AI: The Somnium Files Trophy Guide

Game: AI: The Somnium Files
Peripherals: –
Time to 100%: 20-30 hours+ (Heavily dependant on reading skill and how much you investigate extra stuff).
Difficulty: 2/10
Missable trophies: None, there’s a chapter select.
Author: Sean
Thanks to: @RealTurniplord – for help with the Wanderer.

Welcome to the trophy guide for AI: The Somnium Files. This can also be considered a walkthrough and may be used for PlayStation 4, Xbox One and Steam. Achievements for Steam and Xbox are in almost all cases the same as the PlayStation 4 Trophies. A roadmap is provided in the stages below.

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Stage 1 – Play the game.


AI: The Somnium Files is a game all about branching options and choices and that’s where the joy of the game lies! So this stage will not give you a direction to play, so you play however you see fit. What this stage will do is outline the details of each day, their locations and somniums. Since you have the freedom of jumping wherever to, the days will be listed in numerical order and the day’s name will be then listed in alphabetical order.

As for the platinum, AI: The Somnium Files is really straightforward, there are a few trophies that require some collectibles, interactions, or witnessing but those are of little difficulty and effort. As for the plat this guide is written in 3 ways:
1. You can follow along and interact with everything and have an easy flowing play.
2. AI:The Somnium Files has a lot of repetitive examinations, like dozens upon dozens upon dozens upon dozens! So instead of wasting game time and examining things meticulously, the guides made it easier! everything with an annotated number, i.e. x2, x3, x4, x5… All add jokes, innuendoes, story, and more. Unless needed for progression, ignore the singular interactive objects, and you`ll get 100% gameplay and bonuses without any wasted time.
3. There is A LOT of gameplay meaning COPIUS amounts of text to follow and read through! Could be a bore for some people. So play the game comepletely blind. After beating it come back and look at your missing trophies! Every trophy has Where and What day to find them on. So then remember that day and visit the day in the Game Stage Guide and quickly nab it!

Use the days listed below as a reference to any missed items to look at or the Somniums for how to complete them too. All missable/collectible trophies will be listed on the days they occur! You could also view the trophy to see the specific information! The only game long trophy is collecting 100 appendix files which will come naturally as 99%, if not all, of those entries come from questioning people. Somniums are listed in usually the shortest routes with collectibles, so everything is smooth sailing. In the Somniums, each choice is listed without TIMIES being used (you`ll know which ones need TIMIES and when to use them, if you have 3 TIMIES and the next interaction nets you one, use one so it’s not wasted), so use them TIMIES as you see appropiate. There is plenty of room with Somniums for remaining time (Except for 2 or 3) so you don’t have to be scrutinous, the BIG choices will be bolded so you know what you should save your good TIMIES for. As for advancing scenes by object interaction, they’re usually listed last in the column so do the bottom interactions (unless you see Thermal, Zoom, X-Ray beforehand in the list). The last tip is, AI doesn’t give a tutorial about shooting scenes, they just throw you into it! There’s QTE’s which are self explantory and there are the shooting segments. Shooting segments are timed! To do these segments, keep the reticle inside the target circle long enough to fill your meter, when it’s fill you’ll be prompted to push .

An overlooked feature but very helpul in larger Somniums like the forest is the map feature! Accessed with the button while in a Somnium. Great for finding interactive objects, and where you are.

That’s about it for the tips, so without further adieu:
*Note: Do the Interactive Objects then the Dialogue, sometimes the scene will go back and forth as it advances. These points will be bolded, continue from the bolded text as you go back and forth between the columns. The days, and locations without any interactions won’t be listed, nor will the Name of the Day as it’s irrelevant here.

*Note 2 – Boss’s Office will not be listing Interactive Objects except for the trophy purpose, as well as some locations that will say ‘none’, as you don’t have to examine for the platinum beside the single trophy. Her office has way to much stuff to check ever single time.

Day 1: sigAI
Day 1: sigAI Locations

Near the Merry-go round in Bloom Park

Interactive Objects:
Barrier x2
Skewered Horse x2
Sky x2
Ferris Wheel
Cityscape
Parasol
Bench
Control Room x2
Roof
Horse
Column
Pole
Fence x2
Policeman
Panda Ride
Go to Dialogue
Corpse
Look
Zoom
Face x3
Body x2
Arm x2
Left Eye
Column
X-Ray
???

Dialogue:
Boss
Look x2
“Any suspects?”
“The rain is awful, huh?”
“Who found the body?”
“So… what am I doing here?”
“What can you tell me about the victim?”

Policeman
Look
“How’s the investigation coming?”

Inspector
Look x2
“What’s your name?” x5
“Thanks for coming out here in this mess.”
“Anything to go on?”
Go Back to Interactive Objects


PSYNC: SINKIN’ IN THE BRaiN

Door
Investigate
Winter Iris
Smell
Switch
Turn on Switch
Wine
Smell
Wine
Have a Sip
Skeleton
Talk
Basket
Wear Basket
Basket
Tackle
Basket
Search
Standing Lamp
Lift Up
Standing Lamp
Kick
Skeleton
Investigate
Skeleton
Hit
HIDDEN COLLECTIBLE: (In the Kitchen)

Unlocks Day 1: Date B.
Dream Documentation Duty: Intern Unlocks.
Gun
Investigate
Gun
Pick Up
Door
Put Gun in Keyhole
BRaiN: Memories Hidden in Dreams Unlocks.

After completing Day 1: sigAI you should have the following:
Persons: 1, 2, 5, 7, 12.
Appendix: 1, 2, 17, 47, 61, 69, 74, 126, 136, 137, 138, 141.
Album: 1,2.

Day 2: keitAI

Day 2: keitAI locations.

ABIS HQ, Psync Control Room

Interactive Objects:
Psync Machine
Monitor (On)
Binder x2
Long Table x2
Steel Shelf
Door
Monitor (Off)
Locker x2
Chair

Dialogue:
Boss
Look
“About Mizuki’s aphonia…”
“Do you believe in Pprophetic dreams?”
“About prophetic dreams…”
“Abou what I saw in Somnium…”
“About the ringtone I heard in Somnium…”

Pewter
Look
“About prophetic dreams…”
“About Somnium.”
“About the ringtone I heard in Somnium…”

Mizuki
Look
“About the ringtone I heard in Somnium…”
“About Iris’s body…”
“About the NILE message…|
Are you okay?”
“About the ice pick…”
Look

Pewter
“Summarize for me.”


Near the Merry-go-round in Bloom Park

Interactive Objects:
Fence
Control Room
Skewered Horse
Bench
Cityscape
Sky x5
Horse
Pole
Column x2
Roof
Parasol
Go to Dialogue
Horse Look
Horse X-Ray
Mysterious Object
Smartphone
Spartphone (Clue) x4
Go to Dialogue

Dialogue:
Aiba
Look
“Who are you?!”
“About your appearance…”
“How do you appear in Somnium?”
“About that ringtone I heard in Somnium…”
“Anything catch your eye?”
“Do you see anywhere suspicious?” x5
Go back to Interactive Objects

Aiba
Look
“Call the number I just gave you.”
“Can you call it again?”
“Call Reika!”
“Who is the person we called?”
“Why was the phone in the horse?”
“What cell tower did that call connect too?”
“Should we go to Shinjuku?”
“Let’s Go.”


Sagan Residence

Interactive Objects:
Shoebox x2
Shelves
Mysterious Object
Clock
Bookshelf x2
Standing Lamp
Dining Table
Kitchen Counter
Microwave
Refrigerator x2
Cushion x2
Picture
Door
Ceiling Fan
Phone
Flower
Window
Light
Sofa x2
Low Table
Plant
Speaker System x3

Dialogue:
Iris
Look
“…”
“Uh, well…”
“How are you?”
“Where’s your mom?”

After completing Day 2: keitAI you should have the following:
Appendix: 92.

Day 2: meikAI

Day 2: meikAI locations.

ABIS HQ, Psync Control Room

Interactive Objects:
Monitor (On)
Monitor (Off)
Binder
Long Table x2
Steel Shelf x2
CRT Monitor x3
Door
Chair x2
Psync Machine
Door
Locker x2

Dialogue:
Boss
Look
“Thoughts on the suspect?”
“About Mizuki’s muteness…”
“About what I saw in Somnium…”
“Do you have any questions?” x2

Pewter
Look
“Who do you think the suspect is?”
“About Somnium…”
“How does Aiba appear in Somnium?”
“About Aiba’s appearance…”
“About that figure I saw…”

Mizuki
Look x2
“How are you doing?”
“Are you hungry?”
“About that figure I saw…” x2
“Who sent you the NILE message?”
“Summarize for me.”


Near the Merry-go-round in Bloom Park

Interactive Objects:
Ferris Wheel
Bench
Sky x6
Skewered Horse
Cityscape
Past the Bush x2
Go to dialogue
Past the Bush x2

Dialogue:
Mizuki
Look
“Are you cold?”
“About the suspicious figure…”
“Do you remember anything?”
“What’s wrong?”
Look
Go back to Interactive Objects


Driving

Interactive Objects:
Wheel
Dashboard
Center Console
Glovebox
Gearshift
Passenger Seat

Dialogue:
Mizuki
Look x2
“When was the last time you saw your dad?” x2
“About the suspicious figure…”
“About the NILE message…” x2

Boss
Look x2
“Why did you release him?”
“Any idea where Renju is?”
“About Renju’s alibi…”
“About Renju’s questioning…”
“Hang up the phone.”

After completing Day 2 meikAI ends you should have:
Appendix: 9, 58.

Day 2: saikAI

Day 2: saikAI Locations

ABIS HQ, Boss’s Office

Interactive Objects:
Bags
Shelves
Chair
Cabinet
Matryoshka x2
Large Key x2
Door
AC Vent x2
Tombstone
Wine Bottle
RC Car x2
Police Officer Mannequin x3
Fishing Flag
Broom
Volleyball
Soccer Ball x2
Tanuki x2
Coffee Maker x2
Desk
Soba Door Curtain
Pumpkin x2
Happy Birthday Banner
Bookshelf x2
Computer
Darts Machine x2
Skis x2
Snowboard
Triangle Ruler
Poster
Public Bath Door Curtain
Map
Boy Band Poster x2
Cymbal x2
Stationary Bike
Lifesaver
Plaster Figure
Christmas Tree x2
Coat Hanger
Mask (Left)
Mask (Right)
Pennant x2
Rug x2
Broken Clock x2
Shogi Piece (This can be a pain to find, refer to the trophy for a screenshot.)
Boss Mania Unlocks.

Dialogue:
Boss
Look
“I see you still haven’t cleaned this place up.”
“About the case six years ago…” x5
“About Mizuki…”
“What’s the status of the investigation?”
“About Renju Okiura…”
“Are there any leads at all?”
“About the ice pick…”
“Is there any other information?”
“Did we ever indetify who call it in?”
“About “I”…”
“About my “eye”…”
“About “AI””
“So, about Aiba…”

Aiba
“Who are you?”
“You know, you are kind of cute like that.”
“Okay, back inside.”
“Why did you come out?” x2
“Who reported the crime?”


Matsushita Diner

Interactive Objects:
Kitchen Knife
Zoom
Kitchen Knife
Kitchen Knife
Zoom
Kitchen Knife
Chair x2
Kid’s Seat
Stool
Condiments x2
Table
Disposable CHopsticks
Menu x2
Poster x2
Window
Beer Cases
Bookshelf
TV x2
Counter
Kitchen
Swinging Door x2
Menus
Low Table
Cushion x2
Calendar x3
Clock x2
Fortune
Lucky Cat x2
Package
Package
Zoom
Package
Slip x2
X-Ray
Package

Dialogue:
Ota’s Mother
Look
“About the weather…”
“Tell me about your restaurant.”
“Is Ota here?”
“Where is your husband?”
“How long have you been here?”
“What’s the name of the company?”
“Why does Ota hang out there?”
“So is this “witch” working there?”
“About Shoko…”
“Can you call him?”


Talent Agency Lemniscate

Interactive Objects:
Sofa x2
Magazine Rack x2
Vending Machine
Door
Monitor x2
High Table
Plant x2
High Stool x2
Logo
Reception Desk
Abstract Painting x2
Window
Low Table x2
Laptop x2
Receptionist x5

Dialogue:
Ota
Look
“Are you a fan of A-Set?”
“Could you look at me?”
“What are you typing?”
“What can you tell me about last night?”
“Punch Him”
“Kick Him”
“Hey, Kid!”
“Why are you here?”
“When did you start with the fake accounts?”
“About last night…” x2
“How do you know Mizuki?” x2
“Can you provide a detailed account of last night?” x2
Did you leave her there?”
“Why did you use a payphone?”
“About A-Set…”
“About Shoko Nadami…”
“Did you talk to her about last night?”
Look x2

A-Set
Look x5
“Are you A-Set?”
“How old are you?”
“You’re friends with Mizuki?”
“What’s your relationship with Ota?”
“About the sockpuppeting…”
“We’re Leaving.”

Ota
Look
“Something wrong?”

A-Set
Look
“What are you doing?”
“Why are you doing this?”


Driving

Interactive Objects:
Wheel x3
Dashboard x3
Center Console x3
Glovebox x2
Gearshift

Dialogue:
A-Set
“Why did you become an idol?”
“How did you start working for Lemniscate?”
“About Ota…”
“About Mizuki…”
“Do you have any questions for me?”
“About that video…”
“About my department…”
“Ask for her real name.”


Near the Merry-go round in Bloom Park

Interactive Objects:
Skewered Horse x2
Sky x2
Ferris Wheel
Barrier
Bench x2
Panda Ride
Parasol
Control Room x3
Roof
Fence
Pole x2
Cityscape
Policeman
Policeman
Column x2
Go to Dialogue
Horse Look
Horse Zoom
Horse
Horse Zoom
Horse
Go to Dialogue

Dialogue:
Policeman
Look
“How’s the investigation coming?”

Iris
Look
“Have you been here before?”
“You’re wasting your time.”
“What are you doing?”
“Why do you think this was a ritual murder?” x2
Go back to Interactive Objects

Iris
“We should go.”


Driving

Interactive Objects:
Wheel
Dashboard x2
Gearshift
Glovebox x2
Center Console

Dialogue:
Iris
Look
“How are you feeling?”


Sagan Residence

Interactive Objects:
Shelves
Speaker System x5
I Wish Mine Were That Glorious unlocks.
Plant x2
Window
Flower x2
Cushion x2
Picture
Ceiling Fan
Light
Entrance
Shoebox x2
Clock
Mysterious Object x2
Bookshelf x2
Standing Lamp
Sofa
Cupboard
Dining Table
Kitchen Counter x2
Door
Refrigerator x2
Low Table
Workbooks x2
Tea

Dialogue:
Iris
Look
“You look chipper.”
“About the flowers…”
“You seem to be doing well now…”
“How long have you been living here?”
“You were saying?”

Hitomi
Look
“About Renju Okiura…”
“Where do you work?”
“May I ask how old you are?”
Do you know Renju’s Ex-wife?
Goodbye.”


Driving

Interactive Objects:
Wheel
Dashboard x2
Glovebox x2
Passenger Seat
Center Console
Gearshift

Dialogue:
Myself
Look
“Allow me to introduce myself…”
“Play a game.”
“Focus. You’ve got this.”

Aiba
“About Shoko’s corpse…” x3
“About the blood stains…”
“Why was Mizuki inside the column?”
“Let’s hear the timeline of events.”
“Anything on your mind?”


ABIS HQ, Psync Control Room

Interactive Objects:
Monitor (On)
Monitor (Off)
CRT Monitor x2
Steel Shelf x2
Long Table x2
Door
Locker x2
Chair
Door
Binder
Psync Machine

Dialogue:
Boss
Look
“Did you get Renju’s permission?”
“Any progress on the investigation?”
“Are you sure you want to do this?”

Mizuki
Look
“I’ll Try talking to her…”

Pewter
Look
“About Aiba…”
“You sure this okay?”
“How’s Mizuki doing?”
“Are you ready?”


ABIS HQ, Psync Room

Interactive Objects:
Psync Machine
Psync Chair x2
Door x2
Psync Gear x2

Dialogue:
Boss
Look
“I should say something…”

Pewter
Look
“I should say something…”

Mizuki
Look
“About ABIS…”
“About the Psync Gear…”
“Psync…”
“So, here’s what’s going to happen…”
“When this is all over…”
“Let’s go get some of that stew you like.”


PSYNCIN’ IN THE PaiN

Solution 1: Goes down the Purple Route
HIDDEN COLLECTIBLE:

Off to the right you’ll find this collectible on a bench.
Day 2: Mizuki B obtained.
Shoko’s Photo
Pull Out [20]
Control Room
Open [10]
Right Bird Cage
Life [55]
Deflated Balloon
Blow Up [40]
Panda Head
Kick Away[40]
Mizuki
Speak Kindly[45]
Day 2: Mizuki A obtained.
PaiN: Mother, Blood, and Secrets unlocks.

Solution 2: Goes down the Red Route
Shoko’s Photo
Pull Out [20]
Control Room
Open [10]
Left Bird Cage
Lift [55]
Torn Paper
Piece Together [45]
Panda Ride
Stop [25]
Mizuki
Hug Her [50]

After completing Day 2: saikAI ends you should have:
Persons: 3, 4, 6, 8, 9, 13.
Appendix: 3, 8, 11, 12, 16, 20, 21, 25, 26, 35, 44, 50, 54, 56, 64, 68, 71, 85, 86, 89, 93, 95, 102, 108, 112, 113, 124, 130, 131, 139.
Album: 3, 4.

Day 3: gumAI

Day 3: gumAI locations.

ABIS HQ, Psync Control Room

Interactive Objects:
Long Table x2
Binder
Steel Shelf x2
CRT Monitor x2
Monitor (On)
Monitor (Off)
Door
Chair
Psync Machine
Door
Locker x2

Dialogue:
Pewter
Look
“About the Original Cyclops Killer…”
“Why did the Original Cyclops Killer appear in Iris’s Somnium?” x2
“The red figure from the Psync…”
“About the “Original” and “New” incidents…”
“Are all memories “real”?”

Boss
Look
“The blue igure from the Psync…”
“Why did the Original Cyclops Killer appear in Iris’s Somnium?”
“About the Original Cyclops Serial Killings…”
“What about the Original Cyclops Serial Killings?”
“Summarize for me.”


Marble

Interactive Objects:
Blackboard
Hanger
Sofa
Table
Menu
Flier
Poster
Stool
Counter
Beer Tap
Bottles on Counter
Shelves
TV
Regrigerator
Radio
Picture

Dialogue:
Iris
Look
“You called Ota here?”

Ota
Look
“Where’s Mama?”
“I never thought I’d run into you here.”
“Isn’t your phone broken?”
“What was “that thing” about?”

After completing Day 3: gumAI ends you should have:
Appendix: 60.

Day 3: gyoukAI

Day 3: gyoukAI locations.

ABIS HQ, Boss’s Office

Interactive Objects:
N/A

Dialogue:
Myself
Look”Talk to myself.” x3
“Play a game.”
Look x3

Boss
Look
“About Mizuki…”
“About the phone…”
“Who called it?” x2
“About the investigation…”
“Any other information about Shoko’s phone?”
“Anything else to report?”
“About Renju…”

Aiba
Look
“About Mizuki…”
“About the investigation…”
“Anything stand out to you?”
“Summary.”


Marble

Interactive Objects:
Menu
Counter x2
Beer Tap x2
TV x2
Shelves
Bottles on Counter
Sofa
Table
Stool
Poster x2
Flier
Blackboard x2
Picture x3
Refrigerator x2
Radio
Hanger

Dialogue:
Mama
Look
“About Shoko…”
“Can you get me a glass of water?”
“How’ve you been?”
“About Renju’s watch…”
Look x4
“Summarize for me.”


Kumakura Office

Interactive Objects:
Locker
Permit
Sofa x2
Low Table x2
Tiger Rug x2
Company Motto x3
Whiteboard x2
Ashtray
Metal Door
Partition
Locker
Chair
Desk
Door
Dragon x3
Lantern
Shrine
Window
Crest x2
Computer x2
Desk
Phone
Chair
Keyboard
Mouse x2
Go to Dialogue
Crest X-Ray
???
Go to Dialogue

Dialogue:
Member A
Look
“Talk to him.”

Member B
Look
“Talk to him.”

Moma
Look
“About Shoko…”
“Where’s the chairman?”
“Do you know anything about the investment fraud?”
“Did the Kumakura’s kill her?”
Go back to Interactive Objects

Moma
“Shadows.”
“Water.”
“Fears.”
“About Shoka and the Kumakuras…”
“I had no idea you were a net idol fan.”
“What about Rohan Kumakura?”
“Why was he hospitalized?”
“Was Rohan left-handed?”
“About Rohan…”
“When was Rohan hospitalized?”
“Do you have an alibi for Shoko’s murder?”
“Summarize for me.”


Central Hospital

Interactive Objects:
Cupboard
Curtain
Patient Monitor
Bed x2
Bedside Table x2
TV x2
Window
Chair

Dialogue:
Nurse
Look
“And you are?”
“Where are we?”
“Where is he?”
“Where is Renju?”


Maid Cafe Sunfish Pocket

Interactive Objects:
Trident
Chair x2
Box x2
Table
Omelet Rice
Menu x2
Donut x2
Oil Drum
Light
Sign
Kitchen Window x2
Counter
Kitchen Door
Other Mermaids
Customer x2
Pictures x2
Cash Register
Doorway
Surveillance Camera
Window
Cream Soda

Dialogue:
Mermaid
Look x2
X-Ray Mermaid x4
Bonephilia unlocks.
“Introductions.”
“What’s the “Sea King”?”
“Is Renju here?”

Ota
Look
“Why are you here?”
“When did this visitor arrive?”
“What’s with that spear?”
“What’s with your trident?”
“Are you a regular here?”
“Have you seen Renju?”
“Summarize for me.”


Home

Interactive Objects:
Three-seat Sofa x2
Shool Bag x2
Irone Pipe x2
Rack x2
Clothes x2
Large Window
Bench Press
Armchair
Desk
Chair
Computer x2
Corkboard
File Cabinet
Large Speaker
Low Table
Carpet x2
Audio Equipment x2
Adorabbit x2
Light
Bed
Cushion x2
Door
Refrigerator x2
Kitchen
Pot
Condiments
Oven Hood
Frying Pan

Dialogue:
Hitomi
Look x2
X-Ray
Hitomi x2
Look
“You’re her teacher?”
“Is it just coincidence that you’re Mizuki’s teacher?”
“Where is Renju?”
“Where is Iris?”
“Pardon me for asking, but your right arm…”
“How is Mizuki at school?”
“How did you get her talking again?”

Mizuki
Look x2
“About Renju…”
“Where is Renju?”
“Where is Iris?”
“About your aphonia…”
“Why didn’t you tell me about Hitomi?”
“About Hitomi…”
“About the NILE message…”
“Why were you holding the ice pick?”
“Was Shoko’s left eye on the ice pick?”
“Summarize for me.”


Driving

Interactive Objects:
Dashboard x2
Wheel
Center Console
Glovebox x2
Passenger Seat
Gearshift x2

Dialogue:
Aiba
Look x2
“Scream.”
“Do you really self-destruct?”
“Why do you even have that function?”
“About your self-destruct function…” x3
“How did you come up with that number?”
“Commiserate.”
“About me and Aiba…”
“I’m concerned about Renju…”
“About Shoko Nadami’s Murder…”
“Shoko’s Phone.”
“Accuse him of being an imposter!”


Sejima Residence

Interactive Objects:
Bridge
Stone
Pond x3
Island
Tree
Topiary
Lantern x2
Mansion

Dialogue:
Bodyguard
Look x2
“How much do you get paid?”
“Why are you wearing sunglasses at night?”
“Your boss is a liar, you know.”

Bodyguard
Look x2
“What’s your name?”
“What’s your blood type?”
“Got a girlfriend?”

So
Look x2
Thermo
“So”
“Call him.”

Bodyguard
Look
“Do you know Shoko Nadami?”
“Anything suspicious about So lately?”
“Look, a UFO!”
“Look, the Mothman!”
“Look , a grandma!”
Look, a porno mag on the floor!”

Bodyguard
“About So’s alibi…”
“What’s the relationship between So and Shoko?”


Cold Storage Warehouse

Interactive Objects:
Shelves with Boxes
Oil Drum
Forklift A
Overhead Crane
Cardboard Box
Shelves
Box
Forklift B
Ice-cutting Machine
Switchboard
Workbench

Dialogue:
None.


ABIS HQ, Interrogation Room

Interactive Objects:
None.

Dialogue:
So
Iris’s Picture
Where Iris was found
So leaving the warehouse
Iris’s Time of Death
Iris’s Autopsy Records
Interrogation: Implicate So unlocks.


PSYNCIN’ IN THE VILLaiN

Forklift
Drive [20]
Portal A
Put Your Hand In [20]
Warehouse Door F
Go In [10]
Control Panel A
Input Fighting Game Combo [120]
Warehouse Door B
Enter [10]
HIDDEN COLLECTIBLE: (Behind the Crane)

Day 3: So B obtained.
Warehouse Door D
Open [30]
Warehouse Door D
Enter [10]
Control Panel B
Raise Lever [60]
Day 3: So A obtained.
VILLaiN: Evasive Memory unlocks.

After completing Day 3: gyoukAI ends you should have:
Album: 17, 18.
Appendix: 10, 31, 32, 36, 75, 117, 134, 140.
Persons: 11, 14, 15, 16, 19, 21, 22, 23, 24, 25, 26.

Day 3: kyuusAI

Day 3: kyuusAI locations.

ABIS HQ, Psync Control Room

Interactive Objects:
Monitor (On)
Long Table x2
Binder x2
Steel Shelf
CRT Monitor
Door
Psync Machine
Locker x2
Monitor (Off)
Chair

Dialogue:
Pewter
Look
“About the mysterious figure…” x2
“How does Psyncing work?” x2
“What is the “ego algorithm” you mentioned?” x3

Boss
Look
“About the Somnium earlier…”
“Did the Crime Scene Investigation team report find anything?”
“Can we get an arrest warrant for So?”

So
Look x2
“About Iris…”
“Why did you call Shoko?”
“What is your alibi for Shoko’s Murder?”
“You killed Iris, didn’t you?”

After completing Day 3: kyuusAI ends you should have:
Appendix: 59.

Day 3: rihAI

Day 3: rihAI locations.

ABIS HQ, Psync Room

Interactive Objects:
Door x2
Psync Machine
Psync Gear
Psync Chair
Psync Chair

Dialogue:
Boss
Look
“Talk to her.”

Pewter
Look
“Talk to him.”

Iris
Look
“How are you feeling?”
“Do you remember your dream earlier?”
“Do you know a politician named So Sejima?”
“About the NILE message with Ota…”
“Head to Matsushita Diner.”


Matsushita Diner

Interactive Objects:
Kid’s Seat
Table
Disposable Chopsticks
Condiments
Menu
Stool
Counter
Kitchen
Menus
Phone
Photo
Swinging Door
Poster
Low Table
Cushion
Wok
Window
Fortune

Dialogue:
Iris
Look
“Is this your first time here?”
“Have you ever met OTa’s mother?”
“About that “thing” in the NILE message…”

Ota
Look
“Where is your mother?”
“Did I keep you waiting?”
“I guess you bought a new cellphone.”
“About that “thing” in the NILE message…”

Day 3: rihAI does not add anything to your books.

Day 3: syokubAI

Day 3: syokubAI locations.

ABIS HQ, Boss’s Office

Interactive Objects:
N/A.

Dialogue:
Pewter
Look
“You seem troubled, Pewter.”
“Any thoughts on the culprit?”
“Why are you here, anyway?”

Boss
Look
“What happened to Mizuki?”
“How about you? Getting any sleep?”
“About Renju…”
“About the incident six years ago…”
“Cyclops?”
“Was the “Cyclops” captured?”
“Any other information?”


Driving

Interactive Objects:
Wheel
Dashboard
Center Console
Glovebox x2
Passenger Seat
Gearshift
Rearview Mirror
Wheel x2
Dashboard x3
Center Console
Glovebox x2
Gearshift
Passenger Seat

Dialogue:
Mizuki
Look x3
“How are you doing?”
“Nice weather we’re having.”
“How did you even get in here?”
“What are you doing here?”
“So…”
“Do you want to catch the suspect?”
“About Renju…”
“What is Shoko’s secret?”
“Anyway, I’m glad that you’re okay.”


Maid Cafe Sunfish Pocket

Interactive Objects:
Trident x2
Chair
Table
Menu x2
Box x2
Lifesavr
Kitchen Door
Beer Tap x2
Kitchen Window
Sign
Window
Surveillance Camera x2
Doorway x2
Pictures x2
Policeman
Cash Register
Wooden Barrel
Light
Beer Keg x2
Evidence Marker
Go to Dialogue
Oil Drum
Oil Drum Look
Oil Drum X-Ray
???
Counter x2
Counter Look
Counter Zoom
Face x2
Body x2
Neck x2
Left Eye x2
Right Eye
Go to Dialogue

Dialogue:
Policeman
Look
“What’s the status?”

Mizuki
Look x3
“Notice anything strange?” x3
“You can leave if you need to.”
“Do you remember what you saw last night?”

Inspector
Look
“What’s your name?” x8
Your Name? unlocks.
“Any leads?”
“Are you getting enough rest?”
Go back to Interactive Objects

Mizuki
Look
“Do you want to talk to Iris?”
“Do you want to talk to Ota?”
“Any places you can think of that I don’t know about?”
“Let’s head out.”


Talent Agency Lemniscate

Interactive Objects:
Window
Abstract Painting x2
Plant x2
Logo
Reception Desk
Monitor x2
Door
Vending Machine
Magazine Rack x2
High Table
High Stool x2
Sofa x2
Blank Monitor

Dialogue:
Receptionist
Look x7
“Things have been pretty serious around here lately.”
“What’s going to happen to the office?”
“Did you happen to see Ota here?”
“Have you seen Iris?”

Mizuki
Look
“Do you know this receptionist?”
“Who hired this woman?”
“Let’s go.”


Matsushita Diner

Interactive Objects:
Poster x2
Autograph x2
Disposable Chopsticks
Menu x2
Counter
Condiments x2
Stool
Kitchen
Beer Cases
Refrigerator
Phone x2
Photo
Menus
Low Table
Cushion x2
Window
Fortune
Calendar
Clock x2
Table
Kid’s Seat x2
Chair x2
Sliding Door
Mop
Bucket x2

Dialogue:
Mizuki
Look
“Have you been here before?”

Mayumi
“Hey, you’re looking gorgeous today.”
“Any recommendations?”
“Where is your husband?”
“Is Ota here?”


Marble

Interactive Objects:
Counter
TV x2
Shelves x2
Menu
Beer Tap x2
Bottles on Counter x4
Radio
Refrigerator x2
Blackboard x2
Picture
Poster x2
Flier
Sofa
Table
Stool
Hanger
Go to Dialogue
Counter
TV
Shelves
Menu
Beer Tap x2
Bottles on Counter
Radio
Refrigerator x2
Blackboard x2
Picture x3
Poster x2
Flier
Sofa
Table
Stool
Hanger
Go to Dialogue

Dialogue:
Mizuki
Look
“Having fun at school?”
“Are you tired?”
“It’s been a long time since we did this.”
“Mizuki, we should at least have one meal together.”
“About Renju…”
Go back to Interactive Objects

Mizuki
Look x2
“Is this your first time at a place like this?”
“Are you scared of Mama?”
“About Mama…”

Mama
Look x2
“Was Renju a regular here?”
“How’s business?”
“About Renju…”
“What else do you remember about Renju?”

Mizuki
“I’m going to the bathroom.”


Kumakura Office

Interactive Objects:
Locker
Permit
Company Motto x3
Tiger Rug x2
Whiteboard x2
Knife x2
Metal Door
Psrtition x2
Locker
Desk
Chair
Door
Dragon x2
Lantern s2
Shrine
Computer x2
Keyboard
Mouse x4
Phone
Desk
Chair
Crest
Window
Go to Dialogue
Low Table
Sofa Look x2
Sofa Therm
Sofa
Ashtray Look x2
Ashtray Thermo
Cigarette Butts
Go to Dialogue
Door X-Ray
???
“The Secret Lives of Yakuza Wives” unlocks.
Go to Dialogue
Gatling Gun (Nab this after talking to Moma)

Dialogue:
Member B
Look
“Talk to him.”

Member A
Look
“Talk to him.”

Moma
Look
“Where’s the chairman?”
“About Shoko…”
“About Renju…”
Go back to Interactive Objects

Moma
Look
“Was someone here recently?
Go to back to Interactive Objects

Moma
Look
“Do you have an alibi for yesterday and the dat before?”
“About Renju…”
“About Shoko…”
“About Rohan Kumakura…”

So
Look x2
“What are you doing here?”
“Do you have an alibi for yesterday and the day before?”
“About Shoko…”
“About Renju…”


Driving

Interactive Objects:
Wheel
Dashboard
Center Console
Glovebox
Passenger Seat
Gearshift

Dialogue:
Aiba
Look
“Warn carefully.”
“About your appearance…”
“I’m going to have to get used to this look.”
“How is So related to the Kumakuras?” x2


Talent Agency Lemniscate

Interactive Objects:
Window
Sofa x2
Plant x2
Blank Monitor
Magazine Rack x2
High Table
High Stool x2
Vending Machine
Door
Monitor x2
Reception Desk
Logo
Abstract Painting x2

Dialogue:
Receptionist
Look x3
“Thank you for the call.”
“You’re cute.”
“Do you want to go get some food sometime?”
“Where is Iris?”

Ota
Look
“Where have you been?”
“About Mizuki…”
“About Renju’s case…” x2
“A savior?”
“Slow down, I didn’t say Iris was the murderer.”
“What time did Renju and Iris leave the building?”


ABIS HQ, Interrogation Room

Interactive Objects:
Desk
Camera x2
Pipe
Surveillance Camera x2
Mirror x2
Go to Dialogue
Camera (After the Interrogation)

Dialogue:
Iris
Look x3
“Do you have an alibi for last night?”
“Can I ask your mother about your alibi?”
“You used to work at Sunfish Pocket, right?”
“About the surveillance camera…”
“When did you find out Renju was killed?”
“Is Ota’s story true?”
“What were you doing with Renju?”
“What did you do after you turned him down?”
————————–
Sedation
Discovery of Renju’s Body
Oil Drum
Renju’s Watch
Elevator’s Record
Renju’s Weight
Interrogation: Implicate Iris unlocks.


PSYNCIN’ IN THE VaiN

Path A
HIDDEN COLLECTIBLE: (Back left corner of the room.)

Day 3: Iris B obtained.
TV
Spin the Dial [30]
Doors
Open [5]
Torso
Choke [45]
TV
Turn the Dial [40]
Torso
Punch [30]
TV
Turn the Dial [50]
Locker
Open [95]
Day 3: Iris A obtained
VaiN: Disassociated Persona

Path B
TV
Hit [30]
Doors
Open [5]
Medicine Shelf
Investigate the Bottle [35]
Reference Book
Rip [50]
Locker
Open [25]
Knife
Throw [25]
Oil Drum
Look Inside [60]
Gun
Shoot [99]

After completing Day 3: syokubAI ends you should have:
Album: 5, 6.
Appendix: 19, 46, 73, 105, 121.
Persons: 28.

Day 4: jikAI

Day 4: jikAI locations.

ABIS HQ, Interrogation Room

Interactive Objects:
None.

Dialogue:
Odoroki-Man Chocolate
Floral Pattern Kitchen Knife
Odoroki-Man Chocolate
2 Cars
Interrogation: Implicate Ota unlocks.

After completing Day 4: jikAI ends you should have:
Appendix: 63.

Day 4: jukkAI

Day 4: jukkAI locations.

Marble

Interactive Objects:
Blackboard
Hanger
Sofa
Table
Menu
Flier
Poster
Stool
Counter
Beer Tap
Bottles on Counter
Shelves
TV
Refrigerator
Radio
Picture

Dialogue:
Mama
Look
“What time is it?”
“Where’s Ota?”
“Why didn’t you wake me up?”


ABIS HQ, Interrogation Room

Interactive Objects:
Mirror
Desk
Surveillance Camera B
Door
Camera x2
Computer
Pipe

Dialogue:
Boss
Look
“Ota’s behaviour during the video…”
“What about the polar bear costume?”
“Ota had no incentive to kill Renju.”
“Ota had no incentive to kill Shoko.”
*Do all the choices*


Cold Storage Warehouse

Interactive Objects:
Shelves with Boxes
Oil Drum
Equipment x4
Cardboard Box x4
Shelves x2
Box
Forklift A x2
Forklift B
Overhead Crane
Evidence Marker
Bloodstain B
Bloodstain A
Work Bench x4
Ice-cutting Machine x3

Dialogue:
Policeman
Look
“Any progress on the investigation?”

Inspector
Look
“Any clues?”
“I’m heading out.”


Warehouse District

Interactive Objects:
Water
Barrier
Policeman
Policeman 1
Box
Container
Oil Drum
Crane
Mooring Post
Warehouse
Cold Storage Warehouse

Dialogue:
Pewter
Look
“About Rohan…”
“Why did the Cyclops case get classified?”
“Who is this “Murderous Psycopath”?”
“Summarize for me.”


Marble

Interactive Objects:
TV
Counter
Menu
Shelves
Beer Tap
Bottles on Counter
Radio
Refrigerator
Picture
Blackboard
Stool
Sofa
Poster
Flier

Dialogue:
Mama
Look
“Information about the incident.”
“How is Ota related to the Kumakura’s?”
“About So and the Kabasaki District…” x3
“About Ota and the Kabasaki District…”
“Say goodbye.”
Mama


Home

Interactive Objects:
Large Speaker
Audio Equipment
Adorabbit
Bed
Light
Low Table
Carpet
Armchair
Three-seat Sofa
Cushion
Door
Refrigerator
Oven Hood
Frying Pan
Condiments
Pot
Kitchen
Small Window
School Bag
Iron Pipe
Clothes
Rack
Large Window
Bench Press

Dialogue:
Mizuki
Look
“About Iris…”
“About Ota…”
“About Okiura Fishery Cold Storage Warehouse…”


Matsushita Diner

Interactive Objects:
Autograph
Poster
Stool
Counter
Kitchen
Disposable Chopsticks
Table
Menu
Condiments
Kid’s Seat
Phone
Menus
Swinging Door
Low Table
Cushion
Window
Fortune
Calendar x2
Clock

Dialogue:
Mayumi
Look
“I’m sorry to interrupt…”
“About Ota…”
“Do you want to talk about it?”


Sagan Residence

Interactive Objects:
Shelves
Entrance
Shoebox
Mysterious Object
Clock
Bookshelf
Standing Lamp
Cupboard
Microwave
Refrigerator
Kitchen Counter
Dining Table
Door Picture
Ceiling Fan
Cushion
Flower x2
Window
Light
Plant
Speaker System
Sofa
Low Table
Workbooks
Tea

Dialogue:
Hitomi
Look x3
“About Ota…”
“About Iris…” x2
“Can you think of any information?”


ABIS HQ, Boss’s Office

Interactive Objects:
N/A.

Dialogue:
Aiba
Look x2
“Who is #89?”
“What is #89 real name?”
“What about #89 and the New Cyclops Serial Killings?”
“What’s the relationship between #89 and Shoko?”
“Let’s Talk to #89.”


ABIS HQ, Interrogation Room

Interactive Objects:
Camera
Desk
Pipe
Surveillance Camera A
Mirror
Go to Dialogue
Camera
Desk
Pipe
Surveillance Camera A
Mirror
Go to Dialogue

Dialogue:
#89
Look
“What’s your name?”
“Where are you from?”
“Do you know Shoko Nadami?”
“When did you first meet Shoko?”
“You’re the Original Cyclops Killer, aren’t you?”
“Who killed Shoko Nadami?”
Go back to Interactive Objects

#89
Look
“You mentioned a detective?”
“Was that the whole story?”
“Why did you stop?”
“What’s the connection between that and Shoko?”
“Answer Me!”


PSYNCIN’ IN THE CURTaiN

Picture
Fill Out [24]
Phone
Ignore [30]
Book
Tear [6]
Ceiling Fan
Blow On [18]
Phone
Ignore [60]
Book
Tear [18]
Book
Tear [12]
Pot
Wear [30]
Switch
Flip Switch [12]
Eye
Close Curtain [12]
Book
Tear [24]
HIDDEN COLLECTIBLE: (In the bookshelf)

Day 4: #89 B obtained
Book
Tear [30]
Floor Lamp
Grab [12]
Skull
Throw [12]
Door
Lock [6]
Day 4: #89 A obtained
CURTaiN: The Other Side of the Black Curtain unlocks.

After completing Day 4: jukkAI ends you should have:
Album: 13, 14.
Appendix: 6, 34, 49, 66, 76, 81, 97, 100, 115.

Day 4: kikAI

Day 4: kikAI locations.

ABIS HQ, Boss’s Office

Interactive Objects:
Computer

Dialogue:
N/A

Day 4: kikAI does not add anything to your books.

Day 4: syougAI

Day 4: syougAI locations.

ABIS HQ, Psync Control Room

Interactive Objects:
Long Table x2
Monitor (On)
Locker x2
Steel Shelf x2
CRT Monitor x2
Monitor (Off)
Door
Psync Machine
Binder
Chair

Dialogue:
Boss
Look
“Offer a genuine apology.”

Pewter
Look
“About my brain waves and Ota’s…”

Ota
Look x2
“How are you feeling?”
“Why were you hiding the knife in your room?”
“About the hook and the polar bear’s leg…”

After completing Day 4: syougAI ends you should have:
Album: 8.

Day 4: syuurAI

Day 4: syuurAI locations.

ABIS HQ, Boss’s Office

Interactive Objects:
N/A

Dialogue:
Myself

Aiba
Look
“About Renju…”
“Where is Renju?”
“About Okiura Fishery…” x2
“A dream changing reality?”
“Where is Iris now?

Boss
Look
“About So…”
“Where’s So now?”
“About prophetic dreams…”
“A dream changing reality?”
“Summary.”


Marble

Interactive Objects:
Menu
Counter
TV x2
Shelves
Beer Tap x2
Bottles on Counter
Stool
Sofa
Table
Hanger
Poster x2
Flier
Blackboard x3
Picture
Radio
Refrigerator x2

Dialogue:
Mama
Look
“About Renju…”
“How’s it going?”
“Why are you always brushing that fish?”
“Summarize for me.”


Sagan Residence

Interactive Objects:
Entrance
Shoebox
Shelves
Mysterious Object
Clock
Bookshelf x2
Standing Lamp
Cupboard
Dining Table
Microwave
Kitchen Counter
Refrigerator x2
Door
Cushion
Picture x9
Phone
Flower
Window
Ceiling Fan
Light
Plant x2
Speaker System
Sofa
Low Table
Workbooks x2
Tea

Dialogue:
Hitomi
Look
“It’s Monday, isn’t it a school day?”
“Where is Renju?”
“About Iris…”
“What about your parents?”
“About Iris…” x2
“What was the other time?”
“Summarize for me.”


Talent Agency Lemniscate

Interactive Objects:
Window
Plant x2
Sofa x2
Blank Monitor
Magazine Rack
High Stool
High Table
Vending Machine
Door
Monitor
Logo
Abstract Painting x2
Reception Desk

Dialogue:
Receptionist
Look
“What’s your type?”
“I want to know your measurements.”
“Can I have your contact information?” x4
“I want to know where Renju is.”

Iris
Look
“Have the day off?”
“Where’s Renju?”
“Do you know So Sejima, the politician?”
“Why was your phone off yesterday?”
“About the late night visitor…”
“I saw your body…”
“Summarize for me.”
“Go on a date.”


Cold Storage Warehouse

Interactive Objects:
Shelves with Boxes
Oil Drum
Forklift A
Overhead Crane x2
Forklift B
Shelves x2
Box x2
Cardboard Box
Switchboard x2
Work Bench x3

Dialogue:
None.


Driving

Interactive Objects:
Wheel
Dashboard x2
Center Console
Gearshift x2
Passenger Seat
Glovebox x2

Dialogue:
Aiba
Look
“Who is #89?”
“What is #89s name?”
“What’s he in jail for?”
“What’s the relationship between So and #89?”
“Summary.”


Sojima Residence

Interactive Objects:
Topiary x2
Tree
Lantern x2
Island
Stone
Pond x3
Mansion
Bridge

Dialogue:
So
Look
“Why did you call Shoko?”
“Why were you at the warehouse?”
“About Iris…”
“About #89…” x2


ABIS HQ, Interrogation Room

Interactive Objects:
Camera
Pipe
Surveillance Camera A
Desk
Mirror

Dialogue:
#89
Look
“How many people have you killed?”
“Where are you from?”
“What’s your name?”
“Why did you call So Sejima’s secretary?”
“What did you tell him?”
“About Shoko’s murder…”


ABIS HQ, Boss’s Office

Interactive Objects:
N/A

Dialogue:
Pewter
Look
“Where’s my gun?”
“How did he get away?”
“Where is #89?”

Boss
“Apologize.”
“Summarize for me.”


Talent Agency Lemniscate

Interactive Objects:
Window
Plant x2
Sofa x2
Blank Monitor
Magazine Rack x2
Vending Machine
High Table x2
High Stool
Monitor x2
Door
Logo
Reception Desk x2

Dialogue:
Iris
Look
“To where the dragon is.”


Kumakura’s Office

Interactive Objects:
Chair
Metal Door
Partition x2
Locker
Desk
Permit
Phone
Door
Dragon
Lantern x2
Computer
Desk x2
Shrine
Crest
Keyboard
Mouse x2
Window
Shelves
Sofa x2
Ashtray x2
Tiger Rug x2
Locker
Company Motto x2
Whiteboard x2

DIalogue:
Iris
Look
“About Renju…”
“Introduce Moma.” x2
“Sincerely apologize.”

Moma
Look
“Where are your goons?”
“That’s an expensive-looking ring.”
“About the Renju tip…”

Iris
“Summarize for me.”


Matsushita Diner

Interactive Objects:
Menu x2
Condiments x2
Disposable Chopsticks
Stool
Chair x2
Beer Cases
Window
Lucky Cat x2
Bookshelf
TV x2
Menus
Poster x2
Table
Autograph x2
Mop
Bucket x2
Counter
Photo
Phone x2
Swinging Door
Cushion x2
Low Table
Fortune
Calendar x2
Clock x2
Kid’s Seat x2

Dialogue:
Iris
Look
“You’ve been here before?”
“About Iris’s resurrection…”
“What’s your usual?”

Ota
Look
“You’re good at cooking, huh?”
“Where’s your mom?”
“Where is Renju?”

Iris
“About the parallel world…”
“Rock.”
“100 million balls?” x2
“The bouba/kiki effect?” x2
“The Mandela Effect?” x2

Ota
“The spatial-temporal man?”
“What about others?”
“The two sisters?”
“Anything else?”
“The lost friend?” x2

Iris
“Summarize for me.”


Cold Storage Warehouse

Interactive Objects:
Shelves with Boxes
Oil Drum x2
Forklift A
Switchboard x2
Forklift B
Ice-cutting Machine
Overhead Crane
Shelves
Box x2
Cardboard Box x2
Work Bench x2

Dialogue:
Iris
Look
“Do you know about the BBB?”
“Do you know about nanotechnology?”
“Do you know about the Wadjet system?”
“Here’s how Psync works.” x3
“Summarize.” x2


Maid Cafe Sunfish Pocket

Interactive Objects:
Trident
Box
Chair
Table
Lifesaver
Calamari Ring
Oil Drum
Counter
Menu x3
Wooden Barrel x2
Kitchen Door
Light
Sign
Kitchen Window x2
Other Mermaids x2
Customer x2
Pictures of the Mermaids
Doorway
Surveillance Camera
Window
Cream Soda x2

DIalogue:
Iris
Look
“Do you know this mermaid?”
“About Renju…”
“You like dancing, right?”
“Could you show me your dance?”
“About your visitor last night…”

Mizuki
Look
“About Renju…”
“About the Okiura Fishery warehouse…” x2
“What are you doing here?”

Mermaid
Look
X-Ray
Mermaid x4
“What do you like in men?”
“About your relationship with Mizuki…”
“Was Renju here?”
“What was he doing here?”
“Anything else you can tell me about Renju?”
“Summarize for me.”


Ikume Shrine

Interactive Objects:
Tree
Monument
Lantern
Guardian Dog Statue
Flower
Look
Night Vision
Flower x2
Arch
Chozuya
Shrine
Sacred Straw Rope
Bell
Offering Box

Dialogue:
Iris
Look
“Your thoughts?”
“About this “Uncle”…”
“You’re looking at a winter iris, aren’t you?”
“About this shrine…”
“Immortality, huh…”
“About Renju…”
“Summarize for me.”


Golden Yokocho

“MUSCLES GALORE! Men’s Gymnastics Routines” unlocks.


Home

Interactive Objects:
Rack
Three-seat Sofa
Large WIndow
Bench Press
Armchair
Corkboard
File Cabinet
Desk
Computer
Large Speaker
Audio Equipment
Adorabbit
Bed
Low Table
Carpet
Cushion
Door
Refrigerator
Pot
Oven Hood
Condiments

Dialogue:
Iris
Look
“About the unidentified attackers…”
“About their relation to the Wadjet system…”
“About Naixatloz…”
“What is X00639?” x2
“Summarize for me.”
“Why do the members of Naixatloz follow Wadjet?”
“Why does Wadjet want to keep Naix a secret?”
“Why is Wadhet building X00639?”
“Summarize for me.”
“How and when did you learn all this?”
“Think”
Iris


Driving

Interactive Objects:
Gearshift x2
Glovebox x2
Center Console
Wheel
Dashboard x2

Dialogue:
Pewter
Look
“Where are you?”
“Does a Psync machine exist outside of ABIS?”
“About Boss…”
“Summarize for me.”


PSYNCIN’ IN THE MaiN: 1

Path A
Pickaxe
Pick Up [10]
Gate 2
Dig [10]
Vending Machine
Dig [10]
Crafting Table A
Make Something Else [30]
Gate 3
Dig [10]
???
Observe [30]
Talk [60]
Crafting Table B
Investigate [10]
Craft N/A
Shrine Wall
Dig [10]
HIDDEN COLLECTIBLE: (A small shrine off to the right, middle of path.)

Day 4: Iris B obtained
Gate
Enter [10]
Pyramid
Climb [10]
Mirror Door
Destroy [60]
Iris’s Core
Destroy Core [999]
Note: Do not worry about the 999, you’ll still win but not obtain the A collectible, you’ll get that on the other path.
MaiN1: Antinomic Conflict unlocks.

Path B
Note: when you recieve a 1/6 TIMIE, keep it to use on the last choice (Iris’s Core).
Pickaxe
Pick Up [10]
Gate 2
Dig [10]
Vending Machine
Dig [10]
Crafting Table A
Make Something Else [30]
Gate 3
Dig [10]
Crafting Table B
Investigate [10]
Craft Monument [60]
Pedestal
Investigate [10]
Place Monument [10]
Soft Ground
Dig [10]
Debris
Investigate [10]
Use Love Bomb [60]
Pyramid
Climb [10]
Mirror Door
Dance [60]
Iris’s Core
Touch Core [358]
Day 4: Iris A Obtained

After completing Day 4: syuurAI ends you should have:
Album: 20.
Appendix: 4, 29, 33, 39, 48, 55, 62, 67, 77, 78, 90, 91, 94, 98, 104, 110, 120, 127.
Persons: 19.

Day 4: youdAI

Day 4: youdAI locations.

ABIS HQ, Boss’s Office

Interactive Objects:
N/A

Dialogue:
Boss
Look x2
“About So…”
“About Iris and Ota…”
“About Okiura Fishery…”
“Have you contacted Hitomi and Mayumi?”
“I want to hear from a representative of Okiura FIshery.”
“Has CSI found anything at the warehouse?”
“I should go investigate.”


Warehouse District

Interactive Objects:
Water x2
Barrier x2
Box x2
Crane x2
Oil Drum x2
Warehouse x2
Container
Station Wagon x3
Van x2

Dialogue:
None.


Cold Storage Warehouse

Interactive Objects:
Shelves with Boxes x2
Oil Drum x2
Equipment x3
Forklift A x2
Forklift B
Shelves x2
Box
Cardboard Box
Evidence Marker
Bloodstain
Overhead Crane
Work Bench x2
Ice-cutting Machine x2
Go to Dialogue
Shadow Look (Left of Shelves with Boxes)
Shaow NV
Square Object

Dialogue:
Inspector
Look
“What’s your name?” x6
“Do you have a family?”
“We see each other a lot, don’t we?”
“Any clues?”

Policeman
Look
“Aren’t you cold?”
“Any progress on the investigation?”
Go back to Interactive Objects


Home

Interactive Objects:
School Bag x2
Iron Pipe x2
Rack x2
Clothes x2
Large Window
Bench Press x2
Computer x2
Corkboard
Garbage Can
Desk
Chair
File Cabinet x2
Armchair
Large Speaker x2
Audio Equipment
Adorabbit x2
Bed
Light x2
Low Table
Carpet
Three-seat Sofa x2
Door
Refrigerator x2
Kitchen
Pot
Go back to Dialogue

Dialogue:
Mizuki
Look
“Where’s the officer who dropped you off?”
“You’re mad at me aren’t you?”
“About Ota and Iris…”
“About the fishery…”
“Apologize to Mizuki.”
Go to Interactive Objects

Mizuki
Look
“Where’s the officer who dropped you off?”
“About Ota and Iris…”
“About Okiura Fishery…”
“What kind of person was your grandpa?”
“Say goodbye.”


Ikume Shrine

Interactive Objects:
Tree
Mokujin
Shrine
Guardian Dog Statue
Offering Box x2
Sacred Straw Rope x2
Bell
Lantern x3
Monument x2
Chozuya x3
Arch

Dialogue:
Mizuki
Look
“The key to victory is to kill the heart.”
“Mental preperation is important.”
“Your everyday life is of dire importance.”
“Being quick to act is crucial.”


Matsushita Diner

Interactive Objects:
Poster
Autograph
Table
Chair
Mop
Bucket
Disposable Chopsticks
Condiments
Menu
Stool
Counter
Kitchen
Kid’s Seat
Phone
Menus
Swinging Door
Cushion
Low Table
Window
Fortnune
Lucky Cat
Calendar x2
Clock
Go to Dialogue
Mayumi Look
Mayumi Thermo
Mayumi

Dialogue:
Mayuki
Look
“About that photo?”
“Where is your husband?”
“Are you done packing?”
“About the Odoroki-Man chocolate…”
“About last night…”
“What kind of dream?”
Go back to Interactive Objects


Central Hospital

Interactive Objects:
Bathroom
Cupboard
Curtain x2
Patient Monitor
Bed
Bedside Table
Window
Chair
Sink

Dialogue:
Hitomi
Look
“About Ota…” x2
“About your alibi…”
“About Iris…”
“Do you know anything about Iris and So?”
“Say goodbye.”


Sejima Residence

Interactive Objects:
Tree
Topiary x2
Lantern x2
Pond x2
Island
Stone
Mansion
Veranda
Bridge

Dialogue:
Bodyguard
Look
“Do you know Iris Sagan?”
“What’s your boss’s relationship with the Kumakura’s?
“About So’s alibi”

So
Look
“Do you know Iris Sagan?”
“About your connection with the Kumakura’s…”
“Where were you at 3:00am this morning?”
So

Bodyguard
Look
X-ray
???


Driving

Interactive Objects:
Wheel
Dashboard x2
Center Console
Glovebox x2
Gearshift x3
Passenger Seat

Dialogue:
Aiba
Look x2
“About Mayumi…”
“About So…” x2
“About Mizuki…”
“I’m exhausted…”
“Any other information?”


Central Hospital

Interactive Objects:
Cupboard
Curtain
Patient Monitor
Bed x2
Bedside Table x2
TV x2
Chair Window
Do to Dialogue
Ota Look
Ota X-ray
???

DIalogue:
Boss
Look
“Why did you come here?”
“Did you find any new clues?”
“Anything you want to ask Ota?”

Ota
Look
“About the Wok…”
“Did you hear about Iris?”
“Who stabbed you?”
“About “that thing” on NILE…”
“About the Odoroki-man chocolate…”
“What happened after you left Matsushita Diner?”
“After stealing the station wagon…”
“After running into the warehouse…”
“The identity of the polar bear…”
“About “that thing”…” x3
Go back to Interactive Obtjects


PSYNCIN’ IN THE SWaiN

Path A
Iris
Ears! [10]
Throw Ice at Her [15]
Wake Her [10]
Icy Floor
Jump [100]
Plate (The one closest to Cardboard Box).
Breathe On [200]
Forklift
Sortie [140]
Ota
Encourage
Day 4: Ota A obtained
SWaiN: My Hero unlocks.

Path B
Iris
Ears! [10]
Throw Ice at Her [15]
Wake Her [10]
Icy Floor
Jump [100]
Oil Drum
Roll [180]
Power Board
Throw Something [240]
HIDDEN COLLECTIBLE: (Hidden behind the shelf, accessible from the left hand end of the shelf)

Day 4: Ota B obtained
Ota
Encourage

After completing Day 4: youdAI ends you should have:
Persons: 10.
Appendix: 5, 28, 42, 109.
Album: 7.

Day 5: dakkAI

Day 5: dakkAI locations.

Kumakura Office

Interactive Objects:
Metal Door
Permit
Partition x2
Chair
Desk
Phone
Locker
Door
Dragon
Lantern x2
Computer
Crest
Shrine
Desk
Keyboard
Mouse x2
Window
Shelves
Sofa x2
Locker
Low Table
Tiger Rug
Ashtray
Company Motto x2
Whiteboard x2

Dialogue:
Iris
Look
“How’s School?”
“About Renju…” x2
“Do you want to call your mom?

Moma
Look
“Where are your lackeys?”
“About Naxatloz…” x2
“About Renju…” x2
“Summarize for me.” x2


Matsushita Diner

Interactive Objects:
Beer Cases x2
Menus
Window
Stool
Chair x2
Disposable Chopsticks
Condiments x2
Menu x2
Bookshelf
Lucky Cat x2
TV x2
Poster x2
Table
Autograph x2
Bucket x2
Mop
Counter
Kitchen
Photo
Kid’s Seat x2
Phone
Swinging Door
Cushion
Low Table
Fortune
Calendar x2
Clock x2

Dialogue:
Iris
Look
“Are you cold?”
“About Mizuki…”
“About Ota…”

Mizuki
Look
“Why are you here?”
“Do you know where your father is?”
“About Iris…”

Ota
Look
“Where is your mother?”
“About Iris…”
“About Naixatloz…” x2
“Summarize for me.”


Sejima Residence

Interactive Objects:
Stone
Tree
Mansion x2
Topiary x2
Lantern x2
Pond
Island x3
Bridge x2
Iris
Veranda Look
Veranda Zoom
Veranda

Dialogue:
None.


Near the Merry-go-round in Bloom Park

Interactive Objects:
Roof
Pole x2
Column
Horse
Fence
Skewered Horse
Barrier
Cityscape
Sky
Parasol
Bench

Dialogue:
Iris
Look
“How did you get so fast?”
“About A-set…” x3
“About the “Eye of Wadjet”…” x3
“Summarize for me.”


Marble

Interactive Objects:
Counter
Menu
TV x2
Shelves
Beer Tap x2
Bottles on COunter
Refrigerator x2
Radio
Picture
Blackboard x2
Poster x2
Flier
Sofa
Stool
Table
Hanger x2

Dialogue:
Iris
Look
“Want a drink?”
“What do you think of Mama?”
“What should we ask?”

Mama
Look
“Introduce Iris.”
“About the armed men…”
“About Naixatloz…”
“Summarize for me.”


ABIS HQ, Psync Control Room

Interactive Objects:
CRT Monitor x2
Steel Shelf x2
Monitor (Off)
Monitor (On)
Long Table x2
Bider x2
Iris
Door
Chair
Locker Look
Locker X-Ray
???
Locker
Long Table
Binder
Monitor (Off)
Monitor (On)
Steel Shelf
CRT Monitor
Door
Chair

Dialogue:
Iris
Look
“What’s that cat on your waist?”
“Introduce Pewter.”
“Reassure Her.”

Pewter
Look
“About Renju’s watch…”
“About #89’s escape…” x2
“Why did Boss not present at #89 interrogation?
“Why did Tenju escape with #89?
“Where’s Renju”


Warehouse District

Interactive OBjects:
Something Look
Something Zoom
Something
Armed Men x2
Something Look
Something Zoom
Something
Barricade
Something Look
Something Zoom
Something
Van
Van X-Ray
Van
ATV x2
Note: The Van can be incredibly difficult to find.

Dialogue:
Moma
Look x2
“What did you want to ask? (1)”
“What did you want to ask? (2)”
“What did you want to ask? (3)”
“Summarize for me.”
“The Erotic Legend of Atlantis” unlocks.


Ikume Shrine

Interactive Objects:
Tree
Monument
Lantern
Guardian Dog Statue
Arch
Chozuya
Shrine
Bell
Sacred Straw Rope
Offering Box

Dialogue:
Iris
Look
“About the winter iris…”
“Did Pewter say anything?”
“Are you okay?”
“Listen to her story.”
“About “Unlce”…”
“Like what?”
“What was Uncle’s real name?”
“Listen to her story.” x2
“What happened to Renju?”
“What did you do after you ran away?”
“Why didn’t you tell me this?”
“Where did he take you, exactly?”
Iris


Room in Kabasaki District, Abandoned Factory

Interactive Objects:
Chemical Bottles
Sink
Torso
Locker
Crane
Plastic Bucket
Mirror
Shelf C
Vise
Psync Chair
Psync Machine x2
Console x2
Psync Chair
Iris
Look
Talk to her
Surgical Tray
Operating Table
CRT Monitor
Medicine Shelf
Oil Drum
Long Table
Bookshelf
Chair
Shelf B
Shelf A x2
Manual

Dialogue:
None.


PSYNCIN’ IN THE MaiN: 2

Chozuya
Investigate
The Dream Wanderer unlocks.
Note: Restart the Somnium to regain this time.

Egg-Shaped Monument
Place on Pedestal [30]
Chozuya
Stick your hand in it [30]
Egg-Shaped Monument (Blue)
Pick Up [25]
Pedestal (Blue) C
Place Monument [25]
Pedestal (Peach) B
Take Monument [25]
Pedestal (Peach) A
Place Monument [25]
Egg-Shaped Monument (Yellow)
Pick Up [25]
Pedestal (Yellow)
Place Monument [25]
Chozuya
Dig [66]
HIDDEN COLLECTIBLE: (Inside the temple)

Day 5: Iris B obtained
Note: if you’re tight on time for the next action due to bad TIMIES, Investigate the Guardin Dog Statue (Right) to get a TIMIE for cheap.
Iris
Give Fruit of Immortality [150]
Day 5: Iris A Obtained
MaiN2: The Eternal Ceremony

After completing Day 5: dakkAI ends you should have:
Appendix: 15, 18, 22, 23, 45, 70, 79, 84, 87, 99, 103, 111, 119, 128, 132, 133, 135.
Album: 21, 22.

Day 5: ihAI

Day 5: ihAI locations.

ABIS HQ, Interrogation Room

Interactive Objects:
Camera
Pipe
Surveillance Camera A
Mirror
Desk
Go to dialogue.
Camera
Pipe
Surveillance Camera A
Mirror
Desk
Go to dialogue.

Dialogue:
Boss
Look
“It’s you.”

Suspect
Look
“Who the hell are you?”

Saito
“Who was inside Iris during the interrogation Sunday?” x2
“Give me the details of each crime.”
“Continue.”
“Day 1 (Friday)?”
“Day 2 (Saturday)?”
“Day 3 (Sunday)?”
“Continue.”
“Day 4 (Monday)?”
“Continue.”
Look
“Why did you take out your victims’ eyes?” x2
“Where are the eyeballs that you removed?”
“What’s your motive?”
“Revenge against me?”
“This body is yours?”
“Whose boy were you in before SHoko?”
“Who were you before Rohan?”
“Keep Talking.”
Go back to Interactive Objects
Saito
“I’ll do it.”
Annihilation Route: END unlocks.

After completing Day 5: ihAI ends you should have:
Appendix: 24.
Persons: 18.

Day 5: jinnAI

Day 5: jinnAI locations.

ABIS HQ, Boss’s Office

Interactive Objects:
N/A.

Dialogue:
Aiba
Look
“Boss’s alibi for Shoko’s murder…”
” Boss’s alibi for Renju’s murder…”
” Boss’s alibi for Iris and Ota’s murder…”
“I don’t believe it… Boss?”


Sagan Residence

Interactive Objects:
Bookshelf
Standing Lamp
Cupboard
Microwave x2
Refrigerator
Kitchen Counter
Bag of Flour
Cell

Dialogue:
SAT Officer
Look
“I didn’t kill anyone!”
“Please, lower your weapons…”
“Boss is the Culprit!”
SAT Officer x4

Boss
Look
“Where’s Hitomi?!”
“Did you kill the five victims?”
“Boss, what the fuck are you doing?”
“Fight.”
“H***y Housewives In H***” unlocks.


ABIS HQ, Psync Room

Interactive Objects:
Psync Gear
Psync Machine
Psync Chair
Psync Chair

Dialogue:
Pewter
Look
“Where is #89?”
“Why are you so cooperative?”
“How’s Boss?”

Boss
Look x2
“Talk to her.”

Pewter
“Psync with Boss.”


PSYNCIN’ IN THE REFRaiN

Note: There are A lot of [999] choices in this Psync, keep ALL your [1] TIMIES for them.
Door A
Open [1]
Door 1
Break Lock with Pick [66]
Key 5
Pick Up [1]
Key 3
Pick Up [5]
Key 1
Pick Up [5]
Door A
Open[1]
Door B
Tackle [60]
Door C
Tackle [60]
Steel Drum
Push [7]
Door 2
Open [999]
Key (03:45)
Pick Up [1]
Key (02:50)
Pick Up [5]
Key (08:00)
Pick Up [5]
Door D
Open [1]
Pipe
Kick [7]
Door 3
Open [999]
Control Panel
Investigate [1]
Insert Key [5]
Rotate Key [2]
Press Switch [2]
Rotate Key [2]
Door D
Open [10]
HIDDEN COLLECTIBLE: (behind you will be a catwalk with a dead end, the collectible is here.)

Day 5: Boss B obtained
Door E
Open [1]
Door C
Open [10]
Door B
Open [10]
Door F
Tackle [1]
Ladder (1F)
Tackle [999]
Door 4
Open [999]
Day 5: Boss A Obtained
REFRaiN: Echoes of Murder

After completing Day 5: jinnAI ends you should have:
Appendix: 14, 88, 114.
Album: 15, 16.

Day 5: jutAI

Day 5: jutAI locations.

Warehouse District

Interactive Objects:
Barrier
Water

Dialogue:
Aiba
Look
“To preserve something.”
“It was completely frozen.”
“You mean…”


Cold Storage Warehouse

Interactive Objects:
Body Look
Body X-Ray
Body x7

Dialogue:
None.


Sejima Residence

Interactive Objects:
Topary
Tree
Lantern
Island
Pond
Stone
Mansion
Bridge

Dialogue:
So
Look
“Question Him.” x2


Driving

Interactive Objects:
Wheel
Dashboard
Center Console
Glovebox
Passenger Seat
Gearshift

Dialogue:
Aiba
Look
“Three days ago, Saturday Night?”
“Alice.”
“Mizuki.”


Ikume Shrine

Interactive Objects:
Chozuya
Tree
Lantern
Guardian Dog Statue
Shrine
Sacred Straw Rope
Bell
Offering Box
Monument

DIalogue:
Mizuki
Look
“What are you doing here?”
“Where is Ota?”
“Where is Renju?”
“About Alice…” x3
“What did you do after that?”
“Why didn’t you call the police?”
“Did you talk to Renju about it?”
“About Okiura Fishery Cold Storage Warehouse…” x3
“How long was he managing the warehouse?”


ABIS HQ, Interrogation Room

Interactive Objects:
None.

Dialogue:
Information on Manaka.
Where Manaka was Found.
Interrogation: Implicate Hitomi unlocks.


ABIS HQ, Psync Control Room

Interactive Objects:
Long Table
Binder
Steel Shelf
CRT Monitor
Monitor (On)
Monitor (Off)
Door
Chair
Psync Machine
Hitomi
Locked
Door

Dialogue:
Pewter
Look
“Are you two hiding something?”
“What happens after six minutes of Psyncing?”
“Anything Else?”
Pewter

Hitomi

Boss
Look
“Why did you keep this a secret?”


PSYNCIN’ IN THE MOUNTaiN

Flower Bud
Worship [15]
Hole in Tree 1
Stick Hand In [15]
HIDDEN COLLECTIBLE: (Behind the tree off to the left, it’s nestled behind a rock)

Day 5: Hitomi B Obtained
Hole in Tree 2
Tackle [10]
Renju
Show Picture [15]
Hole 1
Jump In [30]
Rock 2
Worship [10] (Hopefully you’ll get a 1/4 TIMIE from the ? then save it for Hole 3!)
Hole in Tree 3
Scream [15]
Stick Hand in [15]
Hitomi
Show Bracelet [15]
Hole 2
Jump In [30]
Cluster Amaryllis
Dig Up [15]
Hole 3
Jump In [120]
Day 5: Hitomi A obtained
MOUNTaiN: Corpse Flower unlocks.

After completing Day 5: jutAI ends you should have:
Appendix: 27, 52, 122, 125.
Album: 23, 24.

Day 5: kenzAI

Day 5: kenzAI locations.

Matsushita Diner

Interactive Objects:
Lucky Cat
TV x2
Bookshelf
Menu x2
Table
Chair
Stool
Poster
Menus
Window
Autograph x2
Mop
Disposable Chopsticks
Condiments x2
Bucket
Counter
Kitchen
Kid’s Seat
Photo
Phone
Swinging Door
Cushion

Dialogue:
Ota
Look
“Is there a problem?”
“Do you believe any of this?”
“Where is Iris?”
“Summarize for me.”


Sagan Residence

Interactive Objects:
Shelves
Bookshelf
Standing Lamp
Cupboard
Dining Table
Microwave
Refrigerator
Sofa
Kitchen Counter
Door
Picture
Ceiling Fan
Cushion
Phone
Flower
Window
Low Table
Tea

Dialogue:
Hitomi
Look
“Does Iris Know?”
“How long has she been sick for?”
“About her disease…”
“Is there any way to save her life?!”


Driving

Interactive Objects:
Gearshift
Glovebox
Center Console
Wheel
Dashboard
Passenger Seat

Dialogue:
Aiba
Look
“Renju?”
“His House?”
“The Cold Storage Warehouse?”


Cold Storage Warehouse

Interactive Objects:
Shelves with Boxes
Oil Drum
Switchboard
Forklift
Shelves
Box
Cardboard Box
Overhead Crane
Workbench x2
Ice-cutting Machine
Forklift Look x2
Forklift X-Ray
???

Dialogue:
None.

After completing Day 5: kenzAI ends you should have:
Appendix: 53, 82, 142.

Day 5: kokkAI

Day 5: kokkAI location files.

ABIS HQ, Psync Room

Interactive Objects:
Door x2
Psync Machine
Psync Gear
Psync Chair
Psync Chair

Dialogue:
Hitomi
Look
“About Manaka’s killer…”
“What did So say to Manaka?”
“Who told you this?”
“What happened after Manaka’s murder?”
“Listen to the rest of the story.”


Sagan Residence

Interactive Objects:
Window
Low Table
Tea
Sofa
Speaker System
Shelves
Entrance
Shoebox
Bookshelf
Standing Lamp

Dialogue:
Renju (19 Years Old)
Look
“About Manaka’s killer…”
“Did you get the birth certificate?”
“What should we name her?”


ABIS HQ, Psync Room

Interactive Objects:
Window
Door x2
Psync Machine
Psync Gear
Psync Chair
Psync Chair

Dialogue:
Hitomi
Look
“Why did Rohan remove Manaka’s eye?”
“Did you tell Renju about blackmailing So?”
“Continuing Sunday’s events…”
“Summarize for me.”
“How do you know where Iris is?”
“Listen to the rest of the story.”

After completing Day 5: kokkAI ends you should have:
Persons: 17.

Day 5: seisAI

Day 5: seisAI locations.

Home

Interactive Objects:
Large Window
Bench Press
Armchair
Chair
Desk
Computer
Garbage Can
Corkboard
File Cabinet
Large Speaker
Audio Equipment
Adorabbit
Bed
Door
Refrigerator
Three-seat Sofa
Kitchen
Pot
Condiments
Frying Pan
Oven Hood
Towel
Cushion
Low Table
Carpet

Dialogue:
MIzuki
Look
“Don’t you have school?”
“Where is Ota?”
“Did Boss and Pewter say anything?”
“Time to get back to the investigation.”
“Mizuki…”
“Tell Mizuki that you’ll take her with you.”


Cold Storage Warehouse

Interactive Objects:
Shelves with Boxes
Oil Drum
Policeman x2
Forklift A x2
Equipment
Evidence Marker
Overhead Crane
Forklift B
Shelves
Box x2
Cardboard Box x2
Switchboard
Ice-cutting Machine x2
Work Bench
Bloodstain

Dialogue:
None.


Talent Agency Lemniscate

Interactive Objects:
Window
Abstract Painting x2
Plant x2
Logo
Reception Desk
Monitor x2
Door
Vending Machine
Magazine Rack x2
High Table
High Stool x2
Blank Monitor
Sofa x2
Low Table

Dialogue:
Receptionist
Look
“By the way, what’s your cup size?”
“Have you seen anyone with an injured left leg?”
“I want to touch your two… big…”
“Let’s go to Atami together!” x5
Date’s Atami Date Route: END unlocks.

Mizuki
Look
“About the person with the injured leg…”
“Do you have any memories of Renju here?”
“Let’s check out Renju’s office.”


Near the Merry-go-round in Bloom Park

Interactive Objects:
Cityscape
Sky
Barrier
Skewered Horse
Fence
Bench
Control Room
Parasol
Horse
Roof
Pole
Column

Dialogue:
Mizuki
Look
“Did you go on any other rides?
“Have you come here before with friends?”
“Where was Renju when you were on the horse?”
“Say nothing.”
“What are you saying?”


Marble

Interactive Objects:
TV
Counter
Shelves
Menu
Beer Tap
Bottles on COunter
Glass
Picture
Radio
Refrigerator
Poster
Blackboard
Flier
Hanger
Sofa
Table
Stool
Go to Dialogue
TV
Counter
Shelves
Menu
Beer Tap
Bottles on COunter
Glass
Picture
Radio
Refrigerator
Poster
Blackboard
Flier
Hanger
Sofa
Table
Stool
Go to Dialogue

Dialogue:
Mama
Look
“I’ll take a drink.”
“What do you think?”
“You should scold her.”

Shoko
Look
“Where is Mizuko now?”
“Do you wanna call it a night?”
“Listen to the rest of the story.”
Go back to Interactive Objects
Mama
Look
“Did you lose weight?”
“What time do you close tonight?”
“What do you think?”

Renju
Look
“I do feel bad about Shoko…”
“Maybe it’s best if Mizuki and Shoko were seperated.”
“Couldn’t you step in and take over the parenting?”


Marble

Interactive Objects:
TV x2
Counter x2
Shelves
Menu
Beer Tap x2
Bottles on COunter
Glass
Picture
Radio
Refrigerator x2
Poster x2
Blackboard x2
Flier
Hanger x2
Sofa
Table
Stool

Dialogue:
Mizuki
Look
“Still not used to Mama?”
“Do you have a problem with gay people?”
“What’s in the backpack?”

Mama
Look
“About Mizuki…”
“Know anything about the New Cyclops Serial Killings?”
“About the culprit with the injured leg…”
“Time to go.”


Ikume Shrine

Interactive Objects:
Chozuya x2
Tree
Lantern
Guardian Dog Statue x2
Shrine
Bell x2
Sacred Straw Rope
Offering Box x2
Monument x2
Arch

Dialogue:
Mizuki
Look
“About your training…”
“About the bullies…”


Maid Cafe Sunfish Pocket

Interactive Objects:
Trident
Chair
Table
Box
Oil Drum
Wooden Barrel
Lifesaver
Counter
Kitchen Door
Kitchen Window
Sign
Menu x2
Light
Pictures x3
Cash Register
Window
Doorway
Surveillance Camera

Dialogue:
Mizuki
Look
“Can you think of anything?”
“I’m sorry for bringing you here.”
“Let’s get going.”


Central Hospital

Interactive Objects:
Cupboard
Curtain
Patient Monitor
Bed x2
TV x2
Bedside Table x2
Window

Dialogue:
Mizuki
Look
“About Iris…”
“About Ota…”

Ota
Look
“How are you?”
“Have you remembered anything?”
“About the investigation…”

Mizuki
Should we get going?”


Warehouse District

Interactive Objects:
Container x2
Box
Oil Drum
Crane x2
Warehouse
Water x2
Mooring Post x2
Inspector x2
Human Figure Look x2
Human Figure Zoom
Figure
Box
Container
Cold Storage Warehouse
Crane
Oil Drum
Water
Mooring Post
Warehouse

Dialogue:
Aiba
Look
“The Kumakura’s Office?”


Kumakura Office

Interactive Objects:
Klein Cigarette

Dialogue:
None.


Home

Interactive Objects:
Refrigerator x2
Pot x2
Condiments
Kitchen x2
Towel
Oven Hood x2
Rack x2
Large Window
Bench Press
Three-seat Sofa
Carpet x2
Low Table
Armchair
Bed x2
Adorabbit x2
Audio Equipment x2
File Cabinet
Corkboard
Desk x2
Computer x2
Speaker
Speakr Look
Speaker X-Ray
Speaker
Bench Press
Arm Chair
Large Window
Desk
Computer
Garbage Can
File Cabinet
Corkboard
Speaker
Audio Equipment
Speaker
Adorabbit
Bed
Low Table
Carpet
Three-seat Sofa
Cushion
Door

Dialogue:
Mizuki
Look
“Are you okay?”
“Who did this?”
“We know who the culprit is.”
“I’m going to So’s right now.”


Sejima Residence

Interactive Objects:
Folding Screen
Sliding Door
Sliding Door Look
Sliding Door X-Ray
???
“The Congressman’s Secretary’s Warm Reception” unlocks.
Mizuki Look
Protect Mizuki
Light
So
Shoot

Dialogue:
None.

After completing Day 5: seisAI ends you should have:
Appendix: 7, 40, 43, 57, 72, 83, 101, 107.

Day 5: syokuzAI

Day 5: syokuzAI locations.

Central Hospital

Interactive Objects:
Cupboard
Curtain
Patient Monitor
Bed
Bedside Table
Window
Chair
TV

Dialogue:
Mayumi
Look
“Talk to her.”

Ota
Look
“What happens now?”
“One last thing…”
Ota Route: END unlocks.

Day 5: zugAI

Day 5: zugAI locations.

ABIS HQ, Interrogation Room

Interactive Objects:
Camera
Pipe
Surveillance Camera A
Mirror
Desk

Dialogue:
Mayumi
Look
“Why did you kidnap Iris?”
“Why did you take out her eye?”
“Why did you want to stream it online?”
“Where did you get the camera and laptop?”
“Were you the one who stabbed Ota?”
“About the Cyclops Killings…”
“What was your motive?”
“Why did you kill SHoko?”
“When and how did you killer her>”
“Why are you lying?”


Driving

Interactive Objects:
Wheel
Dashboard
Center COnsole
Glovebox
Passenger Seat
Gearshift

Dialogue:
Aiba
Look
“Ota?”
*Choose all options*
“I don’t understand…”
“Why would they do that?”


Matsushita Diner

Interactive Objects:
Stool
Poster
Menus
Chair
Table
Menu
Condiments
Disposable Chopsticks
Window
Autograph
Bucket
Mop
Kid’s Seat
Counter
Kitchen
Phone
Swinging Door
Lucky Cat
Low Table
Cushion
Picture Frame

Dialogue:
Ota
Look
“Why are you here?”
“It’s not like Mayumi is under arrest…”
“Is Iris the criminal?”
Look
“Did you stage the warehouse incident?”
“About Mayumi’s Dementia…”
“Debt?”
“You lied about the editor thing, right?”
“When did Mayumi’s illness start?”
“Listen to the rest of the story.”
“About that picture…”


Warehouse District

Interactive Objects:
Water x2
Barrier
Mooring Post x2
Box x3
Crane x2
Oil Drum x2
Warehouse
Container x2
Cold Storage Warehouse
Policeman x2
Policeman
Forklift
Van x2
Station Wagon x2

Dialogue:
None.


Talent Agency Lemniscate

Interactive Objects:
Window
Plant x2
Abstract Painting
Logo
Reception Desk
High Stool x2
High Table
Door
Monitor x2
Vending Machine
Magazine Rack x2
Sofa x2
Low Table

Dialogue:
Receptionist
Look
“Do you want to get some food sometime?”
“Is it business as usual here?”
“About Iris…”

Driver
Look
“Where are you from?”
“What are you doing here?”
“About Mayumi…”
“Describe what happened with Mayumi.”
“Listen to the rest of the story.” x2
“I have one more question.”


Sejima Residence

Interactive Objects:
Wall Scroll
Low Table
Chair
Large Vase
Large Vase Look
Large Vase X-Ray
Large Vase
Vase Shards
So’s Body
So’s Head x3

Dialogue:
None.


PSYNCIN’ IN THE SUSTaiN

Wall Clock
The time is… [5]
Calendar
Today’s date is… [5]
Sliding Door
Welcome Back [60]
Phone
My husband? [90]
Bucket
Let’s wear it. [80]
Protect Your Head unlocks.
Refer to Crazy Awful Customers unlocks.
Note: Use the options button to go back to the previous lock, continue from there without using the bucket and autographs.
Cake
Congratulations, Ota! [40]
Envelope
Let’s do our best [65]
HIDDEN COLLECTIBLE: (Slightly hidden udner a table on a chair)

Day 5: Mayumi B obtained
Odoroki-man Sticker
Chocolate? [70]
Wall Clock
Advance Time [100]
Day 5: Mayumi A obtained
SUSTaiN: Indelible Memories

After completing Day 5: zugAI ends you should have:
Persons: 27.
Album: 9, 10.

Day 6: hakAI

Day 6: hakAI locations.

Sejima Residence

Interactive Objects:
Stone
Topiary
Tree
Lantern
Mansion

Dialogue:
Saito
Look
“About Saito and Rohan…”
“About the next target…”
“Why did the victims have their right eyes taken out?”
“Bring him to ABIS”
Persons Analyst unlocks.


Room in Kabasaki District, Abandoned Factory

Interactive Objects:
Oil Drum
Chemical Bottles
CRT Monitor
Medicine Shelf
Torso
Shelf A
Shelf B
Locker
Renju’s Body
Chair
Long Table
Bookshelf

Dialogue:
Saito
Look
“What was Falco’s real name?”
“What happened after we exchanged minds?”
“About Rohan after the personality exchange…”
“Counterattack.”


Kabasaki District, Abandoned Factory

Interactive Objects:
(Do Dialogue First)
Container x2
Stairs x2
Window
Pipe
Column
Equipment
Scaffold x14
Metal Door x2
Control Room
Go back to Dialogue

Dialogue:
Ota
Look
“When did you get here?”
“You came to help?
Ota

Iris
Look x2
“Are you okay?!”

Mizuki
Look x2
“How’s your foot?”
Go to Interactive Objects

Saito
Look
“Don’t Pull Trigger”
Cooler Heads Prevail unlocks.

Day 6: hiAI

Day 6: hiAI locations.

Interactive Objects:
Sink
Door
Cupboard
Curtain
Patient Monitor
Bed x2
Bedside Table x2
TV x2

Dialogue:
Date
Look
“Perverted old man.”
“Stupid.”
“Idiot.”

Boss
“About Ai-ball…”
“About Date’s punishment…”
“About Date’s condition…”
“About the New Cyclops Serial Killer…”
“About Date’s “soul”…”

Date
“Wake up.”
“”Shizue Kuranushi.””
“You’re so stupid.”
“Speak honestly.”
“Wake up!”


PSYNCIN’ IN THE CAPTaiN

Stew
Taste [18]
Police ID
Throw It! [24]
Trash Can
Look Closer [12]
Corkboard
This Picture… [6]
Left Speaker
Listen [24]
Adorabbit
Ugly… [66]
Bed
Smell [6]
Door
Knock [42]
Date’s Sofa
Sleep [60]
Fridge
Lift [66]
Pot
Any [??]
A…Do…Rab…Bit… unlocks.
Note: Use options to retry from the last lock. Continue on without Lifting the Fridge or Using the Pot.
Date’s Coat
Kick [30]
HIDDEN COLLECTIBLE: (Where Adorabbit sits on the speaker all the time.)

Day 6: Date B obtained.
Backpack
This Charm… [48]
Date
Date! [12+] x3
Day 6: Date A obtained
CAPTaiN: Bonds Revealed unlocks.

After completing Day 6: hiAI ends you should have:
Appendix: 51.
Album: 11, 12.

Day 6: kekkAI

Day 6: kekkAI location.

Iris Route: END

Day 6: sanpAI

Day 6: sanpAI locations.

Ikume Shrine

Interactive Objects:
Shrine
Sacred Straw Rope
Bell x2
Offering Box x2
Tree
Guardian Dog Statue
Lantern x2
Monument x2
Arch x2
Chozuya x2

Dialogue:
Mizuki
Look
“About So…”
“About Iris and Ota…”
“What did you pray for?”

Aiba
Look
“Why are you on her shoulder?”
“What did you pray for?”
“About the New Cyclops Serial Killings…”

Mizuki
“Let’s get going.”
Mizuki Route: END unlocks.

Day 6: sousAI

Day 6: sousAI location.

Room in Kabasaki District, Abandoned Factory

Interactive Objects:
Shelf A
Shelf B
Locker
Chemical Bottles
Torso x2
Renju’s Body
Long Table
Bookshelf
Oil Drum
Medicine Shelf
CRT Monitor
Plastic Bucket
Crane

Dialogue:
Saito
Look
“Where are Iris and Hitomi…”
“Day 1 (Friday)?”
“Why was Shoko’s rental phone in the horse?”
“Day 2 (Saturday)?”
“Day 3 (Sunday)?”
“Day 4 (Monday)?”
“Why did you want #89 to escape?”
“What happened after you escaped with #89 in the car?”
“About the shooting on Monday…”
Day 5 (Tuesday)?”
“About Manaka’s murder 18 years ago…”
“Why did you kill Manaka?”
“Listen to the rest of his story.”


PSYNCIN’ IN THE CHaiN

Monitor
Erase [0]
Investigate Knife [0]
Psync Room Door
Move [60]
Psync Machine
Investigate [60]
Psync Gear
Pull Off [0]
Door
Move [60]
HIDDEN COLLECTIBLE: (Hanging on a chain in this room.)

Day 6: Saito B obtained
Pool of Blood
Stick Hand In [0]
Mirror
Investigate [0]
Blood
%s!nk [60] x3
Day 6: Saito A obtained
CHaiN: % s ! n k unlocks.

After completing Day 6: sousAI ends you should have:
Album: 25, 26, 27.

Epilogue


This is actually called Three Months Later but for spoiler sakes I put Epilogue. There will be no guide or how to in this, as you should have all but 2 trophies. The Resolution Route which pops at the end of this chapter and the marriage trophy; Refer to Surprisingly Good Together. So with nothing to worry about, enjoying wrapping up the end of the game!

Trophies


 AI: THE SOMNIUM FILES
Obtained all other trophies.


 Resolution Route: END
Finished the final investigation.

AI: The Somnium Files may have branching routes, but some ends will be locked and marked as ‘Classified’ until you finish different routes. The Final investigation is behind the last classified section on Day 6: hakAI which will lead into the epilogue 3 Months Later. This will pop upon completing the epilogue.

All endings are color co-ordinated by the route lines.
Pink >>> Resolution Route: END by completing 3 months later.
Purple>>> Iris Route: END by completing Day 6: kekkAI.
Red>>> Ota Route: END by completing Day 5: syokuzAI.
Yellow>>> Mizuki Route: END by completing Day 6: sanpAI.
Green>>> Annihilation Route: END by completing Day 5: ihAI.


 Dream Documentation Duty: CEO
Found all hidden items in Somnium.

In every Somnium there will be a single hidden item in the form of Aiba. They’re always sitting out in the open and never require prerequisite actions to unlock them. Though sometimes they will be in different ‘sections’ of the Somnium, so you may miss some if you leave a room.

Be careful as Retrying a section will forfeit your collectible you found. But Restarting as long as you’ve reached another checkpoint, won’t. So just really make sure you have it picked up if you redo a section.

All hidden items unlock the “B” counterparts of the Album collectibles. There are 13 in total ! They are (In order of the Album):
Note: You can easily determine location by picture for where they are, no help needed or the rough location by where in the Psync instructions they’re put. The exception to this is PSYNCIN’ IN THE VaiN – Day 3: Iris B as it’s crammed in a small corner. At the Immediate start of the level run into the back left corner to find it!


 

 Appendix Analyst
Collected 100 “Appendix” files.

Appendix files are obtained by information, history, story, anything that you question people have the potential of being an appendix item! So do not rush story events, make sure to ask all the mundane, and pointless sounding questions! As long as you follow that, you will not need to worry about this as you’ll achieve this far before the game is over. If you follow the Trophy Stage above, it lists out where to unlock more than 100 of these entries!


 Iris Route: END
Finished Iris’s investigation.

Refer to Resolution Route: END to figure out ending routes.


 Annihilation Route: END
Finished Annihilation Route investigation.

Refer to Resolution Route: END to figure out ending routes.


 Mizuki Route: END
Finished Mizuki’s investigation.

Refer to Resolution Route: END to figure out ending routes.


 Ota Route: END
Finished Ota’s investigation.

Refer to Resolution Route: END to figure out ending routes.


 

 Dream Documentation Duty: Manager
Found 6 hidden items in Somnium.

Refer to Dream Documentation Duty: CEO for all the hidden item locations.


Boss Mania  Boss Mania
Checked absolutely everything in Boss’s office.

This trophy can be obtained at anytime you visit ABIS HQ, Boss’s Office. There is a lot of stuff to go through, and a lot of them have more then one interaction. Following the trophy stage above you’ll get this near the beginning of the game. For those that didn’t here is the following list:
Bags
Shelves
Chair
Cabinet
Matryoshka x2
Large Key x2
Door
AC Vent x2
Tombstone
Wine Bottle
RC Car x2
Police Officer Mannequin x3
Fishing Flag
Broom
Volleyball
Soccer Ball x2
Tanuki x2
Coffee Maker x2
Desk
Soba Door Curtain
Pumpkin x2
Happy Birthday Banner
Bookshelf x2
Computer
Darts Machine x2
Skis x2
Snowboard
Triangle Ruler
Poster
Public Bath Door Curtain
Map
Boy Band Poster x2
Cymbal x2
Stationary Bike
Lifesaver
Plaster Figure
Christmas Tree x2
Coat Hanger
Mask (Left)
Mask (Right)
Pennant x2
Rug x2
Broken Clock x2
Shogi Piece

The Shogi Piece well hidden behind Boss’ back.

 Persons Analyst
Collected all the “Persons” files.

This is technically a collectible as it’s information you collect during the game’s entirety, but it’s all natural progression. There are no hidden characters, all “persons” will be eventually a suspect, informant, victim, etc. No need to look out for this trophy.

Complete Persons file.



 CHaiN: % s ! n k
Day 6: Wednesday – Cleared Saito’s Somnium.

Saito’s Somnium, PSYNCIN’ IN THE CHaiN, is during the Psync on Day 6: sousAI. Refer to that date in the Trophy Stage for the solution to this somnium.

Saito’s Somnium.

 Dream Album Analyst
Collected all the “Dream Album” files.

The “Dream Album” refers to all collectibles regarding Somniums. There are 2 types of Dream Album Collectibles: A and B. A collectibles are for completing a Somnium with more than 1.0s left on the timer, and B collectibles are for finding the hidden collectible in a Somnium. These 2 types count fo 26/27 of the Dream Album Files, but the 27th unlocks upon finding all 13 hidden items. Refer to Dream Documentation Duty: CEO.

Complete Dream Album.



 “The Erotic Legend of Atlantis”
Cleared the shooting event at the Warehouse District with no misses.


The shooting event that takes place at the Warehouse District is on Day 5: dakkAI.


 I Wish Mine Were That Glorious
Admired the Sagan’s stereo equipment.

During Day 2: saikAI you’ll pay a visit to the Sagan Residence. When you’re there pan all the the way right and you’ll find an interactive Speaker System. You will need to interact with this 5 times for the trophy.

The Speaker System

 Your Name?
Enjoyed a fulfilling chat with Kagami.

One of the running gags in AI: The Somnium Files is Date’s continuing fortgul nature of Kagami’s name. You’ll ask him lots and have this recurring gag, but there is only one set of asking his name that will net you this trophy. While at the Maid Cafe Sunfish Pocket on Day 3: syokubAI you will need to ask him “What’s your name?” for a total of 8 times.


 Bonephilia
X-rayed the Mermaid.

X-raying is a mechanic used in this game to find clues and advance the story but there is an instance where you used it to indulge Date’s desires. While you’re visiting the Maid Cafe Sunfish Pocket on Day 3: gyoukAI click on the Mermaid Waitress and she will have an X-Ray option. You will need to X-Ray her and interact with her skeletal structure a few times for this to pop!


 Cooler Heads Prevail
Kept your cool and did not shoot Saito.

At the end of the game you’re given an ultimatum between two choices: To Shoot Saito and To Not Shoot Saito. Not shooting Saito is the choice on the right, this choice isn’t a miscellaneous one either as it leads to the end of the game as well. So there is no need to ever choose the left option, a bonus is the amazing scene that comes with this trophy!


 Surprisingly Good Together
Discovered the marriage of the yakuza and the nurse.

During the epilogue 3 months later you will need to visit 2 locations and speak with specific people. Firstly, visit the Kumakura Office and talk to Member B and exhaust his options. After the Kumakura Office you’ll need to visit Matsushita Diner. At the Diner converse with the Nurse and exhaust her options as well, popping this trophy!


 The Dream Wanderer
Saw This Man twice in Somnium.

The man this refers to is actually a floating head. This head appears in 2 of Iris’s somniums: PSYCIN’ IN THE MaiN 1 & 2.
In the first Somnium after you Dig at Gate 3, you’ll come to another alley. Before using Crafting Table B, You’ll find a Zombie-esque character named “???” inside a building. You’ll need to interact with it to find the head.


In the second Somnium he’ll be at the very beginning, investigate the Chozuya you start beside.


 Protect Your Head
Had Aiba wear the basket and the pot in Somnium.

This trophy is misleading, as it’s not just a Basket and a Pot you need for the trophy. Looking at the thumbnail you’ll realize you need to wear a Bucket as well.

All 3 of these wearable items are in different Somniums too!
In Date’s Psync; SINKIN’ IN THE BRaiN on Day 1: sigAI you’ll find the basket you need to wear.

In #89’s Psync; PSYNCIN’ IN THE CURTaiN on Day 4 jukkAI you’ll find the pot you need to wear.

In Mayumi’s Psync; PSYNCIN’ IN THE SUSTaiN on Day 5: zugAI you’ll find the bucket you need to wear.

You’ll find all of these mentioned in the Trophy Stage aboves Somnium solutions.


 Crazy Awful Customers
Saw three autographs of crazy customers in Somnium.

The only places with autographs in this game is at Matsushita Diner. You’ll learn that far before the Somnium that takes place there. During Day 5: zugAI you’ll psync with Mayumi and enter her mind. A little ways into the Psync unlocking you’ll unlock the portion of the wall with autographs. Interact with them and do all 3 choices for this trophy.


 Interrogation: Implicate Hitomi
Confronted Hitomi with the evidence with no mistakes.

A mechanic of AI: The Somnium Files is interrogating suspects and bringing forth evidence, usually following up with a Psync. It’s during these interrogations at ABIS HQ, Interrogation Room that you’ll need to present all the relevant clues without an error.

The correct clues for each interrogation, in sequential order, are as follows:

Hitomi
Information on Manaka.
Where Manaka Was found.

So
Iris’s Picture.
Where Iris was found.
So leaving the warehouse.
Iris’s Time of Death.
Iris’s Autopsy Records.

Ota
Odoroki-Man Chocolate.
Floral Pattern Kitchen Knife.
Odoroki-Man Chocolate.
2 Cars.

Iris
Sedation.
Discovery of Renju’s Body.
Oil Drum.
Renju’s Watch.
Elevators Record.
Renju’s Weight.


 Interrogation: Implicate So
Confronted So with the evidence with no mistakes.

Refer to Interrogation: Implicate Hitomi for Interrogation answers.


 Interrogation: Implicate Ota
Confronted Ota with the evidence with no mistakes.

Refer to Interrogation: Implicate Hitomi for Interrogation answers.


 Interrogation: Implicate Iris
Confronted Iris with the evidence with no mistakes.

Refer to Interrogation: Implicate Hitomi for Interrogation answers.


 Date’s Atami Date Route: END
Asked out the receptionist to Atami.

During Day 5: seisAI you will have to visit the Talent Agency Lemniscate. Speak to the receptionist and after asking “Let’s go to Atami together!” 5 times, you’ll get this ending.


 “MUSCLES GALORE! Men’s Gymnastics Routines”
Cleared the shooting event at Golden Yokocho with no misses.

Refer to stage 1 about shooting events as there is no in-game tutorial.

The shooting event that takes place at Golden Yokocho is on Day 4: syuurAI.


 REFRaiN: Echoes of Murder
Day 5: Tuesday – Cleared Boss’s Somnium.

Boss’s Somnium, PSYNCIN’ IN THE REFRaiN, is during the Psync on Day 5: jinnAI. Refer to that date in the Trophy Stage for the solution to this somnium.

Boss’s Somnium.

 PaiN: Mother, Blood, and Secrets
Day 2: Saturday – Cleared Mizuki’s Somnium.

Mizuki’s Somnium, PSYNCIN’ IN THE PaiN, is during the Psync on Day 2: saikAI. Refer to that date in the Trophy Stage for the solution to this somnium.

Mizuki’s Somnium.

 VaiN: Disassociated Persona
Day 3: Sunday – Cleared Iris’s Somnium.

Iris’s Somnium, PSYNCIN’ IN THE VaiN, is during the Psync on Day 3: syokubAI. Refer to that date in the Trophy Stage for the solution to this somnium.

Iris’s Somnium.

 SWaiN: My Hero
Day 4: Monday – Cleared Ota’s Somnium.

Ota’s Somnium, PSYNCIN’ IN THE SWaiN, is during the Psync on Day 4: youdAI. Refer to that date in the Trophy Stage for the solution to this somnium.

Ota’s Somnium.

 SUSTaiN: Indelible Memories
Day 5: Tuesday – Cleared Mayumi’s Somnium.

Mayumi’s Somnium, PSYNCIN’ IN THE SUSTaiN, is during the Psync on Day 5: zugAI. Refer to that date in the Trophy Stage for the solution to this somnium.

Mayumi’s Somnium.

 CAPTaiN: Bonds Revealed
Day 6: Wednesday – Cleared Date’s Somnium.

Date’s Somnium, PYSNCIN’ IN THE CAPTaiN, is during the Psync on Day 6: hiAI. Refer to that date in the Trophy Stage for the solution to this somnium.

Date’s Somnium.

 CURTaiN: The Other Side of the Black Curtain
Day 4: Monday – Cleared #89’s Somnium.

#89’s Somnium, PSYNCIN’ IN THE CURTaiN, is during the Psync on Day 4: jukkAI. Refer to that date in the Trophy Stage for the solution to this somnium.

#89’s Somnium.

 VILLaiN: Evasive Memory
Day 3: Sunday – Cleared So’s Somnium.

So’s Somnium, PSYNCIN’ IN THE VILLaiN, is during the Psync on Day 3: gyoukAI. Refer to that date in the Trophy Stage for the solution to this somnium.

So’s Somnium.

 “H***y Housewives In H***”
Cleared the shooting event at the Sagan residence with no misses.

Refer to stage 1 about shooting events as there is no in-game tutorial.

The shooting event that takes place at the Sagan residence is on Day 5: jinnAI.


 “A…Do…Rab…Bit…
Almost got cursed by Adorabbit in Somnium.

The “almost” curse happens in the PSYNCIN’ IN THE CAPTaiN Somnium. When the light makes it’s way towards the kitchen in a later unlock, you’ll be able to interact with the Fridge. You’ll need to Lift the fridge, which will cost you [66] seconds. Lifting the Fridge will unlock an interaction with a Pot. Interact with the pot and choose any direction, the Adorrabit will appear from the stew.


 MaiN1: Antinomic Conflict
Day 4: Monday – Cleared Iris’s Somnium.

Iris’s Somnium, PSYNCIN’ IN THE MaiN: 1, is during the Psync on Day 4: syuurAI. Refer to that date in the Trophy Stage for the solution to this somnium.

Iris’s Somnium.

 MaiN2: The Eternal Ceremony
Day 5: Tuesday – Cleared Iris’s Somnium.

Iris’s Somnium, PSYNCIN’ IN THE MaiN: 2, is during the Psync on Day 5: dakkAI. Refer to that date in the Trophy Stage for the solution to this somnium.

Iris’s Somnium.

 MOUNTaiN: Corpse Flower
Day 5: Tuesday – Cleared Hitomi’s Somnium.

Hitomi’s Somnium, PSYNCIN’ IN THE MOUNTaiN, is during the Psync on Day 5: jutAI. Refer to that date in the Trophy Stage for the solution to this somnium.

Hitomi’s Somnium

 Dream Documentation Duty: Intern
Found 1 hidden item in Somnium.

Refer to Dream Documentation Duty: CEO for all the hidden item locations.


 BRaiN: Memories Hidden in Dreams
Day 1: Friday – Cleared Date’s Somnium.

Date’s Somnium, SINKIN’ IN THE BRaiN, is during the Psync on Day 1: sigAI. Refer to that date in the Trophy Stage for the solution to this somnium.

Date’s Somnium

 “The Secret Lives of Yakuza Wives”
Cleared the shooting event at the Kumakura office with no misses.

Refer to stage 1 about shooting events as there is no in-game tutorial.

The shooting event that takes place at the Kumakura office is on Day 3: syokubAI.


 “The Congressman’s Secretary’s Warm Reception”
Cleared the shooting event at the Sejima residence with no misses.

Refer to stage 1 about shooting events as there is no in-game tutorial.

The shooting event that takes place at Sejima’s residence is on Day 5: seisAI.


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