Game: Deliver Us Mars
Peripherals: –
Time to Platinum: 8 – 10 hours
Difficulty: 3/10
Missable trophies: None, chapter select
Trophies:
Author: JimP2121, edited by BloodDragooner
Welcome to the trophy guide for Deliver Us Mars. This can also be considered a walkthrough and may be used for PlayStation 4, 5, Xbox One, Series X and Steam. Achievements for Steam and Xbox are in almost all cases the same as the PlayStation 4/5 Trophies. A roadmap is provided in the stages below.
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A sequel to the award-winning “Deliver Us The Moon”, “Deliver Us Mars” is an atmospheric sci-fi adventure offering an immersive astronaut experience. Explore new frontiers on a suspense-fuelled, high-stakes mission to recover the ARK colony ships stolen by the mysterious Outward. Ten years after the Fortuna mission, humanity is closer than ever to extinction. After a mysterious distress call from Mars, Earth’s youngest astronaut, Kathy Johanson, joins the Zephyr and its crew on one last mission: to recover the ARK colony ships stolen by the mysterious Outward, and with them, ensure the survival of the human race.
Stage 1 – Play the Story.
You are able to earn all trophies in one playthrough if you collect all the collectibles along the way, complete certain actions, and complete all time-limited related trophies for certain tasks. You can use the detailed YouTube videos from the Game Guides Channel further in the guide. Otherwise, play through the game as you wish and after completing the game you can replay any chapter to earn the associated trophies.
Stage 2 – Chapter Select for any other trophies.
Use Chapter Select to earn any outstanding trophies that you have left to earn. Remember that you can hold Circle to skip certain dialogue and cut scenes to save time if you like. The game will automatically save after obtaining any collectible, so you can go back to the main menu as needed to select a different chapter.

Perseverance pays off
Collected all trophies!
Congratulations on going to Mars and doing everything it had to offer!

Stellar extra-vehicular activities score
Detached the thruster and made it back within 3 minutes and 35 seconds after egressing the airlock.
During Chapter 2, after opening the front shutters on the spaceship, you will need to exit through the airlock and examine the problem with the thruster at the rear of the spaceship. This will be the same thruster you tried to repair earlier in the chapter. This time you will need to:
1. Look at the thruster, try to turn off the power, and cut out the section of the power line.
2. Remove the base sections of the plates to expose the bolts that you will need to cut away too.
3. Do not hit a power cell or it will cause an explosion.
Eventually, you will end up far away from the spaceship and you will need to go directly to the airlock and get back into the ship before your helmet breaks.
This must all be completed within 3 minutes and 35 seconds. The time starts when you open the airlock and continues until you close the airlock. If you do not earn this trophy, you can replay this from the Chapter Select.
See the video below.

Kats always land on their feet
Reached the elevator below in Herschel within 2 minutes after surveying the quarry.
During Chapter 4, you will overlook the mining quarry, and right after the scene ends, your timer will start where you will need to get to the base of the elevator area within 2 minutes. Your character is able to jump pretty far in the game. There is a limit to sprinting as Kat will lose stamina, so make sure to ease off on the sprint part while landing a jump to recover some. When in the wall climbing areas to quickly drop down, make sure to drop down increments so that she descends quickly. Also, if Kat dies during your attempt, you will need to restart the chapter, as you will lose too much time from a reloading of the checkpoint you were at. If done successfully you will earn this trophy, otherwise you can reload this chapter from the Chapter Select to play it again. See the video in “Stellar extra-vehicular activities score” trophy description.

Curiosity didn’t kill the Kat
Completed all eight story profiles.
There are 76 collectibles that you will need to obtain throughout the game. These include: 32 scannable objects, 16 holograms, 11 comics, and 17 AstroTalks (text messages). These collectibles are categorized into different story profiles throughout the game. When you have obtained all of the collectibles, you will have automatically completed all eight of the story profiles.
The eight-story profiles are shown below, with the number and names of the items included in each story profile.
The eight-story profiles are:
1. Saving a Planet (8).
2. About the Tech (8).
3. Family Matters (7).
4. On Running a Colony (17).
5. The People of Outward (9).
6. A Divergence (13).
7. The ARK Engines (3).
8. Comics (11).








As there is no in-game map, it is easiest to follow a video playlist on Deliver Us Mars showing all the collectibles in order through each chapter. All collectibles are timestamped for easy reference. Feel free to use the detailed videos on Game Guides Channel.

Quick like a Kat
Traversed the icy plains and enter Odum within 3 minutes and 15 seconds after surveying the base.
During Chapter 6, after driving the rover, you will park it and then approach the ridge overlooking the Odum base below. After this scene ends, the timer will start and you will have 3 minutes and 15 seconds to make it to the airlock entrance to the Odum building. You will need to sprint, jump, and use the axe picks to descend the ice and snow-covered area. Your character is able to jump pretty far in the game. There is a limit to sprinting as Kat will lose stamina so make sure to ease off on the sprint part while landing a jump to recover some. When in the icy wall climbing areas too quickly drop-down, make sure to drop down increments so that she descends quickly. Also, if Kat dies during your attempt, you will need to restart the chapter as you will lose too much time from reloading of the checkpoint you were at. If done successfully you will earn this trophy, otherwise you can replay this chapter in the Chapter Select to try again. See the video in “Stellar extra-vehicular activities score” trophy description.

Delivered Us Mars
Took your father and the ARKs back home.
This trophy will automatically be earned after completing the Epilogue to finish the story of the game.

Cinephile
Watched all holograms.
There are 16 holograms in the game. You will need to find and watch all of them in the game. Holograms are silhouetted shapes that look like ACE or AYLA. These will be scattered throughout the chapters of the game. When you find one, you will start the decrypting as ACE, and you will need to move in 3D (rotate, in/out, up and down) to align the 3 yellow-orangish keys so that they turn blue and disappear. Some holograms will have up to 3 times to solve these key puzzles per hologram in order to view its message. See the video collectible guide in “Curiosity didn’t kill the Kat” trophy description.

Like Animals
Uncovered Outward’s gruesome fate and saw your only means of returning home dissipate.
After completing Chapter 7, you will automatically earn this trophy.

Wants and Needs
Located the Unison settlement and your father, opposed his true intentions, and captured ARK Vita.
After completing Chapter 9, you will automatically earn this trophy.

Desperate Times
Reconnected the ARKs, found your father’s final message, and abandoned Mission Opera to find him.
After completing Chapter 8, you will automatically earn this trophy.

Chronicler
Scanned all objects of interest.
There are 32 scannable items in the game. You will need to find and scan all of them. See the video collectible guide in “Curiosity didn’t kill the Kat” trophy description.

Their batteries were low and it got dark
Found all NASA rovers on the Red Planet.
There are 5 NASA rovers that are hidden across the Marian surface.
They are:
1. Rover 1 in Chapter 5. Go forwards up the hill and around to a small valley on the right.
2. Rover 2 in Chapter 6. While heading to Odum, take the pathway to the far left and near the edge is this rover.
3. Rover 3 in Chapter 8. Drive to the left of the area shown in the pictures below on your way to the ARK Habitas.
4. Rover 4 in Chapter 8. Head in the direction your parked vehicle is in after exiting the elevator. Drive straight and then up the hill to the right to find this rover in a small valley. This last rover is time sensitive so you will need to quickly move to find it before the screen fades and the chapter ends. Replay the Chapter if you miss it.
5. Rover 5 in chapter 9. Before arriving at VITA, follow the pathway around to the right so that VITA is directly behind you. It will be in a dead-end area.
See the pictures below. Also, see the video collectible guide in ‘Curiosity didn’t kill the Kat‘ trophy description.










The Gang
Someone has hidden a very important and personal memento inside his cell.
During Chapter 5, after opening the lab to find the medicine, you can use the 2 Beam Splitters on the floor below to open a closed door. There will be a Beam Receiver inside a blocked wall area and at the other end of the hallway will be a Beam Projector that you can release from the floor. You will need to have the Beam Projector out of the room to one Beam Splitter, down the hallway to hit the other Beam Splitter and finally hit the Beam Receiver inside the blocked wall area. This will open the door to the left of the receiving end. Go inside this room and crouch through the small opening in the wall to a hidden room and interact with the photo. See the pictures below.








As the story unfolds…
Completed four story profiles
Complete four-story profiles. See ‘Curiosity didn’t kill the Kat‘ trophy description for more information.

Kat-like reflexes
Made it through the Tesla Chambers without taking damage.
During Chapter 9, Kat is trying to get into a build and needs to find an alternate pathway. Cut through the grates and follow the pathway. Eventually, you will enter a room that has a power generator inside where there are blue sparks flying, platforms moving, walls to climb, and obstacles to avoid. You will need to time out your jumps and climbing so that you do not get hit by any of the blue sparks. See the video in “Stellar extra-vehicular activities score” trophy description.

Peruser
Read all AstroTalks.
There are 17 AstroTalks in the game. You will need to collect all of them. See the video collectible guide in “Curiosity didn’t kill the Kat” trophy description.

Pannapictagraphist
Collected all comics.
There are 11 comics to collect across the chapters of the game. These are one of the eight-story profiles in the game. You can check how many you have by pressing the TouchPad. See the video collectible guide in ‘Curiosity didn’t kill the Kat‘ trophy description.

Shai-Hulud?
Did you just spot a big, big worm, here on Mars? Must be a hallucination…
During Chapter 8, when you are ascending the ARK Habitas’ exterior, there will be a section of the orange climbing wall part that curves upwards so you can walk on it. Here you will need to crouch and look out towards the sand opening in the distance. There will be a visible movement in the distance as you see the sand fly into the air. See the picture below.


When ACE met AYLA
Robots can love too.
During Chapter 7, Kat will hear a noise that she will follow while with Ryan and Sarah. Follow the linear pathway. You will eventually find ALYA to be locked inside of her owner’s living quarters. Look for an alternate route to enter. This will involve you using some blocks in the hallway to get up into a vent/pipe area where you can cut open a section of the flooring to allow ACE to go into the room below. Have ACE open the door and then go inside with ACE. ACE will meet with AYLA earning you the trophy.

Not the Rabbits, Not the Bees
Learned the discouraging truth about Odum’s sign of life and your father’s deepest flaws.
After completing Chapter 6, you will automatically earn this trophy.

Simulacrum
Someone should really fix that speaker.
During Chapter 9, when you are following Kat’s father, you will need to go to the right where to a pole with speakers at the top that are making bird sounds. Stand near the pole for a few seconds until the trophy is earned. See the pictures below.




Want to Go to Space?
Travelled space and time to get to your destination.
After completing Chapter 2, you will automatically earn this trophy.

The Dream for These Folks
Discovered the vital technology inside ARK Habitas and Mission Opera’s secret objective.
After completing Chapter 5, you will automatically earn this trophy.

A Nice Place to Live
Acquired a rover and new insights into your father.
After completing Chapter 4, you will automatically earn this trophy.

On the Precipice
Took control of ARK Labos and reached the Martian surface. Alone.
After completing Chapter 3, you will automatically earn this trophy.

Take a look
Watched your first hologram.
The first hologram in the game will be when you play through Chapter 3 called “On The Edge of Greatness”. It is story related and cannot be missed.

Getting the hang of it
Climb your first wall.
During Chapter 2, you will be a younger Kat and her father will give her climbing picks to learn how to climb. After successfully climbing her first wall, you will earn this trophy.

Moonbear
Safely launched Zephyr-III. Mission Opera is a go!
After completing Chapter 1, you will automatically earn this trophy.

Home is…
Witnessed your father leaving without you
After completing the Prologue, you will automatically earn this trophy.

Who waits five minutes, seriously
Play the waiting game with Ryan.
During Chapter 1, when you meet Ryan for the first time at the pickup truck, he will tell you to get into the back and ride with him back to the base. However, instead of getting into the truck, wait for 5 minutes and eventually the trophy will be earned. Then get into the truck to continue the story progression.

Piecing the story together
Completed your first story profile.
Complete one story profile. See “Curiosity didn’t kill the Kat” trophy description for more information.

Reading is fundamental
Read your first AstroTalk.
During Chapter 2, you will be able to collect your first AstroTalk (text message). See the pictures below.



The beginning of a beautiful collection
Found your first comic.
During the Prologue, as soon as you gain control of Kat, there will be a comic on a side table for you to collect.



Better jot that down
Scanned your first object of interest.
During Chapter 1, when you arrive at the base after the ride with Ryan, you can scan “The WSA Globe”, which is outside of the main building. See the pictures below.

