Game: We Were Here Together
Peripherals: –
Time to platinum: 5 Hours
Difficulty: 3/10
Missable trophies: None.
Trophies: 1 , 8 , 7 , 6
Author: The Trophy Platypus
Welcome to the trophy guide for We Were Here Together
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Stage 1 – 1st Playthrough
For the first four chapters both players will earn the same trophies. In chapter 5 players will be split up and will earn different trophies for the rest of the game. This means a second playthrough from chapter 5 will be needed as the other player as well as an additional 2 playthroughs of chapter 10 so both players get unlock the different endings.
Both players leave your rooms and follow the instructions in the short tutorial.
Now we have to find the five valves and place them in the correct place each valve has a shape in the center which will correspond to which door it can be used on.
Valve 1 (square) is right in front and slightly to the right of player 1 as he left his bedroom. Pick it up.
Valve 2 (cross) is in the room to the right, which is the radio room.
Valve 3 (triangle) is back in the main room and to the left of the fireplace.
Use left and right to select Valve 1 (Square) and use it on the locked door on the right of the room. In the garage head to the door and open it.
Now outside head left around the building and use valve 3 (triangle) on the large garage door. Continue around the building and use the snow to get on top of the roof. Use valve 2 (cross) on the antenna. Drop down onto the lower part of the roof and pick up Valve 4 (rectangle) .
Drop down by the frozen lake and pick up Valve 5 (pentagon), which is frozen.
Head back into the building through the garage and use valve 4 (rectangle) on the door in the living room.
Place the frozen valve on top of the hob above the stove to de-ice it. Once de-iced pick up valve 5 (pentagon), head back outside through the small garage door and head straight and you will come to a wooden gate, use valve 5 on the wooden gate.
Player 1 head back on top of the building and to the antenna monitors.
Player 2 head to the radio room inside.
Player 1 will press the right button and a radio frequency in blue will appear on their monitor, they now must describe the wave to Player 2 to match the radio pattern by increasing/decreasing the radio-wave size and frequency by using the four arrow buttons in the radio room.
Once matched music will play and the wave will show up on player 2’s monitor, now player 1 can press right twice and instruct player two to match the waves again this must be done a total of three times to hear the emergency SOS signal.
The co-ordinates from the emergency broadcast are.
B754 C753
D195 E169
B481 C447
Both players now need to head to the room with the map in it. Once there the players must use the two levers to input the coordinates onto the map. The left lever moves the left/right and the right lever up/down. This will triangulate the position of the SOS signal.
Player 1 head outside and through the wooden gate. We need to input 6L of fuel into our vehicle so hit the lever labelled 7 on both of the vats.
Player 2 needs to head to the garage and pull the lever -8 and this will give us the desired 6L. Once done click on the door of the vehicle to get in, player 1 head back to the garage and also click on the door to get in.
Both players unlock – The Signal
Both players should head down the linear path until they reach lifts. The lifts work in tandem, when one goes up the one on the other side will go down.
Player 1 should wait by the diamond lift entrance on the left hand side.
Player 2 head to the diamond lift on the right hand side get in the lift go up one level. Then exit and go up the stairs and to your right to get to the dynamite lift, get on top of the lift and wait.
Player 1 get into the diamond lift on the left hand side and go up one floor also, go up the stairs until you reach the dynamite lift and press down two times.
Player 2 once the lift has stopped head left go across the first lift you come across, head left and go down the slope. Get into the pickaxe lift and press go up once. Exit the lift and head along the path to get back on top of the dynamite lift.
Player 1 still in the dynamite lift press go up one level.
Player 2 get of the lift and go to the mine cart lift, press up twice. Get out the lift and follow the path on the right, cross over the lift and go to the dinosaur skull lift and press go down and exit.
Still as Player 2, head along the short path to the pickaxe lift. Get into the lift press go down, get out the lift and head back up the slope back to the dinosaur skull lift.
Player 1 leave the lift and head down the stairs, get in the mine cart lift and press go up four times. Exit out the lift and head right all the way to the dinosaur skull lift. Go up once and exit, head right and wait by the lever.
Player 2 in the dinosaur skull lift, press go up four times. Exit the lift and head left to the lever.
Both Players press to hold the lever down.
Both players unlock Up Down Up Down
Both Players head into the caves until they reach a gate with a blue gem.
Player 1 head left and wait by the turnstile.
Player 2 head right and pull the red switch.
Player 1 use the turnstile go forward and right to the next turnstile. Use it and go to your left and in a tunnel is a blue switch, pull it.
Player 2 head through the now open blue gate and wait on the turnstile.
Player 1 head back to the turnstile and use it to go back. Player 2 should be in the area with the blue switch.
Player 1 head forward over the stairs and to the now closed blue gate.
Player 2 pull the blue lever in the tunnel and wait there.
Player 1 head through the now open blue gate to the turnstile and spin the crank. Head to the right and use the amber switch on the wall. Back track until you reach the closed blue gate.
Player 2 pull the blue lever and then head to the turnstile and wait.
Player 1 head to the turnstile and use it. Now head to the blue switch.
Player 2 head back to where the red switch is and wait by the closed blue gate.
Player 1 pull the blue switch.
Player 2 wait by the red switch.
Player 1 exit the tunnel head left and use the turnstile.
Player 2 pull the red switch and head to the right and along the corridor reach a turnstile use it.
Both players can now exit the mines.
Both players unlock Iceolated
Both players head along the path until you reach a chasm and a gold pressure plate.
Player 2 head up the hill and into the room. Hit the switch on the wall to start the bridge puzzle and head to the tablet.
Player 1 can now step onto the bridge. Step onto the second tile, which will bring up a third tile but do not step on it yet. Communicate with Player 2 telling them the symbol on the tile.
Player 2 has to move the symbol of the third tile next to the symbol on the second tile of the bridge to secure it. Repeat this process again.
Player 1 can now move onto the next section of the bridge which has two small staircases. Go up the right stairs and say the tile to player 2 and move back down the stairs and up the left stairs as this is a safe area.
We can now complete the bridge. The solution for which is in the image.
Player 1 with the bridge complete move go back up the right stairs one tile at a time and wait for the clamps to lock in. Move off the bridge up the stairs and spin the wheel at the top to secure the bridge.
Both payers unlock Abridged Adventure
Player 1 Turn around and go through the door.
Player 2 Go over the bridge and through the doors.
Chapter 5
In this chapter the players will be separated and will unlock different trophies.
To understand the puzzle first think of Pokemon types
Water beats fire
Fire beats grass/plant
Grass/plant beats electricity
Electricity beats water
In Player 2’s room we see Books 10 and 8 are connected and we see that 10 beats 8. From the posters in Player 1’s room we learn that book 10 is B3 on the grid and 8 is E1.
E1 already has a grass pin and we know that Fire beats grass so Player must place a fire pin into B3 and player 2 must connect the two pins and blue line will appear if done correctly. Complete the puzzle by repeating this process until you have connected all ten pins.
The final solution will look like this.
Player 1 (In the room with the posters) unlocks The Tower
Player 2 (In the room with the books) unlocks The Cathedral
Player 1 Follow the path all the way down the stairs then turn right and head down into the pipe. Before entering the room make sure Player 2 is ready as this puzzle is on a timer and it is possible to die.
Player 2 head down the stairs, pick up the candle from on top of the small bookcase and then crouch and go through the hole. Follow the pipes around until you reach the end. On Player 2’s wall an electrical grid shows which fuses work next to each other, Player 1 must tell Player 2 which fuses are already placed onto the Tesla coils and Player 2 must tell Player 1 which fuses can work with the previous coil.
Player 1 pick up the red and green fuse and take it to coil the to the left of the fuses.
Now pick up the blue and nothing fuse and take it to the coil left of the previous coil.
Next pick up the blue and blue fuse and place it on the coil at the back and to the right of the door.
And finally pick up the amber and nothing fuse and place it on the second coil to the right of the fuses. Finally pull the switch on the console.
Player 1 unlocks Energize
Payer 2 unlocks Shock Therapy
Player 1 walk forward and take the blue gemstone from the door. Go all the way up the stairs then around the middle and up the stairs again going right and go through the door.
Player 2 go back up through the pipe and through the door in front of you. Turn left and into the room, head down the steps on your right and to the far left hand corner to pick up a pipe. Just to the left is another pipe you need to pick up. Crouch through the hole and in the vines are two more pipes. Continue along the path until you reach some vats.
Player 1 Continue along and go down some steps on the right immediately on the floor on the left is a pipe. Another two pipes are on the bookcase at the back. And the final pipe piece is on the left.
For this puzzle Player 1 and 2 have to work together using the pipes to make the correct coloured gas and direct it to the correct gas canister in Player 1’s room using the pipes and rotating them.
Green Gas
Player 1
Hit both the yellow and blue switches on the wall (Giving us green)
Into the space by the switches insert the straight pipe connecting left and right.
In the second space place the curved pipe connecting left and down.
In the third space place the t-junction and rotate right twice to connect left, right and down.
Player 2
Place the t-junction in the first space rotate to connect up, down and right.
In the second space place the left facing curved pipe facing and rotate to connect left and up.
In the third space place the straight pipe to connect left and right.
Once the gas is filled up take the pipes.
Purple Gas
Player 1
Turn off the yellow switch and leave the blue switch on.
First space straight pipe connecting left and right.
Second space curved pipe facing left connecting left and down.
Third space second curved pipe and rotate right once connecting down and right.
Player 2
Red switch on.
First space t-junction rotate left connecting left, right and up.
Second space curved pipe connecting left and up.
Third space straight pipe connecting left and right.
Orange Gas
Player 1
Blue switch off, yellow switch on.
First space leave empty.
Second space Curved pipe rotate left once connecting down and right.
Third space straight pipe rotate once right connecting left and right.
Player 2
Red Switch leave on.
First space curved pipe connecting left and down.
Second space leave empty.
Third space straight pipe connecting left and right.
Both players unlock Chromatic Apparatus
Player 1 exit the room and head right go left when you reach the plant and into the well. DO NOT TURN THE VALVE JUST YET AS THIS STARTS THE PUZZLE.
Player 2 at the top of the stairs head left and to the compass like console.
In player 1’s room. Every other rung on the ladder has a symbol and above the well is a compass with each symbol also having a direction.
NE – Sun
E – Moon
SE – Comet (Not needed)
SW – Polaris (Bright Star)
W – Three stars
NW – Saturn
Player 2 should solve the first gear which is Saturn NW by moving the cogs to connect the center cog to the ladder cog in the NW of the compass.
Once player 2 has the first solution ready Player 1 can turn the valve to begin the puzzle.
Player 1 must tell Player 2 to stop the ladder rotating 1 section before it is aligned. Player 1 should also climb up the ladder so as not to drown. Player 2 can stop it rotating by using a red cog or taking away one of the moving cogs.
1 is NW Saturn (Player 2 do this before Player 1 turns the valve)
2 is W three Stars
3 is NE Sun Use a different combination
4 is SW Polaris
5 is E Moon
Player 1 unlocks Buoyfriends
Player 2 unlocks Water you waiting for
Now we have to create a poison to kill the overgrown Venus flytrap plant.
In player 1’s room there are some instructions on how to create the poison and in Player 2’s room there are instructions on how to grow each plant needed to make the poison.
Player 1 pour and pick up a bucket of each of the three fluorescent liquids. Head down the stairs and pick up the seeds on the floor by the overturned cart this is for the yellow fish like plant.
Plant these seeds and then pick up another set of these seeds and plant these also.
Then head to the shelves. Pick up the seeds on the left of the bottom shelf. On the shelf up take the seeds in the middle and on the right.
Head around the back and pick up blue plant with mushroom tentacles seeds next to a small cart on the floor.
Next continue round and pick up a packet of seeds in the bucket on top of the trolley, next to the trolley on the floor is a trowel.
Pick up the two yellow fish like plants we planted earlier and next to them plant the blue plant with mushroom tentacles and also plant the purple squid plant which to grow we have to use the purple fluorescent liquid so use that.
Now harvest these plants also.
Head around the planters and around the corner and you’ll come to a mine cart which is how we’ll be passing the items between the two players.
In the cart’s plant the two yellow fish heads and the green liquid. Hit the switch to the left.
Player 2 pick up the items from the cart. Go to the kegs (barrels) and take 3 yellow cups of liquid.
In the corner of the room is a mixing device we can now mix.
In the mixer place a yellow cup and a green bucket pull the lever to get a dark green liquid in a mug.
Mix a yellow fish head plant and a yellow liquid cup pull the lever to get dark red liquid.
Head to the mine cart and pass over the cup of yellow liquid, dark red and dark green liquid and pull the lever.
Player 1 pick up the three liquids, remove the old plants with the trowel.
Plant the long yellow runner beans seeds and use the dark green liquid on it. Then harvest
Plant the long grapes seeds and use the red liquid in the mug then harvest
Plant the blue angel winged plant and pour yellow cup on it then harvest
Head to the mine cart and put the newly harvested plants in the mine cart and hit the lever.
Player 2 pick up all the plants and pull the lever
Player 1 send the additional plants and orange bucket. And hit the switch again.
Player 2 pick up the plants and orange bucket
Head to the mixer
Place the yellow runner bean plant and orange bucket pull lever to get the white liquid in a bottle pick it up.
Place the white liquid in a bottle with the purple squid like plant pull the lever to get green liquid in a bottle.
Place the yellow fish head and the plant with three long grapes in the mixer and pull the lever to get the red liquid in a bottle pick it up
Place the blue plant with mushrooms and the blue pant with angel wings into the mixer pull the lever to get a blue liquid in a bottle.
Now head to the blending machine on the left place the three liquids in glass bottles one at a time and rotate. Pull the switch on the right and you will get the poison. Pick it up.
Head over to the table and pick up the sprayer, place the sprayer in the cart and pull the lever to send it to player 1.
Player 1 pick up the sprayer and use it on the gigantic plant a few times.
Player 1 unlocks Growing Pains
Player 2 unlocks Recipe for Disasters
Player 1 take out the stone from the plant.
Player 2 head up the stairs and through the door that was previously blocked.
Turn right and go up the stairs when you reach the top of the stairs turn left into the room.
Player 1 turn around from the dead plant head through the door and the corridor, then head left and up the stairs and left up some more stairs all the way to the top. At the top head left and down some different stairs and into the room.
For this chapter we will have to solve six quick puzzles to pick up six books which we need to write a password.
Book 1
Head to the candle stick and tell Player two which candles are lit and which are not.
Player two lights the candles to match player 1’s room, a draw will open underneath with a book. Both players should take the book from the draw.
Book 2
Behind the candles in Player 1’s room is an object with a crystal ball on top. In Player 2’s room are 5 crystals player 2 must find the crystals and when the player is near the crystal the crystal ball in Player 1’s room will glow then player 2 must operate the crystal, if the crystal ball does not glow in Player 1’s room then player 2 should not operate the crystal and should move to another crystal. If done correctly a pin will pop out in Player 1’s room however operating the wrong crystal will reset the puzzle. Once all 5 crystals are operated in the correct sequence a book underneath the crystal ball will be available to be picked up in both rooms.
Book 3
Head to your right and to the cuckoo clock on the side of Player 1’s clock are some dials they have to move these dials to match the clock in Player 2’s room speed and sound of the pendulum and the sound of the cuckoo. The solution is
Top dial is straight, the second dial is also straight and third dial is all the way left, finally press the button.
The bottom of the clock opens in both rooms both players need to pick this book up.
Book 4
Player 1 collect a globe, record player, wooden box and an egg timer these are found in random positions.
Player 2 will have to find the same objects in their room and tell Player 1 where they need to be placed to match their room.
Once completed you will find a book in a chest upstairs in the corner.
Book 5
Above the chest from book 4 is the next puzzle. Player 2 must describe three floral paintings found in their room and player must rotate the panels to match Player 2’s. I would recommend sending a photo over a messenger app to speed this up.
The next painting is found half way up the staircase.
The final painting is downstairs in the far left corner next to the clock. After completing the third painting it will raise and reveal another book.
Book 6
In player 2’s room are a series of paintings of strange animals, these need to all be picked up there are 6 in total additionally a portrait of a man with graffiti should also be picked up.
Player 1 must describe where these paintings are in his room and what the animals in the paintings look like.
Player 2 must replicate Player 1’s room. After matching all 7 paintings a book will reveal itself behind the painting at the top of the stairs. The painting of the man with graffiti is always by the downstairs door.
Now we have all 6 books go back to the graffiti painting by the door and the writing in Player 1’s room is the order Player 2 must place their books on the bookshelf to the left of the fireplace and the graffiti in Player 2’s room is the solution to Player 1’s room.
Passwords are ESPIAN and NEPIAS
Player 1 unlocks Minor illusion
Player 2 unlocks Reflection
Player 1 move through into the secret area just unlocked. Put the crystals into the machine then move up the stairs and into the lab.
To solve this puzzle we have to split and combine vials of liquid to get the desired chemicals. Eventually we want to create the Soulstone. The chemical is blurred out it’s PL.
Player 2 make your way into the newly unlocked room, in player 2’s room are 4 illustrated books and posters with images and their scientific names.
In Player 1’s room is each scientific name with their abbreviation so it’s a combination of matching the image to the name to the abbreviation to whether it’s needed or not.
Making OH
As player 1 grab the red mushroom chemical (FB) from the rack, rotate the rack left to pick up the crab yellow chemical (PJ), move right place them both in the mixing device and press the button giving us a carrot chemical OT.
Return to the vials and rotate till you can pick up the yellow chemical with the yellow plant (PA) now head back to the mixer and mix the two chemicals to get OH. Head right and put OH into the machine.
Making OL
Now head back to the rack with chemicals and pick up the blue bottle with the blue plant (DL) and take it to the left to split it. Pick up the two vials PO and FA
Put the green one with the two headed plant (PO) back into the splitter to get two more vials OX and PL.
Head back to the rack rotate it to refresh it’s contents and pick up another blue bottle with the blue plant (DL). Head right to the mixer put in the PL vial and the blue bottle with the blue plant (DL) and press the button to get a blue vial (OL).
Head right and place OL into the machine.
Making PF
Head back to the rack and pick up another blue bottle with the blue plant (DL) and place it into the splitter on the left. Pick up the two vials PO and FA.
Head to the rack and pick up the purple bottle with the purple plants (PE) and grab the green three layered mushroom (FR)
Head right to the mixer place the purple bottle with the purple plants (PE) and the green three layered mushroom (FR) and press the button. Giving PB
Place PB back into the mixer along with the yellow vial with the carrot (OX) this gives us a yellow vial with a blue carrot (AM)
Now mix the two headed plant one (PO) with yellow vial with a blue carrot (AM) giving us PF.
Head right and place PF into the machine and you will complete the puzzle.
Player 1 unlocks Equivalent Exchange
Player 2 unlocks Mixed Feelings
Player 1 Pick up the Soulstone head downstairs and place the Soulstone in the machine with the other two stones. Which will create a red stone and trigger a cut scene.
Player 2 head along the corridor and up the stairs. At the top of the stairs head left and you will come to a crank by a window, operate it to free player 1.
To complete this puzzle we have to match the knights in both Player 1 and Player 2’s room
As player 1 mover the blue curtain to expose some light in player 2’s room
Player 2 find the knight that is now illuminated, It is the knight with the red and white flag behind it. Player 2 needs to pull the lever in front of this knight.
Player 1 now needs to press the button in the center of the room once.
Player 1 head to the green curtain and pull it.
Player two should walk around the stairs to find the knight that is newly illuminated if it has a yellow banner behind it then pull the lever and player 1 will return to the button and press it once.
Player two pulls the same lever again and player 1 presses the button again. Completing this puzzle.
Both Players need to read the poems to each other to to figure out which weapon and which shield goes with each knight.
Player 1’s solution from left to right is Axe Hammer Sword Mace
As Player 2 go down the corridor to the back of the knights pick up all the shields and the solution from left to right is dragon deer phoenix bear.
Now player two must decide whether to sacrifice themselves or player 1.
For this playthrough we are sacrificing the other player.
Player 1 unlocks Grand Orders
Player 2 unlocks Cardinal Correction and We Were Here
Stage 2 – Replay Chapter 10
Whilst the solutions are fresh in your memory replay the final chapter this time Player 2 sacrifices themselves.
Player 2 unlocks Together
Stage 3 – Replay from Chapter 5
Replay from chapter 5 all the way to the end, this time playing as the other character route to unlock the alternative path trophies as detailed in stage 1.
Additionally replay chapter 10 for a fourth time so you/your partner can also unlock Together for sacrificing themselves.
Both players by this point will unlock The Curse of Castle Rock
Trophies
The Curse of Castle Rock
Obtained all We Were Here Together trophies
Minor Illusion
Solve the puzzles of the Grand Alchemist
Unlocked by Player 1 for completing Chapter 8. Please refer to Reflection for more information.
Reflection
Solve the puzzles of the Head Priest
Unlocked by Player 2 for completing Chapter 8.
For this chapter we will have to solve six quick puzzles to pick up six books which we need to write a password.
Book 1
Head to the candle stick and tell Player two which candles are lit and which are not.
Player two lights the candles to match player 1’s room, a draw will open underneath with a book. Both players should take the book from the draw.
Book 2
Behind the candles in Player 1’s room is an object with a crystal ball on top. In Player 2’s room are 5 crystals player 2 must find the crystals and when the player is near the crystal the crystal ball in Player 1’s room will glow then player 2 must operate the crystal, if the crystal ball does not glow in Player 1’s room then player 2 should not operate the crystal and should move to another crystal. If done correctly a pin will pop out in Player 1’s room however operating the wrong crystal will reset the puzzle. Once all 5 crystals are operated in the correct sequence a book underneath the crystal ball will be available to be picked up in both rooms.
Book 3
Head to your right and to the cuckoo clock on the side of Player 1’s clock are some dials they have to move these dials to match the clock in Player 2’s room speed and sound of the pendulum and the sound of the cuckoo. The solution is
Top dial is straight, the second dial is also straight and third dial is all the way left, finally press the button.
The bottom of the clock opens in both rooms both players need to pick this book up.
Book 4
Player 1 collect a globe, record player, wooden box and an egg timer these are found in random positions.
Player 2 will have to find the same objects in their room and tell Player 1 where they need to be placed to match their room.
Once completed you will find a book in a chest upstairs in the corner.
Book 5
Above the chest from book 4 is the next puzzle. Player 2 must describe three floral paintings found in their room and player must rotate the panels to match Player 2’s. I would recommend sending a photo over a messenger app to speed this up.
The next painting is found half way up the staircase.
The final painting is downstairs in the far left corner next to the clock. After completing the third painting it will raise and reveal another book.
Book 6
In player 2’s room are a series of paintings of strange animals, these need to all be picked up there are 6 in total additionally a portrait of a man with graffiti should also be picked up.
Player 1 must describe where these paintings are in his room and what the animals in the paintings look like.
Player 2 must replicate Player 1’s room. After matching all 7 paintings a book will reveal itself behind the painting at the top of the stairs. The painting of the man with graffiti is always by the downstairs door.
Now we have all 6 books go back to the graffiti painting by the door and the writing in Player 1’s room is the order Player 2 must place their books on the bookshelf to the left of the fireplace and the graffiti in Player 2’s room is the solution to Player 1’s room.
Passwords are ESPIAN and NEPIAS
Equivalent Exchange
Create the Soulstone through the power of alchemy
Unlocked by Player 1 in Chapter 9. Please refer to Mixed Feelings for more information.
Mixed Feelings
Assist in creating the Soulstone
Unlocked by Player 2 in Chapter 9.
Player 1 move through into the secret area just unlocked. Put the crystals into the machine then move up the stairs and into the lab.
To solve this puzzle we have to split and combine vials of liquid to get the desired chemicals. Eventually we want to create the Soulstone. The chemical is blurred out it’s PL.
Player 2 make your way into the newly unlocked room, in player 2’s room are 4 illustrated books and posters with images and their scientific names.
In Player 1’s room is each scientific name with their abbreviation so it’s a combination of matching the image to the name to the abbreviation to whether it’s needed or not.
Making OH
As player 1 grab the red mushroom chemical (FB) from the rack, rotate the rack left to pick up the crab yellow chemical (PJ), move right place them both in the mixing device and press the button giving us a carrot chemical OT.
Return to the vials and rotate till you can pick up the yellow chemical with the yellow plant (PA) now head back to the mixer and mix the two chemicals to get OH. Head right and put OH into the machine.
Making OL
Now head back to the rack with chemicals and pick up the blue bottle with the blue plant (DL) and take it to the left to split it. Pick up the two vials PO and FA
Put the green one with the two headed plant (PO) back into the splitter to get two more vials OX and PL.
Head back to the rack rotate it to refresh it’s contents and pick up another blue bottle with the blue plant (DL). Head right to the mixer put in the PL vial and the blue bottle with the blue plant (DL) and press the button to get a blue vial (OL).
Head right and place OL into the machine.
Making PF
Head back to the rack and pick up another blue bottle with the blue plant (DL) and place it into the splitter on the left. Pick up the two vials PO and FA.
Head to the rack and pick up the purple bottle with the purple plants (PE) and grab the green three layered mushroom (FR)
Head right to the mixer place the purple bottle with the purple plants (PE) and the green three layered mushroom (FR) and press the button. Giving PB
Place PB back into the mixer along with the yellow vial with the carrot (OX) this gives us a yellow vial with a blue carrot (AM)
Now mix the two headed plant one (PO) with yellow vial with a blue carrot (AM) giving us PF.
Head right and place PF into the machine and you will complete the puzzle.
Grand Orders
Solve the Guardians’ riddle
Unlocked by Player 1 in Chapter 10. Please refer to Cardinal Correction for more information.
Cardinal Correction
Solve the Guardians’ riddle
Unlocked by Player 2 after completing Chapter 10.
Player 1 Pick up the Soulstone head downstairs and place the Soulstone in the machine with the other two stones. Which will create a red stone and trigger a cut scene.
Player 2 head along the corridor and up the stairs. At the top of the stairs head left and you will come to a crank by a window, operate it to free player 1.
To complete this puzzle we have to match the knights in both Player 1 and Player 2’s room
As player 1 mover the blue curtain to expose some light in player 2’s room
Player 2 find the knight that is now illuminated, It is the knight with the red and white flag behind it. Player 2 needs to pull the lever in front of this knight.
Player 1 now needs to press the button in the center of the room once.
Player 1 head to the green curtain and pull it.
Player two should walk around the stairs to find the knight that is newly illuminated if it has a yellow banner behind it then pull the lever and player 1 will return to the button and press it once.
Player two pulls the same lever again and player 1 presses the button again. Completing this puzzle.
Both Players need to read the poems to each other to to figure out which weapon and which shield goes with each knight.
Player 1’s solution from left to right is Axe Hammer Sword Mace
As Player 2 go down the corridor to the back of the knights pick up all the shields and the solution from left to right is dragon deer phoenix bear.
Now player two must decide whether to sacrifice themselves or player 1.
For this playthrough we are sacrificing the other player.
We Were Here
End a part of yourself..
At the end of chapter 10, Player 2 has the option to sacrifice themselves or Player 1. This trophy unlocks for choosing to sacrifice player 1.
Together
Sacrifice a part of yourself..
At the end of chapter 10, Player 2 has the option to sacrifice themselves or Player 1. This trophy unlocks for choosing to sacrifice yourself.
Energize
Disable the tesla reactor
Unlocked for completing chapter six by Player 1 in the Tesla reactor room. Please refer to Shock Therapy for more information.
Shock Therapy
Assisted in disabling the tesla reactor
Unlocked for completing chapter six by the player in the sewers.
Player 1 Follow the path all the way down the stairs then turn right and head down into the pipe. Before entering the room make sure Player 2 is ready as this puzzle is on a timer and it is possible to die.
Player 2 head down the stairs, pick up the candle from on top of the small bookcase and then crouch and go through the hole. Follow the pipes around until you reach the end. Player 2 wall shows which fuses work next to each other, Player 1 must tell Player 2 which fuses are already placed onto the tesla coils and Player 2 must tell Player 1 which fuses can work with the previous coil.
To solve the puzzle.
Player 1 picks up the red and green fuse and take it to coil the to the left of the fuses.
Now pick up the blue and nothing fuse and take it to the left of the previous coil.
Now pick up the amber and nothing fuse and place it on the coil two to the right of the fuses.
And finally pick up the blue and blue fuse and place it on the coil at the back and to the right of the door. Now pull the switch on the console.
Chromatic Apparatus
Refilled the colored tanks
Unlocked by both players in Chapter 7 for filling the three tanks with coloured gases.
Player 1 walk forward and take the blue gemstone from the door. Go all the way up the stairs then around the middle and up the stairs again going right and go through the door.
Player 2 go back up through the pipe and through the door in front of you. Turn left and into the room, head down the steps on your right and to the far left hand corner to pick up a pipe. Just to the left is another pipe you need to pick up. Crouch through the hole and in the vines are two more pipes. Continue along the path until you reach some vats.
Player 1 Continue along and go down some steps on the right immediately on the floor on the left is a pipe. Another two pipes are on the bookcase at the back. And the final pipe piece is on the left.
For this puzzle Player 1 and 2 have to work together using the pipes to make the correct coloured gas and direct it to the correct gas canister in Player 1’s room using the pipes and rotating them.
Green Gas
Player 1
Hit both the yellow and blue switches on the wall (Giving us green)
Into the space by the switches insert the straight pipe connecting left and right.
In the second space place the curved pipe connecting left and down.
In the third space place the t-junction and rotate right twice to connect left, right and down.
Player 2
Place the t-junction in the first space rotate to connect up, down and right.
In the second space place the left facing curved pipe facing and rotate to connect left and up.
In the third space place the straight pipe to connect left and right.
Once the gas is filled up take the pipes.
Purple Gas
Player 1
Turn off the yellow switch and leave the blue switch on.
First space straight pipe connecting left and right.
Second space curved pipe facing left connecting left and down.
Third space second curved pipe and rotate right once connecting down and right.
Player two
Red switch on.
First space t-junction rotate left connecting left, right and up.
Second space curved pipe connecting left and up.
Third space straight pipe connecting left and right.
Orange Gas
Player 1
Blue switch off, yellow switch on.
First space leave empty.
Second space Curved pipe rotate left once connecting down and right.
Third space straight pipe rotate once right connecting left and right.
Player 2
Red Switch leave on.
First space curved pipe connecting left and down.
Second space leave empty.
Third space straight pipe connecting left and right.
Buoyfriends
Get rescued from the watersilo
Unlocked by Player 1 for completing the second puzzle in Chapter 7. Please refer to Water you waiting for for more information.
Water you waiting for
Rescue your partner from the watersilo
Unlocked by Player 2 for completing the second puzzle in Chapter 7.
Player 1 exit the room and head right go left when you reach the plant and into the well. DO NOT TURN THE VALVE JUST YET AS THIS STARTS THE PUZZLE.
Player 2 at the top of the stairs head left and to the compass like console.
In player 1’s room. Every other rung on the ladder has a symbol and above the well is a compass with each symbol also having a direction.
NE – Sun
E – Moon
SE – Comet (Not needed)
SW – Polaris (Bright Star)
W – Three stars
NW – Saturn
Player 2 should solve the first gear which is Saturn NW by moving the cogs to connect the center cog to the ladder cog in the NW of the compass.
Once player 2 has the first solution ready Player 1 can turn the valve to begin the puzzle.
Player 1 must tell Player 2 to stop the ladder rotating 1 section before it is aligned. Player 1 should also climb up the ladder so as not to drown. Player 2 can stop it rotating by using a red cog or taking away one of the moving cogs.
1 is NW Saturn (Player 2 do this before Player 1 turns the valve)
2 is W three Stars
3 is NE Sun Use a different combination
4 is SW Polaris
5 is E Moon
Growing Pains
Exterminate the carnivorous weeds
Unlocked by Player 1 at the end of Chapter 7. Please Refer to Recipe for Disasters for more information.
Recipe for Disasters
Created the pesticide
Unlocked by Player 1 at the end of Chapter 7.
In player 1’s room there are some instructions on how to create the poison and in Player 2’s room there are instructions on how to grow each plant needed to make the poison.
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Instructions -
Instructions
Player 1 pour and pick up a bucket of each of the three fluorescent liquids. Head down the stairs and pick up the seeds on the floor by the overturned cart this is for the yellow fish like plant.
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fluorescent liquids -
Seeds by overturned cart
Plant these seeds and then pick up another set of these seeds and plant these also.
Then head to the shelves. Pick up the seeds on the left of the bottom shelf. On the shelf up take the seeds in the middle and on the right.
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Blue plant with angel wings seeds -
long grape seeds and squid like seeds
Head around the back and pick up a different packet of seeds next to a small cart on the floor.
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Blue with mushroom tentacles
Next continue round and pick up a packet of seeds in the bucket on top of the trolley, next to the trolley on the floor is a trowel.
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Yellow runner bean like plant -
Trowel
Pick up the two yellow fish like plant we planted earlier and next to them plant the blue plant with mushroom tentacles and also plant the purple squid plant which to grow we have to use the purple fluorescent liquid so use that.
Now harvest these plants also.
Head around the planters and around the corner and you’ll come to a mine cart which is how we’ll be passing the items between the two players.
In the cart’s plant the two yellow fish heads and the green liquid. Hit the switch to the left.
Player 2 pick up the items from the cart. Go to the kegs (barrels) and take 3 yellow cups of liquid.
In the corner of the room is a mixing device we can now mix.
In the mixer place a yellow cup and a green bucket pull the lever to get a dark green liquid in a mug.
Mix a yellow fish head plant and a yellow liquid cup pull the lever to get dark red liquid.
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Green liquid in a cup -
Fish head plant and Yellow Liquid
Head to the mine cart and pass over the cup of yellow liquid, dark red and dark green liquid and pull the lever.
Player 1 pick up the three liquids, remove the plants with the trowel.
Plant the long yellow runner beans seeds and use the dark green liquid on it. Then harvest
Plant the long grapes seeds and use the red liquid in the mug then harvest
Plant the blue angel winged plant and pour yellow cup on it then harvest
Head to the mine cart and put the newly harvested plants in the mine cart and hit the lever.
Player 2 pick up all the plants and pull the lever
Player 1 send the additional plants and orange bucket. And hit the switch again.
Player 2 pick up the plants and orange bucket
Head to the mixer
Place the yellow runner bean plant and orange bucket pull lever to get the white liquid in a bottle pick it up.
Place the white liquid in a bottle with the purple squid like plant pull the lever to get green liquid in a bottle.
Place the yellow fish head and the plant with three long grapes in the mixer and pull the lever to get the red liquid in a bottle pick it up
Place the blue plant with mushrooms and the blue pant with angel wings into the mixer pull the lever to get a blue liquid in a bottle.
Now head to the blending machine on the left place the three liquids in glass bottles one at a time and rotate. Pull the switch on the right and you will get the poison. Pick it up.
Head over to the table and pick up the sprayer, place the sprayer in the cart and pull the lever to send it to player 1.
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Blending machine -
Sprayer
Player 1 pick up the sprayer and use it on the gigantic plant a few times.
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Venus fly trap -
The Signal
Set out on a rescue mission
Both players unlock for completing chapter 1.
Both players leave your rooms and follow the instructions in the short tutorial.
Now we have to find the five valves and place them in the correct place each valve has a shape in the center which will correspond to which door it can be used on.
Valve 1 (square) is right in front and slightly to the right of player 1 as he left his bedroom. Pick it up.
Valve 2 (cross) is in the room to the right, which is the radio room. Pick it up
Valve 3 (triangle) is back in the main room and to the left of the fireplace. Pick it up
Use left and right to select Valve 1 (Square) and use it on the locked door on the right of the room. In the garage head to the door and open it.
Now outside head left around the building and use valve 3 (triangle) on the large garage door. Continue around the building and use the snow to get on top of the roof. Use valve 2 (cross) on the antenna. Drop down onto the lower part of the roof and pick up Valve 4 (rectangle) .
Drop down by the frozen lake and pick up Valve 5 (pentagon), which is frozen.
Head back into the building through the garage and use valve 4 (rectangle) on the door in the living room.
Place the frozen valve on top of the hob above the stove to de-ice it. Once de-iced pick up valve 5 (pentagon), head back outside through the small garage door and head straight and you will come to a wooden gate, use valve 5 on the wooden gate.
Player 1: Head back on top of the building and to the antenna monitors.
Player 2 Head to the radio room inside.
Player 1 will press the right button and a radio frequency in blue will appear on their monitor, they now must describe the wave to Player 2 to match the radio pattern by increasing/decreasing the radio-wave size and frequency by using the four arrow buttons in the radio room.
Once matched music will play and the wave will show up on player 2’s monitor, now player 1 can press right twice and instruct player two to match the waves again this must be done a total of three times to hear the emergency SOS signal.
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We Were Here Together_20210223193353 -
We Were Here Together_20210223193442
The co-ordinates to solve the next puzzle.
B754 C753
D195 E169
B481 C447
Both players now need to head to the room with the map in it which is the room opposite the radio room. Once there the players must use the two levers to input the coordinates onto the map. The left lever moves the left/right and the right lever up/down. This will triangulate the position of the SOS signal.
Now player 1 needs to head outside and through the wooden gate. We need to input 6 L of fuel into our vehicle so hit the lever labelled 7 on both of the vats.
Player 2 needs to head to the garage and pull the lever -8 and this will give us the desired 6L. Once done click on the door of the vehicle to get in, player 1 head back to the garage and also click on the door to get in.
Up Down Up Down
Reached the top of the excavation site
Both players unlock for completing chapter 2.
Both players should head down the linear path until they reach lifts. The lifts work in tandem, when one goes up the one on the other side will go down.
Player 1 should wait by the diamond lift entrance on the left hand side.
Player 2 head to the diamond lift on the right hand side get in the lift go up one level. Then exit and go up the stairs and to your right to get to the dynamite lift, get on top of the lift and wait.
Player 1 get into the diamond lift on the left hand side and go up one floor also, go up the stairs until you reach the dynamite lift and press down two times.
Player 2 once the lift has stopped head left go across the first lift you come across, head left and go down the slope. Get into the pickaxe lift and press go up once. Exit the lift and head along the path to get back on top of the dynamite lift.
Player 1 still in the dynamite lift press go up one level.
Player 2 get of the lift and go to the mine cart lift, press up twice. Get out the lift and follow the path on the right, cross over the lift and go to the dinosaur skull lift and press go down and exit.
Still as Player 2, head along the short path to the pickaxe lift. Get into the lift press go down, get out the lift and head back up the slope back to the dinosaur skull lift.
Player 1 leave the lift and head down the stairs, get in the mine cart lift and press go up four times. Exit out the lift and head right all the way to the dinosaur skull lift. Go up once and exit, head right and wait by the lever.
Player 2 in the dinosaur skull lift, press go up four times. Exit the lift and head left to the lever.
Both Players press to hold the lever down.
Iceolated
Discovered a way through the abandoned mine
Both players unlock for completing chapter 3.
Both Players head into the caves until they reach a gate with a blue gem.
Player 1 head left and wait by the turnstile.
Player 2 head right and pull the red switch.
Player 1 use the turnstile go forward and right to the next turnstile. Use it and go to your left and in a tunnel is a blue switch, pull it.
Player 2 head through the now open blue gate and wait on the turnstile.
Player 1 head back to the turnstile and use it to go back. Player 2 should be in the area with the blue switch.
Player 1 head forward over the stairs and to the now closed blue gate.
Player 2 pull the blue lever in the tunnel and wait there.
Player 1 head through the now open blue gate to the turnstile and spin the crank. Head to the right and use the amber switch on the wall. Back track until you reach the closed blue gate.
Player 2 pull the blue lever and then head to the turnstile and wait.
Player 1 head to the turnstile and use it. Now head to the blue switch.
Player 2 head back to where the red switch is and wait by the closed blue gate.
Player 1 pull the blue switch.
Player 2 wait by the red switch.
Player 1 exit the tunnel head left and use the turnstile.
Player 2 pull the red switch and head to the right and along the corridor reach a turnstile use it.
Both players can now exit the mines.
Abridged Adventure
Discovered a way across the ravine
Both players unlock for completing chapter 4.
Both players head along the path until you reach a chasm and a gold pressure plate.
Player 2 head up the hill and into the room. Hit the switch on the wall to start the bridge puzzle and head to the tablet.
Player 1 can now step onto the bridge. Step onto the second tile, which will bring up a third tile but do not step on it yet. Communicate with Player 2 telling them the symbol on the tile.
Player 2 has to move the symbol of the third tile next to the symbol on the second tile of the bridge to secure it. Do the same again.
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Solution 1 -
Solution 2
Player 1 can now move onto the next section of the bridge which has two small staircases. Go up the right stairs and say the tile to player 2 and move back down the stairs and up the left stairs as this is safe area.
We can now complete the bridge. The solution for which is in the image.
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Final Solution -
Wheel to lock in the bridge
Player 1 With the bridge complete move go back up the right stairs one tile at a time and wait for the clamps to lock in. Move off the bridge up the stairs and spin the wheel at the top to secure the bridge.
The Tower
Split up and infiltrated the Tower
Unlocked for completing chapter 5 by the Player 1 in the room with posters. Please refer to The Cathedral for more information.
The Cathedral
Split up and infiltrated the Cathedral
Unlocked for completing chapter 5 by Player 2 in the room with books.
To understand the puzzle first think of Pokemon types,
Water beats fire
Fire beats grass/plant
Grass/plant beats electricity
Electricity beats water
In Player 2’s room we see Books 10 and 8 are connected and we see that 10 beats 8. From the posters in Player 1’s room we learn that book 10 is B3 on the grid and 8 is E1.
E1 already has a grass pin and we know that Fire beats grass so Player must place a fire pin into B3 and player 2 must connect the two pins and blue line will appear if done correctly. Complete the other puzzle by repeating this process until you have all 5.
The final solution will look like this.
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Player 2’s room
Player 1 (In the room with the posters) unlocks The Tower
Player 2 (In the room with the books) unlocks The Cathedral