Creepy Tale 3: Ingrid Penance Trophy Guide

Game: Creepy Tale 3: Ingrid Penance
Peripherals: –
Time to Platinum: 2+ hours
Difficulty: 2/10
Missable trophies: Most of them
Trophies: 1 , 4 , 17 , 6
Author: Trophy Platypus, edited by BloodDragooner
Welcome to the trophy guide for Creepy Tale 3: Ingrid Penance. This can also be considered a walkthrough and may be used for PlayStation 4, 5, Xbox One, Series X and Steam. Achievements for Steam and Xbox are in almost all cases the same as the PlayStation 4/5 Trophies. A roadmap is provided in the stages below.

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Stage 1 – Play through the game and replay the final chapter.


Welcome to this trophy guide for Creepy Tale 3: Ingrid Penance, In total there are three endings one for being good, fairly even, and evil. You do not need the evil ending for any of the trophies, So to avoid the evil ending in Chapter 6 it is advised to make a cloud save to unlock “Burn, little bird” and “Sadomasochist” then reload the save choosing good options. At some points other points you will make evil decisions to unlock trophies, but this is fine as you can get the good ending with some evil decisions (around 7) and it is required to have even more for the balanced ending around evil/good 14/25.

It is also advised to make a cloud save in Chapter 11 so you can get both the good and balanced endings.

Chapter 1
Chapter 2
Chapter 3 – “Paranoia” “Bathing time” “Dexterity”
Chapter 4 – “Bloodthirsty”, “Pain Lover”, “Exchange of pleasantries”, “Dinner is served”
Chapter 5
Chapter 6 – “Voluntary Sleep”, “Picklock Style”, “Curiosity”, “Larve”, “Let me sleep”, “Naughty girl”, “Who wrote this stuff”, Make a backup save “Burn, little bird”, “Sadomasochist” Load backup save
Chapter 7
Chapter 8 – “Save Mission”
Chapter 9
Chapter 10 – “Boring book”, “Trap”
Chapter 11 – “Heartfelt Conversation”, “Harvest”, “Mimic”, Make a backup save “Why are there so many keys?” “An insidious ritual”, “A deal, there is a deal”
Chapter 12 –“Godness”
Load your backup save make evil choices“Classic”


Creepy Tale: Ingrid Penance Platinum Good job!
Completed all tasks!

Creepy!


Goodness
Goodness

This is the good ending. You will get this trophy if you complete the game while making mostly good decisions throughout the game.


Bloodthirsty
Bloodthirsty

In Chapter 4, pick up the knife and then go into your inventory and select it. Repeat the process of selecting it until the trophy unlocks.


Let me sleep!
Let me sleep!

In Chapter 6 lie in the bed on the right side. Make sure you have Naughty Girl trophy first. Use the sickle to kill the owl.


Burn, little bird!
Burn, little bird!

In Chapter 6 inside the Sun room, turn the valve on the ground floor to get the the beam facing right, then turn it on to kill the owl, turn it off and then turn it on again. Make sure to have the Sadomasochist trophy first.


Save mission
Save mission

In Chapter 6 there is a room with a few sleeping children, make sure to rescue them by destroying the machine that is keeping them asleep. Then in Chapter 8, tell the little monster that you saved the children and the trophy will unlock.


Curiosity
Curiosity.

In Chapter 6 while in the library, pick up the red book on the ground level and the orange book below the plant also on the ground level.


Naughty girl
Naughty girl

In Chapter 6, lie in the bed on the right side. When the owl stops and thinks, get up and run behind the black wall on the left. Repeat 3 times to unlock.


Dexterity
Dexterity.

In Chapter 3 you will reach some platforms above lava. To solve the puzzle, only jump right when the number of dots is higher on the platform. If not jump back left and then right to progress creating a new platform with a higher number of dots.


Exchange of pleasantries
Exchange of pleasantries

In Chapter 4 on the bottom floor to the left is a door to a room with three moths and tentacles. Use garlic on the first, a piece of meat on the second, and finally, garlic on the third.


Dinner is served!
Dinner is served!

Story related. Unlocks in Chapter 4.


Bathing time!
Bathing time!

In Chapter 3 you will reach some platforms above lava. The third platform will break and you will fall into the lava. Repeat this process until the trophy unlocks.


Pain lover
Pain lover

Die many times. A good farming spot is in chapter 11, by the guy in the top hat


A deal, there is a deal.
A deal, there is a deal.

In Chapter 11 the merchant demon on the right will lend you a flint and ask you to return it to him, after unlocking “An insidious ritual” and then making a fire. Give the flint back to the demon.


Voluntary sleep
Voluntary sleep.

In Chapter 6 walk to the right where you will see plants. Stand where the pollen is and you will pass out.


Larva
Larva.

In Chapter 6 while in the library, pick up the skull, and a larva will drop run away after you drop it. Go outside the library and into the hallway, then head to the left tree and poke your head inside to look at the Larva.


Sadomasochist
Sadomasochist

In Chapter 6 inside the Sun room, turn the valve on the ground floor to get the the beam facing left, then turn it on to kill yourself.


Who wrote this stuff?
Who wrote this stuff?

In chapter 6 after beating the owl in the bedroom, head to the left, place the vinyl record from the library on the record player, then interact with it again to break it.


Boring book!
Boring book!

In Chapter 10 pick up Auntie’s book and drop it into the cauldron in the kitchen.


Trap
Trap.

In Chapter 10 blow out the candles that are by the hedgehog monster and then interact with it. Auntie will return and light the candles and the monster will kill you.


Mimic
Mimic.

In Chapter 11 stand by the chest to the right of the guy in the top hat, wait for him to spot you then quickly open the chest. He will nail you shut inside.


An insidious ritual
An insidious ritual

In Chapter 11 to get this trophy you will need a few items: firstly a piece of wood that falls on the floor when you use the coffin as a quick teleport, the carpenter’s tool, and the flint from the merchant demon. Then, in the basement of the crypt, burn the wood., and after that burn the carpenter’s tool, which will unlock the trophy.


Classic
Classic.

Classic is the balanced ending. You will want to end the game with an evil/good balance of around 14/25.


Harvest
Harvest

In Chapter 11 go to the right of the guy in the top hat until you reach a room with loads of eyes. They will alert the guy in the top hat, who will kill you.


Heartfelt conversations
Heartfelt conversations

In Chapter 11 an old man will give you an Ancient Idol. Go into your inventory and select it until the trophy pops. Do this about 4-5 times.


Why are there so many keys here?
Why are there so many keys here?

In Chapter 11 take two keys back to the carpenter who is locked up and gives you the idol. First key is at the bottom of the room with all of the urns. Take it to the old man who makes the coffins. The second key is in the sun urn of the year 1524. Destroy it and take it back to the old man. 


Paranoia
Paranoia

In Chapter 3 press R1 to view your sins until the trophy pops.


Picklock style
Picklock style.

In chapter 6 pick up the sheers from the Owl’s garden.


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