Game: Those Who Remain
Time to 100%: 8 – 10 hours
Missable trophies: Absolution, Retribution, Good Ending, Bad Ending, Nightmare Ending
Trophies: 1 , 10 , 4 , 0
Author: Pete and edited by BloodDragooner
Welcome to the trophy guide for Those Who Remain. This can also be considered a walkthrough and may be used for PlayStation 4, Xbox One and Steam. Achievements for Steam and Xbox are in almost all cases the same as the PlayStation 4 Trophies. A roadmap is provided in the stages below.
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Those Who Remain is a psychological horror game where you will make choices about the fate of individuals as you reveal more evidence about them. You will be going through various scenes as you discover what really happened in Dormont. Remember Stay in the Light!
Stage 1 – Playthrough 1
– Each time you choose the fate of an individual it will affect the trophies that will unlock by the end of your playthrough(s).
– Always try to stay in the light otherwise you will be killed and have to redo various areas from the beginning of it sometimes. This could be a few minutes to about 15 minutes of game play.
– Press Triangle at any time to display your current objective(s) in the top left corner.
– Highly recommend wearing Headphones or Surround Sound as this will help you navigate the game as it is VERY dark in its Video Settings.
As an example, below is from when you are in Mark’s house and you will need to decide his Fate. You cannot progress in the game without making these choices as you encounter each person individually throughout the areas (scenes) of the game.
Stage 2 – Playthrough 2
Stage 3 – Playthrough 3
And Forgive/Save these people: Guy in Police Car, Jeff at the Sawmill, and Woman in the Postal Truck.
Completed all trophies.
Earn all other trophies. Congratulations on your shiny new platinum trophy!
Forgive but don’t forget.
In this playthrough you will
The guilty should be punished.
Condemn the following people:
Judge not and you shall not be judged.
While going for the Absolution trophy noted above, you will
Quick to judge, slow to self-correct.
You will need to Condemn/Kill the following people:
Judge, jury and executioner.
He shot others.
When you eventually get to the Sawmill, you will encounter Jeff. You must decide his fate in order to progress in the level. Jeff will be on a Cargo Container with a Spotlight on him. You will turn the Spotlight away from Jeff to shine the light on the path you will need to take to progress in the game. This will kill Jeff.
This looks familiar.
Inside Mark’s bedroom, look at the poster on the wall of “Syndrome” and interact with it. This is an Easter Egg that references a prior released game by Camel 101.
This is where it all started.
Find where Annika died after crashing her bicycle near the Sawmill. This will be shortly after the choice you made with Jeff’s fate.
End of the road
This is where it ends.
In the Attic of Annika’s home, after finding what happened to her mother there.
He doesn’t deserve to die.
Save Jeff, the guy at the Sawmill, after he asks you to help him by not turning the Spotlight off him. You will need to interact with the Construction Sign on the Fence to the right, this is where the mysterious man was talking about Jeff. Use a Steel Barrel and throw it at this section of the Fence repeatedly until it falls over, then walk over the fallen Fence and turn on the Light Switch to the left along the Fence. This will light up your pathway to proceed and Save Jeff.
A deal is a deal.
After deciding the fate of the Sheriff, you will need to exit from the back of the Police Station. You will find a man inside a police car. Talk with him to find out what you need to do next. After not being able to find the keys from the Police Officers on the ground, talk to the guy in the Police Car. He offers you a deal. Go inside the Police Station and find the Keys to the police car in the Lockers on the left inside the front area where you entered the Police Station. Give the Keys to the guy and he will guide you forwards by lighting the path to the Door to the next area.
She didn’t help the others.
After the Sawmill area, you will be in the Church Parking Lot. You will be presented with having to decide the fate of the Woman who is in the Postal Truck. Look at the Door of the Postal Truck and then do NOT help the woman in the Postal Truck. Let her die outside of the Church by going past the Red Car where the mysterious man talked to you about her fate.
Don’t let him get away.
At the Police Station, after deciding the Sheriffs’ fate, you will find as you exit to the back that there is a man sitting inside a police car. Talk with him and he will ask you to find the Keys for the police car. Go back into the Police Station and near the front lobby area are Lockers on the left that are open. Find the Keys and Matches here. You will then need to use the Matches on the Gasoline Container.
Maybe she panicked.
After the Sawmill area, you will be in the Church Parking Lot. You will be presented with having to decide the fate of the Woman who is in the Postal Truck. Look at the Door of the Postal Truck and then interact with it to open the driver’s door. This will Save this woman.