Kotodama Trophy Guide

Game: Kotodama
Peripherals: –
Time to 100%: 13 – 15 hours.
Difficulty: 2/10
Missable trophies: none
Author: Sean

Welcome to the trophy guide for Kotodama. This can also be considered a walkthrough and may be used for PlayStation 4, Xbox One and Steam. Achievements for Steam and Xbox are in almost all cases the same as the PlayStation 4 Trophies. A roadmap is provided in the stages below.

Follow us on twitter for the latest news and giveaways.

Stage 1 – Obtain all the endings, words, and tips.


Welcome to the Kotodama Trophy Guide! Pqubes very first developed game! A game with quite a few tricky words to obtain and endings to get but nothing to worry over as long as you follow below!

Note: Kotodama has a lot of crashing at choices if loading a save at a choice. Highly recommended to make manual saves at regular intervals and quick saves as soon as you enter new locations.

The most important factor you NEED(!!!) to do is make sure to read all the quackers as SOON as the appear as they will unlock oppurtunities to earn the collectibles. If you missed a word or tip during following below, it’s because you did not view a quacker!

Playthrough 1 – Forced Route

Opening

“Which way did I come from again?”
Tip: 001. Mon-chan
Tip: 017. Mizuki-sensei 1

CG 01
[Choose your gender]
Tip: 002 Nanami Kagura 1
“Hey, Nanami. That vase. It was you wasn’t it?”
[Battle]
KOTODAMA Activated
Tip: 007. Satsuki Kujo 1
Tip: 015. Chinatsu Hachisuka 1
Tip: 043. Kotodama
Tip: 046. Fujisawa Academy

“I just transferred in.”
Tip: 005. Wakaba Asagiri 1
Tip: 028 The Seven Mysteries
Tip: 029. The Wolf
Tip: 030. The Library
Tip: 031. The Gentleman
Tip: 032. The Angel
Tip: 033. The Curse
Tip: 034. The Principal
Tip: 035. The Mirror
Tip: 045. Quacker

“They’ve got nothing to do with me.”

Chapter 1

Tip: 011. Shuji Toyama 1
“Thank you.”
“I’m Shiori.”
soothing spot
animal sadist
Tip: 009. Honoka Ichinose 1
Tip: 013. Yukino Tsubaki 1
Tip: 044. Word Book

“Are you Nanami’s friend?”
it’s cautious around people since it’s a stray
I just wanna be friends
Class A’s grades

“Honoka Ichinose.”
Destination: School Dormitory
“Return to the Academy.”
Destination: Forest
“What have you done?”
“Looks like I’ve got no choice!”
CG 003
[Battle]
“Were you the only one doing… this… out here?”
“Nanami, let’s go report to Wakaba.”
Tip: 036. The Real Wolf
“Does she always get like that about the Curse of Mikoto?”
“You must be good friends.”
Mystery of the White Wolf

Chapter 2

“Ace?”
an honor scholar
use the library a lot

“Well, she IS showin me around, so…”
fanclub
archive
feeling bad again

Tip: 047. Ashiya Pharma
“I’m good.”
Destination: Sports field
Destination: Library
Destination: Courtyard
“Shuji Toyama.”
[Battle]
“I was just curious.”
“The Curse of Mikoto?”
“Why are you so fixated on the Curse of Mikoto?”
“I’ll join you.”
Tip: 021. Mikoto Sasaki 1
Mystery of the Library of Wisdom

Chapter 3

Destination: Hallway
Student X
Destination: Library
violin
“I was just investigating the White Wolf.”
Destination: Reference room
Destination: Music room
Destination: Occult Research Club Room
Destination: Cafeteria
Rich girls
Destination: Sports field
“Of course.”
Destination: Courtyard
a broken window
Destination: Backside of School Building
Destination: Student Council Room
keychain
“Yukino.”
“Use your power.”
[Battle]
maintenance inspector
Tip: 024. Taro Yamada
Tip: 038. The Real Gentleman
CG 04
“Is something wrong?”
“Mon-chan?”
Mystery of the Wandering Gentleman

Chapter 4

SAKURA
Tip: 027. Haruki Tanaka
Destination: Cafeteria
Destination: Library
Destination: Archive
Destination: Rooftop
the students who had their wishes granted
the lock on that door is broken
trails
A tarot card
Tip: 019. Matsubara-sensei 1
“SAKURA?”
“We’ve joined forces.”
[Battle]
“You worried about Wakaba?”
“Yeah, without Wakaba around, it’s kinda…”
Mystery of the Clock Tower Angel

Chapter 5

“You don’t know why she committed suicide?”
rising star of the tennis team
Destination: Cafeteria
“Hello.”
dating the student council president, Kujo-kun
Destination: Rooftop
“I’m investigating Mikoto Sasaki.”
“It was Kujo who asked us.”
Mikoto often worried
Destination: Sports Field
“Actually, there’s something I’d like to ask you.”
Destination: Courtyard
“How did they know it was a suicide?”
CG 02
Destination: Music room
Mikoto, please forgive me
Destination: Library
“Back then?”
weren’t going well with ‘someone important to her’
“Has Mikoto gone to you for counseling?”
“Do you know she had a suicide note?”
“Promise.”
Sasaki-san was holding the suicide note
the fallen planter incident
Tip: 003. Nanami Kagura 2
Tip: 022. Mikoto Sasaki 2
“The fallen planter incident?”
broke up
We’re partners forever, okay?
“(How does Nanami know what the blurred text said?)”
CG 5
CG 6

Tip: 008. Satsuki Kujo 2
The Curse of Mikoto

Playthrough 2 – Forced Route 2

Opening

“What happened?”
Tip: 053. Time Leap
“You know Luke?”

Chapter 1

Tip: 025. Luke
“I’m not doing that campus tour again.”
“I want to investigate the Curse of Mikoto.”

Playthrough 3 – True Ending

Chapter 1

“Thank you.”
“You like animals?
“I’m listening, I’m listening.”
“Well, see you then.”
“You know where we’re going?”
a place for animals to relax
“That must hurt…”
“Try asking her if she knows anything.”
“Mon-chan, do your thing.”
“Why being friendly when they hurt you like that?
mutual understanding
Destination: Classroom
“Were you on the phone?”
[Battle]
“Some families are just like that.”
how she seems on TV
Destination: Hallway
Destination: Cafeteria
Destination: Sports field
a good mother
Destination: Courtyard
Destination: Library
Destination: School Gate
Destination: Backside of School Building
I’m not your tool
Destination: Student Council Room
Destination: School Dormitory
“Call Nanami.”
Destination: Forest
“Proceed into the forest by memory.”
“It’s all intuition.”
“Why did you abuse the dog?”
[Battle]
Tip: 010. Honoka Ichinose 2
“Were you the only one abusing animals here?”
“Speak up to Nanami.”
“Does she always get like that about the Curse of Mikoto?”
“You’re not going to join her?
“Did that change anything?”

Chapter 2

“Well, she IS showing me around, so…”
“Stay away from the archive.”
“You’ve been a big help.”
Destination: Classroom
“Actually, I’ve always been interested in rumors…”
Destination: Hallway
Destination: Cafeteria
Destination: Sports field
“Ask about Toyama.”
the day after he takes a break
Destination: Library
a facade
Destination: Hallway
“Is it true that your whole character is a facade?”
[Battle]
I can’t afford to cock up here
Destination: Courtyard
Destination: Reference Room
Plenty of guys would be jealous
Destination: Stairs
Rarely do students get promoted to honor scholar status
*Note: The Word Page will be full at the moment, but there’s still a missing word.
Destination: School Gate
Destination: Occult Research Club Room
Destination: Student Council Room
Destination: School Dormitory
“Step forward.”
[Battle]
Tip: 012. Shuji Toyama 2
Tip: 037. The Real Library
“I was just curious.”
“The Curse of Mikoto?”
“Approach normally.”
“Why are you so fixated on the Curse of Mikoto?”
“I’ll join you.”

Chapter 3

Destination: Hallway
Destination: Cafeteria
Destination: Sports field
Destination: Library
“You’re not going to the forest anymore, are you?”
Destination: Reference room
“Yukino’s always egging Nanami on, huh?”
her class avoids her
Destination: Music room
Destination: Occult Research Club Room
Destination: Classroom
Something from someone dear to her
Destination: Hallway
Destination: Cafeteria
Destination: Rooftop
Destination: Sports field
“Of course.”
Destination: Courtyard
Destination: Reference room
Destination: Backside of School Building
Destination: Backside of School Building
“Who is it you want to see?”
[Battle]
The one I admire
Destination: Occult Research Club Room
“So that’s why you can just laugh it off.”
They wouldn’t fight so much if they didn’t care.
*Note: The Word Page will be full at the moment, but there’s still a missing word.
Destination: Student Council Room
Destination: School Dormitory
“To see the man you admire?”
[Battle]
Mikoto gave me this keychain
Chapter 3 Words Collector
Tip: 014. Yukino Tsubaki 2
“I want to meet that man you admire.”
“…Can I help you?”
“That smug bastard!”

Chapter 4

Note: The Classroom will be empty if you visit it now, you need the 2nd set of Quacker from the Cafeteria.
Destination: Cafeteria
Destination: Classroom
not fair
Destination: Hallway
Destination: Sports field
Destination: Courtyard
Destination: Library
Destination: Archive
Destination: Hallway
Destination: Rooftop
“What do you think about Wakaba?”
I don’t like her
“Go check.”
[Battle]
solved my boyfriend problems
“Any info about the Clock Tower Angel and SAKURA?”
a self-proclaimed fortuneteller
Taurus must make Virgo happy at all costs
*Note: The Word Page will be full at the moment, but there’s still a missing word.
CG 07
[Battle]
horoscopes would benefit me
Chapter 4 Words Collector
Tip: 06. Wakaba Asagiri 2
Tip: 039. The Real Angel
“You worried about Wakaba?”
“I agree with Kujo wholeheartedly.”

Chapter 5

Destination: Classroom
knocked down
Destination: Hallway
people are still grieving
Destination: Cafeteria
“Hello.”
Destination: Rooftop
“Were you friends with Mikoto Sasaki?”
afraid of heights
bring herself all the way up here
Chapter 5 Words Collector
Destination: Sports field
“Actually, there’s something I’d like to ask you.”
Destination: Sports field
Destination: Courtyard
Destination: Music room
Destination: Library
“Back then?”
“Has Mikoto gone to you for counseling?”
“Please show me your copy of her suicide note.”
“Don’t say anything.”

Chapter 6

“Hold on a sec…”
Destination: Library
Destination: Reference room
Destination: Cafeteria
Destination: Backside of School Building
isn’t fond of having a public presence
Destination: Occult Research Club Room
never in the principal’s office
“Wow, way to go, Pres!”
Destination: Student Council Room
“Do you know who the principal is?”
a taboo handed down through generations
Destination: Sports field
always patroling around
Destination: Courtyard
goes out of her way to help the janitor
Destination: Music room
Destination: Rooftop
[Battle]
schemer
“Let’s split up, gang!”
Destination: Forest
Destination: Reference room
“Are you Chinatsu’s friend?”
same class
Destination: Backside of School Building
Destination: Classroom
very hard worker
“Tell us who the principal is!”
[Battle]
always talks to me
“Chase after Chinatsu.”
“Which way did she go?”
never broken any academy regulations
*Note: The Word Page will be full at the moment, but there’s still a missing word.
“Which way did she go?”
“Which way did she go?”
Destination: Classroom
Destination: Sports field
Destination: Forest
Destination: Courtyard
Destination: Reference room
Destination: Forest
Destination: Music room
Destination: Hallway
Destination: Rooftop
Destination: Clock tower
[Battle]
The janitor
Chapter 6 Words Collector
Tip: 016. Chinatsu Hachisuka 2
“Okay, thanks…”
Tip: 041. The Real Principal
Mystery of Fujisawa Academy’s Principal

Chapter 7

Destination: Hallway
“She won’t just give us a list, you know.”
“Counseling.”
Destination: Cafeteria
a slender man in a white coat
Destination: Sports field
Destination: Forest
“Let’s just give it a try.”
Mizuki-sensei who went up to me
“So what was her counseling like?”
Destination: Library
Destination: Reference room
suspended
Destination: Backside of School Building
Destination: Archive
Destination: Music Room
“Have you been to Mizuki-sensei for counseling?”
actual hardship
Destination: Principal’s Office
“Sorry.”
mental health
Destination: Courtyard
supplement
“I’m sorry, I know it meant a lot to you…”
Destination: Occult Research Club Room
Tip: 042: The Real Mirror
“Examine your chest pocket.”
“You think so?”
“What do you mean?”
“The safety mechanism would kick in?”
forces you into a demonic contract
“We have to put a stop to this!”
AS-EV01
“That’s…”
using students as test subjects
“Let’s go!”
Tip: 20. Matsubara-Sensei 2
“Do you know about ‘AS-EV01’?”
Evelon Project
Note: do the following Manual shortly after the choice above, not at the next choices.
Make Manual Save 2
“Look at Nanami.”
Mikoto often took it
fixated on Type-I

*Note: The Word Page will be full at the moment, but there’s still a missing word.
Tip: 048. AS-EV01
Tip: 049. The Evelon Project
Tip: 050. Doping Drug Evelon
Tip: 051. Doping Drug Evelon 2
Tip: 052. Type II
“That way!”
“What you’re doing is wrong, Mizuki-sensei!”
[Battle]
Tip: 018. Mizuki-sensei 2
“Who did you give the drugs to?”
“IF you made her take it?”
[Battle]
Mystery of the Future-Reflecting Mirror
[Credits Roll]
Tip: 004. Nanami Kagura 3
Tip: 023. Mikoto Sasaki 3
Tip: 040. The Real Curse

Completed Tips
“Well… Where should I go now?”
Choose the first Destination then answer Satsuki with the only response.
CG 09
CG 10

True Ending

Playthrough 4 – Final Route

Chapter 7

Load Manual Save 2
“Look at the principal.”
fixated on Type-I
“That way!”
“What you’re doijng is wrong, Mizuki-Sensei!”
[Battle]
“Who did you give the drugs to?”
[Battle]
I’m sorry, Mikoto.
Good Ending

Opening

“That smug-ass demon!”

Chapter 1

That’s right, another playthrough. This is needed because there is a word that requires you to have knowledge of the previous playthrough. There’s also 2 words that come from the exact same path but Shuji will only give you 1 per playthrough. Without further adieu:

“Thank you.”
“You like animals?
“I’m listening, I’m listening.”
“Well, see you then.”
“You know where we’re going?”
“Did animals give you all those wounds?”
Chapter 1 Words Collector
For the rest of Chapter 1 ~ Follow the True End Path Above.

Chapter 2

Run the exact same path as the Chapter 2 True Route Above with the following changes:
After Shinji’s first Kotodama Battle, you’ll make the same decision
“Is it true that your whole character is a facade?”
the perfect ace
Chapter 2 Words Collector
Continue following the Chapter 2 True Route path until you complete the next Kotodama Battle.
Make Manual Save 3
“I was just curious.”
“The Curse of Mikoto?”
“Approach Quietly.”
“Why are you so fixated on the Curse of Mikoto?”
“Treat me to lunch and I’ll think about it.”
Bad Ending
Load Manual Save 3
“I was just curious.”
“The Curse of Mikoto?”
“Approach normally.”
“Why are you so fixated on the Curse of Mikoto?”
“I’ll join you.”

Chapter 3

Follow the same route as Chapter 3 True Ending

Chapter 4

Follow the same route as Chapter 4 True Ending

Chapter 5

Follow the same route as Chapter 5 True Ending

Chapter 6

CHapter 6 is where things start to change because of your previously known knowledge from the last playthrough. So there’s just a few alterations to make but for the most part it’s the same as the True Ending Route. For convenience the changes on made to this chapter have been bolded.

“Hold on a sec…”
Destination: Library
Destination: Reference room
Destination: Cafeteria
Destination: Backside of School Building
Destination: Occult Research Club Room
“Wow, way to go, Pres!”
Destination: Student Council Room
“Was the janitor actually the principal all along?”
Note: THIS is what leads you to the Benefactor word, super important!
Destination: Courtyard

Chapter 7

Destination: Hallway
“She won’t just give us a list, you know.”
“Counseling.”
Destination: Cafeteria
Destination: Sports field
Destination: Forest
“Let’s just give it a try.”
“So what was her counseling like?”
Destination: Library
Destination: Reference room
Destination: Backside of School Building
Destination: Archive
Destination: Music Room
“Have you been to Mizuki-sensei for counseling?”
Destination: Principal’s Office
“Sorry.”
Destination: Courtyard
“Careful!”
Destination: Occult Research Club Room
“Examine your chest pocket.”
“That’s…”
“Let’s go!”
“Do you know about ‘AS-EV01’?”
“Look at Nanami.”
“That way!”
“What you’re doing is wrong, Mizuki-sensei!”
[Battle]
my benefactor guided me
Chapter 7 Words Collector


At this point you have everything from the main game so you can quit to the main menu as that`s where the remaining trophies are located.

Stage 2 – Misc Trophies


At this point you should have 3 remaining trophies, 4 if you haven’t failed a Kotodama. If so, load up one of your save files and purposely fail the next Kotodama for Game Over. The remaining 3 trophies are luckily all tied together! At the title screen you’ll want to press Options to get to the Puzzle. From here there are 6 characters to “Fantasize Mode” with. You’ll need to complete a Hard difficulty Kotodama with all 6 different characters to obtain the remaining trophies and your platinum!

Trophies


 KOTODAMA
Collected every trophy


  Completed Tips
Saw all tips

Tips in Kotodama is just an encyclopedia of the games contents i.e. Characters, Mysteries, Events, etc. The 53 tips are as listed below in the chapter they appear (For locations refer to the Stage above:
Note: you need to read through all your tips for the trophy to pop

Opening:

Spoiler title

001. Mon-chan
002. Nanami Kagura 1
005. Wakaba Asagiri 1
007. Satsuki Kujo 1
015. Chinatsu Hachisuka 1
017. Mizuki-sensei 1
028. The Seven Mysteries
029. The Wolf
030. The Library
031. The Gentleman
032. The Angel
033. The Curse
034. The Principal
035. The Mirror
043. Kotodama
045. Quacker
046. Fujisawa Academy


Chapter 1:
Spoiler title

009. Honoka Ichinose 1
011. Shuji Toyama 1
013. Yukino Tsubaki 1
036. The Real Wolf
044. Word Book

Read Below after you obtained tip 053.

010. Honoka Ichinose 2
025. Luke


Chapter 2:
Spoiler title

047. Ashiya Pharma

Read Below after you obtained tip 053.

012. Shuji Toyoma 2
037. The Real Library


Chapter 3:
Spoiler title

021. Mikoto Sasaki 1
024. Taro Yamada
038. The Real Gentleman

Read Below after you obtained tip 053.

014. Yukino Tsubaki 2


Chapter 4:
Spoiler title

019. Matsubara-sensei 1
027. Haruki Tanaka –

Read Below after you obtained tip 053.

006. Wakaba Asagiri 2
039. The Real Angel


Chapter 5:
Spoiler title

003. Nanami Kagura 2
008. Satsuki Kujo 2
022. Mikoto Sasaki 2
040. The Real Curse
053. Time Leap


Chapter 6:
Spoiler title

016. Chinatsu Hachisuka 2
041. The Real Principal –


Chapter 7:
Spoiler title

004. Nanami Kagura 3
018. Mizuki-sensei 2
020. Matsubara-sensei 2
023. Mikoto Sasaki 3
026. Luke 2
042. The Real Mirror
048. AS-EV01
049. The Evelon Project
050. Doping Drug Evelon
051. Doping Drug Evelon 2
052. Type I


  Good Ending
See the Good Ending

The Good Ending is a slight variation to the true ending, you’ll just have had to choose the wrong person at the end. To obtain the Good Ending you must choose ALL Red choices (Correct choices) UNTIL the Final red choice “Look at Nanami” DON’T choose that option. To get the Good Ending you will want to choose “Look at Wakaba.”, The principal works too. Follow through with the Teachers battle and Nanami’s battle and you will earn this. You’ll get this by following the routes in the stage above.


  Bad Ending
See the Bad Ending

Spoiler title
This is the easiest ending to achieve, Have Nanami kill you.
This is by using choices with information you shouldn’t have, most of the blue choices lead down this path. You’ll get this by following the routes in the stage above.


  True Ending
See the True Ending

Spoiler title
This ending is earned by learning that Luke has contracted Nanami and that she killed Mikoto.


The true end is by choosing all the correct choices in the game, which happen to be highlighted with Red Text, though they’re only red if you’ve previously made that choice. You’ll then have to pick the correct person to look at during the Chapter 7, which happens to be Nanami. You’ll get this by following the routes in the stage above.


  Completed CG
Saw all illustrations

Kotodama has a simple CG list in terms of a VN. All of the CG’s except the special CG’s are revealed through the 3 endings, there aren’t any ‘side’ CG’s or missable CG’s if you’re following the paths.

The Special CG’s are unlocked by beating each character’s hard Kotodama in Fantasize Mode.


Chapter 1 Words Collector
Collect all the Words in Chapter 1

All the locations of the words can be found by following the stages above, below is just a list of the words to know which you may be missing.

Chapter 1 has 11 words:
~soothing spot
~animal sadist
~it’s cautious around people since it’s a stray
~I just wanna be friends
~Class A’s grades

Spoiler [only open if you’ve read Tip 053 in-game]

Spoiler title

***********
TIME LEAP
***********

~a place for animals to relax
~my hand’s covered in wounds
~mutual understanding
~how she seems on TV
~a good mother
~I’m not your tool
Kotodama: The 7 Mysteries of Fujisawa
Chapter 1 Words Collector

  Mystery of the White Wolf
Cleared Chapter 1

This trophy unlocks as part of story progression. The end of chapter 1 is shortly after the incident in the forest.


  Chapter 2 Words Collector
Collect all the Words in Chapter 2

All the locations of the words can be found by following the stages above, below is just a list of the words to know which you may be missing.

Chapter 2 has 11 words:
~an honor scholar
~use the library a lot
~fanclub
~archive
~feeling bad again

Spoiler [only open if you’ve read Tip 053 in-game]

Spoiler title

***********
TIME LEAP
***********
~the day after he takes a break
~a facade
~I can’t afford to cock up here
~plenty of guys would be jealous
~rarely do students get promoted to honor scholar status
~the perfect ace
Kotodama: The 7 Mysteries of Fujisawa

  Mystery of the Library of Wisdom
Cleared Chapter 2

This trophy unlocks as part of story progression. The end of chapter 2 is slightly after the incident in the archive.


  Chapter 3 Words Collector
Collect all the Words in Chapter 3

All the locations of the words can be found by following the stages above, below is just a list of the words to know which you may be missing.

Chapter 3 has 11 words:
~violin
~student X
~rich girls
~a broken window
~keychain
~maintenance inspector

Spoiler [only open if you’ve read Tip 053 in-game]

Spoiler title

***********
TIME LEAP
***********
~her class avoids her
~something from someone dear to her
~the one I admire
~they wouldn’t fight so much if they didn’t care
~mikoto gave me this keychain
Kotodama: The 7 Mysteries of Fujisawa

  Mystery of the Wandering Gentleman
Cleared Chapter 3

This trophy unlocks as part of story progression. The end of chapter 3 is slightly after the incident on schoolgrounds at night.


  Chapter 4 Words Collector
Collect all the Words in Chapter 4

All the locations of the words can be found by following the stages above, below is just a list of the words to know which you may be missing.

Chapter 4 has 11 words:
~Sakura
~The students who had their wishes granted
~The lock on that door is broken
~Trails
~A tarot card

Spoiler [only open if you’ve read Tip 053 in-game]

Spoiler title

***********
TIME LEAP
***********
~not fair
~I don’t like her
~solved my boyfriend problems
~a self-proclaimed fortuneteller
~Taurus must make Virgo happy at all costs
~horoscopes would benefit me
Kotodama: The 7 Mysteries of Fujisawa

  Mystery of the Clock Tower Angel
Cleared Chapter 4

This trophy unlocks as part of story progression. The end of chapter 4 is slightly after the incident inside of the clock tower.


The Curse of Mikoto
Cleared Chapter 5 

This trophy unlocks as part of story progression. The end of chapter 5 is after everyone gathers on the roof.


  Chapter 6 Words Collector
Collect all the Words in Chapter 6 

All the locations of the words can be found by following the stages above, below is just a list of the words to know which you may be missing.

Chapter 6 has 11 words:
~isn’t fond of having a public presence 
~never in the principal’s office 
~a taboo handed down through generations 
~always patroling around 
~goes out of her way to help the janitor 
~schemer 
~same class 
~very hard worker 
~always talks to me 
~never broken any academy regulations 
~The janitor 

Kotodama: The 7 Mysteries of Fujisawa

 Mystery of Fujisawa Academy’s Principal
Cleared Chapter 6 

This trophy unlocks as part of story progression. The end of chapter 6 is slightly after resolving the mystery at the courtyard.


Chapter 7 Words Collector
Collect all the Words in Chapter 7 

All the locations of the words can be found by following the stages above, below is just a list of the words to know which you may be missing.

Chapter 7 has 14 words:
~a slender man in a white coat
~Mizuki-sensei who went up to me
~suspended
~actual hardship
~supplement
~mental health
~forces you into a demonic contract
~AS-EV01
~using students as test subjects 
~Evelon Project
~Mikoto often took it, too
~Fixated on type-I
~My benefactor guided me
~I’m sorry, Mikoto.

Kotodama: The 7 Mysteries of Fujisawa

Mystery of the Future-Reflecting Mirror
Cleared Chapter 7 

This trophy unlocks as part of story progression. The end of chapter 7 is after the incident in the forest if following my route.


 KOTODAMA Expert
Completed a puzzle in hard mode 

Kotodama’s hard mode unlocks late in story progression after each character’s 2nd+ Kotodama. First availability is Honoka’s 2nd Kotodama in Chapter 1 after the time leap. You’ll meet a screen saying “Honoka’s underwear unlocked in Fantasize Mode” after the 2nd Kotodama. You can now go play hard mode with Honoka.


KOTODAMA Activated
Completed a puzzle 

A “puzzle” refers to the mini-game ‘Kotodama’. You’ll earn this through story progression after the tutorial against Nanami Kagura.


  Chapter 5 Words Collector
Collect all the Words in Chapter 5

All the locations of the words can be found by following the stages above, below is just a list of the words to know which you may be missing.

Chapter 5 has 13 Words:
~Rising star of the tennis team
~Dating the student council president, Kujo-Kun ~Mikoto often worried
~Mikoto, please forgive me…
~Weren’t going well with ‘someone important to her
~Sasaki-san was holding the suicide note
~The fallen planter incident
~Broke up
~We’re partners forever, okay

Spoiler [only open if you’ve read Tip 053 in-game]

Spoiler title

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TIME LEAP
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~knocked down
~people are still greaving
~afraid of heights
~bring herself all the way up here
Kotodama: The 7 Mysteries of Fujisawa Chapter 5 Words

Fantasize Mode
Played Fantasize Mode 

Fantasize Mode is an unlockable feature after completing the first ‘Kotodama’ mini-game. It is essentially a “Free Play” accessible from the main menu or your dormitory. You’ll unlock more characters the more story you play. 

You’ll earn this naturally as the Special CG’s are locked behind this mode.


Game Over
Experienced a Game Over 

This trophy is simple, experience a Game Over. In Kotodama’s mini-game “Kotodama” you start with 20 moves. Move your cursor to the top row swapping out tiles repeatedly until you run out of turns if you don’t earn this naturally. 


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