We Were Here Too Trophy Guide

Game: We Were Here Too
Peripherals: –
Time to platinum: 3 Hours
Difficulty: 4/10
Missable trophies: “Relation Elevation”, “Ups and Downs”, “Another Way…”
Trophies: 1 , 7 , 12 , 0
Author: The Trophy Platypus

Welcome to the trophy guide for We Were Here Too. This can also be considered a walkthrough and may be used for PlayStation 4, Xbox One and Steam. Achievements for Steam and Xbox are in almost all cases the same as the PlayStation 4 Trophies. A roadmap is provided in the stages below.

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Stage 1 – First Playthrough – Good Ending.

For the first playthrough, you will be grabbing the good ending, this is done by finding and turning on all 12 levers hidden throughout the game. You must also do this run without dying as this resets the levers.

Tips: Your solutions will likely differ from the examples that will be used in the guide as they are random. However, all of the puzzles are simply one player describing the solution (symbols, windows, directions) to the other. It’s recommended to send screenshots of the solutions via Discord/Playstation App to the other player if you want to complete the game quickly/avoid mistakes. Furthermore, it is also recommended to use Playstation’s Party feature rather than the in-game walkie-talkies to communicate.

Stage 2 – Second Playthrough – Bad Ending

Play the whole game, but this time as the other character to unlock the other trophies. You do not need to find the levers this time. When you reach the elevator puzzle the peasant will spin the wheel to the right of the elevator this will allow the Lord to escape unlocking the bad ending.

Lord unlocks – Relation Elevation
Peasant unlocks – Ups and Downs

Stage 3 – Chapter Select – Bad Ending

Use chapter select to select the final level – The elevator
This time the Lord will spin the wheel whilst the Peasant escapes up the elevator.
Peasant unlocks – Relation Elevation
Lord unlocks – Ups and Downs
Peasant and Lord both unlock – The Curse of Castle Rock


 

The Curse of Castle Rock
Obtained all We Were Here Too trophies.

You and your partner solved The Curse of Castle Rock. Congratulations on your platinum!


Parallel Peril
Escaped the Battlefield.

Unlocked during the Peasant playthrough for completing the battlefield puzzles. Please refer to Gordian Knight for more information.


Gordian Knight
Assisted in escaping the Battlefield

Unlocked during the Lord playthrough for completing the battlefield puzzles. A set of three chess like puzzles must be completed. For each puzzle the Peasant must tell the Lord in which direction to more the knight(s). For the first the Peasant must guide the Lord to move the knight and kill the enemy knights.

The Second puzzle will include a second movable knight and they must be guided to be inside the castle tower squares at the same time. To adjust their distance to each other you must block off one of the knight’s paths with the stones whilst the other moves.

The third puzzle the knights must both enter the castle gates at the same time, again use the stones to change their positions to each other. If you want to reset the puzzle at any point the Lord can pull the lever on the wall by the board.


Too Hot To Handle
Escaped the Incinerator

Unlocked during the Peasant playthrough for completing the incinerator. Please refer to Medium-Rare for more information.


Medium-Rare
Assisted in escaping the Incinerator

Unlocked during the Lord playthrough for completing the incinerator. The Peasant starting from the wooden panel on the top left of the door and working down will tell the Lord a symbol. The Lord will put the symbol into the dial starting from his perspective the top right and working down, this must be done one at a time as only when the Lord has put the first correct symbol will the real second symbol present itself to the Peasant. Doing so will unlock the door and complete the puzzle. This puzzle is on a timer and you can die if not done quickly enough.


Relation Elevation
Was this sacrifice necessary?

Bad ending, unlocked by escaping but leaving your partner trapped. To escape go up the elevator and out the door while your partner spins the wheel to the right of the elevator keeping the gate open.


Ups and Downs
Was there another way?

Bad ending, unlocked by allowing your partner to escape but remaining trapped. Allow your partner to go up the elevator and out the door while you spin the wheel to the right of the elevator to keep the gate open.


Another way…

Unlocked when both players escape. For both players to escape they must find and switch on 12 levers throughout the game in a single playthrough without dying. You must make sure the yellow light comes on above the lever as can be seen in the picture.

Lever

Lever 1 – After typing in the first 3 symbols in the Royal Tomb a door will unlock in the crypts which the Lord can enter and the switch is on the wall to the left.

Lever 2 – After unlocking the Payline trophy, Lord will enter the new room. On the left down some stairs and through a door is a small room, the lever is on the left.

Lever 3 – As the Peasant before going right and up the stairs head left and under the staircase is lever 3. Very important to do this before starting the puzzle.

Lever 4 – After completing the stairs puzzle the Peasant will reach a new room, on the left of this room before the lava is lever 4

Lever 5 – As the Lord After completing the stairs puzzle head into the new room and head straight to the wall for lever 5.

Lever 6 – As the Lord, on entering the room with the 3 stained glass windows on the left and behind the barrels is lever 6

Lever 7 – As the Peasant, enter the room with all the stained glass windows, head to the left of the room and open the door. On the left of this small room is lever 7.

Lever 8 – As the peasant before starting the maze puzzles head straight across the room and open the door to the left is lever 8. Very important to do this before starting the puzzle.

Lever 9 – After completing the incinerator, one player should go up the escalator and on the left above a console is a six symbol code. Input this code into the dials that we used to open the incinerator and a new door behind the player entering the code will open. In this newly opened room is lever 9.

Lever 10WARNING! If both players are on the elevator at the same time they will die. As either character from the bottom of the elevator call the elevator down. As the other character who is by the exit, wait for it to go down a bit and quickly get on top of the roof of the elevator. When they reach the bottom they will see an alcove go into the alcove and you will find lever 10.

Lever 11WARNING! If both players are on the elevator at the same time they will die. From Lever 10 the player should wait in the alcove. As the other character go onto the elevator press the up button and quickly get off the elevator. Once the character is off the elevator, the one in the alcove can quickly get on the roof again and go up past the console and exit and you will find another alcove with Lever 11.

Lever 12 – The final switch (pictured) is on the console by the exit. If all levers were found then all the lights should be on and both players can escape.


 

Big Hit
Escape from the Royal Tomb

Unlocked during the Peasant playthrough for completing the first puzzle. Please refer to Payline for more details.


Payline
Escape from the Crypts

Unlocked during the Lord playthrough for completing the first puzzle room. Walk to the the right of the door and look down the drain. Tell your partner the three symbols found down the drain. Once the Peasant has dialed the three symbols in and pulled the lever, tell the Peasant the symbol found above each of the three coffins. The Peasant will again dial the symbols and pull the lever completing the puzzle and unlocking the trophy.


Occultist Culling
Escape from the Ritual Chamber

Unlocked during the Peasant playthrough for completing the Ritual Chamber. Please refer to Esoteric Etymology for more details.


Esoteric Etymology
Assisted in escaping the Ritual Chamber

Unlocked during the Lord playthrough for completing the Ritual Chamber.

Puzzle 1, in the Lord’s room is a book with an illustration of 6 numbered candles. In the Peasant’s room they must light the candles in the correct order as described in the book.

Book in Lord’s room

Puzzle 2, in the Lord’s room are a red and blue banner with a symbol on each of them. The Lord must describe these symbols to the peasant who will reproduce them on the red and blue panels in his room.

Puzzle 3, in the center of the Lord’s room are runes with lines connecting them. The Lord must describe the order to the Peasant to replicate the lines connecting the runes in his room. You can start at either end.


Step by Step
Escape from the Dark Stairwell

Unlocked during the Peasant playthrough for completing the Dark Stairwell puzzle. Please refer to Ascending Acuity for more details.


Ascending Acuity
Assisted in escaping the Dark Stairwell

Unlocked during the Lord playthrough for completing the Dark Stairwell puzzle. WARNING! This puzzle is on a timer and it is very easy to fail. The Peasant will ascend the stairs and come to a cross which they must describe to the Lord. The Lord will have to find the room that has opened out of the many doors in his room. Once inside you will have to find the correct cube that matches the cross and place it on the switch in the center of the room. This maybe a little tricky to begin with but envision the cross as a cube pay close attention to which way the compass is pointing and the layout of the shapes. You can pick the cubes up and move them around to see all sides.

After selecting the correct cube the peasant will have to go further up the stairs to the next cross and you will have to repeat this process 2 more times.

WARNING! selecting the wrong cube reduces your time so it is much better to slow down and take your time.


The Pointy End
Assisted in escaping the Royal Promenade

Unlocked during the Peasant playthrough for completing the Royal Promenade puzzle. Please refer to Astriction Constriction for more details.


Astriction Constriction
Escaped the Royal Promenade

Unlocked during the Lord playthrough for completing the Royal Promenade puzzle. The Lord must describe the weapons and shields the four knights in his room are holding to the Peasant.

The Peasant must search his room for the correct weapons and shields and match them to the knights in his room. From time to time the Peasant must also turn the steering wheel in his room to stop the walls from closing in and crushing the Lord. When the correct weapon and shield is placed on the knight his eyes will glow red.


Layer Illustrator
Successfully installed Windows

Unlocked during the Peasant playthrough for completing the stain glass window puzzle. Please refer to The Joy of Puzzling for more details.


The Joy of Puzzling
Assisted in installing Windows

Unlocked during the Lord playthrough for completing the stain glass window puzzle. The Lord will be in a room with three stained glass windows. The Lord must describe the windows to the Peasant who will have to reproduce the windows by taking nine elements from the windows in his room and placing the in the window frames at the back of the peasant’s room.


Maze Jogger
Escaped the Arena

Unlocked during the Peasant playthrough for completing the arena maze puzzle. Please refer to The Runner Games for more details.


The Runner Games
Assisted in escaping the Arena

Unlocked during the Lord playthrough for completing the arena maze puzzle. As the Lord you have to guide the Peasant through the maze to the black circle with the X within the time.

You must complete four progressively harder mazes in a row to complete the puzzle.

Tips: As the Peasant use L3 to sprint and avoid touching the walls as this seems to slow you down.

An example maze