Game: Greyhill Incident
Time to Platinum: 3 – 4 hours
Missable trophies: None
Trophies: 1 , 6 , 12 , 8
Author: JimP2121, edited by BloodDragooner
Welcome to the trophy guide for Greyhill Incident. This can also be considered a walkthrough and may be used for PlayStation 4, 5, Xbox One, Series X and Steam. Achievements for Steam and Xbox are in almost all cases the same as the PlayStation 4/5 Trophies. A roadmap is provided in the stages below.
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Welcome to Greyhill Incident! Greyhill Incident is a story-driven Survival-Horror game that takes place during the early 90s. As Ryan Baker, equipped with a baseball bat and a few bullets in his trusty revolver, the story takes you across the atmospheric neighborhood of Greyhill, which is invaded by UFOs & Grey Aliens.
Stage 1 – Play through the story.
Most of the trophies are story related for this game. There are certain actions to make sure that you complete through your playthrough.
These actions include:
1. Pick up the Manza-Manza Soda can in your son’s bedroom of your house.
2. Hide somewhere – under a bed, in a closet, etc.
3. Watch the TV News till the end in your house.
4. Pick up the Cat on the large box near the fence behind the Tractor that’s in the pasture across the street from your house.
5. Pick up Keys Cameron VHS inside the RV.
6. Pick up Joe’s drawing from inside the Barn on a table, the one that is across the road from the RV.
7. Knock an alien to the ground with a Bat after hitting it 3 times, watch your stamina levels as they are quite short.
8. Find 5 pieces of Tin Foil.
9. Load your Revolver so that it has 6 bullets at one time.
10. Pick up a Government Conspiracy book located in the house with the Telephone that you need to fix and use.
11. Go onto Mr. Lafleche’s veranda towards the end of the story before going across the street into the pasture/barn area.
Otherwise, you will need to complete certain tasks and progress in the story to earn all other trophies.
Notes: In the Settings, it is recommended to turn up the brightness as it is very dark throughout the game and the flashlight in game does not help that much.
Obtain all other trophies.
Congratulations on getting abducted!
You’re a lead prober!
The first Killed Alien.
You will need to use your Revolver to shoot an Alien and it will require 2 shots to kill. The Revolver is inside the Police car across the street from the RV when the story progresses to that point.
The Mysterious man
Call the mysterious man.
After fixing the Telecom Pedestal (to get the Phone to work at the House), you will need to return to the same House where you could not use the broken Phone and now place a call to the Mysterious Man. This phone call will happen automatically once you interact with the fixed Phone.
The Government is lying!
Pick up Government Conspiracy Book
Inside the house with the broken Phone, there is a table with a Book with the title “The Alien Deal” on it that you will need to pick up. There are also 2 Bullets beside the Book.
This is Our World!
Knock an Alien with the Bat.
You will need to pick up the Bat from the RV near the beginning of the story. Hit an Alien at least 3 times with the Bat in order to knock it to the ground. Watch your stamina levels as they will deplete very quickly, so it is recommended to move backwards after hitting an Alien so that it remains out of your reach while you recover your stamina so you can swing the Bat again. Note: An alien does not die from being hit to the ground so it is recommended to get away and hide somewhere so that it loses where you are.
Revolver Drum full of Ammo
After you obtain the Revolver, you will be able to find more bullets for it in some of the houses. The bullets are very scarce in the game (on tables, desks, etc.). You will need to have 6 bullets in the Revolver at one time to earn this trophy.
You will automatically earn this trophy after you have entered the final Barn area of the game. This will be after crossing the street near Mr. Lafleche’s house into the pasture/barn area. There are a few Aliens to avoid or kill in this area. You will need to get around to the back side of the Barn and collect the Bolt Cutters sitting on a small box with a lantern. Use the Bolt Cutters on the Bicycle Chain Lock for the side Barn door.
This is story related and you will automatically earn this trophy when you talk with Amy who is inside a barn with a plane inside.
“Come with me if you want to believe”
Bob drives into the barn.
This is story related and you will automatically earn this trophy after getting into the Barn that had the Bicycle Chain Lock on the door. To open this lock, get the Bolt Cutters from behind the barn, they will be on a crate with a lantern on it. Use the Bolt Cutters on the Bicycle Chain Lock to open it. See the pictures below.
I want some of them
Rachel’s Teddy with the tin foil hat.
When you get to the Gas Station, you will walk past and enter the Corn Field through the fence gate. Make sure that you have a few bullets in your Revolver in this area. Inside the Corn Field you will need to walk around while trying to follow the cries and dog barking. You may need to walk the perimeter of the fence in order to trigger all of events in this area. You will eventually find Rachel’s Teddy near the Silo and an Alien will attack you before you try to leave the Corn Field. Kill this Alien so that you can exit through the fence gate. See the pictures below.
The Crazy Girl
You will eventually come to a house where you will need to get inside that was down the street from the Gas Station and Corn Field. Go into the backyard, there is a Crowbar hanging inside an open shed/shelter. Use the Crowbar on the backdoor of the house and go upstairs. Open the door at the top of the stair and you will meet Rachel. There is ammo near the Key in the room where you are locked in after meeting Rachel. See the pictures below.
After entering the church and see what happens, you can go to the left and out the back door of the church. You will meet Apone near a few grave stones. He will give you an important phone number that you will use to eventually progress the story. See the pictures below.
End of Father Graham’s speech.
You will need to go inside the doors to the Church. Once you enter the Church you will need to stay near the back of the Church and watch what happens to Father Graham during his speech.
Pick up Joe’s drawing.
Inside the Barn that is close to your house and across the street from the RV, you will need to go up the ladder, along the boards and drop down inside this area. To your left is a table with a drawing on it. Pick up the drawing to earn this trophy. See the picture below.
After you get inside the RV and you meet your neighbor, Bob, he will talk to you a bit. Then there will be a lot of lights coming from the windshield and as you look out of it, you will see the UFO land in the pasture.
Movie of the year
Pick up Keys Cameron VHS.
While you are inside Bob’s RV, pick up the VHS tape that is on the counter.
You can hide where indicated in the game, like under a bed, inside a closet, etc. The earliest this can be done is inside your house under any beds that you can interact with in order to crouch and hide under them.
After dropping down into the RV that’s across the street from your house, you will meet Bob, who is the owner of the RV.
Defender of the outer dimension
After meeting Amy, you will exit the barn past the back of the plane and go to a truck outside. Get inside the truck and a Key will be on the seat. Use this Key to open the door behind the truck and go inside. Once inside you will see a large Vault and you will need to free Matt who is trapped inside of it. To free him, you will need to go back outside and into the other house beside the truck. Inside this house there will be a Certificate on the wall that you will need to interact with. You will get the code to the Vault and go back and free him from it. See the pictures below.
Find 5 pieces of tin-foil.
There are 5 rolls of tin-foil that are scattered in the area that is down the side street near your house. They are located as follows:
1. On a picnic table in a backyard of the first set of houses after the fence opens up.
2. Inside the first house near a computer.
3. Inside the next house on a table.
4. The third house will have it on a table too.
5. On a picnic table before the Diner that has the “Open” sign.
See the pictures below.
Pick up the Manza-Manza Soda.
Inside your house, when you enter your son’s bedroom, you will need to pick up the Manza-Manza Soda can that is on the desk near the open window. See the picture below.
Finish Talk with Mr. Black.
After the TV News broadcast, you will need to go and get the Walkie-Talkie. You will have a conversation with Mr. Black and when it ends you will earn this trophy.
Repair the telecom Pedestal.
After you interact with the broken Phone in a house, you will be tasked with fixing the Telecom Pedestal that is down the street. You should be stealthy in going down the street while hugging the fence all the way down. Be on the look out for Aliens in this area. When you get to the end of the fence you will need to go to the left and find a small shed. Inside the shed there will be an Electronic Board on a shelf that you will need to pick up and then go to the Telecom Pedestal to fix it. The Telecom Pedestal is further down the way near a large sign. Interact with the telecom Pedestal to earn this trophy. See the pictures below.
The Government knows it!
Watch the TV News till the end.
Inside your house, your son will be in laying on the floor in front of the TV. The TV will start automatically and play a News program. You will need to watch this until it has completed to earn this trophy.
Enter Mr Lafleche’s veranda.
After you exit the Corn Field and Gas Station, you will need to avoid the Alien ships that are in this area. You will walk along a fenced area and come around to a few houses. Go to the front doors of these houses to see if anyone is home. One of these will earn you this trophy.
You nailed it!
Bring the nails to Bob.
You will need to find 3 Nails for Bob. They are all inside to the first house that is to the left of the main characters house down the side street. All the Nails are in a box on a table in the first room to the left after entering the house from the front door. See the pictures below.
Police arrive in Greyhill.
After the TV News finishes playing in your house, you will hear sirens from the police coming from outside. Exit your house from the front door, you will see the police car crash down the street. Go towards the police car and enter it to collect the items on the front passenger’s seat (Revolver is located here). See the pictures below.