Disaster Report 4: Summer Memories

Game: Disaster Report 4: Summer Memories
Peripherals: –
Time to 100%: 12-16h.
Difficulty: 2/10
Missable trophies: Curse of the Fifth Floor, Kiss of Gratitude, Love from the Jewelry Lady, Passionate Revival, Starving Cat-astrophe, Scoop on a Rival, Romance? Or Friendship?, City Scoundrel, Reconstruction, A Simple Bath, Effective Solicitor, The Musician’s Request, Title of Authority, Costume Collector, Asset Collector.
Trophies: 1 7 6 29
Author: Sean.

Welcome to the trophy guide for Disaster Report 4: Summer Memories. This can also be considered a walkthrough and may be used for PlayStation 4, Xbox One and Steam. Achievements for Steam and Xbox are in almost all cases the same as the PlayStation 4 Trophies. A roadmap is provided in the stages below.

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Stage 1 – Play until the end of Day 5


Disaster Report 4: Summer Memories is not a hard platinum but there are quite a few missables due to choices that affect the gameplay, missed actions result in missed trophies as well. Below I have listed all the checkpoints in the game that have affects on the trophies. Some checkpoints won’t be listed as they have no importance. This playthrough was done with a Female so be advised that some clothing names may be different / not there, and some characters might be of opposite gender when you meet them.
DAY 1

DAY 2

DAY 3

DAY 4

DAY 5

Stage 2 – ENDING 1


DAY 6

Stage 3 – ENDING 2


DAY 6

Stage 4 – DLC


Though not required for the Platinum these trophies and episode came with release so they’ll be covered too.

Trophies


 Memories of Summer
Acquired all trophies.


 Decision Time! Escape to the City Hall!
Traveled to the city hall.

Story-Related.
At the end of Day 5 you’ll get to choose where you ride the motorcycle to, both are story related but you can only choose one. So you’ll need to do playthroughs or make a manual save before the motorcycle.

To travel to city hall you will want to choose:
>>”Head to Chitosekazura Subcenter.” Now all that’s left is to complete this route.


 A Villain’s Comeuppance
Punished your opponent with a single victory.

*MISSABLE*
The DLC under Special > Epilogue is where you can access this story. At the Final Chapter of this story, Nadeshiko Canal, you will have to face off against 2 thugs. Done in the manner of an arcade fighter you will have to win both rounds without a loss for this trophy.


 Asset Collector
Exceed 100 million yen in total money and asset value of items.

*MISSABLE*
During Day 4 you’ll reach the Kuchinashi Elementary section. As the story progresses you’ll have to speak with the Mayor. He will grant any one thing you ask of him, a couple of these will be worthy of greater than 100 million yen. So when you are to choose what you want from him, respond with:
>>”I ask for real estate rights in return.”


 Compass Collector
Acquired 22 or more compasses.

Compasses in Disaster Report 4: Summer Memories are different models that show you the cardinal directions. There are more than 22 compasses in the game and luckily they carry over between playthroughs. To make things easier though you can follow along the stages above, follow the chart below, or load up a save from the area you’re missing it from.

This is not a complete list, just a thorough list with more than enough to get you the trophy. Be warned though you can’t backtrack much in this game so while compasses are missable, they carry over making the trophy not missable.


 Costume Collector
Acquired 15 or more costumes.

*MISSABLE*
Disaster Report 4: Summer Memories has a plethora of costumes to pick up laid about all over the different chapters of the game. As long as you are keeping your eye whilst exploring you shan’t be missing this. Be careful though, unlike compasses, costumes do not carry over from previous playthroughs.

You’re in luck though, Disaster Report 4 has plenty of Free DLC costumes to fill in some of the buffer. Which makes obtaining this that much easier. If you’re averse to DL’ing them, below I have a list of clothing that’ll suffice for popping this trophy.

This is not a complete list of clothing, but more than enough to earn you the trophy.


 A Letter from Yayoi
Received a letter from Yayoi at the end of your journey.

Story-Related.
The DLC under Special > Epilogue is where you can access this story. You’ll get this for completing the Epilogue. As to an idea of when it’ll finish, the final chapter of the Epilogue is Nadeshiko Canal.


 Decision Time! Escape to the Airport!
Traveled to the airport.

Story-Related.
At the end of Day 5 you’ll get to choose where you ride the motorcycle to, both are story related but you can only choose one. So you’ll need to do playthroughs or make a manual save before the motorcycle.

To travel to the airport you will want to choose:
>>”Head to Garbera Bridge Rest Area.” Now all that’s left is to complete this route.


 Sixth Day…
Made it to the sixth day after the earthquake.

Story-Related
This is the final day of Disaster Report 4. Depending on the route you chose from the motorcycle this will accompany the airport trophy or the city hall trophy.


 Life-Changing Words
Exceeded 1,000 Moral and Immoral Points total.

To clear the air about the description, you do not need both Moral and Immoral at 1,000 but have 1,000 combined between the two.

This isn’t listed as missable because you’d have to choose only neutral options the entire game and even then, I don’t think it’d be likely to miss this.

During the first half of the game your choices don’t matter much as Morality points rewarded are between 1 to 30 generally. Day 4 and onward you’ll start being rewarded 60 – 300+ Morality points fairly often which makes accumulating this trophy easy.

Refer to the stages above for an outline of choices that’ll make this easy (We went for Immoral Points).


 City Trekker
Exceeded 10,000 steps walking around the city.

Disaster Report 4’s main means of transportation is walking so you’ll achieve this with no problem. This requires no grinding at all, as you’re 10,000th step will likely come within the first half of Day 1.


 Fifth Day; Recovery
Survived the fifth day after the earthquake.

Story-Related
This trophy is story related and will come naturally. Though for purpose of giving you an idea as to where it’ll pop, when leaving Ajisai Crossing, East Side with your motorcycle this will pop.


 Fourth Day: Escape
Survived the fourth day after the earthquake.

Story-Related
This trophy is story related and will come naturally. Though for purpose of giving you an idea as to where it’ll pop, when leaving Kuchinashi Elementary you’ll end your day.


 Third Day: Reunion
Survived the third day after the earthquake.

Story-Related
This trophy is story related and will come naturally. Though for purpose of giving you an idea as to where it’ll pop, when at Suiren Park, 2nd Visit you’ll end up sleeping on a bench to end the day.


 The Miraculaous Miracle Water
Restored people’s health with the power of the miracle water.

Story-Related
During Day 4 you’ll reach the Kuchinashi Elementary section. As the story progresses you’ll have to complete the ‘Mircale Water’ event. After you have completed that story event the trophy will pop.


 Title of Authority
Exercised your right to change this game’s title.

*MISSABLE*
During Day 4 you’ll reach the Kuchinashi Elementary section. As the story progresses you’ll have to speak with the Mayor. He will grant any one thing you ask of him. So when you are to choose what you want from him, respond with:
>>”I ask him to change the game’s title in return.” then choose a title to change it to.


 Underwater Odyssey
Dove into the water for the first time.

Story Related.
At the beginning of Day 2 you’ll continue to advance into the Enishida Complex and have to assemble a rope to advance. One of the needed ingredients, Torn Sheet, is located in the submerged Building D Room 106. Upon exiting the apartment after you obtain the Torn Sheet this trophy shall pop.


 The Musician’s Request
Listened to the request from street musician Miki Kinoshita.

*MISSABLE*
You will meet Miki Kinoshita on your Day 1 at Kakitsubata Main Street for the first time,defend her from the harasser with something like “Don’t distract her! I can’t hear her!”.

A little while later into the game at Ajisai Crossing South Side, 2nd Visit on Day 3 you’ll meet her again. An event will happen where she’ll ask you a request, agree to it with something such as “Of course! I don’t mind doing favors for you.”. After the event, talk to her again for another conversation, simply reply to her with something such as “A pair of thugs… I should be careful.” and this trophy will pop.


 Effective Solicitor
Contributed to the White Coats by inviting a lot of people.

*MISSABLE*
Contrary to the description, a lot means 5.

During Day 4 at Azami Station Square you’ll meet a story event with the White Coats. During the event’s quest you will be required for story purposes to recruit three people. After the third recruit you’ll have a meeting with Leader Hakuyo who will propose you take over the White Coats. REFUSE HIS OFFER! with the following: >>”No thanks. That sounds like too much work.”

Do not fret, you will accept his offer after this trophy. After refusing his offer, go recruit 2 more people. The reason you refuse his offer is that it’ll lock you out of recruitment for this trophy if you don’t.

You could use the stages above for the location of the 5 used in our guide.


 A Simple Bath
Bathed in the simple bath installed in the city.

*MISSABLE*
The ending of Disaster Report 4 has 2 routes. At the end of the Day 5 you’ll want to choose:
>>”Head to Chitosekazura Subcenter.”

Now during the Day 6 you’ll eventually reach an evacuation site. As you make your way through it there are bathing tents that are set up. Make sure to talk to the Temporary bath reception and reply with:
>>”I may as well take a bath while I’m here.”

The Baths in question.

 Where’s Ku-chan?
Searched for the little girl’s teddy bear.

Story-Related.
During your playthrough of Disaster Report 4 you’ll reach a sign at the Enishida Station Platform on Day 2 that requires 4 people to move. One of the needed people is Crying girls father, who you’ll need to help his daughter to get his help. The request is for his daughter you are to find her missing teddy bear, making this a story related trophy so do not worry.


 Reconstruction
Confirmed the beginning of city reconstruction.

*MISSABLE*
Shortly into Day 5 you’ll arrive back at Suiren Park, 3rd Visit. Whilst here make a visit to Glitnir Inc. and speak with both Receptionists.


 City Scoundrel
Strengthened ties with the villainous Kumazawa. 

*MISSABLE*
Kumazawa is a recurring character throughout the game as a con artist. He’s often seen scamming the convenience stores. After a few run-ins there’ll be a place where he isn’t mandatory for gameplay, Enishida Apartment Sidewalk On Day 2. He’s located as soon as you get off the boat, but may not converse with you until after you rescue the bear. Up on Enishida Station Platform make sure to talk to Grumpy-looking office woman to obtain a crowbar. Return to Kumazawa, converse with him for this trophy and give him the crowbar.


 Romance? Or Friendship?
Spent time with the Vestola president.

*MISSABLE*
This is a highly missable! You will be meeting the Vestola president 4 times in total for this trophy.

Shortly into Day 1 you’ll run into him at the car dealership at Ajisai Crossing North Side.

Shortly after the previous run-in you’ll meet him again at Kakitsubata Main Street. You’ll follow him into the Vestola building and eavesdrop on a conversation.

On Day 3 after you ride the scooter across the highway you’ll return to Kakitsubata Main Street, Next to Vestola Co. You’ll recognize the place, crawl under the shudders and visit the president’s office again for a scene. Talk to Mr. Kirishima to strike up another conversation.

The last and final time is one of the trickiest in the game. During Day 5 at the Ajisai Crossing South Side, 3rd Visit you’ll find a barricaded off road. Speaking with the gentleman here states it’ll open at 7:30. Time in Disaster Report 4 only progresses through story events. So continue the story until after you have the event with Yayoi. You’ll then go past the Italian Restaurant to a newly opened road to have an event with High school student looking for his sister. Time has now progressed enough that the barricade will be gone, so go back past the jewelry shop and to the new area Kakitsubata Main Street, Next to Vestola Co. Return to the president’s office that you’ve visited before and when speaking with Kirishima choose:
>>”Why don’t we have a drink without a confrontation?”



 Investigative Journalism
Cooperated with a writer investigating Vestola.

*MISSABLE*
The DLC under Special > Epilogue is where you can access this story. a short ways into the Epilogue, at Kakitsubata Main Street, you will run into the Vestola President outside a room in the office building. After this event go into the room he came out of, and in the far right corner you’ll meet the writer through a triggered event.

The location of the event.

 Second Day: Sorrow
Survived the second day after the earthquake.

Story-Related
This trophy is story related and will come naturally. Though for purpose of giving you an idea as to where it’ll pop, Upon leaving Enishida Station Platform your day will end.


 Lovers’ Reunion
Reunited Kanae with her fiancé, Tomoya Kazama.

Story-Related
Near the beginning of the game, Day 1 at Asagao Crossing you’ll meet Tomoya Kazama inside the convenience store’s backroom. After giving him water he’ll ask you to find an item for his fiancé.

Later on during Day 1 at Akebonoutsygi Station, West Ticketing Gate you’ll find the locker to retrieve this item. ou’ll then rescue Kanae later on in this station.

After you leave the subway and are at Akebonoutsugi Station, Near Exit still on Day 1, you’ll have a conversation with her. From here on she’ll follow you as you’re both going to the Ferry.

Later in the game near the end of Day 3, you’ll find Tomoya Kazama at Suiren Park, 2nd Visit. After you give Tomoya the ring and their reunion you’ll earn this.




 Scoop on a Rival
Obtained information on Vestola’s rival, Kerberos.

*MISSABLE*
A little ways into Day 3 you’ll come to Kakitsubata Main Street, West Side Overpass. There’ll be a locked fence that you’ll have to visit the Rival company receptionist to obtain the key. Go past the receptionist to the end of the hall to overhear a conversation for this trophy. You could technically leave after getting the key making this missable.


 Wide-Eyed Youth
Verified that you met 90 individuals via the People menu.

Throughout the game you’ll met roughly around 100 people give or take some, so there is wiggle room. Below is a chart of many of the characters and where you’ll find them, almost all are story related with the exception of a few. Throughout the game people will update their stories and name. So yours may not match these until end-game.


 Starving Cat-astrophe
Gave canned food to the stray cat.

*MISSABLE*
This is a highly missable trophy as you get locked out of the location for it pretty easily.

A little ways into Day 1 After you leave the subway you’ll be at the AKEBONOUTSUGI STATION, NEAR EXIT save point. Inside the convenience store you’ll meet Kumazawa again. He’ll have cat food to purchase, do so. After you purchase the bathroom key and get out the window you’ll find a Deserted cardboard box on the path. Interact with this box and choose to look into the hole then to feed the cat.

The Cardboard Box in question.

 Passionate Revival
Understood the passion behind reviving the Italian restaurant.

*MISSABLE*
This is trophy spans a portion of latter game and is highly missable! It’s also a 4 part trophy so be sure to follow the pre-requisites carefully!

At the beginning of the game at Suiren Park on Day 1 you’ll have to go into the apparel store and attempt to open the locked doors on floor 2 and 3. Realizing the doors are locked you can now visit the Brooding customer on the 3rd floor bench. Make the following conversation:
>>>”I act compassionate by saying she looks like she’s having a hard time.”
>>>”I help them feel positive for a change.”
>>>”Come on, You didn’t do anything wrong.”
>>>”Is the key to the shop’s third floor here?”

Later in the game you will return to Suiren Park, 2nd Visit on Day 3. Head back into the apparel store and speak to the same lady on the bench who will remember you and initiate a new conversation. Depending on your playstyle you may have different funding, but we’ll go with this guaranteed route. Make the following conversational choices:
>>”I’ve been here ever since, too.”
>>”I gently encourage her to keep talking.”
>>”I say if she gives me money, I’ll raise the amount.”
You’ll now have to return with the required amount of money, which you will earn as a story event do not worry.

When you return to Suiren Park, 3rd Visit on Day 5 you can finally get the deed for the restaurant! Go into the apparel shop and talk to the Hard-pressed woman (the same lady as before) and make the following conversational response:
>>”Here’s ten times the original amount, 1,800,000 yen.”
With this she will give you a deed to the restaurant.

The last portion of this quest is easy enough. When you return to Ajisai Crossing South Side, 3rd Visit you will eventually be allowed into the Italian Restaurant. In the kitchen are 2 Chefs, speak to the female chef and make sure to say:
>>”I offer my restaurants rights to her for free.” to earn this trophy.


 Love from the Jewelry Lady
Received a jewel from the woman searching for them.

*MISSABLE*
This is a game-spanning trophy and is highly missable! It’s also a 3 part trophy so be sure to follow the pre-requisites carefully!

Near the beginning of the game on Day 1 you’ll enter a jewelry store at the Ajisai Crossing North Side section. You’ll find Woman looking for jewelry in an office. There is a specific choice needed to be made during the conversation alongside needing to have a First-Aid Kit:
>>”I calmly observe.”
>>”I say I have no intention of stealing the jewelry.”
>>”I give her medicine for treatment.”

Later in the game you’ll return to Ajisai Crossing South Side, 2nd Visit on Day 3. Here you’ll meet the Woman looking for jewelry in an alley this time. You’ll need to calm her down with the following responses:
>>”I ask about the injury on her hand.”
>>”I say the jewelry is hers to make her calm down.”

The last encounter with the Woman looking for jewelry is the toughest. When you make it back to Ajiasai Crossing North Side, 3rd Visit on Day 5 you’ll have to progress the story but in a specific way. When you enter the jewelry store to rescue Yayoi Kasahara you will have to choose:
>>”I leave. She’ll feel worse the longer I stay.”
THIS IS EXTREMELY Important. Because many of the other choices means she’ll follow you after you leave the store. The Woman looking for jewelry WILL NOT approach if you have a companion. So now that you’re alone continue the story walking past the Italian Restaurant going through the newly opened road and past the event with High School student looking for his sister. As you approach the Ajisai Crossing, East Side save point a Suspicious woman will approach you and stalk you. She is the Jewelry lady, talk to her and she will give you jewels.



 Emotional Awareness
Understood the students’ feelings toward their teacher, Ms. Higa.

Story-Related.
Through-out Disaster Report 4 you’ll have many occurences with Ms. Higa and her students, all of which don’t seem to impact this outcome. So play as you would and during Day 5 at Asasgao Crossing, 3rd Visit this will come as part of your story progression.


 Kiss of Gratitude
Received a kiss from Akemi, the fashion designer.

*MISSABLE*
This is a game-spanning trophy and is highly missable! It’s also a 3 part trophy so be sure to follow the pre-requisites carefully!

At the beginning of the game at Suiren Park on the Day 1 you’ll have to rescue Akemi. To do so you’ll have to go into the apparel store and attempt to open the locked doors on floor 2 and 3. Realizing the doors are locked you can now visit the Brooding customer on the 3rd floor bench. Make the following conversation:
>>>”I act compassionate by saying she looks like she’s having a hard time.”
>>>”I help them feel positive for a change.”
>>>”Come on, You didn’t do anything wrong.”
>>>”Is the key to the shop’s third floor here?”
With the newly obtained key open the 3rd floor door to rescue Akemi.

Later on in the game you’ll return to Suiren Park, 2nd Visit on Day 3 which is where you’ll talk to Akemi again on the 2nd floor of the apparel shop. She has multiple choices to choose from but only one will correctly progress you towards this trophy. Make sure to choose the following response:
>>”It really depends on you and what you do from this point on.”

Later on in the game you will once again return to Suiren Park, 3rd Visit on Day 5. Go speak to Akemi on the first floor of the apparel shop now and choose the following option:
>>”I risk getting the kiss I was promised.”
>>”I say thank you to Ms. Akemi and her staff.”


 First Day: Despair
Survived the first day after the earthquake

Story Related
This trophy is story related and will come naturally. Though for purpose of giving you an idea as to where it’ll pop, shortly after BUILDING A ROOM 204 PATIO save point there’s a story event where you’ll sleep for the night.


 Bag of Holding
Acquired your first backpack.

Backpacks in Disaster Report 4 are upgrades to your inventory size and aesthetics. There’s a multitude of them laid about throughout the game and it is very unlikely you’ll miss them.

That being said, the first backpack you find will be in the apparel store across the street from Suiren park.


 First Companion
Found a companion.

Story Related.
Companions are people who aid you in your journey. The earliest this will happen is right before Asagao Crossing on Day 1, you’ll need to push a truck. As you continue to push that truck more people will come to help shove too.


 Taking Care of Business ♪
Relieved yourself.

One of the few stats in Disaster Report 4 is the Need to use bathroom stat. Over time you’ll need to go to the bathroom, this has an indicated sign of your person holding their bladder and crossing their legs or a symbol below your health meter. Though there seems to be no repercussions to your character nor stress if you don’t relieve yourself.

Throughout the game you’ll find a lot of bathrooms, almost in every section. Interact with a toilet and use it to achieve this.


 An Item Assembled!
Acquired an item via assembly.

Story-Related.
In Disaster Report 4 there is a mechanic that you won’t utilize often, combining items to make new ones e.g. Rope, Construction Helmet Flashlight. There is a story related item you’ll assemble so you will not need to worry about this trophy though.


 Absolutely Parched
Drank a beverage item and quenched thirst.

One of the few stats in Disaster Report 4 is the Thirst stat. Over time you’ll ‘need’ to drink which you can tell from the symbol below your health. Though there seems to be no repercussions to your character nor stress if you don’t drink.

Throughout the game you’ll find convenience stores or people selling items. Purchase some beverages and carry it with you to drink when needed. When you get thirsty, go into your items and consume the beverage to achieve this.


 The Hunger, the Hunger!
Consumed a food item and eliminated hunger.

One of the few stats in Disaster Report 4 is the Stomach stat. Over time your person ‘needs’ to eat, this has an indicated sign of your person holding their stomach or the symbol below your health. Though there seems to be no repercussions to your character nor stress if you don’t eat.

Throughout the game you’ll find convenience stores or people selling items. Purchase some food and carry it with you to eat when needed. When you get hungry, go into your items and consume the food to achieve this.


 Holding Steady
Stood your ground three times before falling over.

Disaster Report 4’s main premise is all about a huge earthquake. Earthquakes come with aftershocks, which there are a ton in this game! Whenever an aftershock is happening use the Square Button to steady yourself. This will come after your 3rd execution, and far before day 1 ends.


 Curse of the Fifth Floor
Experienced the city legend of the fifth floor curse.

*MISSABLE*
The city legend this trophy refers to is a 5 part trophy. Throughout Disaster Report 4 there will be different points in the story with locations to examine for this trophy. The 5 locations are:

Building D Room 208 Staircase (Second Day) – When you leave Room 501 do not climb the ladder. Descend a few stairs to find a stair you can examine.

Building D Room 208 Staircase – Curse 1/5

Ajisai Crossing South Side, 2nd Visit (Third Day) – Remember the flaming hotel from the beginning? Well you can now examine the ashed remnants of that hotel. You’ll need to examine a staircase in this burnt-down building.

Ajisai Crossing South Side, 2nd Visit – Curse 2/5

Hideriko Bookstore (Fourth Day) – While carrying Kiyo you’ll cross over a gap using collapsed metal scaffolding. Before going to far there is an open window you can crawl in. The stairs in this building can be examined.

Hideriko Bookstore – Curse 3/5

Kuchinashi Elementary (Fourth Day)– Short ways into this chapter you’ll get to go talk with the mayor in the gymnasium. Before entering the gymnasium, examine the stairs leading up to the 2nd floor.

Kuchinashi Elementary – Curse 4/5

Housenka Shopping Street, West (Fifth Day)You’ll find a locked fence which will lead you on a flower fetching quest. Immediately in the vicinity, right diagonal from this fence is an incomplete set of stairs. Examine the stairs for the last curse.

Housenka Shopping Street, West – Curse 5/5