Chernobylite Trophy Guide

Game: Chernobylite
Peripherals: –
Time to Platinum: 15 – 20 hours
Difficulty: 3/10
Missable trophies: None
Trophies: 1, 5 , 9 , 20
Author: Pete


Welcome to the trophy guide for Chernobylite. This can also be considered a walkthrough and may be used for PlayStation 4, 5, Xbox One, Series X and Steam. Achievements for Steam and Xbox are in almost all cases the same as the PlayStation 4/5 Trophies. A roadmap is provided in the stages below.

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Welcome to Chernobylite! Chernobylite is a Science Fiction Survival Horror RPG. It is set in the hyper-realistic, 3D scanned wasteland of Chernobyl’s exclusion zone, you’ll take on the role of Igor, a physicist and ex-employee of the Chernobyl Power Plant, returning to Pripyat to investigate the mysterious disappearance of his fiancée, 30 years prior. Compete with the hostile military presence, other stalkers and supernatural creatures, as well as the harsh and unforgiving environment in your search to uncover the truth. No playthrough is the same. Like your choices, the story is in your hands. Choose wisely whether to trust your comrades or not, use resources for survival or research, and confront conflicts or evade them. The future is up to you.


Stage 1 – Play the Story.


This is a non-linear story RPG where your choices will affect how easily it is to earn all the trophies with as much success as possible. You will be able to change the outcomes of various memories to alter the events and positive or negative impact they will have on your Companions in the game. You will need to find Clues, recruit Companions, gather resources, learn new skills, upgrade weapons, complete base building activities, and react to events that will impact the outcomes of various missions. Always have your character play the story-based missions, and your Companions can do the other resource-based missions. If you follow the trophy descriptions below you should be able to earn all trophies by about Day 26.


In order to have a success playthrough these were the choices that led to obtaining all the trophies in one playthrough. The choices that you make will affect your companions view of you. This consequentially affect the final mission that is The Heist. Below are the final choices that affected each character before playing The Heist.

Stage 2 – Die, Change Memories, and Replay any Missions.


If you did not earn all trophies in one playthrough, then have Igor die (you can make the Killing Chamber in your Hideout), change any memories, and this will have a cascading effect on the other choices that you made in the game. So you may notice that some Memory Crystals have changed colours depending on which memory you changed. In general you want all Memory Crystals to be white. Yellow Memory Crystals are cautions that should be changed and red Memory Crystals must be changed. You will need Chernobylite Crystals to change a memory. It costs 3 Chernobylite Crystals to change one memory. You can collect the resources and use the Chernobylite Machine in your base to make Chernobylite Crystals or make the Chernobylite Burners. The Chernobylite Burners can be used to clear the blocked areas where the large dark green crystals are blocking areas of the map. You will usually earn 3 or more Chernobylite Crystals per blocking area that is cleared.


Chernobylite Communion
Earn every trophy.

Congratulations on your shiny new platinum!


Broken Cycle
Reach one of the game endings.

There are multiple endings to the game and you will only have to do one of the game endings for this trophy. The choices that you made throughout the story and finally The Heist will affect the game ending that you see. It does not matter if all companions participate in The Heist as they could opt out of participating in it. The choices made in The Heist will only affect which companions live or die.


Dark tourist
Recruit Mikhail.

To recruit Mikhail you will:
1. During the mission “Hacking into NAR servers”, you will meet Mikhail and you will need to do what he requests.
2. During mission “Mikhail in trouble”, you will be able to recruit him. You will need a Gas Mask and Filters (you can find them in a building close by or you can make them at your base before starting this mission). Then go to the area where he is located and be prepared to fight off some enemies to save him.


Queen of the forest
Recruit Olga.

To recruit Olga you will need to play the missions:
1. During “Traitor”, where you will meet Kostyn and you will need to let him go free.
2. During “A voice in the forest”, where you will need to free Kostyn from the Jail Cell.
3. During “On the other side of the barricades”, you will need to keep Glyeb in the Jail Cell. Go back to Olga’s Camp where you will be able to recruit her.


Thief in law
Recruit Sashko.

To recruit Sashko you will need to play the missions:
1. “A memento from the past” will start the story mission to be able to meet Sashko.
2. During the “Old documents” mission you will need to burn the documents.
3. During the “The Final Exam” mission you will need to choose to destroy the DUGA radar. You will then be able to recruit him.


King of mice
Recruit Tarakan.

To recruit Tarakan (and keep a better relationship with Sashko):
1. During the “Old documents” mission, you will meet Sashko, where you will choose to destroy the DUGU Radar.
2. During the “Meeting with Tarakan” mission, you will find Tarakan in a building. You will need to burn the documents.
3. During the “The Crumb Trail” mission, you will follow a path of dead rats to eventually a group of enemies that have cornered Tarakan. Save him and you will be able to recruit him.


Woman in Red Dress
Complete “Woman in Red Dress” Board Investigation.

You will need to search all mission maps for clues and information, they are marked with ‘?” on your map (Some “?” will be the merchant traders or points of interest). Once you have collected enough information for an investigation, right before you go to sleep in Igor’s bed, you will be prompted that there is enough intel to run a simulation. You should always choose to run the simulation immediately, as this could cause save data problems for your game. You do not need all clues and information to successfully run a simulation so do not worry if you do not have all the information.

The simulation will be a walk through of different places and events from the past where you overheard what has happened so that you can piece together the real story for the game.

This investigation will be your last investigation that will reveal a great deal about what has occurred in the past to Tatyana.


Conspiracy
Complete “Conspiracy” Board Investigation.

You will need to search all mission maps for clues and information, they are marked with ‘?” on your map (Some “?” will be the merchant traders or points of interest). Once you have collected enough information for an investigation, right before you go to sleep in Igor’s bed, you will be prompted that there is enough intel to run a simulation. You should always choose to run the simulation immediately, as this could cause save data problems for your game. You do not need all clues and information to successfully run a simulation so do not worry if you do not have all the information.

The simulation will be a walk through of different places and events from the past where you overheard what has happened so that you can piece together the real story for the game.

This investigation will be the first investigation that will reveal a great deal about what has occurred in the past about Chernobyl and who is involved in the mystery surrounding Tatyana.


Black Stalker
Complete “Black Stalker” Board Investigation.

You will need to search all mission maps for clues and information, they are marked with ‘?” on your map (Some “?” will be the merchant traders or points of interest). Once you have collected enough information for an investigation, right before you go to sleep in Igor’s bed, you will be prompted that there is enough intel to run a simulation. You should always choose to run the simulation immediately, as this could cause save data problems for your game. You do not need all clues and information to successfully run a simulation so do not worry if you do not have all the information.

The simulation will be a walk through of different places and events from the past where you overheard what has happened so that you can piece together the real story for the game.

This investigation will be the third investigation that will reveal a great deal about what has occurred in the past to cause one character to become the Black Stalker.


Web of Lies
Complete “Web of Lies” Board Investigation

You will need to search all mission maps for clues and information, they are marked with ‘?” on your map (Some “?” will be the merchant traders or points of interest). Once you have collected enough information for an investigation, right before you go to sleep in Igor’s bed, you will be prompted that there is enough intel to run a simulation. You should always choose to run the simulation immediately, as this could cause save data problems for your game. You do not need all clues and information to successfully run a simulation so do not worry if you do not have all the information.

The simulation will be a walk through of different places and events from the past where you overheard what has happened so that you can piece together the real story for the game.

This investigation will be the second investigation that will reveal a great deal about what has and is occurring with the Chernobylite and who is behind all of what is happening.


Man from the past with a past
Finish “Kozlov Killing” or “Kozlov Kidnaping” quest

In your base, Olga will ask you to make a choice about Kozlov’s fate. Choose to kidnap him. On the mission, go to the top of the building shown on the map and obtain the Binoculars, then go to the next location to re-route the power, and finally go and confront Kozlov to kidnap him.


Black mask wearing…
Finish “Power plant” quest.

The “Power plant” quest is the final mission of the game. Interact with the Blackboard near where you get the daily missions. Once you initiate this quest you will need to assign all of your Companions a role in The Heist.
Once you begin this quest, you will need to make choices that will affect if your Companions and Igor will survive. It does not affect your ability to earn this trophy, as to the choices you make as long as you get to the final boss fight and win it. Make sure you are stacked up on Ammo and all health supplies before started this mission.

The Heist steps:

Assign the roles:
Olivier and Sashko as Infiltrators.
Olga as Sniper.
Mikhail as Spy.
Tarakan as Technician.

Choices during mission:
1. Find an alternate route instead of going in the front doors.
2. Overload the gates in order to pass through them.
3. Kill the Sniper to get through the exterior door.
4. Cut the power to pass through the electrified area.
5. Try to fool the guards by being a prisoner.
6. Agree with the Spy plan to have an announcement made.
7. Use an alternate pathway at this door.
8. Blast your way through this next door.
9. Blow up the gas tank as this prevents a fight.

These choices may have some of your Companions fail and die in helping you with your mission. In the above Choices only Olga died.

See the pictures below for the choices that were made to earn this trophy. If you do not have all the same choices that is fine as long as you get to the final boss fight and win. If you die you may need to change some of your memories so that you will have all the necessary Companions and items needed to be more successful at this final mission. There are multiple variations that will lead to either good or bad outcomes for all your Companions and Igor.


Three Musketeers
Finish “An old friend” quest

This quest will involve you find a former scientist that you knew in your past who is working for the NAR. Where you find him on the map, there will be a Clue 1 in the basement of this building.


Not a little boy!
Finish “On opposite sides of the barricade” quest.

During this quest you will encounter a boy (Glyeb) that is in a Jail Cell in the Bunker. Choose to leave him in the Jail Cell after talking with him.


Wounded warrior
Find Olivier and convince him to help you.

When you start the game, you will be on a mission that will eventually lead you to the location of your base. At the entrance, you will meet Olivier and need to tell him the password for entry. You will talk to him and he will eventually agree to help you.


Heart is a lonely hunter
Finish “Hacking into NAR servers” quest.

For this quest, you will have to hack into NAR servers and you will meet Mikhail for the first time. Follow his directions to complete this quest. Mikhail will not join as a Companion yet.


The right call
Finish “Hard truth” quest.

This quest will involve you meeting with Kozlov where he will direct you to go to where the downed helicopter is located. There is a secret bunker (switch on the side of helicopter) and you will discover a secret about Olivier. Return to Kozlov and talk to him. Keep Olivier on the team by telling him that you believe him.


A hunter went for a walk
Finish “A few things from an old hideout” quest.

This quest will involve you getting through the traps set in Tarakan’s hideout. There are 4 answers to the riddle that you need to answer correctly. The correct choices are:
1. A hunter went out for a walk.
2. And shot him down.
3. The hunter is going to die.
4. Saying, bury me deep and let me lie.
Inside here you will need to collect the Soldier Uniform and interact with the computer. Download the data to get a Clue for the Black Stalker Board Investigation.


Not everyone deserves to die
Finish “Checkpoint assault” quest.

This quest will involve you interacting with a guarded Radio to distract the NAR soldiers to move towards your area. You will then need to collect a Soldier Uniform and go into a truck where there is a Clue. After this, you will need to move to a location in a building that will allow you to oversee the area where the soldiers were located. You will then decide to blow up the convoy when prompted.


Living dangerously
Finish “Hardware for real men” quest.

This quest will involve you finding the Explosives (setting them off) and finding the “real” Hardware for this quest. Many of the soldiers can be subdued by stealth attack from behind except for the Heavy soldiers who have helmets. You will need to kill these soldiers with multiple headshots to destroy their helmets first before killing them. There is a Clue in the building marked on the map below.


The Ratcatcher
Finish “Meeting with Tarakan” quest

This quest will involve you going to the top floor of the building marked on the map and meeting with Tarakan. Clue 1 is in the same building, but on a different level. When you meet with Tarakan you will need to burn the documents, however if you choose not to, you will have Clue 2 available.


Tiny dancer
Finish “A memento from the past” quest.

During this quest, you will find a Dancing Music Box and you will need to interact with it. This will progress the story and reveal more information about Tatyana and the dreams. You will then move to the next indicated location and you will need to decide to destroy the DUGA Radar. If you do not destroy the DUGA Radar, you will not get the PDA upgrades, however you will be offered them later in the game by Tarakan if you decide to spend your Skill Points to Train with him.


All volunteers
Finish “Big Fish” quest.

During this quest, you will be able to find another Clue for the Board Investigations. You will be tasked with striking down a helicopter and then finding a certain survivor. Choose to help the survivor with a Medic Kit.


Fools rush in
Finish “Hermit” quest.

This quest will involve you helping out Mikhail. You will need a Gas Mask and Filters (these are located in a building nearby to the main objective marker on the map) and a Medic Kit or Health Soup that you can either find or have in your inventory. You will search the bottom floor for Mikhail where you will hallucinate. You will need to kill all enemies that appear. Keep searching for Mikhail and eventually you will find him. This will then lead to you saving him and allow you to recruit him as a Companion.


A turning point
Finish “Chain Reaction” quest

This quest will involve you find a Clue 1 on the roof of a building that is marked on the map below. Right after you interact with this Clue you will need to choose to surrender to the NAR soldiers. You will end up at the NAR Base Compound. After you awake inside this new area, there is a Clue 2 on the table. You will not have any of your Inventory and you will need to recover it by stealthily entering the underground part of the NAR Base Compound. To the south of the helicopter is an Elevator that you can take to go underground. There is no map for the underground area. From here you want to continue to be stealthy and search the rooms to locate your Inventory. In general using where you exit the Elevator in the underground, you want to go to the Northwest room in this area for your Inventory and to the adjacent Jail area for another clue. Your Inventory will be in a room at the end of a hallway, and this room connects as a corner room to the Jail area. Subdue the soldier in this room and collect your Inventory. Go into the Jail area and up the stair to the upper level to the left and down to a locked Jail Cell. Use a Lockpick to open the door and collect Clue 3.


A giant turtle
Finish “The truth about NAR’s experiments” quest.

This quest will involve you going to the indicated markers on the map to locate scientists that you can question about the NAR’s experiments. There will be Clue 1 on a computer and Clue 2 on a table. Go to the final indicated marker for the quest to kill the scientists so that you can download the data about the Black Stalker.


Like men of science
Finish “Some excuses” quest.

This quest will involve you getting to a scientist from Igor’s past and questioning him. At the end of the questions you will need to kill him, then you will have access to Clue 1 on his computer.


You cannot change the past
Change your memory for the first time

During Day 10, you will attempt to start a quest and you will end up dying for the first time (Try not to die before this day as it may create save data problems with your game). You will be introduced to the In Between World where you can change memories with Chernobylite. You could have memories that are Red (must be changed), Yellow (must be changed), and White (perfect memory choice). Once you have White on all the Memory Crystals, you can return to the present day through the portal at the other end since it is now open. This will lead back to starting Day 10 again.


Guerilla war
Finish “Weapon transport” quest

This quest will involve you going to the indicated marker on the map. Here you will see a flare go off in the distance and you need to go to that location. At this new location you will need to be get into the Tent where the Weapons are located. There are many guards around in this area, so it is best to use stealth. Only take some Weapons when given the choice.


In a bind
Finish “Traitor” quest.

This quest will involve you going to a building that is lightly guarded. there will be a person trapped in the basement. Choose to let him go after you talk to him (this is Kostyn). Clue 1 is in the tunnels as indicated as a point of interest on the map.


Chernobylite age
Gain access to the third tier of base structures

In your base you will want to use as many resources and materials to make machines and structures that will help you make the base more comfortable for you and your companions. You will also earn XP towards earning Skill Points for base building. It is recommended to make 5 Beds, Lights, Weapon Building Machine, Lockpick Machine, Chernobylite Machine, Specific Weapon Upgrade Machines, Ammo Machine, etc. It is not necessary to build any structures in any of the other locations in the game, especially if you are playing on Easy Difficulty.


Industrial age
Gain access to the second tier of structures in the base.

See the “Chernobylite age” trophy description.


Armed and dangerous
Modify any weapon.

If you have a Weapon you can choose to build the necessary Weapon machine for Calibration in your base and then choose to modify any part of it. You will need to collect resources and materials from all areas that you visit during your quests. Also, your Companions will collect items for you too when they successfully return at the end of each day.
If you want a different type of Weapon, you can create the Armory Weapon machine that will allow you to make new weapons. The weapons available should be: Revolver, Shotgun, Machine Gun, and Rifle.


Rat trap
Finish “Old Documents” quest.

This quest will involve you searching the indicated areas of the map to find Clue 1 and to eventually lead to a Safe that is in the Tunnels that you will need to open. Clue 2 is in the Tunnels too. These tunnels are the ones that are in the top middle of the map where the two “?” are close together. In the room with the Safe, you will need to equip a Gas Mask before interacting with the Safe as an alarm is triggered. To deactivate the alarm, on the wall to the left of the Safe there is a box on the wall that contains the switch to turn the alarm off. You will then be able to open the Safe and get its contents of the Old Documents.


Bring the dust
Finish “Black Stalker” quest.

This quest will involve you going to Olga’s Village and talking with the guard at the door. You will then need to search the indicated area of the graveyard to find some bones. Then Black Stalker will appear and you will have to reveal his identity. Make sure you have completed the Black Stalker Board Investigation prior to completing this quest.