Game: Insomnis Peripherals: – Time to Platinum: 1 – 2 hours Difficulty: 2/10 Missable trophies: My lovely toys, The reader, Flash, Logbooks, Last Breath, Dr. Strangelove, The War of the Worlds, and Entry of the Gods. Trophies: 1, 6 , 9 , 12 Author: Pete Welcome to the trophy guide for Insomnis. This can also be considered a walkthrough and may be used for PlayStation 4, 5, Xbox One, Series X and Steam. Achievements for Steam and Xbox are in almost all cases the same as the PlayStation 4/5 Trophies. A roadmap is provided in the stages below.
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First Floor Map.
Second Floor Map. (This is NOT shown in the game.)
Basement Map. (This is NOT shown in the game.)
Stage 1 – Follow the Walkthrough below to earn all trophies in one and a bit playthroughs.
Walkthrough for Insomnis - includes some spoilers!
Insomnis Platinum Walkthrough
Note: Be aware that there is a time-based trophy where you will need to complete the entire game with both endings in less than 2 hours. All other trophies before the platinum trophy must be earned before this one.
See the Map above of the 1st , 2nd Floors, and the Basement.
-Interact with the fuse panel. (Welcome to Insomnis trophy) Get the Key 1 (to enter the house) from the small dresser to open the door. -Go to the Livingroom, collect Postcard 1 on the small table. Interact with Phone 1 on the wall to save your game. -Go to the Kitchen, interact with Phone 2 on the wall and collect the Book from the upper cupboard.
-Move to the Dining room, collect Toy 1 from a cabinet and Postcard 2 from a cabinet. -Go into the next room with the piano and turn right to collect Postcard 3 from the narrow shelf. On the table to the left of the piano is Postcard 4 and Postcard 5 is on the cabinet right of the piano. -Go to the Sitting room, collect Postcard 6 from the cabinet, Blue Shorts from the chest, and collect Toy 2 from behind the love seat chair.
-Before going upstairs, go into the area in the stairwell and collect Toy 3 beside the cabinet. -Go upstairs, collect the Red Mask from the statue and Toy 4 behind it. In this same room collect Postcard 7 across from where you came up the stairs, Toy 5 on a small cabinet, and Postcard 8 on a narrow cabinet in the corner to the left. -Enter the Bedroom, interact with Phone 3 on a dresser, collect Toy 6 at the foot of the bed, Key 2 (for Study) from the left nightstand, and Postcard 9 from the right nightstand.
-Go downstairs and go into the Study, collect Postcard 10 from the bookshelf near the window and table. -Try to enter the Office. Interact with where a Book needs to be placed on a bookshelf near where you entered the Study. (The Magic Book trophy) -Go upstairs to the Playroom, interact with the dollhouse, and collect Toy 7. Walk on the carpet and spell “ANNA” and then leave the room. (Anna trophy)
-Go to your left and interact with the chalk marks on the lower part of the wall across the hall from the bathroom door. (A secret place trophy) In the Bathroom, collect the Cape on the wall and walk towards the sink. Collect Toy 8 from on the bathtub. -Go into the Classroom, collect Toy 9 from the back left seat/desk, interact with Phone 4 on the shelf near the podium, collect Postcard 11 from the podium, and collect Key 3 from in front of Anna. -Go downstairs through the Study into the Office. In the Office, collect Toy 10 from the left shelf, interact with the page on the typewriter, collect the Floppy Disk hanging on the wall near the desk, and collect Postcard 12 from the right shelf.
-Go into the Storage room, turn to your left and collect the Vinyl Record from the cabinet. Walk around the room to eventually collect a Matching Game in a box. -Next go upstairs to the Classroom and play the Matching Game. (Professional player trophy). Exit the Classroom and then interact with the page on the typewriter to the left. -Go to the Playroom and spell “OSWIN” on the carpet and exit the room. (Oswin trophy). Go to the Bedroom, interact with the Record Player (Entry of the Gods trophy) and then enter the closet. Turn to the left, open the left door of the dresser, and interact with the Red Shirt. Interact with the Mannequin (Superhero stylist trophy) and interact with the page on the typewriter in the Bedroom.
-Go to the Playroom and spell ‘CHARLIE’ on the carpet and exit the room. Go downstairs to the Piano. (Charlie trophy) Make note of the red 5 digit code above the keyboard of the Piano (it is random). Then go to the Kid Bedroom. In the Kid Bedroom turn to the left and collect Postcard 13 from the table (The postman always rings twice trophy), collect Toy 11 from the rocking chair, and then move to the locked nightstand near Charlie’s bed. Use the code to open the lock and collect the Music Book. Go downstairs and interact with the Music Stand to get the buttons to press on the Piano. Interact with the Piano with the correct sequence (Autumn Sonata trophy). Turn around and interact with the page on the typewriter.
-Go upstairs to the Playroom and spell ‘BETH’ on the carpet and exit the room. Follow the chalk lines and chalk footprints around the house through most of the rooms of the second and first floor (Beth trophy) to end up in the Sitting room. Interact with the Rabbit by rotating it to collect a Clock Hand. (Follow the white rabbit trophy) -Go upstairs to the Kids Bedroom and interact with Beth’s clock and set it to 5:00. Move to Charlie’s clock and set it to 1:15. Next, Oswin’s clock to 5:45, and finally, Anna’s clock to 10:30. Turn around when prompted (What time is it? trophy). Collect the Battery on the table and downstairs to the Livingroom.
-In the Livingroom, turn the radio on, turn the volume to maximum, and move the dial to 1000. Wait until this trophy is earned. (The War of the Worlds trophy), then turn the dial back to 900. Go to the far wall with the phone on it and interact with this picture button. Next, move and interact with the opposite wall’s picture button, then the picture button on the wall that has the door next to the table. Next, the opposite wall’s picture button, and finally, the picture button between the door and the phone. (Mona Lisa’s Smile trophy). Collect the Crank.
-Go upstairs past the statue and right around the corner before the Bathroom is a Slotted Switch on the wall. Interact with it to automatically use the Crank to open the hidden Elevator (The Rise of Castevet trophy) and collect Toy 12 (My lovely toys trophy).
Note: If you have NOT earned: The postman always rings twice, My lovely toys, The War of the Worlds, and/or Entry of the Gods trophies, then collect these ones now, otherwise you will not be able to return to the 1st and 2nd floor of the game. You will have to do a full playthrough again to earn any of these trophies.
-Interact with the Elevator button inside to go to the Basement. Interact with the door and in the next hallway, you will need to turn the Red Hands (2 per wall) facing upwards. This will break the light and allow you to collect the needed ID Key Card to use on the ID Reader to enter the secret lab area. -Enter the Video room to the right, interact with Phone 5 (Dr. Strangelove trophy), collect Logbook 1 on the left table, and Reel 1 on a box near the corner. -Go across the hall into the Formula room. In the Formula room, collect Logbook 2 on the desk, interact and collect the Red Bottle from the container on the desk. Between the taller cabinets, collect Logbook 3 from behind the left taller cabinet.
-Go to the end of the hallway and enter the Projector room. Interact with the Projector and collect Logbook 4 on the table. -Go into the Morgue and collect Logbook 5 in the back from a table. Next interact with the middle row, cadaver door 4 from the right to collect Logbook 6. Closed this door after you get this log. Then open the following doors: a) bottom row, first door on right; b) bottom row, 3 over from the right; c) top row, 4 over from the left; and d) bottom row, 3 over from the left. A door opens and collect Reel 2. Then interact with the Projector in the Projector room. (Super-8 trophy) There is a secret code: 0315, shown in the film. -Go to the Computer room and use this code to open the door. Collect Logbook 7 on the left cabinet, collect the Yellow Bottle from the container to the left of the Computer, and insert the Floppy Disk into the Disk Drive to the right of the Computer.
-Go to the Mixing room, collect the Blue Bottle from the container on the table, collect Logbook 8 from the table, collect Logbook 9 from the small cabinet (Logbooks trophy and The reader trophy), and interact with the Mixing Machine. Press the Red 3 times, Blue one time, and Yellow 4 times. Collect the Green Bottle. (The Machine trophy)
Note: Save the game on the phone in the Video room. Close the game and upload your save to PS+ Cloud or make a USB save. Start the game again and continue where you left off.
-Go to the Computer room and interact with the Ring to the left of the Computer. Interact with the Computer, the password is JOE, and go to Settings. Scroll down to Delete Data and enter YES. Turn around when it is done and then try to leave the Basement. (Breaking chains trophy) Let the credits roll until it goes back to the Main Menu of the game (Last Breath trophy). DO NOT SKIP THE CREDITS!
Note: Quit the game and download your previous save and restart the game.
-Go to the Computer room and interact with the Ring to the left of the Computer. Interact with the Computer, the password is JOE, and go to Settings. Scroll down to Copy Data and enter YES. Turn around and walk towards the Projector room. (Dead End trophy, Flash trophy, and Insomnis Project trophy)
Stage 2 – If you missed any missable trophies you will need to replay the game.
See the walkthrough guide above for what you are missing for each of the following below. – If you are missing any of the collectibles: toys, postcards, and/or logbooks, you will need to find and collect these. All previously collected collectibles will already be on your collectibles pages. -If you missed a phone, play the game until you interact with that missed phone. -If you did not play the Vinyl Record, then find it in the Storage room and play it in the Bedroom. -If you did not hear the secret message on the Radio, you will have to replay to hear this. -If you skipped the full credits, you will have to let them play until the game returns to the Main Menu screen. -If you did not earn the Flash trophy, then you will have to delete your game save data and start the entire game over and follow the walkthrough over again in less than 2 hours.
Insomnis Project Complete all trophies.
Congratulations on your shiny new platinum!
My lovely toys Find all the children’s toys.
There are 12 Toys to find in the game and they are all on the 1st and 2nd floor before going to the basement. Refer to the Stage 1 for all the locations. See the picture below.
12 Toys Collected.
Breaking chains Don’t follow your grandfather’s footsteps.
Delete the Data on the Computer in the Basement.
Dead End Copy the information from the Insomnis project.
Copy the Data onto the Floppy Disk from the Computer in the Basement.
The reader Find all the readable objects during the game.
Find all 13 Postcards (1st and 2nd Floor) and 9 Logbooks (Basement). See “The postman always rings twice”, and “Logbooks” trophy descriptions for pictures. Refer to Stage 1 for the walkthrough on where to find all of these items.
Flash Complete the game in less than two hours.
By following the walkthrough above, you will be able to finish the game in less than two hours. If you are not successful, then play a new game. You will not need to find any of the collectibles during this playthrough, making it even faster to complete the game as long as the accumulated time is less than 2 hours.
The postman always rings twice Find all of Joe’s letters
There are 13 Postcards to find in the game and they are all on the 1st and 2nd Floor before going to the Basement. Refer to Stage 1 for all the locations. See the picture below.
13 Postcards Collected.
The Machine Solve the Lab Machine.
Refer to Stage 1 for the information on how to solve this puzzle. See the picture below.
The Rise of Castevet Find a secret laboratory.
Refer to Stage 1 for the information on how to solve this puzzle.
Mona Lisa’s Smile Complete the Picture Puzzle.
Refer to Stage 1 for the information on how to solve this puzzle.
What time is it? Compete the Clock Puzzle.
After completing the “Follow the white rabbit” trophy, you will have a Hand for one of the clocks in the Kid Bedroom. Interact with Beth’s clock and set the times for each clock as follows: Beth – 5:00 Charlie – 1:15 Oswin – 5:45 Anna – 10:30
Autumn Sonata Complete Charlie’s Puzzle.
Refer to Stage 1 for the information on how to solve this puzzle.
Follow the white rabbit Complete Beth’s Puzzle.
Refer to Stage 1 for the information on how to solve this puzzle.
Professional player Complete Anna’s Puzzle.
Refer to Stage 1 for the information on how to solve this puzzle.
Logbooks Find all the diaries in the Laboratory.
There are 9 Logbooks to find in the game, and they are all on the 1st and 2nd Floor before going to the Basement. Refer to the Stage 1 for all the locations. See the picture below.
9 Logbooks Collected.
Superhero stylist Complete Oswin’s Puzzle.
Refer to Stage 1 for the information on how to solve this puzzle.
The Magic Book Find a magic book.
Refer to Stage 1 for the information on how to solve this puzzle.
The War of the Worlds Listen to a hidden message on the radio.
Refer to Stage 1 for the information on how to listen to this hidden message on the Radio.
Super-8 Turn on the projector.
Refer to Stage 1 for the information on how to solve this puzzle.
Dr. Strangelove Save the game manually on all phones.
There are 5 phones in the game: 1. Kitchen on the wall (1st floor). 2. Livingroom on the wall (1st floor). 3. Classroom on a shelf near the podium (2nd floor). 4. Bedroom on a dresser (2nd floor). 5. Formula room on a table (Basement).
A Secret place Discover a secret wall.
Refer to Stage 1 for the information on where this is located.
Oswin Meet Oswin
Refer to Stage 1 for the more information.
Last breath You have been patient.
After finishing the game, watch the full credits of the game and wait until the Main Menu appears.