshmallow, ignore this and head right. Use the liqourice to swing to the bone.
Boingle – Further on in the level you will need to crush some chocolate using a mortar and pestle, this will cause the chocolate pool level to rise, head left through this pool. Here in front of you will be some bounce pads, head to the lowest set to find an alcove with the Boingle.
Bone 2 – After breaking the chocolate bar with the hammer you will need to traverse some spinning wheels. When you have passed the second wheel and swung across the liquorice you will land on a small platform, you now need to use the third wheel to land on the platform above your current position. The Bone is on this platform.
Bone 3 – In the area where you have to light the three cooking pots there is an NPC at the bottom of the screen who wants toasted marshmallows. Drag the marshmallows to the cooking pot to toast them, keep doing this and taking them back to the NPC until the Bone spawns.
Bone 4 – After the octopus lifts the giant wafer, ride the chocolate river to the end and you will land in a pool of chocolate. On the left hand side of this area is an archway, pass through this to find the Bone.
Bone 1 – When you have finished riding the track and arrive at the area with the conveyor belt machine, head to the right and turn the switch to turn a conveyor belt. Head back to the left and you will see a bounce pad that you can use to land on the conveyor belts, follow them to behind the machine to find the Bone.
Bone 2 – At the spoon that flings ingredients into the cooking pot, hop on to the spoon to be flung into the Bone.
Boingle – After using a Worm you will arrive in an area with lots of jars full of fruit and veg, a brown pipe and a cutting board. On the left hand side of the brown pipe is a hidden ramp that leads up to the Boingle.
Bone 3 – At a certain point you will have to lure a live bounce pad to create a path to the exit, instead of heading left, bounce on top of the half eaten watermelon to find the Bone.
Bone 4 – In the area with the jam machine and the toasters, grab 2 jars of jam. Drop one jar of jam below the toasters to lure the live bounce pad over there, then grab the second jam jar and bounce off of the bounce pad to land on the ledge opposite. Follow this platform round to the right to find a hole in the wall, go through this hole and using the bounce pads and liqourice, you will reach a ledge with an NPC who wants the jam.
Bone 1 – At the point where you push the spatula down to make a path, drop down to the spatula and head down the handle to find the Bone.
Boingle – Immediately after the last collectable, in the area just after the spatula you will see a pink jelly that you can bounce on to reach the Boingle that is sitting on top of the blue jelly tree.
Bone 2 – When you arrive at the machine that has four pipes to help you make a small jelly, fill the little pool with liquid jelly and freeze it. Bounce up to the higher ledge with the exit Worm on and there will be a piece of bread here, grab this bread and go down the ramp that is to the left of the jelly bounce pool you just created. Put the bread in the toaster and head back up. Go past the four pipes to find two sitting NPCs and another piece of bread, again take this bread and put it in the toaster. Grab the toaster handle to pop the toast and the Bone will appear.
Bone 3 – After passing through the Worm just after the last collectable you will arrive at a lift. Head up the lift and drop off from it onto the bounce plant to bounce towards the Bone.
Boingle Part 1 – Just after the first door you need to open (the one with the water statue and the plant), you will encounter a waterfall on your right. The first Boingle Part is in here.
Boingle Part 2 – After entering the door to the right of the giant door (the one you open from doing the floor puzzle), you will come to an area with a statue, two crystals and a moving platform. Head over the moving platform to the right and towards the planks of wood, next to these is a tall rock with a ramp on it leading up to the Boingle Part.
Boingle Part 3 – Far into the area after opening the door to the left of the giant door (once again a floor puzzle opens this door), you will bounce over a bunch of purple mushrooms and arrive at an area with a water tower and a crystal on the higher level, and an unbloomed crystal on the lower level. Turn the water tower so that it grows the lower crystal plant and stretch out towards the front of the screen then grab the crystal. Using your frozen form navigate the platforms to reach the Boingle Part.
Boingle – To the right of the giant door, near the smaller door you opened earlier will be the Boingle.
Ride off into the sunset without a scratch
This trophy can only be obtained in Play World – Level 3 – 5 Star Arcade. While progressing through the level you will eventually come to the main arcade area that has an upper and lower level and multiple arcade machines. On the upper level at the end you will find this machine.
You need to finish this arcade machine without hitting any obstacles, the game is simple enough. Pushing left/right puts you in those respective lanes whereas not pressing anything will return you to the centre lane.
The Stuff of Nightmares
In Play World Level 3, Ring the Bell without losing the Glorb
This trophy can only be obtained in Play World – Level 3 – 5 Star Arcade. While progressing through the level you will eventually come to the main arcade area that has an upper and lower level and multiple arcade machines. The machine in question is on the lower level.
You have to raise/lower the left/right hand sides to navigate a Glorb to the top of the machine while avoiding the holes.
Here is a video showing how to achieve this trophy
Get a hole in one
This trophy can only be obtained in Play World – Level 2 – Putting Pirates.
There are 5 holes present in this level to attempt this at, none are difficult and the trophy should be obtained relatively easy.
There is a ‘cheap’ method to obtain this trophy if you are struggling, the game only counts shots, meaning you can push the ball as close as you need to the hole before taking your shot.
The Perfect Heist
Rescue the King Glorb without getting caught
This trophy can only be obtained on Sleep World – Level 4 – Sleepy Sneak Keep. You have to progress through the level and reach the King Glorb without ever alerting any enemies (This means you cannot use alarm clocks to distract enemies either).
A video showing how to do this is shown here (the video starts just after using the scissors to open the door, as this is the first place you can be caught)
If you do get caught, you can exit the level, reenter it and continue from the last worm and your progress will not be voided.
Uncover one of Sleep World’s DARKEST Secrets
This trophy can only be obtained on Sleep World – Level 4 – Sleepy Sneak Keep. This trophy can be obtained in the area where you use a pair of scissors to cut down a Glorb hanging by a rope. When you have this Glorb, head back down the ramp you initially came up to head towards the Glorb and you will see a bear with a paint blob next to him on the floor. Shine the Glorb light on the wall next to this paint blob to reveal the hidden picture.
A video showing how to do this is here
Catch a Slice of Toast mid-air
This trophy can only be obtained in Food World, on various levels you will have to use toasters to traverse the terrain, when these toasters are grabbed, 2 slices of toast will pop out from them. You need to eat one of these before it hits the floor.
Two possible locations to obtain this trophy are Level 5 – Fruity Factory (shown in the video below) and Glut Tony.
Here is a video showing how to obtain this trophy
See all the nice spots that the Phoggyverse has to offer
There are 3 paintings in the game that need to be viewed for this trophy to pop. 1 is present in each world. Pictures for the starting locations for each description can be found below.
Sleep World – Level 3 – Watcher Walkways. After opening the zip door early in the level there will be a trap door in the corner of the room, open this and then drop down. From here head towards the screen and you will arrive at the paiting.
Play World – Level 6 – Stationary Village. During the level you will come to an ice crystal that is next to a jigsaw plaform that appears as you near it, to progress the level you have to head ‘up’ from the jigsaw platform, instead head to the right to find the painting.
Food World – Level 3 – Sundae Springs. At the end of the first area before heading into the first worm, you will come across 2 people mining. Head up the screen and follow the ramp to arrive at the painting.
This trophy can sometimes have issues popping, however this is easily fixed by revisiting each painting.
A video guide to each location is below
Find All Boingles in Sleep World
This trophy is awarded for collecting all 7 Boingles located in Sleep World. A text and video walkthrough for their locations are available under the Bloodhound Trophy.
Find All Boingles in Play World
This trophy is awarded for collecting all 7 Boingles located in Play World. A text and video walkthrough for their locations are available under the Bloodhound Trophy.
Find All the Boingles in Food World
This trophy is awarded for collecting all 7 Boingles located in Food World. A text and video walkthrough for their locations are available under the Bloodhound Trophy.
Need To Dig a Hole Now…
Find all of the Bones
There are 77 bones present in the game spread out across 19 levels (the final level nor world hubs feature any bones), the trophy is awarded upon collecting the final bone.
For a text/video walkthrough of all of the locations, please look under the Bloodhound Trophy.
Buy Every Hat
There are 4 hat shops in the game, 1 present in each hub (including the main hub), each selling an assortment of hats. The shops are easily noticable by the giant hat hanging outside of them. To purchase all of the hats you will need all 77 bones in the game.
There is also 1 secret hat that is required for the trophy that is not present in any shop, this hat is hidden in the main hub world to the right of the ramp that leads to the hat shop. Here you will find a hidden tunnel that leads to the final hat.
Herd all the Fluffy Munchlets back into their pens.
In Food World – Level 2 – Munchlet Market you will eventually arrive at this location
You need to drag all of the Fluffy Munchlets into either of the two pens present, upon placing the last Fluffy Munchlet in either pen the trophy will pop.
A video showing how to do this is here
Hard to Swallow
How do the Worms even digest these?
To obtain this trophy you need to carry any other living creature into a worm with you. This includes the Alarm Clocks in Sleep World and the Pink creatures found in Food World.
Big PHOG, Little PHOG
Get swallowed by a Worm with one big head and one small head.
In Play World – Level 5 – The Magic Box you are required to use enlarging/shrinking floor panels to progress the level. Simply enter any Worm with one large head and one small head to pop the trophy.
Win the Space Race
On Play World – Level 4 – Cosmic Coaster you are required to enter a Space Race to progress the level, you simply need to win this race. There are very few obstacles to avoid, so as long as you keep holding forwards, you should win with relative ease.
A hug makes everything better
This trophy can only be obtained on Sleep World – The Nightmare. After the boat drops you at your destination to start the level you will be here
simply wrap your PHOGs around any of the four Teddies present here to unlock the trophy.
Look Both Ways
They should really install some level crossings on this beach…
In Play World – Level 1 – Breezy Beach you will eventually arrive at a section with a train, let the train run you over to pop this trophy.
PHood for Thought
Become the Champion of the Fair
During Food World – Level 2 – Munchlet Market you are required to participate in an eating contest, to win, repeatedly press R1 & L1 whilst aiming for any food close to you, it is relatively easy to beat both opponents.
Respect your Elders
Show Granny Spider your appreciation
To obtain this trophy you need to go to the Sleep World Hat Shop and purchase and equip the Bobble Hat (It’s the one behind directly the shopkeeper on the right). With this equipped, exit the shop and head over to the spider who is knitting in front of the campfire. Standing in front of Granny will pop the trophy.
A video showing this is here
You’re just not loud enough to wake them up
This can only be obtained in Sleep World, to unlock this trophy stand next to any sleeping bear and press L1 or R1 to bark at the bear to attempt to wake him up. After a few barks the trophy will pop.
Rowing can be pretty dangerous
There are two rowboats present in Sleep World, one takes you to the Boss level and the other is present in Level 2 – Reading Wood. Simply walk off the edge of either to obtain this trophy.
What happens to all that food… ?
To obtain this trophy you need to eat a lot of food in a short amount of time. There are many places this can be earned, the eating contest in Munchlet Market is almost guaranteed to earn this, if however you did not, there is plenty of food lying around the Hub area to eat.
OOHH! Belly Rubs!
Approaching any of the larger NPC’s in the game will cause them to reach out and stroke your PHOG, this includes the Villagers in Food World and the Teddies in Sleep World. After being stroked, the trophy will pop.
All the Extras
Sprinkle some marshmallows into the Mountaintop Soup
In Food World – Level 4 – Hot Fudge Falls after filling the chocolate pool that contains the rainbow coloured Octopus you will exit the pool to the right hand side. Here you will find a pot full of marshmallows, simply drag these marshmallows into the chocolate pool