Game: Industria
Peripherals: –
Time to Platinum: 5-6 hours
Difficulty: 3/10
Missable trophies: “Reviving the GDR”, “Forward planning”, “Foreshadowing”, “Unforeseen consequences”, “I will never forget this”
Trophies: 1 , 7
, 8
, 6
Author: JimP2121
Welcome to the trophy guide for Industria. This can also be considered a walkthrough and may be used for PlayStation 4, 5, Xbox One, Series X and Steam. Achievements for Steam and Xbox are in almost all cases the same as the PlayStation 4/5 Trophies. A roadmap is provided in the stages below.
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Welcome to Industria! On the evening of the fall of the Berlin wall, a young woman plunges headlong into a parallel dimension to find her missing work colleague who has disappeared under mysterious circumstances. While the checkpoints in East Berlin are still being overrun by crowds of people, Nora escapes from this world, into unknown layers of time and into an unknown fate.
Stage 1 – Complete the Story on Normal Mode
Complete the story on Normal Mode while making sure to take note of the missable trophies mentioned above. As of Version 1.0, you can complete the game on Normal Mode, continue after the Credits, change the difficulty to Hardcore Mode, and complete the last chapter called “Chapel”. Otherwise, play on Hardcore Mode from the start of the game the first time if you like.
Use the full platinum walkthrough videos (3 parts) below (no commentary or indications when trophies are earned, but you will earn them all if you follow these videos).
Stage 2 – Replay for Missables/Hardcore Mode.
If you missed any trophies, then replay as needed to earn the collectible-related trophies or the increased difficulty mode.

The bitter end
Collect all Trophies in INDUSTRIA
Congratulations on your shiny new industrial platinum trophy!

The end is the end is the end is the end is the end
Finish INDUSTRIA.
Complete the game once and do not skip the credits.

Reviving the GDR
Schubling – Zeitmashine.
See “Forward planning” trophy description on how to obtain the hidden key needed in order to be able to open a door and interact with a Radio to earn this trophy. This door is found in the section of the game where you go downstairs to a street before a large set of numerous stairs leading up to where all the huge pipes are coming out of it in the distance. Looking down the street to the direction you need to head, on your right there is a set of stairs that you will go up to the door at the end of this area. Interact with the door and use the hidden key from your inventory to open it. Go inside and interact with the Radio. See the pictures below.





Forward planning
Find the hidden key
This hidden key is only available to be collected during your second time in the library. As soon as you awake in the library, go underneath the stairs into where the potted plants are. Inside one of these you will find a hidden key that you will need for the “Reviving the GDR” trophy. If you miss collecting this hidden key, then you will need to replay the entire game to earn this trophy and up to the point where you can earn “Reviving the GDR” trophy. See the pictures below.



Foreshadowing
Find the Hiveball in the Apartment.
At the beginning of the game, after you gain control of your character, go to the desk area in this area. There is a garbage can that you will need to pick up and rotate so that a Hiveball drops out onto the floor. Next pick up the Hiveball to earn this trophy.



Unforeseen consequences
Interact with a PC in the office.
In the ATLAS building at the start of the game, you will use the elevator to go to an upper level. After you get through to the next area by using Walter’s ID card, head to the last open door on the left side of the hallway. There will be many computers set up on desks. As soon as you enter the room turn to your right and interact with this one. See the pictures below.



I will never forget this
Place Brent’s photo on his wife’s grave.
When you get inside of Brent’s rooftop apartment (lots of greenhouse around), you will be given a photo of Brent. Eventually you will leave the city and be in forest/seaside area. Make your way to where the chapel is located along the beach. Go to the left of the chapel and interact with the second gravestone to place Brent’s photo at the grave. Do not interact with the chapel door before doing this or you will have to replay this level again. See the pictures below, please note that the picture is taken from the opposite end of the pathway that you naturally follow up to the chapel.



The hard way
Complete the game in hardcore mode.
You can play Hardcore Mode is available the first time that you play the game. In Hardcore Mode there are less supplies available and enemies are harder.
As of version 1.0 of the game, you will be able to either play from the start of the game on Hardcore Mode or play the entire game on Normal Mode. After completing the game on Normal Mode and the credits are done, you can continue, change the difficulty to Hardcore Mode, and select the Chapel level. Play the Chapel level (non-combat level) through to finishing the credits and you will earn this trophy. See the pictures below.



Hanging Boats
Enter the chapel
As soon as you interact with the chapel door, you will earn this trophy. It is part of the story progression and will be automatically earned.

Twelve AM
Pick up the Shotgun
The first time that you interact with any of the shotguns found in the game, you will earn this trophy. The earliest one available is after lowering the walkway where you cut the power circuit and came through an area with a wagon. You will need to enter the building on the right and turn into the right side room and it will be in the kitchen area against a table. See the picture below.


A little bit closer
Pick up the Rifle.
The first time that you interact with any of the rifles found in the game, you will earn this trophy. The earliest available is right before the longer set of stairs leading down to a street. At the end of this street there is a huge set of stairs leading up the hill to the Town Hall. The Rifle will be leaning against the railing on the left at the top of the stairs. See the picture below.


Close to the sun
Reach the forest
As soon as you take the train out of the city and you enter into the next area of the game. It is part of the story progression and will be automatically earned.

A human voice
Pick up the Radio
After coming up the elevator and following the pathway, you will enter an area where there is a Radio on a small table directly in front of where you need to go. Interact with the Radio to earn this trophy. See the pictures below.



Falling in Eternity
Enter the library for the last time.
In total you will have entered the library five times throughout the course of the game. The last time will be after leaving the city and before entering the forest, you wake up in it and you will earn this trophy.

The Crossing
Cross the canal with the train.
As part of the game’s story progression you will automatically earn this trophy.

Spring-powered
Pick up the SMG
The first time that you interact with any of the SMGs found in the game, you will earn this trophy. The earliest available is after turning off the power and lowering the walkway. It will be at the top beside a supply crate. See the pictures below.



Let’s break things
Pick up the Pickaxe.
When you are going through the factory after going into the new world, you will need to use crank wheels to open some doors, you will then see a robot for the first time pass by a doorway that is blocked by boards. To the right is a room where there will be a Pickaxe on a table. The Pickaxe can be used as a weapon and as a tool. As a weapon, if you hold the R2 button longer, you will have a harder swing to kill the robots more easily. As a tool, it is used to break all the boards that are blocking otherwise open doorways and destroy supply crates. See the pictures below.



Moving lead
Pick up the Pistol.
The first time that you interact with any of the pistols found in the game, you will earn this trophy. The earliest available is after going up the elevator that you fixed with the steam power. Break the boards and follow the stairs and hallway to a small room and there is a pistol on the wall bench. There is a robot inside this small room. See the picture below.


Wake up, Nora
Start a new game.
You will earn this automatically when you begin the game.

Welcome to Hakavik
Exit the Institute and enter the city.
You will earn this automatically as you progress through the story of the game.

Where am I?
Wake up in the Institute.
You will earn this automatically as you progress through the story of the game.

The Library
Enter the first library.
You will earn this automatically as you progress through the story of the game.