SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated Trophy Guide

Game: SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated
Peripherals: –
Time to 100%: 10 hours
Difficulty: 3/10
Missable trophies: None (level select)
Author: Knoef_NL & Pete

Welcome to the trophy guide for SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated. This can also be considered a walkthrough and may be used for PlayStation 4, Xbox One and Steam. Achievements for Steam and Xbox are in almost all cases the same as the PlayStation 4 Trophies. A roadmap is provided in the stages below.

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Stage 1 – Complete the game.


The game has a couple of worlds that can be selected. Each world requires an amount of Golden Spatulas (GS) to unlock it. Always start with the cheapest and work your way up. A lot of collectibles should come along the way for the sake of progression.

Stage 2 – Clean-up collectibles / Farm Shiny Objects.


Once you have defeated Plankton in Chum Bucket Lab, it is time to collect all the remaining collectibles. Socks are most likely the ones you will be looking for. Refer to “100% SpongeBob” for an overview of all the collectibles.

Farming shiny objects can be easily done by finding a spot with a lot of Tikis, kill them and then die to have them respawn. One of those areas is “Goo Lagoon”, close to the “Over the Moat” fast travel point.

Make your way up the sandcastle, and destroy the 3 giant piles of Tikis with the Cruise Bubble ability.

Video below is inspired by Kyoakunakira and his SpongeBob YouTube Channel.

Trophies


 Neptune’s Spatula
Get all the other trophies for this game.


 The Small Does Not Rule
Defeat Robo-Plankton and neutralize SpongeBot SteelPants’ Brain.

This is the final boss fight that takes places in Chum Bucket Lab, which requires at least 75 Golden Spatulas.

The first fight is against Robot SpongeBob. During this fight, you will need to destroy all green sensors in its body. It is better to destroy those on the sides first.

The second fight is against Plankton inside his brain. Quite straightforward. You will need to perform a series of jumps and destroy some robots along the way. Towards the end, you will need to fly inside the brain with the Cruise Bubble ability and destroy some electric equipment.


 100% SpongeBob
Get 100% completion. All golden spatulas and all socks.

The main part in SpongeBob is collecting Socks and Golden Spatulas (GS). There are a total of 180 collectibles that are all listed below. You will be hunting for 100 Golden Spatulas and 80 Socks.

For some collectibles you will need to unlock new abilities such as the “Cruise Bubble” and the “Bowling ability”.

Bikini Bottom
This area contains 8 Golden Spatulas and 8 socks.

#GS1: Inside SpongeBob’s home. Towards the end of the tutorial inside the kitchen.
#GS2: Hit the red button. Now speedrun via the platforms that start moving, and collect it within 30 seconds.
#GS3: Inside Octo’s home. He will give it to you when you walk around in his home and hit some stuff.
#GS4: Free Sandy of the robots inside her home.
#GS5: On the left of the police station is a bowling button, hit it and make your way up with the trampoline. Now jump the floating platforms towards the Shady Shoals roof.
#GS6: After clearing the Krusty Krab of all the robots.
#GS7: Hit the 3 buttons on the right of the building with the Cruise Bubble ability and jump the trampoline towards the roof.
#GS8: Inside Chum Bucket, behind the pipes. Do a wall jump to the Bucket.

#Sock 1: Inside Octo’s home when you hit or break all the artworks (including sculptures).
#Sock 2: Inside Spongebob’s home. In the library, hit the button and you will be able to climb upwards using the platforms.
#Sock 3: Talk to Patrick in front of his house.
#Sock 4: Go inside Patrick’s house and smash his sand couch.
#Sock 5: Hit the golden statue in the water fountain.
#Sock 6: Hit the TV inside the Shady Shoals. (home of the elderly).
#Sock 7: Destroy everything inside the Krusty Krab. Also make sure to hit the check-out and Condiment-island.
#Sock 8: Behind the Krusty Krab, hit the container.

Downtown Bikini Bottom
This area contains 8 Golden Spatulas and 9 Socks.

GS1: Collect all steering wheels and talk to Mrs. Puff. For pictures on all steering wheels, refer to “Uptown and Downtown”.
GS2: Make your way to the entry of the Rooftops with Sandy.
GS3: Destroy all Tikis with Sandy, then hit all buttons with SpongeBob. Climb the statue with SpongeBob.
GS4: In front of the lighthouse (Rooftops area).
GS5: On top of the entrance. Swing with Sandy, then jump to the left to reach the area.
GS6: Go inside the lighthouse and kill all enemies.
GS7: Kill all Tikis while bungee jumping (Sea Needle area).
GS8: Sea Needle area. Requires the Cruise Bubble ability. Hit the button while flying with the ability. Switch to Sandy and make the jump to reach the GS.

Sock1: On top of the building, near the rooftop entrance. Reachable with Sandy.
Sock2: Behind the nautical bank.
Sock3: Rooftop area, on top of a building.
Sock4: Rooftop area, behind the lighthouse.
Sock5: At the start of the level.
Sock6: Behind a wall, on the right of the nautical bank.
Sock7: Rooftop Area. Jump on top of the starting building with Sandy, then switch characters to SpongeBob. Hit the button and a trampoline will appear. Jump on top of the windmill, where you will find this sock. Near #GS5 where you swing with Sandy.
Sock8: Inside the lighthouse, when you exit upon completion.
#Sock9: Sea Needle area, requires the Cruise Bubble ability. Hit the button while flying with the ability, then take the South (S) entry to find the sock.

Mermalair
This area contains 8 Golden Spatulas and 4 Socks. Talk to the Mermaid Man inside Shady Shoals to go to Mermalair.

#GS1: Inside Mermalair Lobby, bubble bowl to move the platforms, go to the cage, bubble bowl to hit the button, go to the next platform. 
#GS2: Inside Mermalair Security Tunnel follow to the bowling switch at the end area. 
#GS3: Return to the Main Chamber Computer after activating all the Security buttons to the Master Shutdown Button. 
#GS4: Inside the Main Chamber (as Patrick), talk to Mermaid Man, throw 3 watermelons at targets while avoiding obstacles. Return to Mermaid Man for your reward. 
#GS5: (As Patrick) Pay shiny objects to the clam to take the teeter totter to the area where Barnacle Boy has you throw watermelons at 8 cylinders. Return to him for your reward. 
#GS6: Activate the left and right wall jumps by hitting the bowling targets on the other platforms. Go up to the Main Computer and interact with it. 
#GS7: Get the large ball to keep moving through all the obstacles. See Keep it Rolling trophy description for these details. 
#GS8: Inside the Villain Containment System area defeat Prawn. 

#Sock1: Near the computer after the cowboy robot platform area, break the Tikis, and rotate the platform so that you can go to the bungee jump into the cone column. 
#Sock2: Pay the clam and go up and across the moving conveyor platforms while avoiding obstacles. Near #GS6. 
#Sock3: On the tilting platform with the direction arrows for the “Rolling Ball Room”. Jump over the edge of this platform at the far end. 
#Sock4: (Patrick) Take slide after Barnacle Boy and jump onto the steel tree in the large circular platform. 

Chum Bucket Lab
This area contains 2 Golden Spatulas and 0 Socks.

#GS1: In Chum Bucket Lab, Plankton’s Lab, defeat Robot SpongeBob. 
#GS2: While battling Plankton inside Plankton’s Lab, destroy all the circuits. 

Spongebob's Dream
This area contains 8 golden spatulas and 5 socks.

#GS1: Destroy the large robot and then cross to the larger platform beside Patrick’s House. 
#GS2: Destroy the robot with a Cruise Bubble and then cross the green spiky platforms. Bubble bowl to the left to release a beach ball. Follow and jump up onto the beach ball at the right moment. 
#GS3: Inside sandy’s dream. Make it to the end of the slide track and jump on top of the large acorn.
#GS4: GS In Sandy’s Dream, take the path on the left in the yellow tulip flowers area and jump off at the gold coloured building. Talk to Plankton on the right of the building. Swing across the hooks and then defeat the robots. 
#GS5: In Squidward’s Dream quickly jump across the music notes, drums, and trampoline instruments to get to the top of Squidward’s nose. 
#GS6: Pay the clam near Sandy’s House and then jump up the trampolines to onto top of Squidward’s House.
#GS7: Defeat the robots by destroying them to make platforms from the burger to reach and destroy the Duplicatotrons. Using the Bubble Bowl and then quickly using the Cruise Bubble is highly recommended defeating these robots.  
#GS8: Pay the clam and go across the green spiky platforms to Patrick’s House. Go inside his house.

#Sock1: In Sandy’s Dream. Go past the flying cows to the oil overflow (has an oil field derrick on it). 
#Sock2: In Mr. Krab’s Dream, at the back left edge off the side. 
#Sock3: In Sandy’s Dream. Behind the gold colored building where you defeat all the robots. 
Sock4: In Squidward’s Dream, go around until you see a sock up too high to reach. Go to the next checkpoint and use the trampoline behind you to get this sock.
#Sock5: Take the leftmost track in the yellow tulip flowers and get to the hook to swing to the upper track with explosive Tikis that goes through the skull eye.   

Patrick
This area contains 8 golden spatulas and 0 socks.

#GS Patrick 1,2,3,4,5,6,7,8
Talk to Patrick, he will give you a #GS for each 10 socks you return to him. There are a total of 80 socks, so this will earn you 8 #GS in total.

Flying Dutchman's Graveyard
This area contains 8 golden spatulas and 3 socks.

#GS1: After hitting the ship mast down, walk across to the small platform. 
#GS2: In the Graveyard Lake, pay the clam and hit the target on the steel ship with the green goo flowing out of it. Activate the switch in the open treasure chest and then roll as Spongebob to the open cage before the time runs out. 
#GS3: Hit the giant target, then go behind the steel ship that had the green goo flowing out by going around to the right and down. 
#GS4: Follow the pathway up and along the steel walkway to the top. 
#GS5: Pay the clam to bungee jump in the cavern.
#GS6: Destroy the 5 Power Generators on the Robots’ Ghost Ship and activate the 4 cannons on the Dutchman’s Ship. 
#GS7: At the back of the Dutchman’s Ship over the back side, use the trampoline to get to the top mast area. 
#GS8: Activate the switch in the open treasure chest on the upper back deck of the Dutchman’s Ship. Defeat the Dutchman. 

#Sock1: (As Sandy) Swing on the books to get to it on a small swaying platform. You can change characters at the “Top of the Stack of Ships” fast travel point.
#Sock2: In the Graveyard of Ships, there is a wooden hull of a broken ship that is near the large propeller that is in the water. 
#Sock3: On the Robots’ Ghost Ship above the bus sign area. 

Sand Mountain
This area contains 8 Golden Spatulas and 10 Socks.

#GS1: In the Ski Village area, go to the left to jump around to the left of the chalet. Then pay the clam to bungee jump and jump.
#GS2: In the Ski Village area, (as Sandy) jump up onto the chalet balconies, hit the switch to activate the hook jumps. Hook jump to the top ledge. 
#GS3: At the bottom of ski slope 1 before the exit.
#GS4: Inside Ski House 1: Guppy Mound, Beat Mrs. Puff’s time for this ski slope and return to her for your reward. 
#GS5: Near the Finish line for the ski slope of Ski House 2. 
#GS6: Inside Ski House 2: Flounder Hill, beat Bubble Buddy’s time down the ski slope. Return to him for your reward. 
#GS7: Near the Finish line for ski slope of Ski House 3. 
#GS8: Inside Ski House 3: Sand Mountain, beat Larry’s time by taking the secret route through the opening made by the rolling snowball.  Return to him for your reward. 

#Sock1: In-between Ski House 2 and 3 is a path going under the bridge to Ski House 2. 
#Sock2: Destroy the snowman that is in the corner near the stairs to Ski House 1. 
#Sock3: Racetrack 1, take the upper left track near the beginning. 
#Sock4: Racetrack 1, where the track divides, go on the left and under where the two tracks cross. 
#Sock5: Racetrack 1, near the bottom Finish sign take a right up a small hill before finishing the ski slope. 
#Sock6: Racetrack 2, follow the track near the bottom that leads to the large red pipes. On top of the second large red pipe near the edge.
#Sock7: Racetrack 2, destroy all 8 snowmen and collect the sock near the Finish line. This will take two runs to achieve and do not die or your count will reset.
#Sock8: Racetrack 3, from the start use the trampoline, go to the end of this upper track.
#Sock9: Racetrack 3, take the second trampoline and activate the ground hand switch. Follow the rolling snowball into the side of the mountain for the secret route. 
#Sock10: Racetrack 3, (as Sandy) use the second trampoline and the hook jumps to get to this upper platform. 

Goo Lagoon
This area contains 8 golden spatulas and 11 socks.

#GS1: Align the last Lifeguard Tower Sun Reflectors, return to Larry for your reward near the other Lifeguard Towers. 
#GS2: Save the 5 children floating in the sky attached to balloons. They are fairly easy to spot.
#GS3: Near the top of the Sandcastle after the cannons. 
#GS4: Pay the clamp. Some floating objects will appear, make your way over the water to find it. The clamp can be reached by jumping down from the sand castle.
#GS5: Near the exit of the cave on the wooden docks. 
#GS6: After killing all the bumber boats towards the end of the Carnival area, return to Mr. Krabs for your reward at the entrance of the Goo Lagoon Pier. 
#GS7: Use the Tower’s bungee jump inside the Carnival area.
#GS8: (As Patrick). After the Bumper Boats, go down to the water, throw ice to run to the area under the Tea Cup Ride. 

#Sock1: On top of the Juice Bar.
#Sock2: (Patrick) On the Sandcastle wall, jump over to the floating stack of block of tikis, jump over to the far peak at the Sandcastle archway. 
#Sock3: (Patrick) after entering the Sandcastle go to the platform with the ice on it, use the ice to cross the risen water. 
#Sock4: At the very top of the Sandcastle.
#Sock5: After talking to Gary, jump over to the next longer platform, drop to the stump on the left, wait for the water to go down and collect it under the platform edge.
#Sock6: Inside the cave, go to the right platform and come back around above onto the ledge to near where you entered the cave. 
#Sock7: (Patrick) Throw the ice into the water in the cave, go over to the small island and collect it near the wall.
#Sock8: (Patrick) follow the pathway on top of the Lifeguard Towers across the beach towels. 
#Sock9: Win the Whack-a-Tiki Contest to earn it. 
#Sock10: Destroy the Duplicatotron that is behind the ice ring with robots on it.

#Sock11: In the tent area, jump onto the “Clamsicles” cart and up onto the roof of the Food Drinks tent.

Poseidome
This area contains 1 golden spatulas and 0 socks.

#GS1: For killing Robot Sandy

Mr. Krabs
This area contains 8 golden spatulas and 0 socks.

#GS Buy from Mr Krabs 1,2,3,4,5,6,7,8
Mr Krabs will sell you a #GS for the following amounts of money: 3.000, 6.000, 9.000, 12.000, 15.000, 18.000, 21.000, 24.000.

Kelp Forest
This area contains 8 Golden Spatulas and 7 Socks.

#GS1: In the Kelp Forest, follow the pathway to where Mrs. Puff is and go past her to just before the gate to Kelp Swamp. 
#GS2: After finding all 6 of the lost campers return to Mrs. Puff for your reward.
#GS3: (As Patrick) Collect the 3 Stone Tikis and put them on the large stones near Mr. Krabs. 
#GS4: (As Patrick) Follow the leafs to the left of where Mr. Krabs was and down to a floor switch with a block of ice. Activate the switch and throw the ice into the water. Quickly go to this area on the right around the corner. 
#GS5: Open the gate going to Kelp Vines.
#GS6: In Kelp Caves, find all 6 Crystals for Barnacle Boy and return to him for your reward. 
#GS7: At the bottom of the Kelp Vines race track before the gate back to Kelp Forest. 
#GS8: Win the race by beating Mermaid Man’s time and return to him for your reward. 
Sock Near the beginning of the level, go up the stairway of explosive tikis to a platform, then jump up the leafs to the upper platform.

#Sock1: Use Bubble Bowl to destroy a line of stone tikis on the ground to the right of the campgrounds.
#Sock2: (Patrick) Go down to the small island  with the ice block that’s near the waterfall, freeze the water and go close to the waterfalls on the left. 
#Sock3: Pay the clam and go through and around by jumping on the leafs and around to the upper right area. 
#Sock4: In the area in front of Mr. Krabs to the right before jumping across to talk to him, jump along the leaf pathway below. Follow the leafs until you can jump to one that leads up to a higher level to the left, then jump along the higher leaves and around to where the saucer robots are located. 
#Sock5: The area where there’s a cowboy robot on a platform and a waterfall bungee jump, go along to the right from the bungee jump. Follow the leafs jumping to where the sock is located.
#Sock6: Just after Barnacle Boy is a teleporting box, up above is another one that you will get to by hitting the targets and putting the stone Tikis on the statues. 
#Sock7: On the track in Kelp Vines, near the middle section of the track is a leaf to jump to the left to a higher track.

Rock Bottom
This area contains 8 golden spatulas and 9 socks.

#GS1: Collect all the art and return to Mrs. Puff for your reward.
#GS2: Right below the Museum sign. 
#GS3: (Sandy) Use the new swing hook (from the previous Sock) to get to this platform. 
#GS4: Clear the museum of enemies and talk to Barnacle boy.
#GS5: (Sandy) Go to the platform with a large rock and double jump, spin your rope to get to this platform near the Trench of Advanced Darkness on the right.
#GS6: (Sandy) Jump over to this high platform on your way to the exit sign. 
#GS7: After destroying the lasers return to Plankton for your reward. 
#GS8: Near the Exit Sign, when using the slide.

#Sock1: In Rock Bottom, below the neon sign for Rock Bottom. 
#Sock2: (Sandy) On a large rock to the right in front of the Museum sign. 
#Sock3: Under the area where Barnacle Boy was when entering the Museum. 
#Sock4: After riding the Trench of Advanced Darkness, it is near a Robot Making Machine.
#Sock5: At the clam pay to Bungee Jump of the platform.
#Sock6: (Sandy) Use the swing hooks to jump over to a platform with the swaying column to the left. Go down to the lower platform. Activate the hand switch here to activate another swing hook.
#Sock7: Go along the wall ledges, over the swinging tired to this wall ledge. 
#Sock8: Go over more swinging tired to another wall ledge. 

Jellyfish fields
This Area contains 8 golden spatulas and 14 socks.

#GS1: Near the gate to Jellyfish Caves from a Jellyfish Fields. 
#GS2: Bungee jump into the waterfall area.
#GS3: Defeat the robots after the slide and then go to the left on the pathway to the Jellyfish Caves.
#GS4: Destroy the robots and activate the wall switch for the fence to open. Jump across to a platform with a Duplicatotron and collect the GS. 
#GS5: Near the cliff edge where there are 2 tar tar robots.
#GS6: Mrs Puff will have you hit the targets in the water with watermelons. This will lower the water level so you can get the GS down below. 
#GS7: Return to Squidward after defeating the Jellyfish King for your reward.
#GS8: Double jump start the end of the large slide to reach this small tall platform.

#Sock1: (Patrick) Throw ice into the water, run onto the frozen water to the sock near where you first spoke with Squidward in this level. 
#Sock2: At the start of the level go to the cliff and around to the right to a tunnel. The sock is at the edge near the waterfalls. 
#Sock3: Hit the button, jump across the wooden barrels leading to a small island where this sock is located. 
#Sock4: (Patrick) Throw the ice into the water where the cave opens up into a larger cavern where lots of robots are located. Run on the frozen water to behind the rocks. 
#Sock5: (Patrick) Going through the cave tunnels you will need to stack watermelons on top of each other lots of times in one area. There’s a sock above a watermelon on the left. 
#Sock6: Along the cliff wall on the left of where the ice block is before the long teeter totter bridge. Go to the left and down along the cliff wall. 
#Sock7: After defeating Jellyfish King go to the right to open the teleport box. Then go down the slide and drop to the lower left track after the large drop in the first part of the track. Follow this pathway to the sock.
#Socks8 & Sock9: Take the slide to Jellyfish Caves and jump up onto the right pathway after the first turn to the right to get the first sock. Continue down the slide and double jump at the end to get up to a high tall platform for another sock. 
#Sock10: Jump along the path of purple topped trees to get to the top of a spherical platform. 
#Sock11: Jump on the top of the purple topped tree near the teeter totter bridge up to the left where there is a water fountain. 
#Sock12: Stand on the foot pad to put the bowling game and then Bubble Bowl to knock down the bowling pins. 
#Sock13: Along the cliff wall near a cave and waterfalls. 
#Sock14: After where Mrs. Puff was, go up and around to the left to where a Cruise Bubble pad is located. Destroy the floating Tiki targets.

Industrial Park
This Area contains 1 golden spatulas and 0 socks.

#GS1: For defeating Robot Patrick


 Sock Concert
Find half (40) of Patrick’s Socks.

Refer to the “100% SpongeBob” trophy for more information on all collectibles.


  Super Ultra Mega Spatula Seeker
Get all 100 Golden Spatulas.

Refer to the “100% SpongeBob” trophy for more information on all collectibles.


 Mega Spatula Seeker
Get 75 Golden Spatulas.

Refer to the “100% SpongeBob” trophy for more information on all collectibles.


 Sock Opera
Find all (80) of Patrick’s Socks.

Refer to the “100% SpongeBob” trophy for more information on all collectibles.


 SpongeBob vs SpongeBob!
Defeat SpongeBot SteelPants in the Chum Bucket Lab.

Refer to the  “The Small Does Not Rule” trophy for more information on this.


 Toxic Terror
Defeat Robo-Patrick in the Industrial Park.

Move to avoid the robot from targeting you and when it sits down hit it in the back. Repeat this process to defeat this robot.


 Sweet Victory
Defeat Robo-Sandy in the Poseidome.

In Poseidome, as SpongeBob you will avoid the robot until it bounces you high in the air. Then hit the robot and repeat this 3 times. Patrick then fights the robot and wait until the robot bounces you high in the air. Then throw the robot’s head at the sparking scoreboard on the side of the match ring. Repeat 3 times. SpongeBob then fights the robot again so wait until you bounce high. Next jump up under where it is holding its head. Repeat 3 times.


 Ultra Spatula Seeker
Get 50 Golden Spatulas.

Refer to the “100% SpongeBob” trophy for more information on all collectibles.


 Super Spatula Seeker Get 25 Golden Spatulas.

Refer to the “100% SpongeBob” trophy for more information on all collectibles.


 Life’s as extreme as you wanna make it!
Clear all the Ski slopes in Sand Mountain

For this trophy you will need to complete ski sloper 1, 2 and 3 in the Sand Mountain. It’s not required to beat the time scores for this trophy.


  Sponge Smasher
Defeat 100 robots as SpongeBob

As spongebob, kill a total of 100 robots.


 Spatula Seeker
Collect 10 Golden Spatulas

Refer to the “100% SpongeBob” trophy for more information on all collectibles.


 Time For Tutorial
Collect everything in Spongebob’s House

Simply complete the tutorial and collect the collectibles inside the house. If you are having problems finding those, refer to “100% SpongeBob” for more information.


 Squirrel Smasher
Defeat 100 robots as Sandy

As Sandy, destroy 100 robots.


 Star Smasher
Defeat 100 robots as Patrick

As Patrick, destroy 100 robots.


 Are you ready now?
Talk to Squidward 10 times as SpongeBob.

In Bikini Bottom, go inside Squidward’s home. Talk a total of 10 times with him.


 Shanghaied
Defeat the Flying Dutchman.

The Flying Dutchman will shoot lasers from his eyes towards you. These are rather easy to dodge. After a few seconds, he will move. Now grab his tail with Sandy’s lasso. You will need to do this a total of 3 times to defeat the Flying Dutchman.


 Hello, Bikini Bottom
Find all the hidden Golden Spatulas in Bikini Bottom.

Refer to the “100% SpongeBob” trophy for more information on all collectibles.


 Shrimp Catcher
Defeat Prawn in the Mermalair.

Avoid the sound-stream that’s being shot by the Prawn. This is best done by jumping over it to the other side. Once he stops shooting, you will need to use your bowling ability along the green lanes to hit the Prawn. Repeat until he is defeated.


 Robot encyclopedia Destroy at least one type of every robot in the game while playing the campaign. Bosses don’t count.

Destroy at least one of each of the 15 types of robots shown in the picture below. The boss robots do not count towards this trophy.

15 Types of Robots

 Sleepy Time
Find all Golden Spatulas in the SpongeBob’s Dream level.

Refer to the “100% SpongeBob” trophy for more information on all collectibles.


 Jellyfish Jam
Defeat Jellyfish King

This boss is encountered in Jellyfish fields at the very end. It only takes 3 hits to kill it. He will charge and hit the ground. Jump over the shockwave and hit the Jellyfish king. Repeat this 3 times.


 Kelp Forest of Fear
Find all the Lost Campers in Kelp Forest.

The campers are found in the Kelp Forest area, and are shown below. They are hidden in places you will visit anyway during your playthrough, and shouldn’t provide any problem finding.


  Keep it Rolling
Complete the Rolling Ball Puzzle in Mermalair.

In Mermalair, Mr. Krabs will ask you to get the large ball through the obstacles. The steps are:
1. Bubble bowl to activate the release of the large ball.
2. Bubble bowl the movable platform to the right when the ball is approaching.
3. Bubble bowl the hammer when the ball is approaching.
4. Stand on the foot pad to Bubble bowl when the large ball has circled around the column.
5. Go forwards and jump up to the left on a foot pad to raise the track.
6. Jump to the next area, destroy the robot, and stand on the foot pad to bubble bowl the target which raises the swinging hammer.
7. Quickly jump onto the next small platform and move back and forth to steer the ball towards the clear tube.
8. When the ball goes into the tube, jump across to the platform to the left to Bubble bowl between the moving fan blades. The ball will be released if done correctly and you will also unlock the Golden Spatula near Mr. Krabs.


 Hit Rock Bottom
Finish the main missions of Rock Bottom.

For this you will need to find all paintings, help secure the museum and find the golden spatulas for Mr Krabs. All paintings are located in the images below.


 Uptown and Downtown Complete Mrs Puff’s Mission in Downtown Bikini Bottom.

You will need to collect all 11 steering wheels and then talk to Mrs puff again. Refer to the images below for their locations.  


 Jellyfishing Complete Squidward’s Mission in Jellyfish Fields.

In Jellyfish Fields, Squidward needs you to get some King Jellyfish Jelly. After defeating King Jellyfish (See ‘Jellyfish Jam’ trophy description for details.) you will return to Squidward to give him the Jelly and earn a Golden Spatula.


 Surf’s Up!
Finish the main missions of Goo Lagoon

In Goo Lagoon, Larry will ask you to realign the Sun Reflectors on the Lifeguard Towers to hit the robot that stole all the sunscreen.


 Sock Getter
Find 15 of Patrick’s Socks

Refer to the “100% SpongeBob” trophy for more information on all collectibles.


 Ship Shape
Reclaim the Flying Dutchman’s ship in the Flying Dutchman’s Graveyard.

In the final section of the Flying Dutchman’s Graveyard, Mr. Krabs will tell you to destroy the 5 electrical generators on the Robot Ghost Ship and activate the 4 canons on the Flying Dutchman’s Ship. Activate the switch in the open treasure chest on the upper back deck of the Flying Dutchman’s Ship to destroy the Robot Ghost Ship.  


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