Game: We Were Here Too
Time to platinum: 3 Hours
Missable trophies: “Relation Elevation”, “Ups and Downs”, “Another Way…”
Trophies: 1 , 7 , 12 , 0
Author: The Trophy Platypus
Welcome to the trophy guide for We Were Here Too
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Stage 1 – First Playthrough – Good Ending.
For the first playthrough, you will be grabbing the good ending, this is done by finding and turning on all 12 levers hidden throughout the game. You must also do this run without dying as this resets the levers.
Tips: Your solutions will likely differ from the examples that will be used in the guide as they are random. However, all of the puzzles are simply one player describing the solution (symbols, windows, directions) to the other. It’s recommended to send screenshots of the solutions via Discord/Playstation App to the other player if you want to complete the game quickly/avoid mistakes. Furthermore, it is also recommended to use Playstation’s Party feature rather than the in-game walkie-talkies to communicate.
Lord – Go to the right of the door and look down the drain for the three symbols. Tell your partner the three symbols.
Peasant – Input the three symbols and pull the lever on the right hand side of the stone in the center of the room.
Lord – A new door has opened, go inside and on the left is lever 1/12 . Make sure the yellow light above the lever becomes illuminated.
Go back into the previous room. There are three coffins above and each one of them is a symbol that is needed, tell your partner these symbols.
Peasant – Input the three symbols on the dials in the center of the room and pull the lever.
Peasant Unlocks – Big Hit Trophy
Lord Unlocks – Payline Trophy
Lord – Enter the new room and head down the stairs on the left and open the door. On the left of this small room is Lever 2/12, pull it. Go back up the stairs and forward to the book. In the book is an image with six numbered candles. The numbers represent the order in which the Peasant must light them.
Peasant – Light the candles in the correct order according to Lord’s book.
Lord – A new puzzle unlocks. Go to the blue banner and describe the symbol found on the banner to the Peasant.
Peasant – Select the elements on the blue panel to create the same symbol as described by the Lord.
Lord – Describe the symbol on the red banner.
Peasant – Select the elements to create the same symbol onto the red panel.
Lord – Head to the center of the room, pick either of the two starting points of the line and describe the sequence of symbols to the peasant.
Peasant – Follow the lord’s description of the symbols and input the sequence to replicate the lines.
Peasant Unlocks – Occulist Culling
Lord Unlocks – Esoteric Etymology
WARNING! The next puzzle is timed and can be failed very easily! If failed, the switches will be reset and you will be unable to get the good ending. Also, selecting an incorrect cube will accelerate the falling stairs and increase your chance of failure.
Peasant – Enter the newly unlocked room and head to the left for lever 3/12 under the stair case.
Now head up the stairs to the barrier and describe the cross to the Lord.
Lord – One of the many doors in this room will open, and you will have to move around to find out which one has. Once inside you will have to find the correct cube that matches the cross and place it on the switch in the center of the room. This may be a little tricky to begin with, but look at the cross as if it was a cube and pay close attention to which way the compass is pointing. You can pick the cubes up and move them around to see all sides.
Peasant – Head up the stairs some more and describe the next cross.
Lord – Head back to the main room and to the next newly opened room and again select the correct cube and place it in the middle.
Peasant – Head up the stairs again to the final cross and describe it.
Lord – Head to the final room and select the correct cube again.
Peasant Unlocks – Step by Step
Lord Unlocks – Ascending Acuity
WARNING! This puzzle can be failed as the walls in the Lord’s room are closing in and will eventually crush the lord. Meaning you will be unable to unlock the good ending. However to avoid this the Peasant can turn the steering wheel in the center of the room to move the walls back outwards.
Peasant – In the new room at the top of the stairs on the left before the lava is Lever 4/12
Lord – Head into the new room and head straight to the wall for Lever 5/12. Continue along the long corridor and open the wooden door.
Inside this room are four knights in armor under a shield with an animal, the Lord must describe the weapons and shields each knight is holding and in which hand.
Peasant –There are weapons and shields all around the room and you must select the correct weapons and match it to the knights in your room. When done correctly the knight’s eyes will glow red. Do this for all 4 knights but don’t forget to turn the steering wheel from time to time.
Peasant unlocks – The Pointy End
Lord unlocks – Astriction Constriction
Lord – Enter the newly unlocked room, head to the left and behind the barrels is lever 6/12
Peasant – Enter the new room, head to the left of the room and open the door. On the left of this small room is lever 7/12.
Lord – Describe the 3 stained glass windows found in the room.
Peasant – Select all 9 correct elements from the glass windows on the sides and place them into the frames on the back wall to make duplicates of the stain glassed windows found in the Lord’s room. Some elements can look very similar so pay attention to the small details!
Peasant Unlocks Layer Illustrator
Lord Unlocks The Joy of Puzzling
Lord – Head to the chessboard on the left of the room
Peasant – Head to the big chessboard in the center of the room and direct the lord (left, right, forward and back) to move the knight and kill the enemy forces.
For the second chess puzzle a second knight is added to the board but the Lord can only see one of the knights. The idea is to get the two knights inside the castle squares at the same time. You have to use the stones to adjust how far apart/together the two knights are by blocking one of the knight’s path whilst the other can move.
For the third puzzle the two knights must enter the doors of the castle at the same time, again use the stones to adjust the distance between the knights. This will take a few trial and errors but if you mess up the Lord can pull the lever on the left of the chessboard to reset the board.
Peasant Unlocks – Parallel Peril
Lord Unlocks – Gordian Knight
Lord – Head through the door on the opposite side and onto the balcony.
Peasant – After completing the chess puzzles; get on the board which will descends and head through the door. Head straight and open the door on the other side and on the left is lever 8/12 Then head to the center circle and the maze puzzle will begin.
Tip – Press and hold L3 to run, also avoid touching the walls as this seems to slow you down.
Lord – With a top town view from the balcony direct the Peasant through the maze to to the correct circles. This puzzle is on a timer and is quite tight but you do not die. If you run out of time the Peasant must simply return to the center circle. You will likely fail the maze a few times before memorising the routes. Once you have completed four maze puzzles in a row the Peasant will fall through the circle.
Peasant Unlocks Maze Jogger
Lord Unlocks The Runner Games
WARNING! The following puzzle is also timed and can be failed resetting the levers!
Lord – Head to the previous room and through the door on the opposite side past the chess board. Follow the path until you reach a door on the left and you will see the peasant locked up.
Peasant – Describe the symbol on the wooden board above the dials to the left of the door to the Lord.
Lord – Input the symbol starting from the top right hand side dials.
Peasant – Describe the symbol that is now at the top of the dials. Please note that you must describe the symbols one by one as the dials move.
Lord – Input this symbol.
Peasant – Describe the symbol that is now on the middle dial on the left hand side. Repeat this process until you have all six symbols.
Peasant Unlocks Too Hot To Handle
Lord Unlocks Medium-Rare
WARNING! If both players use the elevator at the same time the elevator and players will plunge into the lava and die.
Lord – Head up the stairs and through the door on the right. Go straight and use the elevator to go up. Once you reach the top tell the Peasant the symbols above the console on the left.
Peasant – Insert the symbols into the dials from the side the Lord just used to unlock the incinerator. A new door will open behind you and up the stairs. Go there to find lever 9/12.
As the Peasant Call the elevator to go down, as the Lord wait for it to go down a bit and quickly get on top of the roof of the elevator. Eventually the Lord will see an alcove go into the alcove and you will find lever 10/12.
WARNING! Remember if you are both on the elevator at the same time you will die.
As the Lord wait in the alcove. As the Peasant go on the elevator press the up button and quickly get off the elevator. Once the Peasant is off the Lord can get on the roof again and go up past the console and exit and you will find another enclave with Lever 11/12.
Once the Lord is back on the roof of the elevator, the peasant should call the elevator down and the Lord should get off the roof by the console and exit.
The peasant can now use the elevator to go up and rejoin the Lord. The final lever is the switch on the console for Lever 12/12. This opens the gate and means both players can exit together.
Peasant and Lord both unlock “Another way..“
Stage 2 – Second Playthrough – Bad Ending
Play the whole game, but this time as the other character to unlock the other trophies. You do not need to find the levers this time. When you reach the elevator puzzle the peasant will spin the wheel to the right of the elevator this will allow the Lord to escape unlocking the bad ending.
Lord unlocks – Relation Elevation
Peasant unlocks – Ups and Downs
Stage 3 – Chapter Select – Bad Ending
Use chapter select to select the final level – The elevator
This time the Lord will spin the wheel whilst the Peasant escapes up the elevator.
Peasant unlocks – Relation Elevation
Lord unlocks – Ups and Downs
Peasant and Lord both unlock – The Curse of Castle Rock
The Curse of Castle Rock
Obtained all We Were Here Too trophies.
You and your partner solved The Curse of Castle Rock. Congratulations on your platinum!
Escaped the Battlefield.
Unlocked during the Peasant playthrough for completing the battlefield puzzles. Please refer to Gordian Knight for more information.
Assisted in escaping the Battlefield
Unlocked during the Lord playthrough for completing the battlefield puzzles. A set of three chess like puzzles must be completed. For each puzzle the Peasant must tell the Lord in which direction to more the knight(s). For the first the Peasant must guide the Lord to move the knight and kill the enemy knights.
The Second puzzle will include a second movable knight and they must be guided to be inside the castle tower squares at the same time. To adjust their distance to each other you must block off one of the knight’s paths with the stones whilst the other moves.
The third puzzle the knights must both enter the castle gates at the same time, again use the stones to change their positions to each other. If you want to reset the puzzle at any point the Lord can pull the lever on the wall by the board.
Too Hot To Handle
Escaped the Incinerator
Unlocked during the Peasant playthrough for completing the incinerator. Please refer to Medium-Rare for more information.
Assisted in escaping the Incinerator
Unlocked during the Lord playthrough for completing the incinerator. The Peasant starting from the wooden panel on the top left of the door and working down will tell the Lord a symbol. The Lord will put the symbol into the dial starting from his perspective the top right and working down, this must be done one at a time as only when the Lord has put the first correct symbol will the real second symbol present itself to the Peasant. Doing so will unlock the door and complete the puzzle. This puzzle is on a timer and you can die if not done quickly enough.
Was this sacrifice necessary?
Bad ending, unlocked by escaping but leaving your partner trapped. To escape go up the elevator and out the door while your partner spins the wheel to the right of the elevator keeping the gate open.
Ups and Downs
Was there another way?
Bad ending, unlocked by allowing your partner to escape but remaining trapped. Allow your partner to go up the elevator and out the door while you spin the wheel to the right of the elevator to keep the gate open.
Unlocked when both players escape. For both players to escape they must find and switch on 12 levers throughout the game in a single playthrough without dying. You must make sure the yellow light comes on above the lever as can be seen in the picture.
Lever 1 – After typing in the first 3 symbols in the Royal Tomb a door will unlock in the crypts which the Lord can enter and the switch is on the wall to the left.
Lever 2 – After unlocking the Payline trophy, Lord will enter the new room. On the left down some stairs and through a door is a small room, the lever is on the left.
Lever 3 – As the Peasant before going right and up the stairs head left and under the staircase is lever 3. Very important to do this before starting the puzzle.
Lever 4 – After completing the stairs puzzle the Peasant will reach a new room, on the left of this room before the lava is lever 4
Lever 5 – As the Lord After completing the stairs puzzle head into the new room and head straight to the wall for lever 5.
Lever 6 – As the Lord, on entering the room with the 3 stained glass windows on the left and behind the barrels is lever 6
Lever 7 – As the Peasant, enter the room with all the stained glass windows, head to the left of the room and open the door. On the left of this small room is lever 7.
Lever 8 – As the peasant before starting the maze puzzles head straight across the room and open the door to the left is lever 8. Very important to do this before starting the puzzle.
Lever 9 – After completing the incinerator, one player should go up the escalator and on the left above a console is a six symbol code. Input this code into the dials that we used to open the incinerator and a new door behind the player entering the code will open. In this newly opened room is lever 9.
Lever 10 – WARNING! If both players are on the elevator at the same time they will die. As either character from the bottom of the elevator call the elevator down. As the other character who is by the exit, wait for it to go down a bit and quickly get on top of the roof of the elevator. When they reach the bottom they will see an alcove go into the alcove and you will find lever 10.
Lever 11 – WARNING! If both players are on the elevator at the same time they will die. From Lever 10 the player should wait in the alcove. As the other character go onto the elevator press the up button and quickly get off the elevator. Once the character is off the elevator, the one in the alcove can quickly get on the roof again and go up past the console and exit and you will find another alcove with Lever 11.
Lever 12 – The final switch (pictured) is on the console by the exit. If all levers were found then all the lights should be on and both players can escape.
Escape from the Royal Tomb
Unlocked during the Peasant playthrough for completing the first puzzle. Please refer to Payline for more details.
Escape from the Crypts
Unlocked during the Lord playthrough for completing the first puzzle room. Walk to the the right of the door and look down the drain. Tell your partner the three symbols found down the drain. Once the Peasant has dialed the three symbols in and pulled the lever, tell the Peasant the symbol found above each of the three coffins. The Peasant will again dial the symbols and pull the lever completing the puzzle and unlocking the trophy.
Escape from the Ritual Chamber
Unlocked during the Peasant playthrough for completing the Ritual Chamber. Please refer to Esoteric Etymology for more details.
Assisted in escaping the Ritual Chamber
Unlocked during the Lord playthrough for completing the Ritual Chamber.
Puzzle 1, in the Lord’s room is a book with an illustration of 6 numbered candles. In the Peasant’s room they must light the candles in the correct order as described in the book.
Puzzle 2, in the Lord’s room are a red and blue banner with a symbol on each of them. The Lord must describe these symbols to the peasant who will reproduce them on the red and blue panels in his room.
Puzzle 3, in the center of the Lord’s room are runes with lines connecting them. The Lord must describe the order to the Peasant to replicate the lines connecting the runes in his room. You can start at either end.
Step by Step
Escape from the Dark Stairwell
Unlocked during the Peasant playthrough for completing the Dark Stairwell puzzle. Please refer to Ascending Acuity for more details.
Assisted in escaping the Dark Stairwell
Unlocked during the Lord playthrough for completing the Dark Stairwell puzzle. WARNING! This puzzle is on a timer and it is very easy to fail. The Peasant will ascend the stairs and come to a cross which they must describe to the Lord. The Lord will have to find the room that has opened out of the many doors in his room. Once inside you will have to find the correct cube that matches the cross and place it on the switch in the center of the room. This maybe a little tricky to begin with but envision the cross as a cube pay close attention to which way the compass is pointing and the layout of the shapes. You can pick the cubes up and move them around to see all sides.
After selecting the correct cube the peasant will have to go further up the stairs to the next cross and you will have to repeat this process 2 more times.
WARNING! selecting the wrong cube reduces your time so it is much better to slow down and take your time.
The Pointy End
Assisted in escaping the Royal Promenade
Unlocked during the Peasant playthrough for completing the Royal Promenade puzzle. Please refer to Astriction Constriction for more details.
Escaped the Royal Promenade
Unlocked during the Lord playthrough for completing the Royal Promenade puzzle. The Lord must describe the weapons and shields the four knights in his room are holding to the Peasant.
The Peasant must search his room for the correct weapons and shields and match them to the knights in his room. From time to time the Peasant must also turn the steering wheel in his room to stop the walls from closing in and crushing the Lord. When the correct weapon and shield is placed on the knight his eyes will glow red.
Successfully installed Windows
Unlocked during the Peasant playthrough for completing the stain glass window puzzle. Please refer to The Joy of Puzzling for more details.
The Joy of Puzzling
Assisted in installing Windows
Unlocked during the Lord playthrough for completing the stain glass window puzzle. The Lord will be in a room with three stained glass windows. The Lord must describe the windows to the Peasant who will have to reproduce the windows by taking nine elements from the windows in his room and placing the in the window frames at the back of the peasant’s room.
Escaped the Arena
Unlocked during the Peasant playthrough for completing the arena maze puzzle. Please refer to The Runner Games for more details.
The Runner Games
Assisted in escaping the Arena
Unlocked during the Lord playthrough for completing the arena maze puzzle. As the Lord you have to guide the Peasant through the maze to the black circle with the X within the time.
You must complete four progressively harder mazes in a row to complete the puzzle.
Tips: As the Peasant use L3 to sprint and avoid touching the walls as this seems to slow you down.