The Red Exile Trophy Guide

Game: The Red Exile
Peripherals: –
Time to Platinum: 30 min – 1 hour
Difficulty: 2/10
Missable trophies: None, multiple playthroughs needed.
Trophies: 1 , 11 , 1 , 0
Author: JimP2121, edited by BloodDragooner
Welcome to the trophy guide for The Red Exile. This can also be considered a walkthrough and may be used for PlayStation 4, 5, Xbox One, Series X and Steam. Achievements for Steam and Xbox are in almost all cases the same as the PlayStation 4/5 Trophies. A roadmap is provided in the stages below.

Follow us on Twitter for the latest news and giveaways. Feel free to join our Discord server if you have questions!

Welcome to The Red Exile! This first-person survival horror gets a roguelike twist in The Red Exile, where every playthrough is randomized across a procedurally generated map to keep you on your toes while elements of hand-crafted puzzles and level design are layered within. Your task is to perform an exile rite to rid this realm of your maniac pursuer before he can kill you first. Outsmart, evade and fend off your pursuer as you locate items to unlock new rooms and complete the ritual. But be careful, the AI-powered pursuer learns from the actions you take and gradually grows stronger! Collect perks to unlock new abilities and stack the deck in your favor. Can you adapt and survive this deadly game of cat and mouse?


Stage 1 – Play Multiple Times.


This is a survival game where you will need to find equipment to help you survive while evading the killer. Your objective of the game is to find and place 5 candles on the pentagram to Escape and win the game. The candles will be on the floor in one of the 4 corners of a room that has one inside of it. You can find Syringes on carts that you can use to get a speed boost for a short period of time, especially useful to outrun and getaway from the killer. You can hide in a Locker to evade the killer and then wait for it to leave the room for you to continue on. There are also Crowbars on carts that you can use to break the blocked doors so that you can open and pass through them. Also, you can only have 3 items in your Inventory at a time. You do not need to Escape for any trophies, but you will earn more Perk Points that you can use to buy Perks from the Main Menu. The Perks that you buy and use can make the game much easier so that you can Escape more easily. However, since you do not need to Escape ever, as you will still earn Perk Points if you die as long as you have found equipment, used equipment, evaded the killer, etc.

You will only need to focus on:
1. Find 25 Candles.
2. Break the barriers on 36 Blocked Doors with Crowbars.
3. Go into 300 Rooms.
4. Buy 3 Perks.


Escape Master
Unlock all other trophies.

Congratulations, survivor!


Breaker III
Open 36 blocked doors.

Some of the Doors in the game will have a wood barrier over the Door preventing you from opening them. You will need to use a Crowbar to remove the wood barrier. You will need to do this for 36 blocked doors. There is a Perk that also you to begin a playthrough already having a Crowbar in your Inventory, see Blacksmith III for more information.


Breaker II
Open 18 blocked doors.

You will need to remove the wood barriers on 18 doors. See the Breaker III trophy for more information.


Blacksmith III
Buy 3 perks.

There are 16 different Perks that you can buy on the Main Menu > Perks. These vary from 1 – 4 Perk Points. Perk Points are earned by playing the game – number of equipment found, equipment used, evading the killer, etc. earns Perk Points. You can have 0 – 3 Perks installed before each playthrough and they remain installed until you change them.

The Perks are color coded, which means that:

1. Common Perk (Light Blue) costs 1 Perk Point.
2. Uncommon Perk (Green) costs 2 Perk Points.
3. Rare Perk (Dark Blue) costs 3 Perk Points.
4. Mythical Perk (Red) costs 4 Perk Points.

The 16 Perks are:

1. Last Hope – Reduces the speed of movement of the killer by 4.6%.
2. Burglar – Spawn with a Crowbar.
3. Sprint Burst – When the escape begins, you get a 15% speed boost for 30 seconds.
4. Foreboding – Allows you to determine that the killer is 16 meters from you.
5. Durability – When using the item, with a chance of 5% it will not break. Does not work on story items.
6. Trickster – All Items are used 75% faster.
7. Hidden Opportunity – Reduces the number of blocked doors by 2.
8. Energy Stock – Spawn with a Syringe.
9. True Connoisseur – After installing a Candle, with a probability of 75%, a random item will appear somewhere on the map.
10. Nimble – All Doors open 25% faster.
11. Thoughts of Infinity – Reduces the number of ordinary rooms by 6.
12. Among the Shadows – Increases the number of Lockers for 1.
13. Modest Reserves – Increases the number of consumed items that can be found by 1.
14. Order of Darkness – The room with a pentagram becomes the starting room.
15. Unity with Essence – When in a radius of 12 meters from the Candle, Perk becomes active. Increases the number of required Candles by 3.
16. Defender – Reduces the killer attack radius by 10%.

See the picture below for reference.


Blacksmith II
Buy 2 perks.

You will need to have earned Perk Points from playing the game (Dead or Escape). Use your Perk Points to buy your second Perk from Main Menu > Perks. See the Blacksmith III trophy for more information.


Blacksmith I
Buy 1 perk.

You will need to have earned Perk Points from playing the game (Dead or Escape). Use your Perk Points to buy your first Perk from Main Menu > Perks. See the Blacksmith III trophy for more information.


Collector III
Collect 25 candles.

There are always 5 Candles hidden in a playthrough. The Candles will always be on the floor and in one of the corners of the room that they are inside. Across multiple playthroughs (Dead or Escape) you will need to collect 25 Candles. There is a Perk that increases the number of Candles, see the Blacksmith III trophy for more information.


Collector III
Collect 15 candles.

Collect 15 Candles across multiple playthroughs (Dead or Escape). See the Collector III trophy for more information.


Collector III
Collect 5 candles.

Collect 5 Candles across multiple playthroughs (Dead or Escape). See the Collector III trophy for more information.


Explorer III
Visit 300 rooms.

Every time you move from one room into another, this will count as visiting a room. You will need to visit 300 rooms. You will earn this over multiple playthroughs.


Explorer III
Visit 200 rooms.

Every time you move from one room into another, this will count as visiting a room. You will need to visit 200 rooms. You will earn this over multiple playthroughs.


Explorer III
Visit 100 rooms.

Every time you move from one room into another, this will count as visiting a room. You will need to visit 100 rooms. You will earn this over multiple playthroughs.


Breaker I
Open 6 blocked doors.

You will need to remove the wood barriers on 6 doors. See the Breaker III trophy for more information.


Scroll to Top