Death End re;Quest 2 Trophy Guide

Game: Death End Re;Quest 2
Peripherals: – N/A
Time to 100%: 25-35 Hours
Difficulty: 2/10 on Easy – 5/10 on Medium
Missable trophies: Glutton for Punishment, No Pain, No Gain, The Past and the Pending, We Don’t Need No Education, Hail Marbas! God of Death, Ao Oni Player.
Author: Nameless600

Welcome to the trophy guide for Death End re;Quest 2. This can also be considered a walkthrough and may be used for PlayStation 4, Xbox One and Steam. Achievements for Steam and Xbox are in almost all cases the same as the PlayStation 4 Trophies. A roadmap is provided in the stages below.

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Stage 1 – Beat the game on Easy. Pay attention to Death Ends. obtain the True Ending.


Welcome to Death End re;Quest 2, the sequel to the 2018 Compile Heart/Idea Factory JRPG. The game is a split between classic JRPG (turn based, encounter focused combat) & Visual Novel. The story will take you through the tale of Mai on the search for her lost sister, the orphanage/town she gets sent to, and the monsters that appear at night.

It is important to note that all trophies can be obtained on easy difficulty. Playing on easy will cut out some of the cheap deaths, and make leveling/progressing significantly faster at the trade-off of most of the skill/”fun” involved in the gameplay.

During the first stage of the game you will want to focus on obtaining all “Death Ends” (in game choices that will result in a game-over screen), 15 skills with all characters, and fully understanding the combat system. Technically speaking, no choice matters in this playthrough, all missable trophies can be obtained in NG+. The only thing that matters for the “True” Ending is how the final battles plays out (See The Past and the Pretender for more info on the final battle). However, by focusing on the remaining missable trophies it will allow you to breeze through NG+ and grab any you missed without needing an entire 3rd playthrough.

Stage 2 – Play NG+ until Liliana joins party. Play through Pain Area.


After finishing your first playthrough, NG+ will unlock. NG+ allows you to keep all levels, items, money, and story events seen; but will remove all fast travel locations, story related items, and explored areas. Due to this NG+ is a breeze as you will be over leveled for everything but chapter 10.

Liliana will join your party late in the third chapter shortly before the boss. Once she has joined, the Pain Area will unlock (See Ao Oni Player & No Pain, No Gain for more info on the Pain Area). Note – After she joins, she will remain in your party for about 90% of the remaining game (outside of a few scenes/battles). With this in mind you technically can do the Pain Area at any time after chapter 3, however, by finishing it right away it will make any semblance of remaining difficulty on NG+ disappear and make the playthrough SUPER quick.

Once you finish the Pain Area you will be transported back into the story and can continue. Play until chapter 10 and move to Stage 3.

Stage 3 – Finish NG+, obtain both Fallen & EX Endings. Cleanup as needed.


Once you have a reached Chapter 10, play until the final boss and create a separate save. This will allow you to finish both the Fallen Ending & EX Ending (See Hail Marbas! & Glutten for Punishment for specific information on how to obtain these endings). After you finish the EX Ending you should have the platinum trophy. If need be, reload your separate save and finish any combat related trophies needed. If absolutely necessary, you can do a third playthrough to grab any story related missed trophies, but it shouldn’t be needed.

Tips & Tricks


Death End does not to a great job at explaining its combat system and relys very heavily on previous knowledge of its predecessor and exploring the in-game “library”. Although it has a tutorial, it will only explain the basics. In order to make your journey/playthroughs alot easier, its important to know a few tricks on how to work with the combat system.

  1. Almost all “glitches” (the dots on the ground) in this game are helpful, with the exception of the small red glitches (which can still be helpful in some situations) they all give stat buffs/stat regeneration. They will also increase your glitch %, which is EXTREMELY valuable in late game. Don’t be afraid to run over them or use them when in a pinch.
  2. Combat can be “simulated” and sped up as you’d like. Pressing L2 will set your characters to auto-mode. In most situations this is not helpful as the computer players tend to waste ALOT of SP and play way more defensively then the game calls for. They also will not try to avoid the instant kill “Berserker” which begins to appear mid-game. You can also skip attack & glitch animations by pressing R1, this will save you hours when all is said and done (some combat animations can take upwards of 20 seconds per).
  3. Shina & company (the characters that join you in chapter 5) will start about 10 levels lower than the main party, they also tend to be weaker than the base three characters (Mai, Rottie & Liliana). It is not recommended to use any of them (Celica being the one exception) outside of to gain the 15 skills with each character (see Mai, Oh, Mai!)
  4. All characters have a special “glitch” attack. This can only be used in glitch mode and as the final slot of your attack string. These are not super important early in the game, but become your best friend late in the game. Almost all bosses can be killed in 2-3 turns using glitch attacks.
  5. The three base characters have buffs that will double the attack damage of your glitch attacks, you should use these as your attack one and attack two slots in your attack string. These will be right above the glitch attacks (for example, Mai’s is Studbull & Rovidbull).
  6. Knockback & Knock Blows are your best friends, make sure that your final slot of your attack string has a knockback ability attached to it. You can make this ability even more helpful by timing the X button with the animation of the character swinging, this will activate “Super Knockback” and send your enemies flying into the wall and each other (See Break Ya Neck for a short video of what this looks like). These and Glitch attacks should be what you will want to be using about 95% of the time when attacking.

With these tricks in mind, all the bosses and tough fights will become a breeze. However, figure out what works best for you and run with it!


 DERQ DERQ Goose! You Win!
Completed all story endings and explored all paths.

Congrats! Hope you enjoyed the journey!


 Refrain
Viewed most of the main story.

This trophy is a bit misleading. You’ll likely obtain this naturally, but it’s unclear whether the death ends are related, as well, how many story events are required for the trophy to pop. It also will not pop naturally and requires you to view a menu in order to obtain.

Once you are on chapter 10 click triangle to open your menu. after this, click on the touchpad and this will open up a story tree that will show you all the story events you have viewed. In order to obtain this trophy, you’ll need to open this menu once you’ve seen about 80% of the events.

See below for an image of what the story tree looks like and how to access it.


 Glutton for Punishment
Viewed the EX Ending.

This trophy is technically missable as you need to create a save before the final boss to obtain this and the Fallen Ending.

The EX Ending can only be obtained in NG+.

The EX Ending is an extended version of the True Ending and requires all of the same qualifications to obtain with the addition of being in NG+.

Once you enter the fight in the final boss (on day xx/xx where you are unable to fast travel out), you will start a series of 3 fights straight in a row. The first is really the only one that matters for trophies.

During this first fight, Mai (As well as Shina and company) will leave your party, leaving only Rottie and Liliana to fight four butterfly like creatures. In order to obtain this trophy, you’ll need to win this fight.

This fight isn’t very difficult, especially on easy difficulty but can be a little cheap as the butterflys get the first attack, you’ll need to make sure you can withstand the attack and be ready to heal right after.

After this battle, simply finish the final two fights and the trophy will unlock (so long as you are on NG+).

Note – If you fail the fight, the game will still move to the next battle, but you will receive the fallen ending instead.

Note – No choices before or after have any effect on the endings, so don’t worry about them.


 The Times They Are A-Changin’
Defeated the final boss.

This trophy is story related and will unlock naturally.

The final boss is a three part fight. After finishing all three parts the trophy will pop as soon as the last part finishes. Below are the three parts of the fight.

  1. Rottie & Liliana vs. four butterflies – This fight is very simple but be careful as the butterflies will be able to strike first. Also, be aware that if Liliana is not in your party before the fight, she will not automatically be put into your party, so make sure to re-add her in before the fight begins. Note – If for some reason you lose the fight, you can still obtain this trophy but Rottie & Liliana will not be available for your party.
  2. Party vs. four butterflies+Boss – This is the middle ground fight, it is arguably the easiest as the boss is not fully powered and you will have all three characters including Mai. Use the hints in Tips & Tricks and it should be no problem finishing this fight.
  3. Party vs. four butterflies+full strength Boss – This fight is the second toughest in the game. The boss will use many counter abilities and has a mean one shot (2-3K damage) ability it uses at random. Make sure to use Liliana’s ability that halves damage and utilize the glitches on the battlefield as much as possible and you shouldn’t have too much trouble.

Regardless of which ending you get this trophy will pop. This is also the last fight in the game, so don’t worry about using as many consumables as needed.

For more info on the final chapter & images of the boss, see the trophy X.


 No Pain, No Gain
Defeated Ao Oni in the Pain Area.

This trophy is technically missable as if you finish the game without finishing the Pain Area you will need to play up until chapter 4 again on NG++ in order to obtain.

The Pain Area is only unlocked after Liliana has joined your party in NG+. The best time to do this is at the start of chapter 4.

This area is essentially the gauntlet/challenge mode of the game. You will be put through a series of tougher and tougher enemies through five levels, although all can be defeated using the basic strategy listed in Tips & Tricks. You will be allowed to save after every 5-10 fights and before each floor boss. Make sure you take these opportunities as if you choose not to save and die you will be kicked back to the start and have to start the entire Pain Area from floor one.

Ao Oni himself is arguably the hardest fight in the game. He may take a few attempts even on Easy difficulty. Make sure to use Liliana’s ability to halve damage and spread your characters apart as he has a large cleave on his attack (simply due to his size).

Ao Oni does have the ability to one shot as well as “freeze” and poison your party members so make sure you are checking status effects after every turn and cure as needed.

After defeating Ao Oni the trophy will pop, you can walk out of the Pain Area near where you fought him. You don’t get any other reward than a large amount of XP and Money.


 Chaos Finale
Used Glitch Mode a great many times.

This trophy will likely happen naturally during normal play.

See Let me see your DERQ for info on Glitch Mode and how to activate it.

Both this trophy and Chaos Intro do not specify how many times you need to enter Glitch Mode in order to obtain this trophy. However, so long as you are actively trying to enter all encounters you come across both should happen naturally.

If for some reason this trophy does not unlock during normal playthrough, it will during your NG+ playthrough while in the Pain Area. During this section you will enter glitch mode 5-10 times per fight minimum.

If by some miracle this trophy does not pop naturally, it can be farmed simply by entering a battle, running around grabbing all glitches and pressing options to escape. Repeat until the trophy pops.


 Chaos Intro
Used Glitch Mode a handful of times.

This trophy will happen naturally during normal play.

See Chaos Finale for more information on this trophy.


 The Past and the Pending
Viewed the True Ending.

This trophy is technically missable as you need to win the fight listed below OR create a seperate save before the final boss.

The True Ending is the basic ending in DERQ, it will wrap up most of the loose ends of the story and give a lot more context to what was going on.

Once you enter the fight in the final boss (on day xx/xx where you are unable to fast travel out), you will start a series of 3 fights straight in a row. The first is really the only one that matters for trophies.

During this first fight, Mai (As well as Shina and company) will leave your party, leaving only Rottie and Liliana to fight four butterflies like creatures. In order to obtain this trophy, you’ll need to win this fight.

This fight isn’t very difficult, especially on easy difficulty but can be a little cheap as the butterflies get the first attack, you’ll need to make sure you can withstand the attack and be ready to heal right after.

After this battle, simply finish the final two fights and the trophy will unlock (so long as you are on NG+).

Note – If you fail the fight, the game will still move to the next battle, but you will receive the fallen ending instead.

Note – No choices before or after have any effect on the endings, so don’t worry about them.

 


 We Don’t Need No Education
Viewed most of the sub-events with your classmates.

This trophy is technically missable if you choose to end your day instead of talking to classmates during the daytime.

As mentioned in the intro the game is split into two sections, the night, which is the JRPG section of the game, and day, which is primarily Visual Novel based.

During the day, you will be given the opportunity to talk to classmates and citizens around town. This trophy requires you to view these events about 20-30 times. Which will happen around chapter 3 if you are not skipping any.

So long as you do not use the “End Day” function and talk to all available options this trophy is unmissable.

Image below of what this section of the game looks like.


 Hail Marbas!
Viewed the Fallen Ending.

This trophy is technically missable as you need to create a save before the final boss to obtain this and the EX &/or True Ending.

The Fallen Ending is the “bad” ending of the game. It can be obtained on your first playthrough or in NG+.

Once you enter the fight in the final boss (on day xx/xx where you are unable to fast travel out), you will start a series of 3 fights straight in a row. The first is really the only one that matters for trophies.

During this first fight, Mai (As well as Shina and company) will leave your party, leaving only Rottie and Liliana to fight four butterflies like creatures. In order to obtain this trophy, you’ll need to lose this fight.

Make sure to unequip any defense related items for Rottie and remove Liliana from your party before the fight, even on NG+ at level 250 you will die in about 3 turns as your defense will be extremely low. You can also crank up the difficulty to normal if you’d like.

After this battle, simply finish the final two fights and the trophy will unlock.

Note – If you win the fight, the game will still move to the next battle, but you will receive the True or EX ending instead.

Note – No choices before or after have any effect on the endings, so don’t worry about them.

Note – By losing this fight, you will not have access to Rottie & Liliana for the following two fights, make sure to plan ahead with equpment for two other characters


 Through the Looking Glass
Viewed many story events.

This trophy is a bit misleading. You’ll likely obtain this naturally, but its unclear whether the death ends are related, as well, how many story events are needed for the trophy to pop. It also will not pop naturally and requires you to view a menu in order to obtain.

See Refrain for more info on story events. 


 God of Death
Viewed all of the Death Ends.

This trophy is the main missable trophy and requires the most planning as the Death Ends happens at specific times during the story.

“Death Ends” in short are decisions throughout the story that lead to an instant gameover screen. In total, there are 7 split throughout all of the chapters. You will need to view them all in order to obtain this trophy.

The Death Ends are as followed

Chapter 2 – 1/6

Chapter 3 – 1/12

Chapter 4 – 1/23

Chapter 5 – 1/30

Chapter 6 – 2/2

Chapter 7 – 2/13

Chapter 8 – 2/15

It is important to note that a Death End does not take you to your previous save point, it simply takes you to your previous choice, so you don’t need to worry if you haven’t saved in awhile.

After you view the last Death End the trophy should pop automatically.

If for some reason it does not pop you can check which death end you are missing by clicking on the touchpad while in the menu screen.

Special thanks for Waltthedog999 for help shortly after this game came out with a list of the Death Ends. (@WaltTheDog999 on twitter)


 The Face that Launched 1000 Deaths
Defeated 1000 enemies.

This trophy will likely happen naturally during normal play. 

Although technically this trophy may not unlock it is likely to so long as you are actively trying to enter all encounters you come across.

If you are, this trophy will pop towards the end of chapter 10.

If for some reason by the end of your NG+ playthrough you have not defeated 1K enemies, simply load your last save before the final boss and run around killing enemies until it does.


 X
Cleared chapter 10.

This trophy is story related and will unlock naturally.

Chapter 10 takes place in an “alternate” form of the town. It consists of 3 zones and you are not allowed to leave or fast travel until you have finished the story. You may still camp and save at the designated points.

This chapter has three boss fights but the entire chapter is much more difficult than the rest of the game (outside of the Pain Area). Make sure to save often and consider farming a bit in the last area before taking on the final boss.

The final boss itself consists of three fights (listed in The Times They Are A’Changin). Once you have completed the three fights you will go through several long cutscenes/dialogue sections. The trophy will pop during this but before the credits.

The boss of this chapter looks like the following


 IX
Cleared chapter 9.

This trophy is story related and will unlock naturally.

Chapter 9 is completely text/visual novel based. There are no choices to be made and you will have no fights/free roam section. The chapter also has no technical date and will lead straight into chapter 10.


 VIII
Cleared chapter 8.

This trophy is story related and will unlock naturally.

Chapter 8 is focused on a carnival happening in the town and setting up the stage for the final chapters. The boss is a glass cannon and can be taken out in a few glitch attacks. The chapter will end after the night of 2/15.

The boss of this chapter looks like the following


 VII
Cleared chapter 7.

This trophy is story related and will unlock naturally.

Chapter 7 is focused on trying to escape from the town. This chapter has the toughest boss outside of chapter 10, he tends to counter attacks and can heal on command. Make sure not to play this fight on Auto mode. The chapter will end after the night of 2/13.

The boss of this chapter looks like the following


 VI
Cleared chapter 6.

This trophy is story related and will unlock naturally.

Chapter 6 is focused on attempting to save some friends who have run off. This chapter by far has the oddest boss as it is a boss rush which you can skip 90% of if you’d like. Simply choose the option to run away when given the chance. There is no reward for completing the boss fight outside of extra XP, Money, and a slightly different post fight convo/cut scene. The chapter will end after the night of 2/2.

The boss rush of this chapter looks like the following


 V
Cleared chapter 5.

This trophy is story related and will unlock naturally.

Chapter 5 is where Shina & company will join your party. The direction will start to become slightly confusing. If you get lost, use the hints given on the pause menu by pressing triangle on the right hand side. The chapter will end after the night of 1/31.

The boss of this chapter looks like the following


 IV
Cleared chapter 4.

This trophy is story related and will unlock naturally.

Chapter 4 focuses heavily on Shina, who will join you a little later in the story. The chapter will end after the night of 1/23.

Mini-bosses start to become a thing of the past and this is where the bosses start to provide at least a decent challenge.

The boss of this chapter looks like the following


 III
Cleared chapter 3.

This trophy is story related and will unlock naturally.

Chapter 3 is where Liliana will join you. This is where the real game starts to take off and some freedom opens up. The chapter will end after the night of 1/13.

You will fight a few mini-bosses for the purpose of story.

The boss of this chapter looks like the following


 II
Cleared chapter 2.

This trophy is story related and will unlock naturally.

Chapter 2 is where Rottie will join you. The game is still very much in tutorial mode and teaches you about using multiple characters. The chapter will end after the night of 1/6.

You will fight a few mini-bosses for the purpose of teaching you the game.

The boss of this chapter looks like the following


 I
Cleared chapter 1.

This trophy is story related and will unlock naturally.

Chapter 1 acts as a tutorial for the game, you will only have access to Mai and the fights are extremely simple. The chapter will end after the night of 1/4.

You will fight a few mini-bosses for the purpose of teaching you the game.

The boss of this chapter looks like the following


 Wordsworth Scouts Association
Entered Camp for the first time.

Camp can be entered by choosing it as an option using the blue save crystals scattered throughout the landscape.

Camp is used for many things (side quests, additional story conversations, quick heal, etc.) but primarily it is used for buying new weapon and armor. You will want to stop by at least once per chapter to check if new equipment is available.

The trophy will unlock the first time you enter the camp.


 Mai, Oh, Mai!
Learned 15 of Mai’s skills.

Mai is the first character you play as. She will remain your party for every fight outside of the first stage of the final battle.

Obtain 15 skills outside of the ones she begins with and this trophy will unlock.

Skills are obtained using two methods.

  1. By combining skills in a certain combination as described in Brain Blast. This will likely happen by accident as long as you are not using the same skills over and over again. The first 7 chapters of the game leave a lot room for error and exploration and should be used as a time to experiment with each character to gain the required 15 skills. Healing skills for all characters tend to be easy combos to create as 3 of almost any type of healing skill creates a more powerful version (level dependent in some cases). An example of this is using Metic three times in a row will create Metinark. Using Metinark three times in a row will create Metimatil, so on and so forth.
  2. By leveling to certain levels. Every character will gain at least 5-10 skills (in some cases all 15) simply through leveling alone. It is important to note that party members that are in reserves do still gain experience just as a slightly lower rate. All characters will stop gaining skills at about level 80 regardless, so if you are missing any characters 15 skills ability and they are above level 80 you will need to play as them and use option 1.

Simply start with the three primary characters, gain 15 skills with each and switch them out one by one until all 9 characters skill related trophies have unlocked.

Note – All of these trophies could be considered missable, however, due to the fact that you can reload your last save before the finale and grind in the last area it really is not.

Note – Ocassionally characters can gain skills while in Auto-mode, it doesn’t happen often, but can be used if you are 100% out of ideas for combinations, at level 80 and still need a characters 15 skill trophy.


 Stop, Drop, and Rottie
Learned 15 of Rottie’s Skills.

Rottie joins you in chapter 2.

Obtain 15 skills outside of the ones she begins with and this trophy will unlock.

See Mai, Oh, Mai! For more info on obtaining skills.


 The Exorcist
Learned 15 of Liliana’s skills.

Liliana joins you in chapter 3.

Obtain 15 skills outside of the ones she begins with and this trophy will unlock.

See Mai, Oh, Mai! For more info on obtaining skills.


 Heaven’s Messenger
Learned 15 of Shina’s skills.

Shina joins you in chapter 5.

Obtain 15 skills outside of the ones she begins with and this trophy will unlock.

See Mai, Oh, Mai! For more info on obtaining skills.


 The Queen of Heartis
Learned 15 of Lily’s skills.

Lily joins you in chapter 5.

Obtain 15 skills outside of the ones she begins with and this trophy will unlock.

See Mai, Oh, Mai! For more info on obtaining skills.


 Al’s Our Pal
Learned 15 of Al’s Skills.

Al joins you in chapter 5.

Obtain 15 skills outside of the ones she begins with and this trophy will unlock.

See Mai, Oh, Mai! For more info on obtaining skills.


 The Red Peddler
Learned 15 of Clea’s skills.

Clea joins you in chapter 5.

Obtain 15 skills outside of the ones she begins with and this trophy will unlock.

See Mai, Oh, Mai! For more info on obtaining skills.


 Lucil, I’m Home!
Learned 15 of Lucil’s skills.

Lucil joins you in chapter 5.

Obtain 15 skills outside of the ones she begins with and this trophy will unlock.

See Mai, Oh, Mai! For more info on obtaining skills.


 The Monarch Adventurer!
Learned 15 of Celica’s skills.

Celica joins you in chapter 5.

Obtain 15 skills outside of the ones she begins with and this trophy will unlock.

See Mai, Oh, Mai! For more info on obtaining skills.


 Ao Oni Player
Played the Ao Oni mini-game.

This trophy is technically missable as if you finish the game without playing the Ao Oni mini-game you will need to play up until chapter 4 again on NG++ in order to obtain.

This mini-game can only be played on NG+, and although can be played immediately, can easily be done at the same time as No Pain, No Gain.

It can be activated by pressing X on the pay-phone just to the right of the first save point in the game.

The actual mini-game itself involves Mai running around the city trying to avoid several Ao Oni’s (a blue statue like creature). If touched, the game will reset. If you are able to make it through the mini-game you will be given an equipable item that increases SP by 200. This is a very nice buff, but is totally unnecessary.

The trophy will unlock simply by playing once, regardless of how well you do.


 Break Ya Neck
Activated Super Knockback for the first time and sent the enemy flying.

This trophy will happen naturally during normal play.

Knockbacks happen CONSTANTLY during gameplay, simply using three basic attacks in a row with any character will cause a knockback ability to happen.

For the purpose of this trophy however you will need to activate a Super Knockback, this is done by hitting X at the right time during the knockback or knock blow animation. This will send your enemy flying and caused increased damage/likelyhood they will bump into a wall or other enemies.

A video below that will help a bit with timing and shows the chaos it provided.

If you are struggling with this trophy, simply spam X over and over again during the knockback animation, it won’t happen often, but occassionally it will happen by accident.


 Brain Blast
Used a Flash Drive skill for the first time.

This trophy will happen naturally during normal play.

Flash Drive skills are any ability obtained through combining skills to make a new one. The easiest combination is using Soul Spear three times to create Soul Lance as Mai.

Note – Flash Drive’s may not happen the first time you combine the correct skills. Simply keep using the same set of skills and it will unlock. If a combination does not work after about 5 tries it can be assumed it won’t create anything.


 She’s a Pinball Wizard!
Activated Knockback for the first time and sent an enemy back.

This trophy will happen naturally during normal play.

Knockbacks happen CONSTANTLY during gameplay, simply using three basic attacks in a row with any character will cause a knockback ability to happen.

See Break Ya Neck for more info on making them more effective & Tips & Tricks section for more info on the importance of Knockbacks/Knock Blows


 

 Nobody Expects the Knock Blow
Activated Knock Blow for the first time.

This trophy will happen naturally during normal play.

Knock Blow’s happen CONSTANTLY during gameplay, anytime an enemy bumps into another one of the player characters a Knock Blow will happen.

See Break Ya Neck for more info on making them more effective & Tips & Tricks section for more info on the importance of Knockbacks/Knock Blows


 Let me See You DERQ
Entered Glitch Mode for the first time.

This trophy will happen naturally during normal play.

Glitch Mode is an integral part of gameplay within DERQ. Glitch Mode is obtained once the percentage listed next to your characters image reached above 80%. This gives a massive boost to attack, defense, and unlocks special Glitch abilities. It also puts your characters into a much more *cough cough* revealing outfit.

Once the percentage dips below 80% or a glitch ability is used, glitch mode will terminate and your character will return to normal.

Note – Glitch Mode can be obtained multiple times in one battle.