Game: Guard Duty Peripherals: – Time to 100%: 2.5-4h Difficulty: 1/10 Missable trophies: Assassin’s Greed Trophies: 1 9 5 6 Author: Sean
Welcome to the trophy guide for Guard Duty. This can also be considered a walkthrough and may be used for PlayStation 4, Xbox One and Steam. Achievements for Steam and Xbox are in almost all cases the same as the PlayStation 4 Trophies. A roadmap is provided in the stages below.
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Stage 1 – Follow the walkthrough.
Guard Duty is a rather straight-forward title as almost all trophies are story related. Follow the guide below to ensure you miss nothing.
PROLOGUE
TONDBERT’S ROOM ~Interact with the Darts ~Interact with the Wardrobe ~Interact with the Rope ~Interact with the Rusty Hatch ~Interact with the Broken Window ~Open your inventory and select the Rope. ~Use Rope with Broken Window.
GARDEN ~Interact with the Flora. ~Interact with Lil’ Birdy. ~Interact with Castle Door.
CASTLE INTERIOR ~Walk left to engage in a scene with the guards.
CASTLE EXTERIOR **Airborne** ~Interact with the Boot ~Head South to leave.
Overworld Map ~Choose the western location; Farmland.
Town Gate ~Head South-West to leave.
Overworld Map ~Choose the middle location; Market (With the fountain)
MARKET ~Interact with the Assassin to the right. ~Open inventory and select the Gold Coin. ~Use Gold Coin with Assassin. **Assassin’s Greed** ~Interact with the Boot. ~Interact with the Fountain. ~Interact with the Fruit Seller. ~Say “Look, I’ve got some coin now…” ~Open your inventory and Inspect the Froot. (Inspections are done circle) ~Go West between Drunken Monk and Sam’s to leave.
OVERWORLD MAP ~Choose the western location; Farmland.
FARMLAND ~Open your inventory and select the Net. ~Use the Net with Bridge. ~Go West and leave then immediately return to the Farmland. ~Interact with the Frog three times. ~Interact with the Net. ~Head West to leave.
OVERWORLD MAP ~Choose the middle location; Market.
MARKET ~Open your inventory and select the Toad. ~Use the Toad with Girtrude. **Pucker Up** ~Interact with Trousers. ~Head right to the Fruit Stand. ~Open your inventory and select the Loose Change. ~Use Loose Change with Fruit Seller. ~Open your inventory and select the Medusa Root. ~Use the Medusa Root with Tondbert. ~Head West to leave.
OVERWORLD MAP ~Choose the eastern location; Town Gate.
TOWN GATE ~Interact with The Usual Place. ~Interact with the Amnesty Chest. ~Head South-west to leave.
OVERWORLD MAP ~Choose the western location; Farmland.
FARMLAND ~Open your inventory and select Left Boot. ~Use Left Boot with Tondbert. **Suited And Booted** ~Head West and leave.
OVERWORLD MAP ~Choose the middle-top location; Castle Exterior.
CASTLE EXTERIOR ~Interact with the Castle Doors.
CASTLE INTERIOR ~Head right to initiate a scene with the guards.
ACT I - ROYAL BLOOD
**Royal Blood** FILM SITE ~Interact with Bertwick. ~Say “Tell me everything you know about the kidnapping!” ~Say “Catch you later.” ~Head West to leave.
OVERWORLD MAP ~Choose the middle location; Market.
MARKET ~Interact with Hendrick. ~Head left and enter the Drunken Monk. ~Interact with the Mage. ~Say “What’s the deal with all this talk about cogs?” ~Say “What brings you to Wrinklewood?” ~Say “A thousand follow?” ~Say “Talk to me…” ~Say “A thousand follow?” ~Say “Stopped who?” ~Say “So what did your apprentice do exactly?” **Wicked Words** ~Open your inventory and inspect Creepy Book. ~Interact with the Lost Property Box. ~Interact with the Exit. ~Head between the buildings to leave.
OVERWORLD MAP ~Choose the eastern location; Town Gate.
TOWN GATE ~Interact with Leave Town. ~Head south-west to leave.
OVERWORLD MAP ~Choose the middle-top location; Castle Exterior.
CASTLE EXTERIOR ~Interact with the Castle doors.
CASTLE INTERIOR ~Head all right and enter the Guard’s Quarters. ~Interact with the Ladder. ~Open your inventory and select the Creepy Book. ~Use Creepy Book with Broken Window. ~Interact with the Rusty Hatch. ~Interact with the Exit. ~Go left and interact with Clerk ~Exhaust his dialogue. (Ask everything) ~Go right to the guards then take the stairs to Castle Library. ~Open your inventory and select the Library Card. ~Use the Library Card with Castle Bookkeep. ~Open your inventory and select the Creepy Book. ~Use the Library Card with Castle Bookkeep. ~Interact with the left side of the screen. ~Interact with Ladder. x2 **Speak In Tongues** ~Interact with all of thered text. ~Interact with the Study Door. x2 ~Interact with Advisor Pembleton. ~Say “King Barrington himself!” ~Say “In the Throne Room!” ~Say “Because you’re the only person in the kingdom smart enough!” ~Interact quicklywith the Film Strip. (You have a short time before Pembleton comes back) ~Interact quickly with Shelf ~Interact with the Camera. ~Interact with the Button ~Open your inventory and select the Blank Film. ~Use Blank Film with Reels. ~Interact with the Lever. ~Interact with the Switch. ~Click the bottom right to Exit. ~Interact with the Footswitch. ~Open your inventory and select the Exposed Film. ~Use the Exposed Film with Developing Solution. ~Open your inventory and select the Blurry Photo. ~Use the Blurry Photo with Fixer Fluid. ~Open your inventory and select the Sticky Photo. ~Use the Sticky Photo with Sink. ***Photo Op*** ~Interact with the Shutter. (Tiny open slit on the right side of screen) ~Interact with the Window.
CASTLE EXTERIOR ~Interact with the Castle doors.
CASTLE INTERIOR ~Open your inventory and select the Fake ID. ~Use the Fake ID with the Clerk. ~Interact with Castle Front.
CASTLE EXTERIOR ~Head South and leave.
OVERWORLD MAP ~Choose the eastern location; Town Gate.
TOWN GATE ~Open your inventory and select the Wildlands DLC. ~Use the Wildlands DLC with Gareth.
ACT II THE GREAT OUTDOORS
FROZEN CARRIAGE ~Interact with right side of screen.
OVERWORLD MAP ~Choose the south-eastern location; Forest.
FOREST ~Interact with the left side of the screen. ~Interact with the Fisher(man?) ~Go down then left and interact with the left side of the screen. ~Go all the way left and interact with the upper left side of the screen. ~Interact with the cave entrance. ~Interact with the Ladder. ~Backtrack all the way back and leave the forest.
OVERWORLD MAP Choose the eastern location; Gap Tours.
GAP TOURS **Mind The Gap** ~Head south to leave.
OVERWORLD MAP ~Choose the western location: Worm Pit.
WORM PIT ~Interact with the Rope ~Head right past the log. ~Open your inventory and select the Fold Up Ladder. ~Use the Fold Up Ladder with Terrified Knight. ~Don’t mash the button, slowly press X.
FOREST ~Interact with the left side of the screen. ~Go down then left and interact with the left side of the screen. ~Go all the way left and interact with the upper left side of the screen. ~Interact with Destruction. ~Backtrack all the way back and leave the forest.
OVERWORLD MAP ~Choose eastern location; Gap Tours.
GAP TOURS ~Go south and leave.
ACT II THE GREAT OUTDOORS -CONTINUED-
INSIDE WORM ~Open your inventory and select the Dart. ~Use the Dart with the Festering Sore.
MISTY LABYRINTH FOREST ~Go East. ~Go North. ~Go North ~Go West. ~Go North. ~Go North. ~Go West. ~Interact with Icky web. ~Go East ~Go South. ~Interact with Sticky web. ~Go West. ~Go West. ~Interact with Creepy web. ~Go South ~Go South. ~Interact with Gross Web. ~Go West. ~Go South. ~Interact with Dank Web. ~Go West. **Two Birds** ~Interact with the Venom Glands. ~Go East. ~Go North. ~Go North. ~Go West. ~Go North. ~Go North. ~Interact with Brave Knight. ~Go South. ~Go South. ~Go South. ~Go South. ~Go East. ~Go South.
FOREST ~Go left and interact with the upper left side of the screen. ~Interact with the cave entrance. ~Open your inventory and select Fold Up Ladder. ~Use Fold Up Ladder with Interior Decorator. ~Interact with the Stew Pot. ~Backtrack all the way back and leave the forest.
FOREST ~Interact with the left side of the screen. ~Go down then left and interact with the left side of the screen. ~Go all the way left and interact with the upper left side of the screen. ~Interact with the cave entrance. ~Open your inventory and select the Red Paint. ~Use the Red Paint with Interior Decorator. **Special Delivery** ~Interact with the Paint Bucket. ~Backtrack all the way back and leave the forest.
OVERWORLD MAP ~Choose the eastern location; Gap Tours.
GAP TOURS ~Open your inventory and select Spanner. ~Use Spanner with Catapult. **New Lands**
BEYOND THE SCAR ~Interact with the Dead Adventurer. ~Head north-west to leave. ~Interact with the Snow Fields
SNOW FIELDS ~Go North. ~Go West. ~Go East. ~Interact with the Packsack. ~Go East to leave. ~Interact with the mountain entrance. ~Interact with the Goat. ~Open your inventory and select the Cereal Oats. ~Use the Cereal Oats with Goat. ~Head East and leave. ~Head west and return to the Frozen Knight. ~Open your inventory and select the Goat. ~Use the Goat with Frozen Knight. ~Interact with Frozen Knight x3. ~Interact with the Frozen Knight and click Move Left. x2 ~Interact with the Frozen Knight and click Move Up. x2 ~Open your inventory and select the Cereal Oats. ~Use the Cereal Oats with Pressure Pad (The Middle One). ~Interact with the left Pressure Pad. ~Go north through the door. **Open Sesame** ~Walk up to and Interact with Preincess Theremin! ~Open your inventory and select the Fancy Dagger. ~Use the Fancy Dagger with Princess Theremin!
ACT III GUARDIAN DUTY
**Guardian Duty** OFFICE BUILDING ~Approach the desk. ~Say “I’m here for processing.” ~Say “Citizen Zero…” ~Say “Eight…” ~Say “One…” ~Say “Three…” ~Say “Nine!” ~Interact with Access Panel. ~Interact with each screw. ~Interact with the 3 switches. ~Interact with the …… button at top. ~Select your Gun. ~Interact with Outside. ~Walk right to initiate another lockdown. ~Interact with Elevator Access. ~Walk left.
PRISON CELL ~Interact with Shiny Robot. ~Say “Never mind.” ~Select your Communicator. ~Say “Put me through to Rugratt.” ~Say “Any idea how to deal with this droid?” ~Say “Never mind.” x2. ~Interact with Shiny Robot. ~Say “Look out behind you!” ~Say “Never mind.” ~Select your Communicator. ~Say “Put me through to Rugratt.” ~Say “I took a look at that droid…” ~Say “Never mind.” x2. ~Interact with Shiny Robot. ~Say “I have a question…” ~Ask the Shiny Robot all the questions. ~Interact with the Weapon. ~Interact with the Panel. ~Go left and interact with Elevator Controls. x2 ~Choose Research Labs.
RESEARCH LABS ~Interact with the Security Door. ~Head back to the elevator and interact with Elevator Controls. ~Choose Detention Cells Block A
DETENTION CELLS BLOCK A ~Go right and drag the dead robot 9 times. **Armed And Dangerous** ~Interact with Elevator Controls. ~Choose Research Labs.
RESEARCH LABS ~Interact with Severed Arm. ~Interact with Secruity Door. ~Head inside the room. ~Interact with the Terminal. ~Interact with Monitor.DX ~Interact with Return ~Interact with ReleaseCell.DX ~Interact with Return ~Interact with the Exposed Wires ~Interact with the Power Cell.(The Right Side) ~Interact with the Power Cell. (The Left Side) ~Interact with Socket. ~Interact with Terminal. ~Interact with Tank 1. ~Interact with Assign.DX ~Interact with Return x2 ~Interact with the Belt System.
LABORATORY ~Interact with Valve x2. ~Head to the right for a scene. ~Interact with the Console. ~Interact with the Console again. **Against All Odds**
MEDICAL BAY ~Interact with the MediGun Station ~Go east to leave.
BRIDGE ~Interact with Body. ~Interact with Navigational H.U.D ~Head east to leave.
HALLWAY ~Interact with Valve. x2 ~Interact with Tech Lab ~Interact with Valve again. ~Interact with the General.
MEDICAL BAY ~Interact with the MediGun Station ~Go east to leave. ~Interact with the MediTech Station ~Interact with the Red Gel (1st). ~Interact with the Blue Gel (3rd). ~Interact with the MediTech Station. ~Interact with the MediTech Station again. ~Interact with the 2 remaining gels ~Head east to leave.
BRIDGE ~Interact with Lift Access Controls
BASEMENT ~Interact with the Teleporter ~Interact with the Terminal **???**
SPACE ~Go east. ~Go east. ~Go east. ~Go east. ~Go east. ~Interact with Plate?
CAVE **Two Of A Kind** ~Open your inventory and select Cereal Oats. ~Use Cereal Oats with Goat. ~Open your inventory and select Cereal Oats. ~Use Cereal Oats with Pressure Pad (Right One) ~Interact with ??? ~Interact with Pressure Plate(Left One) ~Interact with Pressure Plate(Middle One). ~Go north through the door. ~Interact with Tondbert. ~Approach the princes. ~Open your inventory and select Fancy Dagger. ~Use Fancy Dagger with Princess Theremin! **Turn Up The Heat** **Platinum Guard**
Trophies
Platinum Guard Get all other trophies
Special Delivery Return the paint to it’s rightful owner
You will earn this trophy during ACT II when you return the paint to the Interior Decorator.
Two Of A Kind Rendezvous with a familiar face
After time traveling and meeting Tondbert in Act III you will earn this.
??? Something amiss
When you use the terminal in Act III to initiate teleportation you’ll end up in some space-time location, earning you this trophy.
Against All Odds Never give up
After escaping the tank in Act III you’ll meet a sort-of scientist. Aid them with their request and you’ll earn this trophy.
Armed And Dangerous Insult to injury
In Act III you’ll have to drag the dead robot to the elevator which will break his arm off, earning you this trophy.
Guardian Duty Meet the Guardians
You will meet the Guardians as soon as Act III starts, earning you this trophy.
Open Sesame Find a way to open the door
For this trophy you’ll have to open the door at the end of Act II. You’ll need the Frozen Knight, Goat, and yourself to do so.
New Lands Venture North, beyond the Scar
When you manage to finally fix the Catapult in Act II it will properly launch you across the gap, earning you this trophy.
Turn Up The Heat End it, once and for all
This is the trophy you’ll get for finishing the story at the end of Act III.
Two Birds Deal with the Spider
In Act II you’ll get stuck in a labyrinth forest. To earn this trophy you’ll have to lead the spider at the end of the forest back to the worm
Papers, Please Get the Wildlands DLC
The Wildlands DLC is what you’ll need to leave the town in Act I. You’ll get it by showing the clerk your ID.
Photo Op Successfully snap a photo
In Act I you’ll need a photo to create ID. You’ll manage to do so in the Study, past the library. Once you trick Pembleton you’ll have access to the camera, take the photo and the trophy is yours.
Speak In Tongues Translate the creepy book
During Act I you’ll have to bring your creepy book to the Castle Library. Inside this library you’ll find means of translation, earning you this trophy.
Mind The Gap Fail to make it across the Elder Scar
The first time you visit the Gap Tours in Act II you’ll use the catapult. Unfortunately it’s broken and you won’t cross the gap, earning you this trophy.
Airborne Get kicked out of the Castle
During the Prologue you’ll be without your clothes and have a swollen face. Due to this you won’t be recognized and the guards will kick you out of the castle, earning you this trophy.
Wicked Words A book bound with flesh
During Act I Inside the Drunken Monk you’ll meet a Mage. This Mage will end up giving you this book, earning you this trophy.
Royal Blood Deliver the news to King Theodore
This trophy will pop once Act I starts, after the King learns the news of his daughter.
Suited And Booted Find a quiet place to get dressed
You’ll have to find all the missing pieces of your equipment during the Prologue. Once you have them all, equip them at the Farmland to earn this trophy.
Assassin’s Greed Make a charitable donation
During the Prologue you’ll visit the Market. Below the fruit stand, laying against some hay you’ll find the Assassin. Give him a gold coin to earn this trophy.
Pucker Up Girtrude finds a new friend
During the Prologue you’ll have to catch a frog. With the caught frog, have it kiss Girtrude in your place for this trophy.